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Waterbrick Down

Heroica Master
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  1. Round 3 of the Brigand Battle on the Barge - Ruffians: Dreyrugr vs. Sawj - Arrogant Prick (Sawj: 47 HP-(4x15=60+19=79x4=316 Darkness elemental Damage)= 0 HP, KO'd, 2x Smelling Salts stolen) >Cinna - Stunned >Nagure - Stunned Bisma the Brigand vs. Dreyrugr - Free Hit (Dreyrugr: 38+12 HP-(40 Damage)=10 HP) Grimmau the Goon vs. Cinna - Free Hit (Cinna: 34+11 HP-(40/2=20 Damage)= 25 HP) Mr. Ring the Ruffian vs. Nagure - Free Hit (Nagure: 43+25 HP-(35/2=17 Damage)= 43 HP) (Mr. Ring: 150-(21/2=10 Damage)=140 HP) Dreyrugr finishes off the sharkling, snatching two jars of smelling salts from the lowlife's belt before he runs into the blade of Bisma. The werelion makes quick work of the vampire sending him close to the edge of dying. Cinna and Nagure recover from their tussle with the departed sharlking, but not before the werewolf and werecrocodile are able to score hits on them. The Ruffians: Bisma the Brigand "Great, just our luck." Level 40 Beast Humanoid Health: 190/200 Defense: 0 Special: Circle of Life - Bisma rallies his compatriots all of them restoring up to half their maximum health before doing damage to the heroes that target them equal to their level. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: 120 Gold Grimmau the Goons "Is that yer best shot ya walkin' carpet?" Level 40 Beast Humanoid Health: 172/190 Defense: 0 Special: You're gonna die like a dog - Grimmau lunges at the target, Weakening them and the hero after them in the battle order for 3 rounds. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: Grimmau's Clothes Pin (Headwear, prevents the first negative effect inflicted on the wearer during the battle.) Mr. Ring the Ruffian "Ooo, seafood anyone?" Level 35 Beast Humanoid Health: 140/150 Defense: 0 Special: Lover of Codfish - Mr. Ring snaps at the target doing 20 damage regardless of SP and recovers all of his health. Passive Special: Crocodile Tears - Mr. Ring has a 1/6 chance of Jinxing the target when hit by a physical attack. Drops: 2x Meads The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* *Encouraged* Power Bonus: 2 Defense: 11 Health: 25/44 Ether: 38/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* Power Bonus: 0 Defense: 12 Health: 10/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, 3x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* *Encouraged* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Round 2 of the Brigand Battle on the Barge - Sea Monster: >Matthais vs. Dopey Major Tentacle - Aim (Dopey Major Tentacle: 21 HP-(3 Damage)=18 HP, Deadly Poisoned) >Purpearl vs. Sleepy Major Tentacle - Miss >Baradock - Potion Happy Major Tentacle & Doc Minor Tentacle vs. Matthias - Free Hit (Baradok: 6+4 HP-(5+1=6/2=3 Damage)= 6 HP) Grumpy Minor Tentacle & Bashful Minor Tentacle vs. Purpearl - Free Hit (Purpearl: 6 HP-(1+1=2/2=1 Damage)=5 HP) Sneezy Minor Tentacle vs. Baradock - Free Hit (Baradok: 10+2 HP-(1/2=1 Damage)= 10 HP) Dopey Major Tentacle - Deadly Poisoned (Dopey Major Tentacle: 18 HP-(10 Damage)=8 HP) Matthais scores a glancing hit on one of the tentacles, but it is enough to allow the deadly envenomed bolt to being to do it's worth. Purpearl's spell misses again and Baradok pops quickly pops down a potion before the heroes again are assaulted by a swarm of tentacles. Sea Monster: Happy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: 0 Special: Happy Squeeze - The target becomes Enamored with Major Tentacle Happy for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Dopey Major Tentacle Level 5 Aquatic Monster *Deadly Poisoned* Health: 8/21 Defense: 0 Special: Dopey Squeeze - The target becomes Sealed for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Sleepy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: Special: Sleepy Squeeze - The target falls Fast Asleep for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks Drops: Sushi (Consumable, Restores 5 health and 5 ether) Grumpy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Grumpy Squeeze - The target is made Enraged for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Sneezy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Ticklish Squeeze - The target is Stunned for the next round. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Doc Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Confounding Squeeze - The target is Confused for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Bashful Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Bashful Squeeze - The target is made Afraid for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Secondary Party: Purpearl Berthadhiell (Purpearljellyblob) *Secondary Party Leader* *Enamored with Happy Major Tentacle 2 rounds remaining) Level 3 Mage Power Bonus: 0 Health: 5/7 Ether: 5/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari (Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 10/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental *Deals Enraged and Blinded*) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs Matthias (nstickney) Level 1 Ranger *Enamored with Happy Major Tentacle 2 rounds remaining* Power Bonus: 0 Defense: 4 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3 *Deals Deadly Poisoned*), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll Everyone please choose an action even if it is no action and state which row you are performing it in, Party Leader and Secondary Party Leader post a battle order. Note that area attacks will only effect those allies and enemies in your current group.
  2. QM Note: You posted while I was posting. I'll change it in a few hours when I'm off my mobile. Nagure will soak up the free hit, however both he and Cinna will be stunned for this upcoming round.
  3. Round 2 of the Brigand Battle on the Barge - Ruffians: >Nagure vs. Grimmau - War Cry (Cinna, Dreyrugr, and Nagure Enouraged) >Cinna vs. Mr. Ring - Special Damage (Cinna: 44 HP-(20/2=10 Damage)=34 HP) Dreyrugr vs. Sawj - Special Dodge (Dreyrugr dodges, Cinna and Nagure stunned) Bisma the Brigand vs. Nagure - Free Hit (Nagure: 43+25 HP-(40/2=20 Damage)=43 HP) (Bisma: 200 HP-(21/2=10 Damage)=190 HP) Cinna prepares to fling a spell at the werecrocodile, but the reptile proves too quick and snaps his tooth filled maw down on her arm. Sawj charges Dreyrugr but he manages to tumble out of the way letting the sharkling barrel into both Nagure and Cinna temporarily stunning them. Bisma seizes the opportunity and scores a sharp slash on the Mystic knight as the boat continues to shake and rattle under assault of the sea monster. Nagure roars a shout of encouragement to his allies at the last moment. The Ruffians: Bisma the Brigand "Great, just our luck." Level 40 Beast Humanoid Health: 190/200 Defense: 0 Special: Circle of Life - Bisma rallies his compatriots all of them restoring up to half their maximum health before doing damage to the heroes that target them equal to their level. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: 120 Gold Sawj the Scallywag "First these heroes we must rid, before we deal with giant squid." Level 35 Beast Humanoid Health: 47/140 Defense: 0 Special: You're gonna need a bigger boat - Sawj barrels into the target, Stunning them and the hero after them in the battle order. Passive Special: Just a mouthful - Sawj has a 1/6 chance of temporarily lowering the heroes SP by half when hit by a physical attack. Drops: 2x Smelling Salts Grimmau the Goons "Is that yer best shot ya walkin' carpet?" Level 40 Beast Humanoid Health: 172/190 Defense: 0 Special: You're gonna die like a dog - Grimmau lunges at the target, Weakening them and the hero after them in the battle order for 3 rounds. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: Grimmau's Clothes Pin (Headwear, prevents the first negative effect inflicted on the wearer during the battle.) Mr. Ring the Ruffian "Ooo, seafood anyone?" Level 35 Beast Humanoid Health: 150/150 Defense: 0 Special: Lover of Codfish - Mr. Ring snaps at the target doing 20 damage regardless of SP and recovers all of his health. Passive Special: Crocodile Tears - Mr. Ring has a 1/6 chance of Jinxing the target when hit by a physical attack. Drops: 2x Meads The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* *Stunned 1 round remaining* *Encouraged* Power Bonus: 2 Defense: 11 Health: 34/44 Ether: 38/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* *Stunned for 1 round* *Encouraged* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Round 1 of the Brigand Battle on the Barge - Sea Monster: Baradock vs. Sleepy Major Tentacle - Damage (Baradokl: 10+2 HP-(5 Damage)=7 HP) >Purpearl vs. Happy Major Tentacle - Special Damage (Purpearl Enamored with Happy Major Tentacle) >Matthais vs. Happy Major Tentacle - Special Damage (Matthais Enamored with Happy Major Tentacle) Dopey Major Tentacle & Doc Minor Tentacle vs. Baradock - Free Hit (Baradok: 7+2 HP-(5+1=6 Damage)= 3 HP) Grumpy Minor Tentacle & Bashful Minor Tentacle vs. Purpearl - Free Hit (Purpearl: 7 HP-(1+1=2/2=1 Damage)=6 HP) Sneezy Minor Tentacle vs. Matthais - Free Hit (Matthias: 6+4 HP-(1/2=1 Damage)= 6 HP) Things go badly for the newer heroes as they are tossed around and thrashed by the numerous tentacles. Sea Monster: Happy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: 0 Special: Happy Squeeze - The target becomes Enamored with Major Tentacle Happy for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Dopey Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: 0 Special: Dopey Squeeze - The target becomes Sealed for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Sleepy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: Special: Sleepy Squeeze - The target falls Fast Asleep for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks Drops: Sushi (Consumable, Restores 5 health and 5 ether) Grumpy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Grumpy Squeeze - The target is made Enraged for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Sneezy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Ticklish Squeeze - The target is Stunned for the next round. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Doc Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Confounding Squeeze - The target is Confused for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Bashful Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Bashful Squeeze - The target is made Afraid for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Secondary Party: Purpearl Berthadhiell (Purpearljellyblob) *Secondary Party Leader* *Enamored with Happy Major Tentacle 3 rounds remaining) Level 3 Mage Power Bonus: 0 Health: 6/7 Ether: 6/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari(Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 3/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental *Deals Enraged and Blinded*) Light Armor (SP:2) Inventory: Potion x3, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs Matthias (nstickney) Level 1 Ranger *Enamored with Happy Major Tentacle 3 rounds remaining* Power Bonus: 0 Defense: 4 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3 *Deals Deadly Poisoned*), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll Everyone please choose an action even if it is no action and state which row you are performing it in, Party Leader and Secondary Party Leader post a battle order. Note that area attacks will only effect those allies and enemies in your current group.
  4. This isn't going well, though seeing as how we've probably got ~5-6 scum out there, we'll at least have a better chance at taking one down today. Alright, looking at the votes from Day 1, we now know that both suspects were Einherjar which means that the scum would have sat on either lynch comfortably. Due to this fact, Mursi seems like an unlikely servant since he helped sway the initial bandwagon away from Sigrid. Just as a theory, would it be fair to consider that those who jumped on the bandwagon at the end of the day such as Dagstyr and possibly Patrekr might be Einjerhar? Since both suspects were Einherhar, I would think the servants would have voted earlier in the day and were fine with letting the town either lynch one of their own or end the day with a no lynch. I still intend on following up on Naemr what I started yesterday, but I want to process everything given what we know today first to see if there's anything more compelling.
  5. Round 1 of the Brigand Battle on the Barge: Dreyrugr vs. Sawj - Hit (Sawj: 115 HP-(34x2=68 Damage)=47 HP) >Nagure vs. Grimmau - Deflected Counter (Nagure: 43+25 HP-(40/2=20 damage)=43 HP) (Grimmau: 190 HP-(37/2=18 Damage)=172 HP) >Cinna - Wakes Up >Baradok - Deadly Venom >Purpearl vs. Mr. Ring - Miss >Matthias - Blind Fury The battle begins as Dreyrugr leaps from the shadows slicing the sharkling near in half with his scythe. Nagure engages the werewolf trading blow for blow leaving both a little bloodied. Cinna awakens from the cries of the fight while Baradok and Matthais apply venoms and other concoctions to their weapons. Purpearl charges a bolt of darkness magic, but the spell misses wide left as the barge lurches in the water. In a moment half a dozen tentacles creep over the rail of the barge. Purpearl, Baradock, and Matthias are grabbed and dragged to the edge of the ship and only just manage to keep from being thrown off, they are however separated from their party and will have to fight off the ensuing tentacles to rejoin them. The Enemies: Bisma the Brigand "Great, just our luck." Level 40 Beast Humanoid Health: 200/200 Defense: 0 Special: Circle of Life - Bisma rallies his compatriots all of them restoring up to half their maximum health before doing damage to the heroes that target them equal to their level. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: 120 Gold Sawj the Scallywag "First these heroes we must rid, before we deal with giant squid." Level 35 Beast Humanoid Health: 47/140 Defense: 0 Special: You're gonna need a bigger boat - Sawj barrels into the target, Stunning them and the hero after them in the battle order. Passive Special: Just a mouthful - Sawj has a 1/6 chance of temporarily lowering the heroes SP by half when hit by a physical attack. Drops: 2x Smelling Salts Grimmau the Goons "Is that yer best shot ya walkin' carpet?" Level 40 Beast Humanoid Health: 172/190 Defense: 0 Special: You're gonna die like a dog - Grimmau lunges at the target, Weakening them and the hero after them in the battle order for 3 rounds. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: Grimmau's Clothes Pin (Headwear, prevents the first negative effect inflicted on the wearer during the battle.) Mr. Ring the Ruffian "Ooo, seafood anyone?" Level 35 Beast Humanoid Health: 150/150 Defense: 0 Special: Lover of Codfish - Mr. Ring snaps at the target doing 20 damage regardless of SP and recovers all of his health. Passive Special: Crocodile Tears - Mr. Ring has a 1/6 chance of Jinxing the target when hit by a physical attack. Drops: 2x Meads The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 38/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Sea Monster: Happy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: 0 Special: Happy Squeeze - The target becomes Enamored with Major Tentacle Happy for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Dopey Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: 0 Special: Dopey Squeeze - The target becomes Sealed for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Sleepy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: Special: Sleepy Squeeze - The target falls Fast Asleep for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks Drops: Sushi (Consumable, Restores 5 health and 5 ether) Grumpy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Grumpy Squeeze - The target is made Enraged for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Sneezy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Ticklish Squeeze - The target is Stunned for the next round. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Doc Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Confounding Squeeze - The target is Confused for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Bashful Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Bashful Squeeze - The target is made Afraid for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Secondary Party: Purpearl Berthadhiell (Purpearljellyblob) *Secondary Party Leader* Level 3 Mage Power Bonus: 0 Health: 7/7 Ether: 7/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari(Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 10/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental *Deals Enraged and Blinded*) Light Armor (SP:2) Inventory: Potion x3, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial Matthias (nstickney) Level 1 Ranger Power Bonus: 0 Defense: 4 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3 *Deals Deadly Poisoned*), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll Everyone please choose an action even if it is no action and state which row you are performing it in, Party Leader and Secondary Party Leader post a battle order. Note that area attacks will only effect those allies and enemies in your current group.
  6. QM Note: If one of the higher level heroes, i.e. Nagure or Dreyrugr would like to post a battle order in the next 2 hours I'll run the round, otherwise I will run it with the battle order as the heroes are listed in the party. Sorry we're going to have to stick to ~24 hour rounds in order to keep up pace with the other 2 quests.
  7. Oh just you wait.
  8. QM Note: Just as a point of clarification, the Blind Fury will make Baradok Blind and Enraged, you need to use it on a weapon like a poison for it to apply to enemies.
  9. Matthias hears a faint call for help from the cabin in the rear of the barge for it appears the door has been barred. At this point the water on either side of the ship begins to bubble and churn. QM Note: Yes, if you roll damage or special damage this round it will miss.
  10. Night comes on and the heroes head for cover under their respective tents as the rain begins to fall. As the night goes on several heroes are awoken by soft whispers from the rear of the ship. "So when... should do it?" "...move quickly,... heroes to..." "...plan Bisma,... job." "imagine... of fluff these past days." A comedy of errors unfolds as Baradock attempts to wake up the already awoken Matthias who attempts to wake up the already awake Cinna. The mystic knight listens for further conversation, but unable to hear anything returns to sleep making note to tell the ship's captain in the morning. Baradock grabs Matthias and slowly crawls forward to get closer to the noise as an awaken Dreyrugr tumbles and sneaks his way dodging behind barrels and hiding in crates unseen by his fellow heroes. Purpearl's elf ears pick up on the voices and she slowly moves to investigate not noticing the impossibly large but oblivious Yeti creeping behind her in the dark to investigate as well. The five heroes make their way to the edge of their makeshift lean-to the rain slows off and the moon comes out just as the four werecreatures begin moving swiftly toward the heroe's position with weapons drawn. "Make it quick boys, looks like we've lost the element of surprise." The Enemies: Bisma the Brigand "I think I'll enjoy this." Level 40 Beast Humanoid Health: 200/200 Defense: 0 Special: Circle of Life - Bisma rallies his compatriots all of them restoring up to half their maximum health before doing damage to the heroes that target them equal to their level. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: 120 Gold Sawj the Scallywag "T'would have been easier should you have stayed asleep, now awake your lives we must reap." Level 35 Beast Humanoid Health: 140/140 Defense: 0 Special: You're gonna need a bigger boat - Sawj barrels into the target, Stunning them and the hero after them in the battle order. Passive Special: Just a mouthful - Sawj has a 1/6 chance of temporarily lowering the heroes SP by half when hit by a physical attack. Drops: 2x Smelling Salts Grimmau the Goons "Does this mean we'll get off this stinkin' boat soon, Bisma?" Level 40 Beast Humanoid Health: 190/190 Defense: 0 Special: You're gonna die like a dog - Grimmau lunges at the target, Weakening them and the hero after them in the battle order for 3 rounds. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: Grimmau's Clothes Pin (Headwear, prevents the first negative effect inflicted on the wearer during the battle.) Mr. Ring the Ruffian "Hmmm, never tried Yeti before." Level 35 Beast Humanoid Health: 150/150 Defense: 0 Special: Lover of Codfish - Mr. Ring snaps at the target doing 20 damage regardless of SP and recovers all of his health. Passive Special: Crocodile Tears - Mr. Ring has a 1/6 chance of Jinxing the target when hit by a physical attack. Drops: 2x Meads The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* *Asleep* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 38/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 3 Mage Power Bonus: 0 Health: 7/7 Ether: 7/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari(Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 10/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x3, Remedy, Phenoix Essence, Blind Fury (Causes enemy to become Blinded and Enraged), Smelling Salts, Starter Halberd (WP:3), Doppel Vial Matthias (nstickney) Level 1 Ranger Power Bonus: 0 Defense: 4 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Deadly Venom Everyone please choose an action even if it is no action and state which row you are performing it in, Party Leader post a battle order.
  11. I'm satisfied, though I don't see how voting for Dufa helped advanced anything so late in the day.
  12. I'm fine with you suspecting Dufa, but how is placing a vote against him helping us move things forward? Votes placed after a sealed lynch I can understand, but this. Same goes for you Mursi. Canute, you brought up another good fact about Naemr, are you going to act on it?
  13. "I'm sure I could scrounge something up." After a bit of searching, the crew erects a miniature shelter on the deck of the barge made from bedrolls and tents.
  14. "My, my, my, I'd recommend you try and string up a few tarps or tents or something across the deck. We won't be into it until nightfall it seems."
  15. Could you clarify how it is not sound considering the information we do have?
  16. Actually you addressed your reason for wanting to look back at the day, you did not address your reason for suggesting that people would assume new vikings are scum. Just because you responded to it, doesn't make it not scummy. And saying that the situation shouldn't have occured in the first place is simply a cop out for a bad move on your part. Bringing up a serious subject of conversation is not my issue, my issue is that you "tried" to look helpful by bringing up a serious issue (old games) but you asked a question that you could have easily answered by reading up on the previous Ragnarok, you were trying to appear proactive as opposed to actually being proactive. A proactive townie would have gone and read the past accounts and then come back and made some observations about stuff we should watch out for (granted since this is an entirely different event, nothing could really be taken as fact for the time being). What sort of attitude is this? Everyone is suspicious, no one can escape questioning just because they "want" to, your setting yourself above the standard that we are all held too is very off-putting and in no way helpful to a town, where are best resources are questioning people and having conversations. You had no need to promote your vote, it was a "safe" early vote in order to spread out the scum vote to avoid looking like a scummy bunch. The point that you didn't say anything after that has me worried because the rest of the us were sure having a hard time figuring things out for the rest of the day. No I don't think I am and your saying that you are town is nothing but a filler statement. I find your defense lacking and void addresses to the main accusations, your behavior non-committal, and your attitude concerning how you're not accountable to the rest of us very off putting. So where is everyone else? We've got another 12 hours or so and people are pretty quiet. I know Dufa brought up the point that no scum team would allow Naemr to make the statements he did, but if you'll review the case most of the mess ups were more his bumbling in his retorts as well as his non-committal attitude in the majority of his "non-bumbling" replies.
  17. The water around the pole surges with power as Purpearl expends 1 ether in her lightning casting. Dead fish start to rise to the surface as the Sharkling swiftly withdraws his fishing rod a glass vial with it's cork caught in the hook swinging freely. "Blimey, you can't go throwing bolts into the ocean, but I'll be dazed we've caught a potion." The sharkling removes the potion and hands it to Purpearl. Purpearl Berthadhiell (Purpearljellyblob) Level 3 Mage Power Bonus: 0 Health: 7/7 Ether: 6/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness)
  18. Or he could have been trying to come off as a confused townie, but now we're into WIFOM. However the case isn't just built around that one statement. He repeatedly ignored questions and the majority of his posts have been non-commital and non-confrontational, additionally he has been absent from some of the most pertinent discussions where it concerns suspects even when he led the vote against one of them.
  19. So this post pinged me earlier today, but I've just now had the time to look back on some of Naemr's previous statements. All he did here was summarize all the reasons the Sigrid and Wilhalm were scummy, but how in the end he's not going to vote for either of them. Essentially a "I'm not voting but I don't want to be accused of not saying anything" post. Now that both suspects are pretty much off the table it's not really of any consequence, but it did inspire me to analyze some of his earlier behavior. The obligatory initial roleplaying, though when called out by Helga about subtly defending himself he never did answer, seems like he might have been trying to skirt the question. One of the first serious comments made yesterday and unless I'm mistaken, sparked the whole initial suspicion of Wilhalm for terming it sensible. Seems like a sincere question, though as Dufa, Snorta, Rurik, and myself made clear ultimately a fruitless one since nothing should be assumed about this entire situation. It is strange though that he asked about previous experience instead of looking up the records himself. An honest Einherjar would put in the time and effort I would think, a servant of Loki would inquire to sound productive and helpful without the need of actually looking up stuff. Helga brought this fact up and Naemr countered with: But if we look at his initial clarification he made before that about the information he was seeking: If his retort to Helga was true, why hadn't he clarified that in his original request? Even so, let's assume he actually meant that he wanted "private" information, if you look at his first statement it's filled with back-pedaling attitude and attempts to assuage any suspicion "I can assure you I'm not scum" and "drawing suspicion to myself was not my intent" duh? Well time goes on and no one really pushes him any further, the Mist accusation waxes and wanes and then look who brings up Petr Half-troll: Granted a few people though Petr's initial "am I invisible" thing was weird but none considered it strong enough to vote for him and the issue was somewhat dropped by the time Naemr's vote was placed. Seems to me like a "safe vote" and his actual placing of the vote reads very similar to the first statement I quoted at the beginning of this argument, lot's of uncertainty and hesitancy something that all Einherjar will feel on day 1 (barring any miraculous revealings) but not as often say and Naemr goes out of his way to summarize his own paragraph of uncertainty. The day moves on Helga and Mursi vote for Petr after arguing with him about his failed strategy and the Sigrid bandwagon begins to build up steam and then we all know what happened after that with all the vote switching, vote tying, etc. Strangely Naemr was absent for the rest of the day, the guy who started the vote against the lynched victim didn't say a thing to persuade people about his vote. On to today we have five dead Einherjar, a bunch of voting analysis, and two suspects who are off the hook for the time being. We start off with the obligatory mourning for the dead and speculating about the kills: Again more uncertainty and pointing out of the obvious, i.e. saying stuff for the sake of saying stuff. Jarmi and Dufa point this behavior out and Jarni tries to get him to name some names: Rather convenient to be suspicious of someone who's dead, isn't it? His suspicion of Snorta comes from either not considering the implications of the previous day's voting pattern or feigning suspicion with paper-thin reasons. Snorta objects and Naemr counters: Snort retorts and points out that no one brought up Naemr's voting for Petr: So besides the fact that no one asked and you're being defensive about your choice of vote out of nowhere, how did that decision came to be? And you thinking I'm suspicious/scum (not sure if I warranted the upgrade yet) is pretty funny. Again Naemr slips by without answering the question and the day continues with us moving onto debating Wilhalm vs. Sigrid. We get nothing until the post I originally brought up that pinged me. Naemr makes one more post explaining his actions the other day to Patrekr: I for one do not buy into Naemr assuming other players would suspect all the "new" vikings of being scum. My suspicion is it's merely a cover-up explanation for trying to appear helpful and being called out on it. For ignoring pertinent questions on multiple occasions, being wishy-washy and non-committal on a lot of his statements, and for trying to "appear" helpful on Day 1 and seemingly retroactively contradicting himself, I'm going to vote: Naemr Sledgehammer (Captain Nemo).
  20. "Not sure what skill you'd add to my own, so I'm afraid I can't give you this pole on a loan. Perhaps you've got magic you can use on this rod, to help it catch fishes like halibut or cod?" Dreyrugr observes that there is no Crow's Nest on the ship, but he does manage to shimmy up the mast. Looking out across the sea Dreyrugr spots what looks like rain clouds heading their direction.
  21. "Ah, I set myself up for a fight, but as of yet haven't had a bite. If you'd like to spare 10 Gold, my fishing pole I'll let you hold."
  22. The thing that has me confused is why wouldn't he just put the hammer on him in the first place?
  23. QM Note: Just waiting on nstickney before we move on. Feel free to interact with anyone on board or explore anything though.
  24. If your point is that anything can be rationalized to give support to any accusation, then what's the point in analyzing anything? Why would we need to know this? Were you worried that someone would suspect you if you didn't show up and change your vote if something else came up? It may very well be the case, but I think most of us assume that people will change their vote if something revealing happens.
  25. You do realize that you spent an entire paragraphs saying this because you know you you're not scum that Finn's accusation is false? I've never understood the logic of telling someone you'll reconsider voting if someone can change their mind. They should be attempting to change everyone's mind defacto, what's the point in telling them that, unless you're trying to "act" like a reasonable person.
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