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CMP

Eurobricks Archdukes
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Everything posted by CMP

  1. "Then how could we possibly expect to defeat them, if they're in an endless loop of conversion? We'd have to kill, like, every single Nephilim in a single phase."
  2. "Of course the ranged classes are next. Two handcannoneers were behind the killings on Day One. You and Doranee, specifically. You cleverly Covered Retak in public, admittedly a good move for somebody so late to the party, townie or otherwise. But it was easy to change your target once you'd done so, wasn't it? You and Retak are both scum, and he had the glass, so it was a good bet he wouldn't be attacked anyway, leaving you in the clear to take the shot. Who was it, Corelin? Me or Paulie?" "Doranee is the other, as has become (finally) obvious. We were quite suspicious of your snooping and sneaking on day one without saying a thing, but isn't it curious how the Veterans kept you around anyway? I'm convinced they would've taken action if you'd done absolutely nothing, so the obvious answer is, you did do something: you've been shooting us up like crazy over the past three days. I'm pretty sure Panduin can attest to that." "Speaking of day one killings, I think Enya had at least a hand in that. This mess about being unable to use raw spells sounds pretty ridiculous to me. Why would you have an attack that's so blatantly obvious it's coming from you, not to mention one that's so outright powerful? "Retak got lucky. Very lucky. Being picked for the glass first put him in a very good position. He was able to quickly get suspicion off of his back by clearing Emmanuelle, but what happened after he passed the glass? Skrupp gets his eyes burned out by your magic, and either Doranee's or Corelin's explosive." "Zelphie, my beautiful winged insect. Have you been having fun with that staff of yours over there? The line between sheep and scum is so blurred, yet in two posts you make your angle so much more clear. You constant enhancing has made me wary of you. I suppose we can see now why that is." "Then of course we have Fleyra, who's been flapping and flying all over the place in public, private, and with her actions." "My fellow Heroicans, I submit to you, the list of two-faced dark angel pieces of crap. And in case you don't believe me, here's what I believe has been going on, all in a nutshell." Day 1: Corelin Moordog (CorneliusMurdock) ~ Covered Retak in public, actually attacked Calico/Pauline with handcannon Doranee Grandeur (Dragonator) ~ Attacked Calico/Pauline with handcannon Enya Dorgamel (Endgame) ~ Attacked Pauline with Topaz Ezeal (Etzel) ~ Attacked Kob Fleyra (Flare) ~ Fly Retak Ysp (PsyKater) ~ Attacked Calico with Diamond Zelphie (Zepher) ~ Enhanced staff Night 1: Corelin Moordog (CorneliusMurdock) ~ Covered scummate? Doranee Grandeur (Dragonator) ~ Attacked Panduin with handcannon Enya Dorgamel (Endgame) ~ Attacked Heron with Topaz Ezeal (Etzel) ~ Unknown Fleyra (Flare) ~ Fly Retak Ysp (PsyKater) ~ Raised Kob Zelphie (Zepher) ~ Enhanced staff Day 2: Corelin Moordog (CorneliusMurdock) ~ Attacked Panduin with handcannon/lobbed bomb at Skrupp Doranee Grandeur (Dragonator) ~ Attacked Panduin with handcannon/lobbed bomb at Skrupp Enya Dorgamel (Endgame) ~ Attacked U'Dargan with Topaz spirit Ezeal (Etzel) ~ Drank Potion Fleyra (Flare) ~ Said he attacked U'Dargan. I don't see any arrows here, Fleyra. Retak Ysp (PsyKater) ~ Attacked Skrupp with Diamond spell Zelphie (Zepher) ~ Enhanced staff Past this, it's just guesswork. We've had, like, no deaths since then. Of course, you can see what they're all doing now today. After days of silence three of them finally jump into action to gang up on me - not subtle, Nephies - , while Fleyra flies off because he's aware of our suspicions. There may absolutely be more, but I'm quite convinced on these seven. I hope that you'll be able to see once they start coming up Nephilim and I turn up Heroican." "It is. Work on staggering your attacks or something rather than three of you suddenly waking up to attack the town leader. Like, seriously." "Actually, I had a hand in Ezeal's death. If you'd been doing anything but shooting us up day after day, you might've learned that."
  3. "And after the three days, the Nephies are finally kicking it into gear..." "I'll tell you what, everybody. If I'm wrong, if we haven't caught at least two Nephilim by the end of the today, you can off me. I'll get some more in-depth responses up in a second."
  4. "I just specified I meant the three that're in question right now." "I don't find your response all that surprising, not considering what you were up to last night, Beard."
  5. "I meant the three that're in question right now. You, Shadir, and Retak. Two of you are Nephilim, of that we're sure." "What actions? I just realized we didn't actually, like, see him investigate anyone on Day One, when the next day we quite clearly saw Ebdul do so to the Dragoon. Curious, ain't it?""
  6. Atramor remained mostly quiet. He wasn't very talkative once what needed to be done had been done, especially not with such strange company. He found it much easier to talk when there was a job to do. "Hope ya' heal up well. Jun, Lee, Mr. Legonardo. Good to know there's at least a handful of decent people in this city." The witch walked out of the Palace in relative silence. McCafferey looked quite less flustered now that they'd gotten off the airship. '~You did...well. Gone is the careless, impetuous rogue who'd overthrow such haughty beings without considering the ramifications. This path is far more...significant.~' He merely grumbled in response, regardless of her satisfaction and the success of the Quest. Even if they had done what was right in Xu....he preferred being the careless, impetuous rogue.
  7. "Three days, and the only thing you add to the conversation is someone else's thoughts? You don't seem to notice that me and Theodor are killing you, for example. Nothing to say about that? In any case, I don't know what the Dragoon was up to, but he sure as hell didn't do anything to help us." "Anyway. I've been thinking about it. We really did never see, like, Retak investigate Emmanuelle, did we? Retak is suspicious in himself, but this puts the nail in his coffin as far as my suspicions go. I think the best think to do at this point is to kill the remaining mages - two are scum, of that we're pret-ty damn sure. We seem to be making some progress there, I calculate only Retak has any health left, and even then it's only 10. One or two more good attacks and we should be set."
  8. "Confirmed means there's no way they could be lying about it because it's not dependent on their word. We saw Retak investigate Emmanulle, did we not?" "Actually, looking back, we didn't. That's a little disturbing, since we saw Starfishhead investigate the Dragoon..."
  9. "Assuming the only defense you have is your word with nothing to back it up, then nope."
  10. "She's sealed, Cabbageface." "Enya and Shadir are knockin' on Death's door here. If anyone's got a low damage output, take your best shot at them. If you can deal more, aim for Retak."
  11. "Count it out, Blondie. Three spells on day one. One spell someone has already confessed to committing, the other two cast on extremely scummy targets. Two spellcasters left with unconfirmed actions for day one. Process of elimination, like, at its finest."
  12. "We thought it was Piro at that point. Apparently it wasn't."
  13. "Didn't you claim not minutes ago you can't summon a spirit again? Do you really expect us to believe you can't do, like, anything now?"
  14. "All still here, then? Huh," blinks Calico, heading into the saloon and hopping up on her favorite chair. "Now as it's pretty clear today, Eris and Piro were, like, Heroica, which, like, totally sucks. Luckily, this means we've narrowed down the list of guilty spellflingers to two. Zarrissa claims to have ice spelled Usharnam on day one, Retak was raising Kob, and no townie would attack me or Pauline. What does this mean? Enya and Shadir are total scummy bastards. It's about that easy. We're also highly suspicious of Doranee, who's been present, just hasn't said a word. Also as Kharybdis points out, Retak and Fleyra have been scumming it up like nobody's business." "My point's clear enough. Enya, Shadir, Doranee, Retak, Fleyra. We've got good reason to believe, like, every single one of these people is a scumball." With that, the young halfling rogue cracked her whip at Doranee.
  15. Alcohol-induced hallucinations is more likely. At the time this event wan't even heard of (outside of maybe the Test Questers?). Actually, I never even knew it happened until the First Anniversary Lottery.
  16. It's been 24 hours, running the round. Round Fifteen of Black and Blue Pretzel vs. Blue Assassin (Cross of Light) - Shield: Guardian Angel (No damage/negative effects next round) >Erik vs. Blue Assassin (Twin Axe) - Special Damage: Bolas to the Feet (Erik Bound and Slowed) >Sylph heals Nessa (Shrapnel Bow) - Heal Less (24 health restored, -1 ether) >Nessa vs. Blue Assassin (Silver Crossbow) - Special Damage: Bladestorm (20 damage to everyone) >Dreyrugr vs. Blue Assassin (Muckraker) - Shield: Arrogant Prick (70 damage) Pretzel calls his angel, but it's too late for most of the party, who are again showered with throwing knives, and Erik with the assassin's bolas. Dreyrugr manages to hack his back open, and for a fleeting moment, the Blue Assassin seems to actually stumble and grimace from the blow. He's quick to scramble up the crane, and leaps onto the platform just above the party. He glances at the winch, and throws one of his many knives, jamming the mechanism. The party's going to have to get creative... Cat and Mouse - The Blue Assassin is attempting to escape. The heroes have five ten rounds to reach and engage him in physical combat. The timer will reset after the next engagement ends. - Rounds are run normally, but heroes have more freedom over their actions, such as examining or moving objects in the environment. - The heroes may attack the Blue Assassin with ranged weapons only at all times, but it will not count as an engagement. - If the Blue Assassin is not targeted, he will still deal free hits. He can be targeted with melee weapons, but nothing will happen. Enemies Blue Assassin Prodigy *Ten rounds until escape* Level 40 Dark Humanoid Health: 292/994 Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement. Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage, ignoring row to each of them. Can only be used once per engagement. Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Cannot be used while not engaged. Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally. Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee. Drops: Nothing Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged* Level: 18 Power Bonus: 0 Defense: 11 Health: 29/38 Ether: 5/23 Gold: 95 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Bound* *Slowed* Level: 15 Power Bonus: 0 Defense: 8 Health: 10/22 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 11/37 Gold: 237 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon) Nessa Anárion 59 years old female elven Ranger Level: 15.5 Power Bonus: 7 under negative effect Defense: 3 Health: 4/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged* Level: 24.33 Power Bonus: 0 Defense: 5 Health: 25/40 Ether: 5/36 Gold: 115 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine Everyone, please choose an action. Party leader, create a battle order.
  17. I liked the billboard-smooshing myself.
  18. That's underneath all of the official LEGO comments.
  19. Maybe a Quest goes up in modern Heroica to hunt down Lucifuge?
  20. Well, one person created every single hero, it's a lot easier to balance things when that's the case.
  21. Really? The Falconer was shown to be a Prophet, the Copper Fox a Mime, and I assume the Sand Queen had some sort of Ethereal powers. I didn't even known the Valkyrie was a mage...
  22. I don't see that at all, except for the Falconer of course.
  23. No idea. He doesn't look like he was linked to any house.
  24. Pretty sure she replaced Lothoros, who died at the beginning of CAT.
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