Damn.
Fan-friggin'-tastic game, Hinckley. The presentation was amazing, and the game mechanics themselves were (somewhat. 8-shot JOAT scum ) balanced, despite being almost deranged, but if it wasn't then it wouldn't've been a real Hinckley game.
This has easily been one of my favorite mafia games so far. I've learned a lot throughout it, and can (finally) say that I have a grasp on how to play as a townie properly, mostly through comments in the dead writeboard and from the town slaughter near the end of the game.
It's not really a bad thing about the serial killer conversion thing, to be honest it seems like a hard thing to balance. The scum dominated, though. Scouty's role summed it up, the scum were just playing the town like puppets. I even guarded Shadows one night. Having JimB kill himself was an awesome move, as was lynching Horace - it pretty much topped off everyone's trust in Shadows and would've ruined Rufus'.
I liked the challenges. They were a fun mechanic. But I demand to know the answer to Night Six's riddle. Unless it was some twisted riddle within a riddle (the carousel one was funny), I know I got that one right.