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Everything posted by Waterbrick Down
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Swashbucklers? Yes I agree, I know it will be awhile before we see the stats but I want to make sure any ideas I have don't overlap with an existing class first.
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I would like to try Black Knight at some point, as it really incoporates the role-playing aspect of the class into it combat techniques.
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall looked out across the land covered in a gray mist, he called out, "Knights, take the point position forward, Imperials watch the flanks and protect the crossbows. Lion Pikemen keep yer wits about ya. Arthur what do ya think of that mountain, think we should send some troops around it to ensure we don't get taken from behind?" Skrall urged the Imperial Pikemen A to move 1 hex north with the Lion Crossbowmen A following them North. OoC: Can hexes be occupied by multiple units, or does one unit have to move out of the way first? Order of Action: Alexandre Isabella Arthur Skrall -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Now that the second Big Rat is targetted auto round commencing. Round 4 of the Battle of the Janitor's Closet >Bartholomew Docken vs. Big Rat A - Hit Lord Lawrence Boomingham vs. Rat H- Meditate En Sabeh Nur vs. Big Rat Rat B - Hit Magic Mojo Jess Islanti vs. Rat D - Gold Reaper (Big Rat A, No Assassination; Big Rat B, No Assassination; Rat A, No Assassination; Rat B, Assassination; Rat C, No Assassination; Rat D, No Assassination; Rat F, No Assassination; Rat G, No Assassination; Rat H, Assassination) Haldor Skovgaard vs. Rat G - Special Guard (Success) Rat A free hit against Bartholomew (Scared) Rat C free hit against Boomingham Rat F free hit against Nur Bartholomew sinks an arrow into the side of the first big rat as Boomingham again pauses to meditate upon Barty's inneffective attempt at stopping his poisoning. En Sabah Nur rushes in from the front row as water spouts from the stone work stunning the entire horde of rats as he scoops up gold that has been exposed from the gushing torrents. Jess follows quickly behind gathering up the coin and striking the dazed rats instantly killing two of them. Haldor attempts to finish off his first rat, but it proves too quick for him, and tries to poison him again but to no avail. The poisoned wounds of Haldor, Jess, and Boomingham continue to cause them minor irriation. THE BATTLE CONTINUES! The Enemy: Big Rat A - "Squeak Squeak" *Stunned* Type: Vermin Level: 8 Health: 25/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Big Rat B - "Squeak Squeak" *Stunned* Type: Vermin Level: 8 Health: 55/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Rat A - "Squeak" *Stunned* Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat C - "Squeak" *Stunned* Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat D - "Squeak?" *Confused* *Stunned* Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat F - "Squeak" *Stunned* Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat G - "Squeak" *Stunned* Type: Vermin Level: 7 Health: 1/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing (Unofficial Photos) The Party: Bartholomew Docken, Level 20.67 Warden (Brick Doctor) *Party Leader* *Scary* Power: 29 Health: 39/39 Defense: 15 Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5) Haldor Skovgaard, Level 17 Shaman (Scorpiox) *Poisoned* Power: 29, Health: 19/34 Ether: 19/24 Gold: 119 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17 Assassin (Sisco) *Poisoned* Power: 28 (+2) Health: 14/28(+1) Gold: 295 Inventory: Blohdhurm (WP: 9)(Fire elemental), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 2 Remedies Lord Lawrence Boomingham, Level 16 Paladin (Zepher) *Poisoned* Power: 27 (+3) Health: 20/30 (-6) Ether: 16/16 Gold: 7 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed En Sabah Nur, Level 16 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 12/25 (23+1) Ether: 7/20 Gold: 223 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Loaded Die (Lucky effect),Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, Grand Tonic, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning QM Note: As all the enemies are stunned for this round, the next round will be played automatically. Round 5 of the Battle of the Janitor's Closet >Bartholomew Docken vs. Big Rat A - Special Damage (Stunned) Lord Lawrence Boomingham vs. Rat F- Special Gaurd (Stunned) En Sabeh Nur vs. Big Rat Rat B - Critical Hit Hit Jess Islanti vs. Rat D - Hit Haldor Skovgaard vs. Rat G - Meditate Rat A free hit against Bartholomew (Scared) Rat C free hit against Boomingham Docken loads another arrow but is unable to locate his target as the big rat has slumped behind one of the barrels dazed. Like wise, Boomingham's quarry has gotten itself out of reach as well. Nur, dagger in hand darts in and out and scores a tremendous strike against the second big rat bringing it close to death. Jess fiery sword in hand, brings Blohdurm down upon one of the rats quickly ending its life. Haldor takes the moment to collect and focus his thoughts in mediation before rejoining the battle. Boomingham, Haldor, and Jess all continue to suffer from the poison. THE BATTLE CONTINUES! The Enemy: Big Rat A - "Squeak Squeak" Type: Vermin Level: 8 Health: 25/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Big Rat B - "Squeak Squeak" Type: Vermin Level: 8 Health: 15/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Rat A - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat C - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat F - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat G - "Squeak" Type: Vermin Level: 7 Health: 1/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing (Unofficial Photos) The Party: Bartholomew Docken, Level 20.67 Warden (Brick Doctor) *Party Leader* *Scary* Power: 29 Health: 39/39 Defense: 15 Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5) Haldor Skovgaard, Level 17 Shaman (Scorpiox) *Poisoned* Power: 29, Health: 18/34 Ether: 20/24 Gold: 119 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17 Assassin (Sisco) *Poisoned* Power: 28 (+2) Health: 13/28(+1) Gold: 295 Inventory: Blohdhurm (WP: 9)(Fire elemental), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 2 Remedies Lord Lawrence Boomingham, Level 16 Paladin (Zepher) *Poisoned* Power: 27 (+3) Health: 17/30 (-6) Ether: 16/16 Gold: 7 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed En Sabah Nur, Level 16 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 12/25 (23+1) Ether: 7/20 Gold: 223 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Loaded Die (Lucky effect),Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, Grand Tonic, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
IC: "Alright let's get a goin'. Alexandre, Isabella, I want you two each with 1 division of Lion Knights and a 2 full escorts of Lion Pikeman. Arthur and I will follow with a unit of Lion Crossbowmen and Imperial Pikemen each." Skrall walked over to the pikeman who's helm he had borrowed earlier, borrowing the helm he relayed the commands to the rest of the company before returnin' the helm. "Good to see you again chaps, I hope yer in the mood fer some huntin'." OoC: In case it isn't clear, Alexandre: 1 unit of Lion Knights and 2 unit of Lion Pikemen (Full Health) Isabella: 1 unit of Lion Knights and 2 unit of Lion Pikemnen (Full Health) Arthur: 1 unit of Lion Crossbowmen and 1 unit of Imperial Pikemen (Full Health) Skrall: 1 unit of Lion Crossbowmen and 1 unit of Imperial Pikemen (9/10 Health) -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Given that the 24hr limit has passed, I will post Jess's action. Round 3 of the Battle of the Janitor's Closet >Bartholomew Docken vs. Big Rat A - Aura Lord Lawrence Boomingham vs. Rat H- Special Gaurd (Failed) >En Sabeh Nur vs. Rat E - Mirror Damage (Critical Hit) Jess Islanti vs. Rat D - Special Damage Haldor Skovgaard vs. Rat G - Hit Big Rat B free hit against Bartholomew (Scared) Rat A free hit against Boomingham Rat B free hit against Nur Rat C free hit against Jess Rat F free hit against Haldor Bartholomew readies his shield to defend the party from any blows the next round while Boomingham is poisoned by a rat skittering under him. En Sabah Nur unleashes a small tidal wave that wipes Rat E off of the floorboards and due its demise on the floor below. Rat D stumbles around confusedly before bumping into Jess and sinking it's teeth into her poisoning her. Haldor tired of the pesky rodents smashes his rod down on Rat G nearly ending its existence. Boomingham, Haldor, and Jess all wince in pain as the poison seeps through their veins. THE BATTLE CONTINUES! The Enemy: Big Rat A - "Squeak Squeak" Type: Vermin Level: 8 Health: 50/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Big Rat B - "Squeak Squeak" Type: Vermin Level: 8 Health: 55/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Rat A - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat B - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat C - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat D - "Squeak?" *Confused* Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat F - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat G - "Squeak" Type: Vermin Level: 7 Health: 1/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat H - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing (Unofficial Photos) The Party: Bartholomew Docken, Level 20.67 Warden (Brick Doctor) *Party Leader* *Scary* Power: 29 Health: 78/39 Defense: 15 Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5) Haldor Skovgaard, Level 17 Shaman (Scorpiox) *Poisoned* Power: 29, Health: 20/34 Ether: 19/24 Gold: 119 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17 Assassin (Sisco) *Poison* Power: 28 (+2) Health: 15/28(+1) Gold: 230 Inventory: Blohdhurm (WP: 9)(Fire elemental), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 2 Remedies Lord Lawrence Boomingham, Level 16 Paladin (Zepher) *Poison* Power: 27 (+3) Health: 23/30 (-6) Ether: 16/16 Gold: 7 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed En Sabah Nur, Level 16 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 19/25 (23+1) Ether: 7/20 Gold: 158 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Loaded Die (Lucky effect),Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, Grand Tonic, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Hmm ya may be right Master Regulus, we don't want the rebels to come sneakin' round here while we're off." OoC: So even if we take more units, we can only control 1 at a time correct? -
Great, their goes the easiest Party leader job yet. Skrall had it easy when Arthur was coming up with all the ideas. Now that he's mummed up, Skrall has to put his thinking cap back on.
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Very well, watch yerself Sir Leofard. If the rebels have sympathizers amongst our own division, there is no tellin' who else may be waitin' to betray us." Skrall met up with the rest of the Party. "Let us prepare to depart, if the intruder was injured by the emperor, we may be able to track down a blood trail." Skrall walked toward the barracks to ensure all was in order for the expedition. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"We were hopin' you could tell us. Apparently while we were fightin' off the rebels, she was back here stabbin' Imperial guards and makin' off with as much loot concernin' a dead and buried chimera as she could make off with." -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"How about the occult? Lady Leofwena has been identified as the intruder and has escaped." -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Ah Sir Leofard, yes there has been an attack on the Emperor and it seems only percautions were bein' taken care with yerself, though I would have agreed ya should have been there for the action. Have ya seen yer squire as of late? The rebels ambushed the troops on the trainin' grounds and we're trying to get a head count." -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall commented to the Emperor, "On yer next round of messengers, I would make sure ya tell the other emperors about the need fer the dragon riders or at least alert them to the threat of another Chimera." "Knyghton, leave that soddin' thing here, we'll make sure it gets put in the vault but we ain't totin' it with us. Thguardsds know who to look out fer now so I doubt the rebels will get another chance at it. I won't have us takin' the weapon of the enemy to its very doorstep, no matter how safe we may considerate it in our possession." "Now let's round up the troops, first though I want to see if I can locate Sir Leofard and pay him a visit." -
Sorry Flipz, Skrall's an ogre of action, maybe if they get tossed in a jail cell, things will work themselves out in terms of Arthur's backstory, but there is a task at hand.
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall watched as Arthur seemed to shrivel up before his eyes, he gave a long sigh before picking up the mage by the back of his robe. Looking into his eyes Skrall made himself clear, "Now listen. I've seen you've got a good head on yer shoulders and I don't know what's the matter with ya, but we are goin' back in there and we're goin' ta get to the bottom of this with or without ya. We were hired to get this job done, some believe in fate others in some sort of good an' evil, but for me there is just livin' and keepin' my word. I don't care who ya think ya may be or what ya think ya may be, but whatever it is, yer either goin' to help us or I'll have to see to it that yer antics aren't goin' to interfere with the task at hand. Now pull yerself together and let's get goin'." Skrall returned inside. "Mages," he thought to himself. Skrall turned to the Emperor, "Well whoever wanted in here, wasn't after you, but what seems like the necessaries fer brinin' a chimera back to life. I don't know why she didn't kill ya if that is what the rebellion wanted, but it matters not for the moment. Is there anywhere we can lock this pedistal up fer the time bein'? If not, then I guess Count Knyghton, ya'll be carryin' it with ya. Now then, if there's nothin' else, let's get the troops ready and set out after this intruder. Your majesty, if their is a Chimera to be raised, are any of the Dragon riders of yer land able to be summoned to do battle with it?" -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall gazed down at the Count, "Humans," he thought to himself. "Always so quick to flip from one side to another, at least with an orc ya always know what they're goin' to do, even if ya don't agree with 'em." After hearing out Count Knyghton, Skrall replied, his voice tremoring with a slight growl. "Careful Count Knyghton. Arthur has told me of yer noble character and I have not questioned it to this point, but I don't take kindly to other's questionin' mine. What the mage does is his business, I'll put a stop to him if it starts endangerin' our mission. Remember who's kin folk it was who started this soddin' mess and tell me why I should be trustin' you in all of this. Fer all I know you and Luke were busy helpin' Lady Leofwena start off on her rampage while we were dealin' with the rebels." Skrall spit upon the floor, "since yer wantin' it all out on the floor I'll give it to ya. Yes, I have a contact in these parts. He's a dragon my party and I helped back in Ennon when we were puttin' down another soddin' rebelion. He briefed me on the cult, which if yer a spy ya already know about. So now that yer up to speed, anythin' you'd care to tell the rest of the group while we're havin' our little confession time? Believe me, if ya turn up to be the one that's leakin' our plans, then I will personally be trackin' ya down and I'm sure ya know how good we hunters are at such things." Skrall fingered the Hunter's Crossbow holstered at his side. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"The least he could have done is brought the grail with him," Skrall mumbled to himself. Turning to the Emperor, "so she attacked you from behind don't you have gaurds to prevent this sort of thing from happenin'?" Before he could get his answer Skrall noted the clash between the Count and Arthur going on. "Hold yer horses Knyghton," said Skrall as he pushed Knyghton off of Arthur. "Now what seems to be the issue?" -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Woops, sorry about that Jeb, I'll get it right this time. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall glanced at the young mage, "I was joking young Regulus." Skrall new that his anscesters had done the very thing to humans, but he was slightly appalled to witness it from the other way round. "Now is not the time fer eatin', let the soldiers get their rest, we were busy just shoutin' out orders. Show some respect fer the dead. Sod, yer representin' Heroica not a Pog convention." Skrall glanced around the site of the original ambush, looking for any signs of Lady Leofwena. "Probably smaller feet and a shorter stride than the rest," he thought to himself as he surveyed the ground attempting to track down her movements following the battle. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 2 of the Battle of the Janitor's Closet >Bartholomew Docken vs. Big Rat A - Aim Lord Lawrence Boomingham vs. Rat H- Meditate >En Sabeh Nur vs. Rat D - Confuse Haldor Skovgaard vs. Rat E - Special Gaurd (Failed) Big Rat B free hit against Bartholomew (Scared) Rat A free hit against Boomingham Rat B free hit against Nur Rat C free hit against Haldor Rat F free hit against Bartholomew (Scared) Rat G free hit against Boomingham Docken with utter confidence looses an arrow at the first Big Rat, but the lighting is too dim and the arrow only glances off the vermin's flank. Boomingham convinced that the should ponder the situation first before charging in, pauses for the moment to meditate regaining 1 ether back, though he is already at full ether. Nur casts a confusing water spell before Rat D's eyes shattering the rodent's wits. Haldor attempts to play wack-a-rat with his metal rod, but is to slow for Rat E which slips behind him, biting him on the ankle and poisoning him. Several of the rats dodge in and out between the heroes legs inflicting minor wounds. Jess having achieved the second floor joins her companions in the fray. THE BATTLE CONTINUES! The Enemy: Big Rat A - "Squeak Squeak" Type: Vermin Level: 8 Health: 50/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Big Rat B - "Squeak Squeak" Type: Vermin Level: 8 Health: 55/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Rat A - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat B - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat C - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat D - "Squeak?" *Confused* Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat E - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat F - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat G - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat H - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing (Unofficial Photos) The Party: Bartholomew Docken, Level 20.67 Warden (Brick Doctor) *Party Leader* *Scary* Power: 29 Health: 39/39 Defense: 15 Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5) Haldor Skovgaard, Level 17 Shaman (Scorpiox) *Poisoned* Power: 29, Health: 27/34 Ether: 19/24 Gold: 119 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17 Assassin (Sisco) Power: 28 (+2) Health: 23/28(+1) Gold: 230 Inventory: Blohdhurm (WP: 9)(Fire elemental), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 2 Remedies Lord Lawrence Boomingham, Level 16 Paladin (Zepher) Power: 27 (+3) Health: 26/30 (-6) Ether: 16/16 Gold: 7 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed En Sabah Nur, Level 16 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 22/25 (23+1) Ether: 8/20 Gold: 158 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Loaded Die (Lucky effect),Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, Grand Tonic, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Anybody much for Calamari?" Skrall snorted as the Teuthisal fell over dead. "Looks like we won't be gettin' any more info out of him. Someone come bury this rebel before it starts smellin' like dead fish over here." Skrall attempted to locate Lady Leofwena or the Minotaur. OoC: Yeh, I'm in college so I'm up all night generally working on or avoiding assignments. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 1 of the Battle of the Janitor's Closet >Bartholomew Docken vs. Big Rat A - Damage (Scared) All enemies are too scared of Docken to take a free hit. Docken unafraid, faces down the oncoming hoard. He smoothly draws an arrow, but his shot is cut short as his target scurries out of view, terrified of the Warden. Nur, Boomingham, and Haldor rush into the room ready to aid their friend, while Jess pulls herself up and starts making for the second floor. THE BATTLE CONTINUES! The Enemy: Big Rat A - "Squeak Squeak" Type: Vermin Level: 8 Health: 55/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Big Rat B - "Squeak Squeak" Type: Vermin Level: 8 Health: 55/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Rat A - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat B - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat C - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat D - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat E - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat F - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat G - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat H - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing (Photos forthcoming) The Party: Bartholomew Docken, Level 20.67 Warden (Brick Doctor) *Party Leader* *Scary* Power: 29 Health: 39/39 Defense: 15 Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5) Haldor Skovgaard, Level 17 Shaman (Scorpiox) Power: 29, Health: 34/34 Ether: 19/24 Gold: 119 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Lord Lawrence Boomingham, Level 16 Paladin (Zepher) Power: 27 (+3) Health: 30/30 (-6) Ether: 16/16 Gold: 7 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed En Sabah Nur, Level 16 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 9/20 Gold: 158 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Loaded Die (Lucky effect),Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, Grand Tonic, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Jess will arrive in the battle in 1 turn, with -5 health. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
In her haste to reach the crates, Jess does not watch her footing and breaks through the weak floor boards falling straight to the first floor with a crash. Docken is a little more careful, but the noise seems to have woken other occupants of the room as a hoard of rats stream from the nooks and crannies of the closet and head straight for Docken. PREPARE FOR BATTLE! The Enemy: Big Rat A - "Squeak Squeak" Type: Vermin Level: 8 Health: 55/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Big Rat B - "Squeak Squeak" Type: Vermin Level: 8 Health: 55/55 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom Rat A - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat B - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat C - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat D - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat E - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat F - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat G - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing Rat H - "Squeak" Type: Vermin Level: 7 Health: 30/30 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing (Photos forthcoming) The Party: Bartholomew Docken, Level 20.67 Warden (Brick Doctor) *Party Leader* *Scary* Power: 29 Health: 39/39 Defense: 15 Gold: 25 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Jess will arrive in the battle in 2 turns, with -5 health. Nur, Boomingham, and Haldor will arrive in 1 turn. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"High felutin' nobility again," thought Skrall to himself. "Sorry to break it to ya kids, but the Teuthisal is right, we are hired swords. If ya've got a problem with it, then ya're free to head back to Eubric." Skrall turned again to the Teuthisal, "The mage is right, that on occasion heroes have found them selves workin' for what they deem the "wrong" side and have changed their allegiance. But we don't have any reason to do so with what we've seen thus far. Now you mind tellin' us why we should be keepin' you alive? Ya were practically caught in the act of theivery and I'm sure the empire has strict punishments concernin' such behavior." -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Jess and Bartholomew walk over to room 4 leaving the others with the Lucustoids. Jess finds the door unlocked and wedges it open. What would Jess and Bartholomew like to do?