-
Posts
9,775 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Waterbrick Down
-
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: It gives the Encouraged effect to all the party. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Fixed, mistake on my part. "If I wanted to start a war, sure, but it seems we have little choice now." -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"It's the best plan I've heard yet. Thank you Master Gibbin, we will do our best to be of aid." "Posturing and whining? Careful dragoon, you think your pretty spear scares me? From what I've heard, you're sloppy, brash, and more relying on your muscle than your head. We'll follow your party's lead, but not yours." "Master Ablesword, I've fought with many in your organization, with trust comes respect. Believe me honor and comradery go a lot farther than commands and ultimatums. Lead on and know we'll have your back." "I keenly remember you saying we would fly away on a dragon." "My lady." "Fine, let's get going." The dozen Lion Knight troops quickly gather their equipment and fall in line behind their leader. As the party exits they see Dyric quickly approaching as more Paladins and Town Watch guard arrive to relieve the original watch. With blades drawn the earlier group quickly join in the fight. "If we had any chance before men, now's the time. To arms!" PREPARE FOR BATTLE! QM Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A Watch Captain Grimes Type: Humanoid Level: 50 Health: 500/500 Special: Dead Shot – Reduces the target's HP in half Passive Special: Last Rally - Watch Captain Grimes Encourages the enemies in Flank A after 3 Rounds Drops: 10 Gold Watchman Guard A Type: Humanoid Level: 30 Health: 200/200 Special: Piercing Maneuver – Reduces the target's SP to 0. Drops: Potion, 10 Gold Watchman Guard B Type: Humanoid Level: 30 Health: 200/200 Special: Piercing Maneuver – Reduces the target's SP to 0. Drops: Potion, 10 Gold Watchman Arbelist A *Fights from Back Row* *Ranged attacks* Type: Humanoid Level: 25 Health: 100/100 Special: Suppressive Fire - All targets that deal damage next round, take damage equal to their level ignoring row and SP. Drops: Potion, 10 Gold Watchman Arbelist B *Fights from Back Row* *Ranged attacks* Type: Humanoid Level: 25 Health: 100/100 Special: Suppressive Fire - All targets that deal damage next round, take damage equal to their level ignoring row and SP. Drops: Potion, 10 Gold Paladin Infantry A Type: Humanoid Level: 25 Health: 100/100 Special: Ennoc's Guiding Hand – The Paladin Infantry makes an attack against the target and the hero above and below listed in the battle order, ignoring SP. Drops: Potion, 10 Gold Paladin Infantry B Type: Humanoid Level: 25 Health: 100/100 Special: Ennoc's Guiding Hand – The Paladin Infantry makes an attack against the target and the hero above and below listed in the battle order, ignoring SP. Drops: Potion, 10 Gold Paladin Knight A Type: Humanoid Level: 40 Health: 300/300 Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects. Drops: Potion, 10 Gold Paladin Knight B Type: Humanoid Level: 40 Health: 300/300 Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects. Drops: Potion, 10 Gold The Enemy Flank B Paladin Lieutenant Prinis Type: Humanoid Level: 60 Health: 500/500 Special: Thunderous Smite – Deals 15 Lightning Damage that ignores SP and Row to all enemies Passive Special: Ennoc's Favor - Paladin Lieutenant Prinis Blesses the enemies in Flank B after 3 Rounds Drops: 10 Gold Paladin Archer Battalion (Mob 4) *Attacks ignore Row* Type: Humanoid Level: 40 (4*10) Health: 800/800 (4*200) Special: Crippling Shot - Target is either Weakened, Fragile, or Slowed Drops: Remedy, 10 Gold Town Watch Heavy Enforcers (Mob 4) *Attacks deal Stunned* Type: Humanoid Level: 52 (4*13) Health: 1000/1000 (4*250) Special: Rabble Breaker - Target loses positive effects Drops: Remedy, 10 Gold Paladin Priest (Mob 4) *Attacks deal Blinded*Type: HumanoidLevel: 60 (4*15)Health: 800/800 (4*200)Special: Miracle - The Paladin Priest restores the Enemy with the least health to full HP.Passive Special: Healing Hands - The Paladin Priest uses Miracle in place of Free HitsDrops: Tonic, 10 Gold Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened* Power Bonus: +3 Defense: 10 Health: 89/89 Gold: 960 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes), Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 103/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened* Defense: 36 Health: 45/45 Power Bonus: 0 Gold: 158 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc Female Dragon Adult Level: 61 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10 Health: 42/42Ether: 32/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear) Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 14/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior) Male Elf Sage *Immune to Bleeding & Poison* Level: 35 Power Bonus: 9 Defense: 0 Health: 51/51 Ether: 40/40 Gold: 0 Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian Knight Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* Power Bonus: 10 Defense: 40 80 Health: 71/71 Gold: 10 Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory) Inventory: Grand Potion, Remedy, Mead, Smelling Salts, Nostrum Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6) Power Bonus: 0 Defense: 32 (10*3) Health: 60/60 (10*6) Gold: 0 Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3) Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10) Power Bonus: 0 Defense: 2 Health: 30/30 (10*3) Gold: 0 Equipment: Standard Issue Crossbows (WP: 10, Crossbow) Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human Knights Level 60 (3*20) Power Bonus: 0 Defense: 32 (3*10) Health: 60/60 (3*20) Gold: 0 Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10) Inventory: Grand Potion Party Leader, Please determine the battle order. Everyone else, please state your action. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Excuse me if you've never had to consider the safety of those under your own command. We can't all be immortal heroes." Leona pushes Hoke away and puts a hand on her sword. "Enough!" Luke steps between the two. "This animosity is not befitting your station, Leona. And you young Dragoon, we give our aid freely, but that aid comes with trust and that is something that is not simply given, it is earned. Remember, it is you who came to us." "Thank you Master Gibbin. While I appreciate Master Hoke's suggestions, I doubt a whole battalion of armored soldiers will be able to ride upon a dragon. If we can make a path clear to these Hovels, we might be able to setup a better station of defense. By what route do you suggest we take?" "Your plan would also be a declaration of war upon Eubric by the Lion Knights, something we'd like to postpone as long as possible." "Ever the hopeful one, Luke." -
PREPARE FOR BATTLE! The Enemy Spore Hound A *Attacks deal Sleep*Type: Plant/BeastLevel: 30Health: 400/400Special: Blossom Bite - The Spore Hound imparts the Poison 15 effects.Passive Special: Seeding Survival - The Spore Hound has a 1/6 to be revived with 1 HP when killed.Drops: Pickled Mushroom, Bone Spore Hound B *Attacks deal Sleep*Type: Plant/BeastLevel: 30Health: 400/400Special: Blossom Bite - The Spore Hound imparts the Poison 15 effect.Passive Special: Seeding Survival - The Spore Hound has a 1/6 to be revived with 1 HP when killed.Drops: Pickled Mushroom, Bone Spore Hound C *Attacks deal Sleep*Type: Plant/BeastLevel: 30Health: 400/400Special: Blossom Bite - The Spore Hound imparts the Poison 15 effect.Passive Special: Seeding Survival - The Spore Hound has a 1/6 to be revived with 1 HP when killed.Drops: Pickled Mushroom, Bone Rot Golem A *Attacks ignore SP*Type: Plant/MechanicalLevel: 30Health: 1000/1000Special: Crushing Blow - The Fungus Golem slams into the target dealing 20 Damage to the target and the heroes above and after the target in the battle order.Passive Special: Deep Roots - The Fungus Golem recovers 50HP each turn at the end of the round unless hit during the prior turn with an ice elemental attack.Drops: Level-up Mushroom Rot Golem B *Attacks ignore SP*Type: Plant/MechanicalLevel: 30Health: 1000/1000Special: Crushing Blow - The Fungus Golem slams into the target dealing 20 Damage to the target and the heroes above and after the target in the battle order.Passive Special: Deep Roots - The Fungus Golem recovers 50HP each turn at the end of the round unless hit during the prior turn with an ice elemental attack.Drops: Level-up MushroomWinged Fungal Flyer A *Attacks ignore Row*Type: Plant/FlyingLevel: 20Health: 300/300Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn.Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks.Drops: Tiny ShroomWinged Fungal Flyer B *Attacks ignore Row*Type: Plant/FlyingLevel: 20Health: 300/300Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn.Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks.Drops: Tiny Shroom Winged Fungal Flyer C *Attacks ignore Row*Type: Plant/FlyingLevel: 20Health: 300/300Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn.Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks.Drops: Tiny Shroom Dark Druid AType: UndeadLevel: 50Health: 1000/1000Ether: 5/5Special: Overgrowth - Deals 25 Wood damage to the all Party members and imparts the Bound effect.Passive Special: Dark Nurturing - At the end of the round the Dark Druid spends 1 ether to remove all the negative effects from one enemy party member.Drops: Cowl of the Dark Druid (Grants the wearer the ability to TAME enemy creatures, see Sylvan Ranger, suitable for Druids, Headwear) Dark Druid BType: UndeadLevel: 50Health: 1000/1000Ether: 5/5Special: Spike Growth - Deals 10 Wood damage that ignores SP to any party member dealing a non-magical attack to an enemy for the next 6 rounds.Passive Special: Dark Nurturing - At the end of the round the Dark Druid spends 1 ether to remove all the negative effects from one enemy party member.Drops: Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff) Dark Druid CType: UndeadLevel: 50Health: 1000/1000Ether: 5/5Special: Call of the Wild - Summons 1 Spore Hound, 1 Fungal Flyer, and 1 Rot Golem at the end of the round.Passive Special: Dark Restoration - At the end of the round the Dark Druid spends 1 ether to restore 200 HP to all enemiesDrops: Emerald Dark Druid DType: UndeadLevel: 50Health: 1000/1000Ether: 5/5Special: Arcane Disruption - Creates an aura that blocks the Party's positive effects for the next 3 rounds.Passive Special: Dark Resurrection - At the end of the round the Dark Druid spends 1 ether to revive one enemy at full health.Drops: Mighty Mushroom (Doubles the effects of the next mushroom consumed, consumable) The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.5 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, Weakening, Frailty, Poison, Asleep, and Confused *Permanently Nimble*Power Bonus: +5Defense: 190Health: 71/71 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Mythril Heaven and Hell (WP: 39; Darkness; Dual-Strike; Whip), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes),Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.5 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Lucky* *Hastened* Power Bonus: 3 Health: 63/63 Defense: 7 Ether: 41/41 Stealth: +2 Gold: 686 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Lucky* Power Bonus: 6 Defense: 29 Health: 44/44 Stealth: 0 Gold: 149 Equipment: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* *Immune to Ice* *Inspired* *Lucky* Level 20 2/3 Power Bonus: 0 Defense: 21 Health: 49/49 98/98 Ether: 20/20 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Weathered Shield (SP: 16, Ice elemental), Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies *Inspired* *Lucky* Power Bonus: +12 Defense: 30 Health: 64/64 128/128 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Mythril Shield (SP: 20 Shield), Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.6 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight Level 24.66 *Immune to Dark* Power Bonus: +7 Defense: 13 Health: 40/40 Gold: 273 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 2/5 Prophet *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Overkill Gloves* *2x damage against Vermin* *Lucky* *Hastened* Power Bonus: 0 Defense: 17 Health: 76/76 Ether: 50/50 Gold: 5 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Inventory Bluedvi, Rinti, & Haverti (NPC's take Suggestions from Benji) 120 year old Fairies Level 45 Winged Warriors *Nimble* *Immune to Cursed, Petrified, Light, & Dark* Power Bonus: +10 Defense: 5 Health: 60/60 Stealth: +1 Gold: 0 Equipment: Fae Blade (WP: 25, 1/3 chance to confuse, mutable weapon suitable to Fairies), Snark Mail (SP 5, Permanently Nimble, Bodywear), Bandersnatch Cloak (The wearer can choose to hide for the next round, avoiding Free Hits; the effect ends if the user targets an enemy, Backwear), Greaves of the Jabberwocky (Immunity to Cursed, Petrified, Light, and Dark, Handwear), Grand Potion, Remedy, Pixie Dust Party Leader, please determine the battle order. Everyone else, please state your actions.
-
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"So you don't have a plan at all?" -
So apparently the photobucket links are back. Yay! A year too late, but ah well.
-
As the party nears the tower gate, the group notices Rinti and Bluedvi shoot off two small flares of blue light. A green and red light spiral through the air in response as the heroes sneak toward the obelisk. The air is filled with a high pitched singing as fairies dressed in armor swinging weapons of pure pixie dust attack the tower from both above and below. Black and dark robed figures scramble about the tower's balconies attempting to ward off the winged assailants. The party begin their charge toward the gate and while guarded, find only a few creatures to resist them. Dark druids and their summoned creations roar in defiance as the heroes make ready to clash. BATTLE UPCOMING!
-
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"We are in agreement that we are allied, but where do you intend to go? I will not lead my men blindly." -
The party stands awkwardly, weapons at the ready, before finally deciding it was better to charge than just sit around. In response, the druids summon a variety of creatures to their aid as the battle ensues. PREPARE FOR BATTLE! Dark Druid Party Spore Hound A Type: Plant/Beast Level: 30 Health: 400/400 Special: Blossom Bite - The Spore Hound imparts the Poison 15 effects. Passive Special: Seeding Survival - The Spore Hound has a 1/6 to be revived with 1 HP when killed. Drops: Pickled Mushroom, Bone Spore Hound B Type: Plant/Beast Level: 30 Health: 400/400 Special: Blossom Bite - The Spore Hound imparts the Poison 15 effect. Passive Special: Seeding Survival - The Spore Hound has a 1/6 to be revived with 1 HP when killed. Drops: Pickled Mushroom, Bone Rot Golem *Attacks ignore SP* Type: Plant/Humanoid Level: 30 Health: 1000/1000 Special: Crushing Blow - The Fungus Golem slams into the target dealing 20 Damage to the target and the heroes above and after the target in the battle order. Passive Special: Deep Roots - The Fungus Golem recovers 50HP each turn at the end of the round unless hit during the prior turn with an ice elemental attack. Drops: Level-up Mushroom Winged Fungal Flyer A *Attacks ignore Row* Type: Plant/Flying Level: 20 Health: 300/300 Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn. Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks. Drops: Tiny Shroom Winged Fungal Flyer B *Attacks ignore Row* Type: Plant/Flying Level: 20 Health: 300/300 Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn. Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks. Drops: Tiny Shroom Dark Druid Mob [5] Type: Undead Level: 50 Health: 1000/1000 Ether: 5/5 Special: Overgrowth - Deals 25 Wood damage to the all Party members and imparts the Bound effect. Passive Special: Dark Nurturing - At the end of the round the Dark Druid Mob spends 1 ether to remove all the negative effects from one enemy party member. Drops: Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff) Hovel's Party Lord Lawrence Boomingham (Zepher) 48 year old male human undead Vindicator Level 36.75 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Zweihänder Grip* *Fast Asleep* *Permenantly Hexed (1 Battle Remaining)* Power Bonus: +5 (+5 front row) Defense: 14 Health: 59/59 Stealth: 0 Gold: 358 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 22 *Immune to Slowed & Hastened * *Lucky* Power Bonus: +4 Defense: 9 Health: 39/39 Stealth: +3 Gold: 151 Equipment: Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear) Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 16Power Bonus: +19Defense: 16Health: 41/41 Ether: 15/28 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin Level 16 Power Bonus: 0 Defense: 18 Health: 38/38 Ether: 16/16 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Inventory: Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 30 3/4 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 61/61 Stealth: 0 Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 24.67 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: (+2 spellpower)Defense: 6Health: 37/37Ether: 15/32 Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 15.5 Power Bonus: 0 Health: 21/21 Ether: 24/24 Defense: 0 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding, Grand Tonic Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 46/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Someone, Please determine the battle order. Everyone else, please state your action and the row from which you will be taking it.
-
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Hopefully they can handle themselves, the guard will be switching soon. There's going to be extra company a few minutes from now." "Sorry we couldn't bring more. When Arthur wrote to us, we weren't aware of the seriousness of the situation. As this Council of yours would not prefer an all-out war on the island, negotiations have been somewhat at a standstill as of late. But it looks like things might be speeding up rather quickly." "Aye, this whole business with your Founders is a bit of a strange one, I'm hoping you all will fill us in on the rest of details later. As it stands, our alliance is with Heroica, not the city of Eubric. We'll help out however we can." -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Well I..." The white-robed figure turns, "Ai? Master Gibbin! S Meneg suilaid! Many greetings, it is a wonder to find you in such good health, and look you've brought Master Emorith with you as well." The elven cleric moves forward to embrace the two heroes. "Is Master Regulus here as well?" "Quite the reunion, we've got going on here." "Ah, where are my manners, allow me to introduce Dame Leona Kniveton, niece of the late Leonard Kniveton." The woman takes a short bow an air of amusement in her tone. "Charmed, I'm sure. So if you're with Heroica, I take it you've dealt with the guards outside?" -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The guards seem visibly shaken at the sight of the dragon and the heroes armed to the teeth in front of them. "Well, ya see... it's like... we just can't... umm... Men, stand aside." The paladins and Town Watch part to the side nervously, letting the heroes pass. Inside the embassy, the heroes find nearly a dozen Lion Knights lounging about, practicing drills, but for the most part looking quite bored. An armored knight in shining breastplate and with an authoritative air calls out across the room. "Well, let's see what sort of idiots the Council has sent to bargain with us this time. Make it quick, or I'll have my cleric here send you back to the streets with a smitten rear end." -
"The crossbow was from my first quest, the other bow not long after, been carryin' them a long time and they've always seen me through." The ogre smiles a bit as if reflecting on an old memory. "That why we aren't going in alone. As I said, two other groups will be paving the way ahead of us. Should keep most of them distracted long enough for us to slip through the front without drawing too much attention."
-
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Aye" The rest of the party watches as Dyric and four gaurds head east away from the party and the Embassy. -
"Binthi's got a group of twenty that'll take the underside of the tower. Grivenshi's band of sixteen will storm from the top floors, we'll take right up the middle. Unless ya've got another plan." QM Note: Ah, the way I read the scroll, you need to have the actual gem in your inventory in order to cast the spell. I've fixed your inventory.
-
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Why would you think they're still around?" The guard looks suspiciously at Dyric. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Look mister, I've got orders from Captain Cousland, I've told you I can spare you four men. Besides, I heard some of the founders laid the hurt down on two different groups of heroes, sent 'em scamperin' with their tails between their legs." Dyric gets the idea, that without a more diplomatic approach, he won't be able to convince the guardsman to send more men. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Huh, code red you say? Whelp, I can send some of my men." The guard indicates four of the watch and paladins. "But we've got some troublemakers of our own in here and if they get out, it'll be just as bad as heroes." -
QM Note: Fixed. "Don't mind at all. You take care of 'em, I've had them nearly as long as I've been heroing." Skrall passes the two Mythril bows over to Kiray. "I expect we'll find some of the druids' twisted creations, creatures of rot and decay. Couple of us have tried gettin' in before, haven't made it far though. Our strike in the next hour will be in concert with a couple other groups, so we may just stand a chance this time." Rinti pauses for a moment before replying. "Aye, there be tales of some of our kind striking up a kinship with the giants. Frost Fairies, we called them, never understood why they liked the cold so much as opposed to the tempered climate of the Faerie." QM Note: Fixed "Not quite an interaction, but I was down below Eubric where the Ziegfried's had made contact with one of 'em. They won't go down easily and they're crafty, not always the type to take things head on." The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.5 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, Weakening, Frailty, Poison, Asleep, and ConfusedPower Bonus: +5Defense: 180Health: 71/71 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Mythril Heaven and Hell (WP: 39; Darkness; Dual-Strike; Whip),Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.5 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 3 Health: 63/63 Defense: 7 Ether: 41/41 Stealth: +2 Gold: 686 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Power Bonus: 6 Defense: 29 Health: 44/44 Stealth: 0 Gold: 149 Equipment: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* Level 20 2/3 Power Bonus: 0 Defense: 5 Health: 49/49 Ether: 20/20 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), Verkenner (WP:10, Darkness Elemental Broomstick,ranged), Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing), Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Power Bonus: +12 Defense: 30 Health: 64/64 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Mythril Shield (SP: 20 Shield), Ludeus (WP: 25 50 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.6 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight Level 24.66 *Immune to Dark* Power Bonus: +7 Defense: 13 Health: 40/40 Gold: 273 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 2/5 Prophet *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Sealed, and Weakened Effects* *Overkill Gloves* *2x damage against Vermin* *Lucky* *Hastened* Power Bonus: 0 Defense: 12 Health: 76/76 Ether: 55/55 Gold: 5 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Robe of Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics, necromancers, scholars and weather mages; bodywear), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Wonky Shoes (footwear, SP: 3, suitable for all classes) Inventory As the heroes draw closer to the tower, they can see that it is covered in mushrooms of all sort, black spikes jut out in all directions and the surrounding dust seems drawn to the twisted structure. "No telling what we'll find in there, heroes. Let me know when you are prepared, but make haste, the other bands will strike soon."
-
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Dyric's form shifts and molds into that of a paladin knight. As he approaches the embassy one of the town watch greets him, "Just about morning soldier, things quite around the city?"