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CMP

Eurobricks Archdukes
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Everything posted by CMP

  1. Unnecessarily powerful, maybe, but there've been crazier items.
  2. It says +10 to melee attacks. I guess if using a Healing Staff, it'd have a difference.
  3. Plus the rogue's carrying over 500 gold in daggers...
  4. Love it. You've captured hobbit-holes like I've never seen in LEGO before. It looks so natural. :wub:
  5. Same here. This movie looks awesome.
  6. CMP

    For that, you get to be Iron Man. :P

  7. I agree. We all screw up terribly at some point or another. Nothing to do but redeem yourself in another game.
  8. No, that's a classic quote. This is just a silly way of saying 'good luck'.
  9. Is Docken even going to choose an expert class, unless one pops up that lets you use ranged weapons and shields?
  10. I think you take the second attack's row into account when doing that...I'm not sure, I haven't been Hastened before.
  11. I should only take 10 damage, I attacked Barnacle from the back row. Atramor laughs, the hexed orcs staring at eachother blankly as he whips the flail towards them (Bugger and Barnacle) from the front row. McCafferey bawks, quite amused at the orcs simultaneously getting their megablocks handed to them. Jacob grits his teeth, continuing his assault on Slaver Orc A from the front row.
  12. In that case, awesome song.
  13. Hippo Hero - I burned myself alive to keep a crocodile from committing suicide in a mafia game. From Hinck.
  14. Oh, no, I decided at the last minute to change it to Zepher.
  15. I completely agree. I expected a betrayal, but to be honest...this one makes perfect sense.
  16. The roleplaying was great too, especially due to how forced it was. Don't roleplay, you die.
  17. Damn. Fan-friggin'-tastic game, Hinckley. The presentation was amazing, and the game mechanics themselves were (somewhat. 8-shot JOAT scum ) balanced, despite being almost deranged, but if it wasn't then it wouldn't've been a real Hinckley game. This has easily been one of my favorite mafia games so far. I've learned a lot throughout it, and can (finally) say that I have a grasp on how to play as a townie properly, mostly through comments in the dead writeboard and from the town slaughter near the end of the game. It's not really a bad thing about the serial killer conversion thing, to be honest it seems like a hard thing to balance. The scum dominated, though. Scouty's role summed it up, the scum were just playing the town like puppets. I even guarded Shadows one night. Having JimB kill himself was an awesome move, as was lynching Horace - it pretty much topped off everyone's trust in Shadows and would've ruined Rufus'. I liked the challenges. They were a fun mechanic. But I demand to know the answer to Night Six's riddle. Unless it was some twisted riddle within a riddle (the carousel one was funny), I know I got that one right.
  18. Zeph, Summons don't get rolls. They just deal damage equal to their power.
  19. Oh yeah. That was awesome. I'm gonna miss Arasmyth, he was a really interesting character. I loved how he'd only use 3 elements, but that idea - killing off your character whenever they're KO'd - is really intriguing, I'm curious to see how your next character turns out, Kadabra.
  20. Yes, but unless you're a QM, it won't get considered, because for players to actually use the class they have to go on 2 quests with the faction it's tied to.
  21. Atramor tosses the board at Buggerer, splintering on impact with his armor and doing no damage - the orange glow that had swirled about the plank, however, was transferred to the orc. He took the advantage, slamming the flail into him and his identically armored companion, Barnacle, Buggerer from the front but Barnacle from the back. Jacob swept his cutlass from its sheath, lunging wildly at Slaver Orc A from the front row.
  22. The wording could be adjusted to say 'next round' to avoid confusion.
  23. I like it. The changes are both fitting and beneficial. You might need to spellcheck it a bit, though.
  24. Well, I was going for a less magic way to fill the role - I did leave out most of the magic-related negative effects. I'm really curious to see what you change about your classes.
  25. All done. I started listing weapon types, too. Surprisingly, a lot of them don't fit into any categories, though few are actually in use. Fun fact of the day: There's a weapon called the Longsword that's classed as a greatsword, and vice versa.
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