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CMP

Eurobricks Archdukes
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  1. Sounds more like a cartoon. Or a sitcom...any one of the three would be amusing. That's what I thought.
  2. It was changed to an elementally-charged attack a while ago, though. To be honest, I thought that was how it'd always worked.
  3. Holy shit....now that would be some real damage. You'd be effectively doubling the amount of hits... That's 42 damage each hit (and probably darkness elemental damage...) for 4-24 hits. That's over 2000 points of damage if you're facing off all humanoids and are very lucky. See, this is the sort of thing that has us moving inventories all the time.
  4. I want very very much to see more of them. It's not like they're extremely particular, they're not so hard to throw into a generic treasure hoard or a baddie's inventory. Gah, foiled again by that Scary Hat.
  5. I'll work on helping to fix both of those. You would get a lot more use out of it if you imbued your Diamond into the Twin Broadswords. Your reduced defense would make Cronk a lot squishier so you'd have a lot more to heal. Yes, but there's probably more battles to go. Zeph said the perma-KO thing is about the halfway point, I think, and there were three tiers of battles before it...
  6. MISTY POND The party returns to the rapids, and walks along the jagged rocks. At the end of the raging river, a thick mist has gathered around a solitary pond. The party forms a circle, keeping close while, as expected, another group of monsters comes before them. PREPARE FOR BATTLE! Enemies Unicorn A Type: Beast/Holy Level: 28 Health: 363/363 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 16 damage to all opponents. Used only at full health. Drops: 4 Remedies Unicorn B Type: Beast/Holy Level: 28 Health: 363/363 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 16 damage to all opponents. Used only at full health. Drops: 4 Remedies Dryad Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned-effects to the target. Drops: Remedy, Venom Black Adder A Type: Vermin Level: 12 Health: 127/127 Special: Deadly Poisonous Bite – Causes the badly poisoned-effect to the target Drops: Deadly Venom Black Adder B Type: Vermin Level: 12 Health: 127/127 Special: Deadly Poisonous Bite – Causes the badly poisoned-effect to the target Drops: Deadly Venom Creeper A Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper F Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper G Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper H Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops: Grand Potion Note: All untargeted Creepers gather to cause a Free Hit on the same target. Party Althior Emorith (And Finnegan) 33 years old male human Level: 23.66 Sage Power: 33 (38 for spells) Defense: 4 Health: 34/34 Ether: 29/29 Gold: 100 GP: 38 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic x7, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x3, Shovel, Bedroll, Remedy x4, Lightning Bomb x3, Smelling Salts Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 26.66 *Scary* *Immune to Defense Reduction and Fragile* *Second Party Leader* Power: 36 Defense: 25 Health: 55/55 Gold: 16 GP: 36 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (2), Deadly Venom, Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, Cobweb Cowl (immune to Instant-KO; backwear), Silver Ore Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 23.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Party Leader* Power: 36 Defense: 7 Health: 37/37 Gold: 1 GP: 20 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core x2, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy, Lightning Bomb, Smelling Salts Thormanil Nihai (Played by swils) Level 24 Raider *Natural Respite* *Immune to Darkness* Power: 34 Defense: 3 Health: 38/38 Gold: 711 GP: 17 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), 2x Smelling Salts, Deadly Venom, Phoenix Essence, 3x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Potion, Venom, Lightning Bomb Xander Unth'or (posades) 24 year-old male human Hunter Level 22.33*Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 36 Defense: 5 Health: 35/35 Gold: 2 GP: 37 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 3 Potions, Grand Potion, 3 Remedies, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence, Silver Ore Heroes, please choose an action for this round. All untargetted opponents will get a Free Hit at the end of the round. Party leader, post the battle order for this round.
  7. You're a tank with one of the highest defense of all heroes. It's ironic how amazingly fitting Ennoc's Gratitude is for Cronk, yet how totally useless it is to him at the same time.
  8. This time it's Docken who leads the party to the sanctuary, where the constantly sleepy Althior takes yet another nap... Party Althior Emorith (And Finnegan) 33 years old male human Level: 23.66 Sage Power: 33 (38 for spells) Defense: 4 Health: 34/34 Ether: 29/29 Gold: 100 GP: 38 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic x7, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x3, Shovel, Bedroll, Remedy x4, Lightning Bomb x3, Smelling Salts Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 26.66 *Scary* *Immune to Defense Reduction and Fragile* *Second Party Leader* Power: 36 Defense: 25 Health: 55/55 Gold: 16 GP: 36 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (2), Deadly Venom, Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, Cobweb Cowl (immune to Instant-KO; backwear), Silver Ore Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 23.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Party Leader* Power: 36 Defense: 7 Health: 37/37 Gold: 1 GP: 20 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core x2, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy, Lightning Bomb, Smelling Salts Thormanil Nihai (Played by swils) Level 24 Raider *Natural Respite* *Immune to Darkness* Power: 34 Defense: 3 Health: 38/38 Gold: 711 GP: 17 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), 2x Smelling Salts, Deadly Venom, Phoenix Essence, 3x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Potion, Venom, Lightning Bomb Xander Unth'or (posades) 24 year-old male human Hunter Level 22.33*Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 36 Defense: 5 Health: 35/35 Gold: 2 GP: 37 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 3 Potions, Grand Potion, 3 Remedies, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence, Silver Ore
  9. Doc can act as party leader while Flare isn't around. So, loot division and destination, please.
  10. That wouldn't've helped if Arthur was the only one alive left to fight. I figured it wasn't worth the risk anymore, and that it was better to ensure there was one more hero in later fights than to risk having a slightly weaker enemy in the long run. I can pay you back for the Paralyzing Venom if needed.
  11. It wasn't a one hit victory. I would've had to constantly get hits. It didn't help that one person was already downed in each other battle - it made me realize how much of a difference one more hero could make and decided it wasn't worth the risk. Did he?
  12. When in this quest have we ever had the advantage?
  13. It's in the Treasury. I believe it summons an Emerald Genie to help for one battle. Which reminds me I need to update that, badly...
  14. There are two scum teams. It's a possibility the chainsaw guy was the killing side of the scum and Badboy was the recruiting side. But given the sword killer's list of targets....it's not likely.
  15. I think a topic would be easier for a newer player to get into than a wiki in my opnion.
  16. Serial killer, and a scum, and now possibly a scum killer. Awesome. Alopex has been startling quiet the entire game. Very interested to hear what he has to say about all this.
  17. No, it's because of his weapon, the Staff of the Cultist Battlemages. When wielding it, Flipz has a 50/50 chance of Fleeing rather than being KO'd. Other than that exception, it works as you think it does.
  18. Atramor or Arthur could pop in and help if Quest 54's party could do the same in return in Quest 53. Awesome to see you back, Khorne.
  19. I think that'd be cool.
  20. I've been waiting on Flare, but I figured it was better not to deprive you of a chance to triple your damage output. Round Eight of Raging Rapids Showdown Docken uses Darksteel Crossbow on Aepyornis B, front row - Aim (10 = 10 damage, Aepyornis B re-blinded) Benji uses Crossbow of the Pongcanis on Aepyornis B, front row - Critical Hit ((13 x 2) + 23) = 49 damage, Aepyornis B KO'd) Xander uses Precision Bow on Aepyornis C, back row - Hit (36 damage) Thormanil uses Thundering Totem on Aepyornis C, front row - Special Damage: Road Runner (Thormanil is slowed) Althior uses lightning on Aepyornis C, back row - Spell (38 x 2 = 76 damage, Aepyornis C KO'd, -1 ether) Aepyornis A uses free hit on Docken - (19 - 25 = 0 damage) Docken counterstrikes Aepyornis A - (26 = 26 damage, Aepyornis A KO'd) One of the remaining birds tramples Thormanil, but the rangers unleash a hail of arrows that kills one, Althior electrocutes another, and Docken snaps the last one's spindly neck. THE BATTLE IS VICTORIOUS! Everyone gains a third of a level and 5 GP. The enemies drop three Smelling Salts, five Lightning Bombs, two Silver Ore, and 3 Glory Points. Party leader, how will the loot be divided? x3 Smelling Salts - Gives the user the Hastened effect for the duration of one battle. x5 Lightning Bombs - Deals 5 lightning elemental damage to all opponents. x2 Silver Ore - Worth 60 gold. 3 Glory Points Party Althior Emorith (And Finnegan) 33 years old male human Level: 23.66 Sage Power: 33 (38 for spells) Defense: 4 Health: 34/34 Ether: 26/29 Gold: 100 GP: 37 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic x7, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x3, Shovel, Bedroll, Remedy x4, Lightning Bomb x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 26.66 *Scary* *Immune to Defense Reduction and Fragile* *Second Party Leader* Power: 36 Defense: 25 Health: 55/55 Gold: 16 GP: 36 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (2), Deadly Venom, Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, Cobweb Cowl (immune to Instant-KO; backwear) Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 23.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Party Leader* Power: 36 Defense: 7 Health: 37/37 Gold: 1 GP: 19 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core x2, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy Thormanil Nihai (Played by swils) Level 24 Raider *Natural Respite* *Immune to Darkness* Power: 34 Defense: 3 Health: 38/38 Gold: 711 GP: 16 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), Smelling Salts, Deadly Venom, Phoenix Essence, 3x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Potion, Venom Xander Unth'or (posades) 24 year-old male human Hunter Level 22.33*Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 36 Defense: 5 Health: 35/35 Gold: 2 GP: 37 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 3 Potions, Grand Potion, 3 Remedies, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence
  21. Again, posades, Xander still has the opportunity to Mark Flying. I'll run the round in an hour or so assuming he doesn't if you don't respond.
  22. That's basically what I meant by the second one. Got it. But does that mean Minstrels are immune to free hits while singing?
  23. Do you mean that as in Battle Songs are simply separate from turns, or that you can only sing one at a time, even if you have two turns?
  24. Singing songs without pronouns? There are only so many words that rhyme with 'Cronk'.
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