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Waterbrick Down

Heroica Master
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  1. Round 6 of Arthur vs. Karie: >Karie vs. Arthur - Scroll of Sealing (Success, -1 Ether, Arthur is Sealed) >Karie vs. Arthur - Poison Poison (Arthur immune to poison) >Arthur vs. Karie - Enchant Deflected Damage (Arthur: 36 + 16 HP-(8/4=2 Damage)=34 HP, No deflection, 5 Zap-tap Damage to Karie, Arthur is Jinxed and no longer sealed.) Karie attempts to keep the mystic knight sealed before trying to poison him again to no avail. Arthur wards off the witches offense receiving only minor injury before his lightning bolt emblem bursts forth with power dealing the witch a minor shock. Combatants: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz) Level 29 Mystic Knight, 21-year-old male Human *Immune to Poisoned, and Badly Poisoned* *Only Receives One Negative Effect At A Time* *Jinxed* Power Bonus: 0 Health: 34/44 Ether: 34/34 Defense: 16 Gold: 583 Equipment: Sword of the Vampir (WP:18, user is Jinxed), Zap-Tap Badge (Artifact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Duke's Coat-of-Arms (Protects against Poisoned and Badly Poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Consumables: Grand Potion x11, Remedy x9, Elixir x4, Nostrum, Smelling Salts x 3, Mead, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Exterlate, Grating Stone, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) vs. Karie Alderflask Level 20.33 Witch Power Bonus: 0 Defense: 2 Health: 29/34 Ether: 12/26 Gold: 182 Equipment: Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues) Inventory: Tools/Scrolls: Telescope (1), Bedroll (1), Scroll of Sleep, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Scroll of Frailty, Scroll of Blindness, 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables/Bombs: Mead (1),Nostrum (1), Remedies (4), Venom (7), Smoke bomb (1), Grand Tonic (4), Potion (1), Military Grade Darkness Bomb (1), Pumpkin Bomb (1) (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used.), Tonic, Grand Tonic, Love Potion x2 Artifacts/Weapons: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level by 1. Coils around the user's arm and mimics a tattoo outside of battle.), Heirloom Dagger (WP: 3), Lover's Locket (Accessory, Protects from enamoured, Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Paper Doll (immunity to Hexed; accessory) Both of you, please state your actions as well as which row you will be using them from.
  2. Thanks for the clarification.
  3. "Um, um, um, I don't think turning faster is the issue. I don't think the ship can make such tight turns in the first place." QM Note: The solution to the puzzle must be physically possible.
  4. If the system is being abused then yes, but I don't think that's case currently.
  5. Sounds like real-life, different people have different perceptions of us.
  6. Round 5 of Arthur vs. Karie: >Arthur vs. Karie - Special Damage Deflected Damage (Arthur Hexed) >Karie vs. Arthur - Scroll of Sealing (Success, -1 Ether, Arthur is Sealed and is no longer Hexed) >Karie vs. Arthur - Poison Special Damage (Arthur immune to poison) Arthur's eyes momentarily revert back to an orange glow as Karie attempts to hex the knight again. The spell is only momentary however as Karie successfully seals Arthur, before again attempting to poison him. Combatants: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz) Level 29 Mystic Knight, 21-year-old male Human *Immune to Poisoned, and Badly Poisoned* *Only Receives One Negative Effect At A Time* *Sealed* Power Bonus: 0 Health: 36/44 Ether: 34/34 Defense: 16 Gold: 583 Equipment: Sword of the Vampir (WP:18, user is Jinxed), Zap-Tap Badge (Artifact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Duke's Coat-of-Arms (Protects against Poisoned and Badly Poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Consumables: Grand Potion x11, Remedy x9, Elixir x4, Nostrum, Smelling Salts x 3, Mead, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Exterlate, Grating Stone, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) vs. Karie Alderflask Level 20.33 Witch Power Bonus: 0 Defense: 2 Health: 34/34 Ether: 13/26 Gold: 182 Equipment: Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues) Inventory: Tools/Scrolls: Telescope (1), Bedroll (1), Scroll of Sleep, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Scroll of Frailty, Scroll of Blindness, 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables/Bombs: Mead (1),Nostrum (1), Remedies (4), Venom (7), Smoke bomb (1), Grand Tonic (4), Potion (1), Military Grade Darkness Bomb (1), Pumpkin Bomb (1) (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used.), Tonic, Grand Tonic, Love Potion x2 Artifacts/Weapons: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level by 1. Coils around the user's arm and mimics a tattoo outside of battle.), Heirloom Dagger (WP: 3), Lover's Locket (Accessory, Protects from enamoured, Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Paper Doll (immunity to Hexed; accessory) Both of you, please state your actions as well as which row you will be using them from.
  7. I agree, the though issue is when people make rulings different than what was originally expected by the player. For instance, if I go building my character's stats in such a way that take advantage of one QM's rulings, I'd be pretty miffed if another QM didn't rule the same way.
  8. What are we in Portland now? I never got a chance to say this, but those recent enemy designs in Quest 85 are fantastic, Sandy.
  9. I believe the unstated understanding has always been that hastened cancels out slowed, encouraged cancels out weakened, lucky cancels out jinxed, and so on.
  10. Round 4 of Arthur vs. Karie: >Karie vs. Arthur - Scroll of Sealing (Success, -10 Ether, Arthur Turned into a Newt [Minimized]) >Karie vs. Arthur - Hex Damage (Arthur is Hexed and no longer turned into a Newt [Minimized]) >Arthur vs. Karie - Deflected Damage Enchant (Arthur: 38 + 16 HP-(8/4=2 Damage)=36 HP, Arthur is Jinxed and no longer Hexed) Karie unfurls her scroll and begins to recite the transmogrification spell. In a blinding flash of light, the mystic knight is turned into a small newt. Karie smiles as her eyes glow orange the newt's following suit, however the counter magic in Arthur's helmet begins to work it's power as the newt grows larger until finally transforming back into the mystic knight. Karie goes for the finishing strike, but is too late as the restored Arthur deflects most of the damage from her blade. Combatants: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz) Level 29 Mystic Knight, 21-year-old male Human *Immune to Poisoned, and Badly Poisoned* *Only Receives One Negative Effect At A Time* *Jinxed* Power Bonus: 0 Health: 36/44 Ether: 34/34 Defense: 16 Gold: 583 Equipment: Sword of the Vampir (WP:18, user is Jinxed), Zap-Tap Badge (Artifact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Duke's Coat-of-Arms (Protects against Poisoned and Badly Poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Consumables: Grand Potion x11, Remedy x9, Elixir x4, Nostrum, Smelling Salts x 3, Mead, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Exterlate, Grating Stone, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) vs. Karie Alderflask Level 20.33 Witch Power Bonus: 0 Defense: 2 Health: 34/34 Ether: 14/26 Gold: 182 Equipment: Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues) Inventory: Tools/Scrolls: Telescope (1), Bedroll (1), Scroll of Sleep, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Scroll of Frailty, Scroll of Blindness, 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables/Bombs: Mead (1),Nostrum (1), Remedies (4), Venom (7), Smoke bomb (1), Grand Tonic (4), Potion (1), Military Grade Darkness Bomb (1), Pumpkin Bomb (1) (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used.), Tonic, Grand Tonic, Love Potion x2 Artifacts/Weapons: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level by 1. Coils around the user's arm and mimics a tattoo outside of battle.), Heirloom Dagger (WP: 3), Lover's Locket (Accessory, Protects from enamoured, Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Paper Doll (immunity to Hexed; accessory) Both of you, please state your actions as well as which row you will be using them from.
  11. Round 3 of Arthur vs. Karie: >Arthur vs. Karie - Enchant Spell (Sword of the Vampyr raised to WP 18, ) >Karie vs. Arthur - Scroll of Sealing (Failure, -1 Ether) >Karie vs. Arthur - Hit Poison (Arthur: 40 + 16 HP-(8/4=2 Damage)=38 HP) Arthur starts generating power for a lightning spell, but his recitation goes wrong and he ends up enchanting his sword instead in a shower of sparks. Karie is momentarily distracted from her reading of her scroll of sealing and fails in her attempt. The witch does however, effectively succeed in damaging the knight ever so slightly. Combatants: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz) Level 29 Mystic Knight, 21-year-old male Human *Immune to Poisoned, and Badly Poisoned* *Only Receives One Negative Effect At A Time* *Jinxed* Power Bonus: 0 Health: 38/44 Ether: 34/34 Defense: 16 Gold: 583 Equipment: Sword of the Vampir (WP:18, user is Jinxed), Zap-Tap Badge (Artifact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Duke's Coat-of-Arms (Protects against Poisoned and Badly Poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Consumables: Grand Potion x11, Remedy x9, Elixir x4, Nostrum, Smelling Salts x 3, Mead, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Exterlate, Grating Stone, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) vs. Karie Alderflask Level 20.33 Witch Power Bonus: 0 Defense: 2 Health: 34/34 Ether: 24/26 Gold: 182 Equipment: Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues) Inventory: Tools/Scrolls: Telescope (1), Bedroll (1), Scroll of Sleep, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Scroll of Frailty, Scroll of Blindness, 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables/Bombs: Mead (1),Nostrum (1), Remedies (4), Venom (7), Smoke bomb (1), Grand Tonic (4), Potion (1), Military Grade Darkness Bomb (1), Pumpkin Bomb (1) (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used.), Tonic, Grand Tonic, Love Potion x2 Artifacts/Weapons: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level by 1. Coils around the user's arm and mimics a tattoo outside of battle.), Heirloom Dagger (WP: 3), Lover's Locket (Accessory, Protects from enamoured, Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Paper Doll (immunity to Hexed; accessory) Both of you, please state your actions as well as which row you will be using them from.
  12. "Um, um, um, she turns pretty slowly, but even I don't think she can physically turn enough for either of those routes."
  13. Round 2 of Arthur vs. Karie: >Karie vs. Arthur - Scroll of Sleep (Failure, -1 Ether) >Karie vs. Arthur - Poison Damage (Arthur immune to Poison) >Arthur vs. Karie - Enchant Deflected Damage (Arthur: 42 + 16 HP-(8/4=2 Damage)=40 HP, no zap-tap or deflection) Round two of the fight is just as uneventful as the beginning of the contest. Karie stumbles over the words on the scroll of sleep and again fails to pierce Arthur's defenses. The witch attempts another stab but only scores a minor hit. Combatants: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz) Level 29 Mystic Knight, 21-year-old male Human *Immune to Poisoned, and Badly Poisoned* *Only Receives One Negative Effect At A Time* *Jinxed* Power Bonus: 0 Health: 40/44 Ether: 34/34 Defense: 16 Gold: 583 Equipment: Sword of the Vampir (WP:17, user is Jinxed), Zap-Tap Badge (Artifact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Duke's Coat-of-Arms (Protects against Poisoned and Badly Poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Consumables: Grand Potion x11, Remedy x9, Elixir x4, Nostrum, Smelling Salts x 3, Mead, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Exterlate, Grating Stone, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) vs. Karie Alderflask Level 20.33 Witch Power Bonus: 0 Defense: 2 Health: 34/34 Ether: 25/26 Gold: 182 Equipment: Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues) Inventory: Tools/Scrolls: Telescope (1), Bedroll (1), Scroll of Sleep, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Scroll of Frailty, Scroll of Blindness, 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables/Bombs: Mead (1),Nostrum (1), Remedies (4), Venom (7), Smoke bomb (1), Grand Tonic (4), Potion (1), Military Grade Darkness Bomb (1), Pumpkin Bomb (1) (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used.), Tonic, Grand Tonic, Love Potion x2 Artifacts/Weapons: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level by 1. Coils around the user's arm and mimics a tattoo outside of battle.), Heirloom Dagger (WP: 3), Lover's Locket (Accessory, Protects from enamoured, Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Paper Doll (immunity to Hexed; accessory) Both of you, please state your actions as well as which row you will be using them from.
  14. "Nay, nay, nay, nothing. I expected the crew to have some but looks like they were just in it for the short sale. We'd better think of something fast though, those rocks are coming on quick." What route will the party take the ship? Reminder, it can only sail forwards.
  15. Purpearl finds it somewhat difficult to find a restful corner at the moment, the deck being filled with blood and sea monster scraps and slime. The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 31/44 Ether: 37/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x6, Bedroll, Remedy, 2x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 5/8 Ether: 4/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 Health: 7/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) "Well, well, well, sounds to me like the ruffians were about to hijack the vessel for their own profit. All I know is I woke up to a barred door and no one seemed to be answering. Who'd of thought such helpful creatures could turn out to be so cold-hearted." The gnome walked over and inspected the werebeasts. His eyes turn to the horizon, day light scattering its warm rays across the surface of the ocean a soft chilling wind on the air. Giant outcroppings of rock could be seen ahead. "Great, great, great, knocked out cold it seems. Any of you lot good at navigating?"
  16. Round 1 of Arthur vs. Karie: >Arthur vs. Karie - Great Spell Deflected Damage (Arthur: 44 + 16 HP-(8/4=2 Damage)=42 HP, no zap-tap or deflection) >Karie vs. Arthur - Poison Damage (Arthur immune to Poison) Arthur attempts to conjure a bolt of blasting light, but is unable to complete his incantation before the witch is upon him. Thanks to his excellent maneuvering however, the mystic knight only obtains a few slight wounds. Karie seeing her chance lunges, her blade glowing a sickening green with the poison imbued in the blade, to her surprise the tightly knit chain of Arthur's armor deflects the blade and she scurries back unable to poison young Regulus. Combatants: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz) Level 29 Mystic Knight, 21-year-old male Human *Immune to Poisoned, and Badly Poisoned* *Only Receives One Negative Effect At A Time* *Jinxed* Power Bonus: 0 Health: 42/44 Ether: 34/34 Defense: 16 Gold: 583 Equipment: Sword of the Vampir (WP:17, user is Jinxed), Zap-Tap Badge (Artifact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Duke's Coat-of-Arms (Protects against Poisoned and Badly Poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Consumables: Grand Potion x11, Remedy x9, Elixir x4, Nostrum, Smelling Salts x 3, Mead, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Exterlate, Grating Stone, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) vs. Karie Alderflask Level 20.33 Witch Power Bonus: 0 Defense: 2 Health: 34/34 Ether: 26/26 Gold: 182 Equipment: Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues) Inventory: Tools/Scrolls: Telescope (1), Bedroll (1), Scroll of Sleep, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Scroll of Frailty, Scroll of Blindness, 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables/Bombs: Mead (1),Nostrum (1), Remedies (4), Venom (7), Smoke bomb (1), Grand Tonic (4), Potion (1), Military Grade Darkness Bomb (1), Pumpkin Bomb (1) (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used.), Tonic, Grand Tonic, Love Potion x2 Artifacts/Weapons: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level by 1. Coils around the user's arm and mimics a tattoo outside of battle.), Heirloom Dagger (WP: 3), Lover's Locket (Accessory, Protects from enamoured, Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Paper Doll (immunity to Hexed; accessory) Both of you, please state your actions as well as which row you will be using them from.
  17. OoC: You're really going to try my abilities here aren't you? Arthur slips into the arena issuing his challenge to the witch. Combatants: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz) Level 29 Mystic Knight, 21-year-old male Human *Immune to Poisoned, and Badly Poisoned* *Only Receives One Negative Effect At A Time* *Jinxed* Power Bonus: 0 Health: 44/44 Ether: 34/34 Defense: 16 Gold: 583 Equipment: Sword of the Vampir (WP:17, user is Jinxed), Zap-Tap Badge (Artifact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Duke's Coat-of-Arms (Protects against Poisoned and Badly Poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Consumables: Grand Potion x11, Remedy x9, Elixir x4, Nostrum, Smelling Salts x 3, Mead, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Exterlate, Grating Stone, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) vs. Karie Alderflask Level 20.33 Witch Power Bonus: 0 Defense: 2 Health: 34/34 Ether: 26/26 Gold: 182 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level by 1. Coils around the user's arm and mimics a tattoo outside of battle.), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Tools/Scrolls: Telescope (1), Bedroll (1), Scroll of Sleep, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Scroll of Frailty, Scroll of Blindness, 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables/Bombs: Mead (1),Nostrum (1), Remedies (4), Venom (7), Smoke bomb (1), Grand Tonic (4), Potion (1), Military Grade Darkness Bomb (1), Pumpkin Bomb (1) (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used.), Tonic, Grand Tonic, Love Potion x2 Artifacts/Weapons: Heirloom Dagger (WP: 3), Lover's Locket (Accessory, Protects from enamoured, Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Paper Doll (immunity to Hexed; accessory), Both of you, please state your actions as well as which row you will be using them from. I suspect there will probably need to be rule clarifications with some of this fight so hang with me. The first of which, is that I will be treating Arthur as permanently Jinxed as long as he has the Sword of the Vampyr equipped which means that at the beginning of his turn any negative statuses he might have received will be replaced with the Jinxed effect.
  18. Round 6 of the Brigand Battle on the Barge - Ruffians: Nagure vs. Bisma - Extra Critical Hit (Bisma: 180 HP-(16x3=48+21=69x2/2=69 Damage)= 111 HP) Nagure vs. Bisma - War Cry (Purpearl, Baradok, and Matthais Encouraged) >Cinna vs. Bisma - Great Spell (Bisma: 111 HP-(19x2=38+25=63x4/2=126 Damage)= 0 HP, KO'd) Dreyrugr vs. Bisma - Critical Hit >Purpearl vs. Bisma - Damage Baradok - Breaks down cabin door >Matthais vs. Bisma - Damage Nagure slams his weapon into the werelion knocking him flat on his back. The yeti let's loose a war cry bolstering his allies, before Cinna finishes off the brigand with a darkness spell. Baradok charges the cabin door and manages to break it down. The Battle is Victorious! The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 31/44 Ether: 37/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 12 Health: 39/39 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, 2x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 5/8 Ether: 4/8 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 Health: 7/7 Gold: 0 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll As the party moves about they pick up the dropped loot: 120 Gold Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, Head-wear) 2x Mead (Consumable, grants the Encouraged effect) 3x Raw Sushi (Consumable, restores 5 ether and 5 health) Party Leader, please distribute the loot. Baradok recovers from his crash into the door and finds the Gnome staring down at him. "My, my, my what's going on? Wait, Bisma, Grimmau... Are they dead?"
  19. QM Note: I'll have an update up in another 12 hours.
  20. Round 5 of the Brigand Battle on the Barge - Ruffians: >Nagure vs. Grimmau - Special Damage (Nagure & Cinna Weakened) >Nagure vs. Grimmau - Extra Critical Hit (Grimmau: 50-(16x3=48+16=62x2/2=62 Damage)=0 HP) >Cinna - Uses Grand Potion >Dreyrugr vs. Bisma - Hide Nagure finally manages to bring the werewolf down, but both he and Cinna take some nasty scrapes that leave them weakened. Dreyrugr tries his luck with the werelion, but finds himself having to quickly hide from Bisma's ferocity. The Ruffians: Bisma the Brigand "Get back here you cowardly undead." Level 40 Beast Humanoid Health: 180/200 Defense: 0 Special: Circle of Life - Bisma rallies his compatriots all of them restoring up to half their maximum health before doing damage to the heroes that target them equal to their level. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: 120 Gold The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* *Encouraged* *Weakened 3 rounds remaining* Power Bonus: 2 Defense: 11 Health: 31/44 Ether: 37/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, 2x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* *Encouraged* *Weakened 3 rounds remaining) Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Round 4 of the Brigand Battle on the Barge - Sea Monster: >Matthais vs. Happy Major Tentacle - Critical Hit (Happy Major Tentacle: 9 HP-(3x2=6+1=7 Damage)=2 HP, Deadly Poisoned) Baradok vs. Happy Major Tentacle - Special Damage (Baradok Enamored with Happy Major Tentacle) >Purpearl vs. Happy Major Tentacle - Damage (Purpearl: 4 HP-(5/2=2 Damage)=2 HP) Sleepy Major Tentacle - Deadly Poisoned (Sleepy Major Tentacle: 8 HP-(10 Damage)=0 HP) Happy Major Tentacle - Deadly Poisoned (Happy Major Tentacle: 2 HP-(10 Damage)=0 HP) Matthias fires off a flawless shot at the second remaining tentacle causing it to flail in pain. Both Baradok and Purpearl are caught in the flailing and suffer adversely, however not for long. Matthais's poison does the trick and soon the ship is free from the waving tentacles, the deadly poison having finally worked it's way down to the creature beneath the surface of the sea. Purpearl, Baradok, and Matthias may rejoin the other heroes. Secondary Party: Purpearl Berthadhiell (Purpearljellyblob) *Secondary Party Leader* Level 3 Mage Power Bonus: 0 Health: 4/7 Ether: 3/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari (Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 7/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental *Deals Enraged and Blinded*) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs Matthias (nstickney) Level 1 Ranger Power Bonus: 0 Defense: 4 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3 *Deals Deadly Poisoned*), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll Everyone please choose an action even if it is no action and state which row you are performing it in, Party Leader, please post a battle order.
  21. On going poison damage equal to the witch's WP/2?
  22. Round 5 of the Brigand Battle on the Barge - Ruffians: >Nagure vs. Grimmau - Hit (Grimmau: 106 HP-(21+16=37x2/2=37 Damage)= 69 HP) >Nagure vs. Grimmau - Deflected Counter (Grimmau: 69-(21+16=37/2=19 Damage)=50 HP) (Nagure: 43+25-(40/2=20 Damage)= 43 HP) >Cinna vs. Bisma - Damage (Cinna: 25+11 HP-(40/2=20 Damage)= 16 HP) >Dreyrugr - Uses Grand Potion Nagure continues to rain down blows on the werewolf, but the beast fights on with the berserking yeti. Bisma skillfully dodges Cinna's darkness spell and manages to bring the mage much closer to danger. The Ruffians: Bisma the Brigand "Great, just our luck." Level 40 Beast Humanoid Health: 180/200 Defense: 0 Special: Circle of Life - Bisma rallies his compatriots all of them restoring up to half their maximum health before doing damage to the heroes that target them equal to their level. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: 120 Gold Grimmau the Goons "Is that yer best shot ya walkin' carpet?" Level 40 Beast Humanoid Health: 50/190 Defense: 0 Special: You're gonna die like a dog - Grimmau lunges at the target, Weakening them and the hero after them in the battle order for 3 rounds. Passive Special: Riposte - Grimmau has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: Grimmau's Clothes Pin (Headwear, prevents the first negative effect inflicted on the wearer during the battle.) The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* *Encouraged* Power Bonus: 2 Defense: 11 Health: 16/44 Ether: 37/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, 2x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* *Encouraged* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Round 4 of the Brigand Battle on the Barge - Sea Monster: >Matthais vs. Sleepy Major Tentacle - Aim (Sleepy Major Tentacle: 21 HP-(3 Damage)=18 HP, Deadly Poisoned) Baradok vs. Happy Major Tentacle - Damage (Baradok: 10+2 HP-(5 Damage)=7 HP) >Purpearl vs. Bashful Minor Tentacle - Magic Burst (12 Lightning Damage to all enemies, all enemies KO'd except for Sleepy and Happy Major Tentacle) Sleepy Major Tentacle - Deadly Poisoned (Sleepy Major Tentacle: 18 HP-(10 Damage)=8 HP) Matthais manages to poison another of the tentacles as Baradok is hauled upwards and batted around like a pinata. Purpearl draws deep from within her magical reserves and summons a minor lightning storm that electrocutes nearly all of the remaining tentacles. Only two remain and one is poisoned badly. Sea Monster: Happy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: 0 Special: Happy Squeeze - The target becomes Enamored with Major Tentacle Happy for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Sleepy Major Tentacle Level 5 Aquatic Monster *Deadly Poisoned* Health: 8/21 Defense: Special: Sleepy Squeeze - The target falls Fast Asleep for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks Drops: Sushi (Consumable, Restores 5 health and 5 ether) Secondary Party: Purpearl Berthadhiell (Purpearljellyblob) *Secondary Party Leader* Level 3 Mage Power Bonus: 0 Health: 4/7 Ether: 3/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari (Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 7/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental *Deals Enraged and Blinded*) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs Matthias (nstickney) Level 1 Ranger Power Bonus: 0 Defense: 4 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3 *Deals Deadly Poisoned*), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll Everyone please choose an action even if it is no action and state which row you are performing it in, Party Leader and Secondary Party Leader post a battle order. Note that area attacks will only effect those allies and enemies in your current group.
  23. Round 4 of the Brigand Battle on the Barge - Ruffians: >Nagure vs. Grimmau - Hit (Grimmau: 172 HP-(21+16=37x2/2=37 Damage)= 125 HP) >Cinna vs. Mr. Ring - Hit (Mr. Ring: 140 HP-(19+2+25=46x2x2=184 Damage)= 0 HP) >Dreyrugr - Uses Smelling Salts on Nagure (Nagure Hastened) >Nagure vs. Grimmau - Deflected Counter (Grimmau: 125-(21+16=37/2=19 Damage)= 106 HP) (Nagure: 43+25-(40/2=20 Damage)= 43 HP) Bisma the Brigand vs. Nagure - Free Hit (Nagure: 43+25 HP-(40/2=20 Damage)=43 HP) (Bisma: 190-(21/2=10 Damage)=180 HP) Cinna blasts the werecrocodile with an arcane bolt of darkness magic, while Nagure deals with the rest of the bandits. The Ruffians: Bisma the Brigand "Great, just our luck." Level 40 Beast Humanoid Health: 180/200 Defense: 0 Special: Circle of Life - Bisma rallies his compatriots all of them restoring up to half their maximum health before doing damage to the heroes that target them equal to their level. Passive Special: Riposte - Bisma has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: 120 Gold Grimmau the Goons "Is that yer best shot ya walkin' carpet?" Level 40 Beast Humanoid Health: 106/190 Defense: 0 Special: You're gonna die like a dog - Grimmau lunges at the target, Weakening them and the hero after them in the battle order for 3 rounds. Passive Special: Riposte - Grimmau has a 1/6 chance of dealing 20 damage regardless of row when hit by a physical attack. Drops: Grimmau's Clothes Pin (Headwear, prevents the first negative effect inflicted on the wearer during the battle.) The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* *Encouraged* Power Bonus: 2 Defense: 11 Health: 25/44 Ether: 37/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* Power Bonus: 0 Defense: 12 Health: 10/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, 2x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* *Encouraged* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Round 3 of the Brigand Battle on the Barge - Sea Monster: >Matthais vs. Sleepy Major Tentacle - Damage (Matthaise: 6+4 HP-(5/2=2 Damage)=6 HP) Baradok vs. Happy Major Tentacle - Miss >Purpearl vs. Dopey Major Tentacle - Great Spell (Dopey Major Tentacle: 8 HP-(6x2=12 Damage)=0 HP, KO'd) Happy Major Tentacle & Doc Minor Tentacle vs. Matthias - Free Hit (Matthias: 6+4 HP-(5+1=6/2=3 Damage)= 6 HP) Grumpy Minor Tentacle & Bashful Minor Tentacle vs. Baradok - Free Hit (Baradok: 10+2 HP-(1+1=2 Damage)=10 HP) Sneezy Minor Tentacle vs. Purpearl - Free Hit (Purpearl: 5 HP-(1/2=1 Damage)= 4 HP) Matthais is beaten back by one of the major tentacles, but his armor holds up under the onslaught of trashing limbs. Bardock's swing wiffs through the air missing his target, but he manages to fend off some of the encroaching smaller tentacles. Purpearl prepares another spell and this time manages to send a bolt of lightning coursing through the Dopey tentacle frying it to a crisp. Sea Monster: Happy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: 0 Special: Happy Squeeze - The target becomes Enamored with Major Tentacle Happy for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks. Drops: Sushi (Consumable, Restores 5 health and 5 ether) Sleepy Major Tentacle Level 5 Aquatic Monster Health: 21/21 Defense: Special: Sleepy Squeeze - The target falls Fast Asleep for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding physical attacks Drops: Sushi (Consumable, Restores 5 health and 5 ether) Grumpy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Grumpy Squeeze - The target is made Enraged for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Sneezy Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Ticklish Squeeze - The target is Stunned for the next round. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Doc Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Confounding Squeeze - The target is Confused for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Bashful Minor Tentacle Level 1 Aquatic Monster Health: 5/5 Defense: 0 Special: Bashful Squeeze - The target is made Afraid for the next 3 rounds. Passive Special: Slimy - Has a 1/6 chance of avoiding taking damage from physical attacks Drops: Nothing Secondary Party: Purpearl Berthadhiell (Purpearljellyblob) *Secondary Party Leader* *Enamored with Happy Major Tentacle 1 round remaining) Level 3 Mage Power Bonus: 0 Health: 4/7 Ether: 4/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, 2x Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening Baradok Segul Cannari (Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 10/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental *Deals Enraged and Blinded*) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs Matthias (nstickney) Level 1 Ranger *Enamored with Happy Major Tentacle 1 round remaining* Power Bonus: 0 Defense: 4 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3 *Deals Deadly Poisoned*), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll Everyone please choose an action even if it is no action and state which row you are performing it in, Party Leader and Secondary Party Leader post a battle order. Note that area attacks will only effect those allies and enemies in your current group.
  24. Vote: Dufa the godless (Def) I can say I wasn't quite expecting my main suspect to be the one outing a possible scum, but if we've finally got one, I'm glad it didn't the lynch didn't go through. Statistically one would think we should have caught a servant by now, so hopefully by tomorrow we'll have a servant in the bag and can start laying out the lines of association and start back tracking things.
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