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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
If the undead elf could, he probably would have blushed, but his composure remained stark white. "Ravishing, simply ravishing, my fair one. I know we're a bit busy fleeing the scene of a prison break and everything, but perhaps you'd like to tell me about yourself at some point?" -
Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The party start to load up the wagon and make their way out of the fort. Grishnod splits off in another direction from the rest of the group. "Right ho, we need to make for the bridge quick like, no knowing what else we're going to have to deal with on the way. Let's get... um someone want to get our new friend?" -
Skrall moves into the hall, ordering a tankard of ale, the ogre has a seat at one of the tables.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"If I may interrupt, I do hear a lot of swords and armor being moved around from the barracks, I think we're going to have more company soon." "You have all fought bravely and with honor, even if begrudgingly. Now I will take my leave." The Party: Cinna the Dark (darkdragon) *Party Leader* Level 26 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 12 Health: 45/45 Ether: 16/39 Gold: 135 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:12), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia Dreyrugr (Vash the Stampede) Level 20 1/3 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 195 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer Nagure (Costy) Level 22 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 36/44 Gold: 48 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple, Ambrosia Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage Power Bonus: 0 Health: 9/9 Ether: 6/9 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, High Heels (Power +1, suitable for women; footwear) Baradok Segul Cannari (Cryos) Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 12/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead Matthias (nstickney) Level 3 Ranger Power Bonus: 0 Defense: 4 Health: 4/8 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware), Mead -
As with any aspect of roleplaying, there's a spectrum. Too little and the character is easily forgotten, too much and the character becomes annoying and not payed any attention to. Accents are generally better implied than written, I've lessened the amount I do for Skrall over time because I think he's come to a point where most folks know what he sounds like. When you have to seriously think "how" you're character is going to say something and interrupt the dialog, you're no longer "playing" a character, you're "writing" a character. As for Heckz, I like reading him. If you have a back story, small doses are ideal if necessary at all. Once your character has been in Heroica long enough, their backstory is all the things that have happened to them on quests, not what happened before they joined Heroica, to me they give a better sense of realism.
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QM Note: I know you'd both like to get back to the hall to sign-up for a quest, therefor another round of doing nothing and the fight will be called. Round 11 of Avalanche vs. Throlar: Throlar Does Nothing Avalanche Does Nothing Avalanche Does Nothing Both fighters back away for a brief respite. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 11/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm 134 year old male Dwarven Knight Level, 9 Power, 14 Defense, 5 Health, 14/18 Gold, 407 Equipped; Mopagsaber (WP 12, ice elemental, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Just noted that Nagure's been attacking from the back row, so I've adjusted Beorn's HP accordingly. Round 5 of Fortress Breakout: >Nagure vs. Beorn - Damage (Nagure: 37+25 HP-(55/2=27 Damage)=35 HP) >Cinna vs. Beorn - Enchant (Turtle Shield: 12 SP, -12 ether ) >Boris vs. Beorn - Razzmatazz Special Damage (Beorn: 92 HP-(35x2=70 Damage)=22 HP, stunned)(Viking Front Door: 248-(35 Damage)=213 HP, Stunned)(Boris: 14+4 HP-(25/2=12 Damage)= 6 HP) Glup vs. Viking Fort Door - Special Damage (Nothing Happens, no longer stunned) >Grishnod - Nothing >Dreyrugr vs. Beorn - Damage (Beorn Stunned, no longer stunned) >Nelvyn - Nothing Mirona - Nothing >Purpearl - Nothing Baradock - Nothing >Matthias vs. Beorn - Special Damage (Mathais: 3 HP, 2 SP) The heroes attempt to finish off the last Nord but to little avail. The viking cleaves and hewes away at their ranks, only managing to be subdued when Boris lets off a stupefying spell. The Enemy: *Picture* Viking Fort Door Level 25 Door (No Elemental Strength/Weakness) *Counter-Striking* *Immune to Negative Effects & Instant Kill* Health: 213/300 Special Damage: Floor – This is a Door. Nothing happens. Drops: Nothing Note: Viking Fort Door does not get free hits. Bombs do x1.5 damage to Door. Destroying the Door will allow the party to flee or use Smokebombs to escape. Beorn Bronzebottom Level 55 Humanoid Health: 22/450 Special: Nordic Cleave - Beorn Strikes the target with tremendous force halving their current HP and SP Drops: Nothing The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 12 Health: 44/44 Ether: 15/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:10), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 35/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 8/8 Ether: 5/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 2 Health: 3/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 Sorcerer Power Bonus: 0 Defense: 4 Health: 6/35 Ether: 32/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 5 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 2x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 Assassin Power Bonus: 0 Defense: 0 Health: 17/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 Raider Power Bonus: 0 Defense: 0 Health: 9/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: QM Note: Auto-rolling Round 6 of Fortress Breakout: >Nagure vs. Beorn - War Cry (Everyone Encouraged) >Cinna vs. Beorn - Spellblade Spin (7 hits, -1 ether)(Beorn: 22 HP-(44x2=88x8=704 Damage)=0 HP)(Viking Front Door: 213-(44x6=264 Damage)=0 HP) Nagure gives a final war cry before Cinna casts a mighty spell slaying Beorn and bringing the front gate crashing down. THE BATTLE IS VICTORIOUS! The Party: Cinna the Dark (darkdragon) *Party Leader* Level 26 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 12 Health: 45/45 Ether: 16/39 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:12), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 1/3 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 22 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 36/44 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage Power Bonus: 0 Health: 9/9 Ether: 6/9 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 12/12 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 3 Ranger Power Bonus: 0 Defense: 4 Health: 4/8 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 4 Health: 6/35 Ether: 32/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 2x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 17/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 1/3 Raider Power Bonus: 0 Defense: 0 Health: 9/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: Party Leader, please distribute the loot: 140 Gold Mead (Causes the encouraged-effect, doubling the target's attack power for the duration of one battle.) Neutralizer (Removes all temporary effects from all allies and all opponents.) Ambrosia (Causes the reinforced-effect, double the target's defense for the duration of one battle.) "Well I think we should be going, don't you all agree?" -
QM Note: You are aware, that you can still attack this round, correct?
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Actually Avalanche attacked from the back row first and then from the front row, which would mean his first attack was 7/4 since both opponents were in the back row. His second attack would have done 7/2 due to Avalanche standing in the front row and Throlar in the back row.
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Round 9 of Avalanche vs. Throlar: Throlar Does Nothing Avalanche - Miss Avalanche vs. Throlar - Special Damage Throlar backs away from the yeti and assumes a defensive position. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 11/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm *Sentinel* 134 year old male Dwarven Knight Level, 9 Power, 14 Defense, 5 Health, 14/18 Gold, 407 Equipped; Mopagsaber (WP 12, ice elemental, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: That's got to be one of the greatest rounds I've seen in a while. Round 4 of Fortress Breakout: >Nagure vs. Beorn - Extra Furious Hit (Beorn: 273 HP-(69/2=34 Damage)=239 HP) >Cinna vs. Siegfried - Spell (Siegfried: 153 HP-(44x2=88 Damage)=65 HP, -1 Ether) >Boris vs. Siegfried - Great Spell (Siegfried: 65 HP-(45x2=90 Damage)=0 HP) Glup vs. Beorn - Hit (Beorn: 239 HP-(6+5=11 Damage)=228 HP) >Grishnod - Nothing >Dreyrugr vs. Beorn - Arrogant Prick (Beorn: 228 HP-(15x4=60+20=80x2/2=80 Damage)=148 HP, 3 Smelling Salts stolen) >Nelvyn vs. Viking Fort Door - Critical Lethal Hit (Viking Fort Door: 258 HP-(20/2=10 Damage)=248 HP)(Nelvyn: 30 HP-(12 Damage)=17 HP) Mirona vs. Siegfried Viking Wall Guard C - Extra Critical Hit (Viking Wall Guard C: 9+8 HP-(25 Damage)=0 HP)(Beorn: 124 HP-(25 Damage)=99 HP) >Purpearl vs.Viking Wall Guard C Beorn - Spell (Beorn: 148 HP-(7x2=14 Damage)=134 HP, -1 Ether) Baradock vs. Siegfried Beorn - Extra Critical Hit (Beorn: 134 HP-(20 Damage)=114 HP) >Matthias vs. Beorn - Critical Hit (Beorn: 114 HP-(8 Damage)=106 HP) The tide of battle turns as the heroes eliminate the vikings one by one until only one remains. The Enemy: *Picture* Viking Fort Door Level 25 Door (No Elemental Strength/Weakness) *Counter-Striking* *Immune to Negative Effects & Instant Kill* Health: 248/300 Special Damage: Floor – This is a Door. Nothing happens. Drops: Nothing Note: Viking Fort Door does not get free hits. Bombs do x1.5 damage to Door. Destroying the Door will allow the party to flee or use Smokebombs to escape. Beorn Bronzebottom Level 55 Humanoid Health: 92/450 Special: Nordic Cleave - Beorn Strikes the target with tremendous force halving their current HP and SP Drops: Nothing The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 27/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:10), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 37/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 8/8 Ether: 5/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 Health: 7/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 Sorcerer Power Bonus: 0 Defense: 4 Health: 14/35 Ether: 33/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 5 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 2x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 Assassin Power Bonus: 0 Defense: 0 Health: 17/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 Raider Power Bonus: 0 Defense: 0 Health: 9/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: Party Leader, please give a battle order. Everyone, please state which action you are performing and from which row as well as the actions of your respective NPC's. -
Round 8 of Avalanche vs. Throlar: >Avalanche - Hit (Throlar: 14+5 hp-(7/4=1 Damage)=14 HP) Avalanche vs. Throlar - Damage (Avalanche: 12+5 HP-(12/2=6 HP)=11 HP) >Throlar vs. Avalanche - Damage (Throlar: 14+5 hp-(7/4=1 Damage)=14 HP) The fight rages on slowly, both opponents cautiously circling each other. Throlar manages to give a slight cut to the yeti, but otherwise both fighters stay out of harms way for the most part. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 11/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm 134 year old male Dwarven Knight. Level, 9 Power, 14 Defense, 5 Health, 14/18 Gold, 407 Equipped; Mopagsaber (WP 12, ice elemental, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 3 of Fortress Breakout: Nagure vs. Fitz - Extra Furious Hit (Fitz: 163 HP-(69 Damage)=94 HP) >Cinna vs. Fitz - Spell (Fitz: 94 HP-(44x2=88 Damage)=6 HP, -1 Ether) >Boris vs. Fitz - Special Damage Damage (Boris: 35+4 HP-(50/2=25 Damage)=14 HP) Glup vs. Beorn - Critical Hit (Beorn: 350 HP-(12+5=17 Damage)=333 HP) >Grishnod vs. Fitz - Damage (Grishnod: 34 HP-(50/2=25 Damage)=9 HP) >Dreyrugr vs. Beorn - Mortal Hit (Beorn: 333 HP-(15+20=35x2/2=35 Damage)=298 HP) Nelvyn vs. Viking Wall Guard C - Hit (Viking Wall Guard: 33+8 HP-(20 Damage)=11 HP) >Mirona vs. Siegfried - Hit (Siegfried: 185 HP-(15 Damage)=170 HP)(Viking Wall Guard A: 15 HP-(15 Damage)=0 HP) >Purpearl vs.Viking Wall Guard A B - Magic Burst (7 Lightning Damage to all enemies, -1 Ether) Baradock vs. Viking Wall Guard B - Frenzy (10 Damage to all enemies) >Matthias vs. Viking Wall Guard C - Tripleshot (0 Damage to Viking Wall Guard C, and 8 Damage to Viking Fort Door, and Beorn) The party continues to lay into the Nords finishing off more of their ranks. Boris is beaten back and Grishnod falls to Fitz's spear just as the 3 younger heroes go on a hyper offensive hewing down the opposing troops. Mirona wades into the vikings with her horns and metal bars clobbering the men as Nelvyn and Glup darts in and out skewering combatants on their blades. The Enemy: *Picture* Viking Fort Door Level 25 Door (No Elemental Strength/Weakness) *Counter-Striking* *Immune to Negative Effects & Instant Kill* Health: 258/300 Special Damage: Floor – This is a Door. Nothing happens. Drops: Nothing Note: Viking Fort Door does not get free hits. Bombs do x1.5 damage to Door. Destroying the Door will allow the party to flee or use Smokebombs to escape. Beorn Bronzebottom Level 55 Humanoid Health: 273/450 Special: Nordic Cleave - Beorn Strikes the target with tremendous force halving their current HP and SP Drops: Smelling Salts x3 Sigfried Goldtooth Level 20 Humanoid Health: 153/200 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 100 Gold Viking Wall Guard C Level ?? Humanoid Health: 9/40 SP: 8 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 27/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:10), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 2x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 37/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 8/8 Ether: 5/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 Health: 7/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 Sorcerer Power Bonus: 0 Defense: 4 Health: 14/35 Ether: 33/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 5 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 2x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 Assassin Power Bonus: 0 Defense: 0 Health: 30/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 Raider Power Bonus: 0 Defense: 0 Health: 9/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: Party Leader, please give a battle order. Everyone, please state which action you are performing and from which row as well as the actions of your respective NPC's. -
Round 7 of Avalanche vs. Throlar: Throlar vs. Avalanche - Hit (Avalanche: 13+5 HP-(12/2=6 Damage)=12 HP) >Avalanche - Uses Smelling Salts (Avalanche, Hastened) >Avalanche vs. Throlar - Frenzy (Throlar: 16+5 hp-(7x2=14/2=7 Damage)=14 HP) Both combatants charge each other. Avalanche over compensates and leaves an opening that Throlar quickly takes advantage of, scoring a hit. The dwarf turns to deliver another strike, but just misses the Yeti's unprotected side. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 12/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm 134 year old male Dwarven Knight. Level, 9 Power, 14 Defense, 5 Health, 14/18 Gold, 407 Equipped; Mopagsaber (WP 12, ice elemental, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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Round 6 of Avalanche vs. Throlar: Avalanche vs. Throlar - Damage (Avalanche: 20+5 HP-(12 Damage)=13 HP) Throlar vs. Avalanche - Miss Both combatants charge each other. Avalanche over compensates and leaves an opening that Throlar quickly takes advantage of, scoring a hit. The dwarf turns to deliver another strike, but just misses the Yeti's unprotected side. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 13/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, 2x Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm 134 year old male Dwarven Knight. Level, 9 Power, 14 Defense, 5 Health, 16/18 Gold, 407 Equipped; Mopagsaber (WP 12, ice elemental, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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Round 5 of Avalanche vs. Throlar: >Throlar vs. Avalanche - Special Damage (Sentinel) >Avalanche vs. Throlar - Special Damage Avalanche rains down blows on the dwarf's shield, but Throloar holds his ground attempting a defensive strategy. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 20/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, 2x Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm *Sentinel* 134 year old male Dwarven Knight. Level, 9 Power, 14 Defense, 5 Health, 16/18 Gold, 407 Equipped; Elven Sword (WP 5, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Mopagsaber (WP 12, ice elemental, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 2 of Fortress Breakout: Nagure vs. Fitz - Special Damage (Fitz Encourages himself) >Cinna vs. Fitz - Enchant (Turtle Shield SP 10, -10 Ether) >Boris vs. Fitz - Spell (Fitz: 273 HP-(35x2=70 Damage)=203 HP) >Glup vs. Viking Fort Door - Fire Bomb (5 Damage to all enemies, 7 to Door) Grishnod vs. Fitz - Hit (Fitz: 198 HP-(25 Damage)=173 HP) >Dreyrugr vs. Beorn - Mortal Hit (Beorn: 395 HP-(15+20=35x2/2=35 Damage)=360 HP) Nelvyn vs. Viking Wall Guard D - Hit (Viking Wall Guard: 14 HP-(20 Damage)=0 HP) >Mirona vs. Siegfried - Special Damage (No Gold Stolen) >Purpearl vs.Viking Wall Guard A - Great Spell (Viking Wall Guard A: 35 HP-(10x2=20 Damage)=15 HP, -1 Ether) Baradock vs. Viking Wall Guard C - Frenzy (10 Damage to all enemies) >Matthias vs. Viking Wall Guard B - Critical Hit (Viking Wall Guard B: 22 HP-(8 Damage)=14 HP) Fitz downs a mead encouraging himself, while the mages go into a spell slinging hay day, striking multiple targets. Glup flings an incendiary bomb at the door and shards bury themselves in the enemy ranks. Grishnod and Dreyrugr stand back to back cleaving down enemies with their respective manacles and scythe. Nelvyn and Matthais keep their targets busy while Baradock launches himself into the enemy ranks swinging his club violently bashing down the Nords. The Enemy: *Picture* Viking Fort Door Level 25 Door (No Elemental Strength/Weakness) *Counter-Striking* *Immune to Negative Effects & Instant Kill* Health: 283/300 Special Damage: Floor – This is a Door. Nothing happens. Drops: Nothing Note: Viking Fort Door does not get free hits. Bombs do x1.5 damage to Door. Destroying the Door will allow the party to flee or use Smokebombs to escape. Beorn Bronzebottom Level 55 Humanoid Health: 350/450 Special: Nordic Cleave - Beorn Strikes the target with tremendous force halving their current HP and SP Drops: Smelling Salts x3 Fitz Leadfoot Level 25 50 Humanoid Health: 163/300 Special: Drink Up - Fitz consumes one of his Meads and encourages himself. Drops: Mead x2 Sigfried Goldtooth Level 20 Humanoid Health: 185/200 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 100 Gold Viking Wall Guard A Level ?? Humanoid Health: 5/40 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 Viking Wall Guard B Level ?? Humanoid Health: 14/40 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 Viking Wall Guard C Level ?? Humanoid Health: 33/40 SP: 8 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 28/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:10), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 2x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 37/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 8/8 Ether: 6/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 Health: 7/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 Sorcerer Power Bonus: 0 Defense: 4 Health: 35/35 Ether: 33/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 5 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 3x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 Assassin Power Bonus: 0 Defense: 0 Health: 30/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 Raider Power Bonus: 0 Defense: 0 Health: 34/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: Party Leader, please give a battle order. Everyone, please state which action you are performing and from which row as well as the actions of your respective NPC's. -
Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Fixed. Darkdragon, Purpearl still needs to be put into the battle order. Vash, Grishnod is now under your control. -
Round 4 of Avalanche vs. Throlar: >Avalanche vs. Throlar - Extra Critical Hit (Throlar: 16+5 HP-(7x2=14/4=3 Damage)=16 HP) >Throlar vs. Avalanche - Sentinel Both contestants attempt to keep their distance from each other neither able to score any lasting hits. Throlar again, prepares himself for Avalanche's next attack. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 20/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, 2x Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm *Sentinel* 134 year old male Dwarven Knight. Level, 9 Power, 14 Defense, 5 Health, 16/18 Gold, 407 Equipped; Elven Sword (WP 5, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Mopagsaber (WP 12, ice elemental, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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QM Note: You rolled Extra Critial Hit, but it was negated due to Sentinel.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"For you, anything my lovely." -
Round 3 of Avalanche vs. Throlar: Throlar vs. Avalanche - Hit (Avalanche: 20+5 HP-(5/2=2 Damage)=20 HP) >Avalanche vs. Throlar - Extra Critical Hit (Sentinel) Avalanche shrugs off a hit from Throlar as he swings his club once more down upon the dwarf. Throlar in ready position, braces himself for impact and absorbs the blow. Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 12 Power: 18 (12+6) Health: 20/20 (12+7+1*) SP: 5 Gold: 130 Equipment: Trollsbane (club, WP:7, earth-elemental), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: 6x Potion, Grand Potion, Mead, Remedy, 2x Smelling Salts, Nostrum, Mulled Wine, Smoke Bomb, 5x Venom, Phoenix Essence, Phoenix Incense, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) vs. Throlar Wineghilm 134 year old male Dwarven Knight. Level, 9 Power, 14 Defense, 5 Health, 16/18 Gold, 407 Equipped; Elven Sword (WP 5, longsword), Poncanis Shield (SP 5). Inventory; Remedy, Mace and Chain (Mace, WP 3), Mopagsaber (WP 12, ice elemental, longsword), Bedroll, Round Shield (SP 2), Smoke Bomb, Mulled Wine, Phoenix Essence. Each of you declare an action and which row you are performing it from.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 1 of Fortress Breakout: Nagure vs. Fitz - Deflected Counter (Nagure: 43+25 HP-(25 Damage)=43 HP) (Fitz: 300 HP-(27 Damage)=273 HP) >Cinna vs. Ralf - Special Damage (Allies cleared of negative effects) >Boris vs. Eric - Spell Confuse (Eric: 400 HP-(35x2=70 Damage)=330 HP) >Glup frees Grishnod - Grishnod joins the Party >Dreyrugr vs. Beorn - Critical Mortal Hit (Beorn: 450 HP-(15x2=30+20=50x2/2=50 Damage)=400 HP) Nelvyn vs. Siegfried - Gold Reaper (108 Gold Stolen, Eric and Ralf assassinated) >Mirona vs. Siegfried - Miss Baradock vs. Viking Wall Guard C - Special Damage (Viking Wall Guard C gains 8 SP) >Matthias vs. Viking Wall Guard B - Aim (Viking Wall Guard B: 40 HP-(3 Damage)=37 HP) >Purpearl vs.Viking Wall Guard A - Miss (-1 Ether) Viking Wall Guard D vs. Nagure - Free Hit (Nagure: 43+25 HP-(31 Damage)=37 HP)(Viking Wall Guard: 40-(21 Damage)=19 HP) Spells are flung and swords are swung as the heroes slice into the Nords. Glup manages to free Grishnod while Nelvyn manages to bring down two of the more intimidating vikings. Dreyrugr, Nagure, and Boris all manage to land hits while the rest of the party is busy dodging swings or over over shooting their targets. The Enemy: *Picture* Viking Fort Door Level 25 Door (No Elemental Strength/Weakness) *Counter-Striking* *Immune to Negative Effects & Instant Kill* Health: 300/300 Special Damage: Floor – This is a Door. Nothing happens. Drops: Nothing Note: Viking Fort Door does not get free hits. Bombs do x1.5 damage to Door. Destroying the Door will allow the party to flee or use Smokebombs to escape. Beorn Bronzebottom Level 55 Humanoid Health: 400/450 Special: Nordic Cleave - Beorn Strikes the target with tremendous force halving their current HP and SP Drops: Smelling Salts x3 Fitz Leadfoot Level 25 Humanoid Health: 273/300 Special: Drink Up - Fitz consumes one of his Meads and encourages himself. Drops: Mead x3 Sigfried Goldtooth Level 20 Humanoid Health: 200/200 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 100 Gold Viking Wall Guard A Level ?? Humanoid Health: 40/40 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 Viking Wall Guard B Level ?? Humanoid Health: 37/40 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 Viking Wall Guard C Level ?? Humanoid Health: 40/40 SP: 8 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 Viking Wall Guard D Level ?? Humanoid Health: 21/40 Special: Band Together – Viking Wall Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 Gold Note: Viking Wall Guard's level is equal to opposing hero's x1.5 The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 38/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 2x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 37/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 8/8 Ether: 7/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 Health: 7/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 Sorcerer Power Bonus: 0 Defense: 4 Health: 35/35 Ether: 34/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 5 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 3x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 Assassin Power Bonus: 0 Defense: 0 Health: 30/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 Raider Power Bonus: 0 Defense: 0 Health: 34/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: Party Leader, please give a battle order. Everyone, please state which action you are performing and from which row as well as the actions of your respective NPC's. -
Most of my quests are 1-shots and tend to be centralized on everyday life in Eubric that usually have a deeper story than they first appear. Like Pie, I brainstorm a conflict, MOC up characters, and then fill in the details generally with fights, puzzles, or random NPC interactions.
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Heroica RPG - Quest #90: A Trip to the Circus
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: I rolled for it, you rolled special damage, but as he was surprised I didn't have it hit you and thus didn't include it. Also, Grishnod might help if he wasn't manacled, if someone would like to spend an action.