-
Posts
9,781 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Waterbrick Down
-
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 5 of the Tunnel Tussle: >Hoke uses a Grand Potion - Success (25 HP restored) >Benji vs. Gaunt B (Meduiak) - Damage (10 Damage) Hoke - Free Hits (Maju)(18 Damage) Things don't seem to be going the heroes way as Benji takes another hit from the Phlegman. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 15/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 19/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel "Athide from mythelf? Doctor Mynatt, hith laboratory ith jutht down the hall." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The vampire tinkered here and there with his various equipment. "Pothibly, there are at leatht 5 other chemith in thith great city excluding myself. There'th Doc Daneeka of Guffington Manor, Master Ovigadra of the Tritech Company down by the dockth, the local apothecary, Doctor Hugin Brimstone of the Academy, and a Mr. Omri Blitze vho liveth over by the Temple of Ennoc. Any of the latter 4 vould probably have the necethary ingredienth. Your mixture here, theemth to be of a tranthformative nature and actually thimilar to the compoihtion of a remedy. Round 4 of the Tunnel Tussle: >Hoke vs. Maju (Scroll of Weakening) - Failure >Benji vs. Gaunt B (Meduiak) - Damage (10 Damage) Hoke - Free Hits (Maju)(18 Damage) Hoke attempts another reading of his scroll, but has no success. Benji can't seem to pin the final doppelganger down as Guant stabs the beast warrior again. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 8/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 3x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 29/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 3 of the Tunnel Tussle: >Hoke uses Grand Potion - Success (25 HP restored) >Benji vs. Gaunt B (Meduiak) - Damage (10 Damage) Hoke - Free Hits (Maju)(18 Damage) Hoke downs a potion as Benji takes a slice from Gaunt's remaining doppelganger. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 685/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 26/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 3x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 39/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Pressing matter? You expect me to follow the vhim of any madman vho comes barging into my labratorty even iv he ith vith the town vatch?" The vampire looks between Hoples, Mando, and Althior. "Very vell, you'll need to give me a little bit of time, and I vant the vhole story. Portia, you're assistance please." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Vat? My glassvare? Vrom the local glath blowerth of courth. Now vho are you again? And vhy ith the town vatch here?" Finnegan returns with a small vial containing a few droplets of a blue substance. -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
the were-bat remains outside as the young boy leads them into a laboratory where Dr. Cula stands amidst a sea of chemical equipment. "Vello, vello? I don't recall having any appointmenth and it ith getting clothe to my bed time." -
I started off with a really solid direction I wanted Skrall to go, but as time went on the quests shaped him more and more so I've just let his character flow naturally.
-
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"It's still a little early, or late depending on who you're here to see. Dr. Cula? Dr. Mynatt, Madame Ladybug?" -
Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
"Baton down those hatches boys!" Skrall unholstered his Hunter's Crossbow and fired off a bolt at Thunderbird A from the back row. -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Best make sure you're not the fly." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"So what's it like following a cur? I thought you heroes were all for the houses and such, after all, they're basically paying your salary." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 2 of the Tunnel Tussle: Benji vs. Guant A (Meduiak) - Extra Critical Hit (Gaunt A KO'd) Hoke vs. Maju (Flag Pole) - Special Damage (32 Damage to Hoke, 15 Damage to Benji) Benji - Free Hits (Gaunt A)(10 Damage) Benji, skewers Gaunt A with a crossbow bolt as the Croaken begins to heat up the sewer, Hoke and Benji both sweltering in their armor. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 685/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 19/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 49/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 1 of the Tunnel Tussle: Hoke vs. Gaunt (Scroll of Frailty) - Failure Benji vs. Guant (Meduiak) - Extra Critical Hit (336 Damage) As Hoke's spell snuffs out the Croaken's orb, the Mystic Knight finds himself without enough light to read his scroll correctly by. Undeterred, Benji fires off a bolt at Gaunt, splitting the Phlegman in half. The Enemy: Gaunt Yfilth A *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: 50 Gold, Sewer Map Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 5/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 51/61 Ether: 36/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The trio above ground make their way to the Guild of Invision, knocking upon the door a young boy answers. "Yes?" -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Above ground, the werebat continues to wait patiently, rays from the sun slowly start to top the eastern wall of the city. The vigilante turns to Althior. "Well are we going to get going?" Below in the sewers Benji and Hoke prepare for another tussle. Hoke releases a glob of darkness for the cost of 1 ether to temporarily make his opponents blind for the first round. The Enemy: Gaunt Yfilth *Deals Bleeding 10* *Blind (1 Round Remaining)* Type: Vermin Level: 100 Health: 1200/1200 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: 50 Gold, Sewer Map Maju Redcloak *Deals Sealed* *Blind (1 Round Remaining)* Type: Humanoid Level: 100 Health: 750/750 Ether: 5/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 51/61 Ether: 36/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel -
Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
"Automatons? Wonderful... So once we touch down, the Leonardo and Gioconda are heading to Tritech and we're sticking with Lady Shanxain, right?" -
Heroica RPG - Quest#111: No Fear of the Setting Sun
Waterbrick Down replied to Khorne's topic in The Heroica Archive
OoC: Sorry, thanks for Polly doing nothing, that was my intention. Also Poisoned stacks, so every time an enemy is hit by Leofwin's weapon they become more poisoned. Polly fires off a darkness bolt at the Spearman from the back row. "Thank you Lynne, that's better." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The two would be assassins look slightly surprised but quickly regain their composure. The fireball swirling in the croakan's hand expands a little to let out more light. "His lordship? What are you, his bloody herald?" "Step aside, traveler, our minds our made and there will be no more blood spilled than is necessary this night." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
As Hoke moves forward he can make out the shapes of the two strangers from The Lotus, one having a flaming orb hovering above his hand, though they have not yet spotted Hoke or Benji. "I believe you are seriously underestimating the Wolfhead's forethought, it's going to take more than a few parlor tricks to keep his goons busy while you do your thing." "Why do you think they hired a Phlegman?" -
Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Skrall tries to find a seat towards the center of the aircraft away from the sight of the ground far below. He turned to Gioconda "Sail this thing often?" -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 51/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke figures they must be somewhere near the Guild of Invision. As the duo moves down the tunnel they hear voices ahead and can soon see another light ahead coming from an intersecting sewer. "... seriously, all it is is a quick in and out. Take the wolf down and get out of there fast." -
Heroica RPG - Expert Job Class Discussion
Waterbrick Down replied to LEGOman273's topic in The Heroica Archive
After running some fights with a Mystic Knight, I thought I'd throw a rule change suggestion out there and see what folks thought. While Battle Mages and Mystic Knights have some differences between the classes why not give one of them MARTIAL HIT like the Chi Monk, where they can imbue one of their elements into a Weapon? Really go for the mystic swordsman kind of image. -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 19 of the Sewer Scuffle: >Hoke vs. Hydra Head F (Topaz) - Spell Spin Spell Spin (10 Hits)(188 Damage each, all Heads KO'd) >Benji uses Smelling Salts on Hoke >Hoke vs. Hydra Head B (Topaz) - Special Damage Spell Spin (4 Hits) >Benji vs. Hydra Head D - Bite Bite Benji quickly administers a smelling salts to Hoke who rapidly releases another storm of lighting and fire, finally slaying the beast. THE BATTLE IS VICTORIOUS! The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 27 Health: 31/61 Ether: 5/37 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* Power Bonus: 0 Defense: 12 Health: 40/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please distribute the Loot: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) 2x Hydra Fang (WP: 10, Dagger) 2x Hydra Eye (Worth 100 Gold) 3x Crocodile Handbag (Max Ether +2, accessory) 3x Crocodile Belt (Max Health +2, accessory) Will Hoke and Benji remain in the sewers? -
Heroica RPG - Quest#111: No Fear of the Setting Sun
Waterbrick Down replied to Khorne's topic in The Heroica Archive
OoC: Just so it's kept straight, would it be possible to show each round how much health the enemies lose from the poisoning? "Lynne..." Blood pours profusely out of Polly, the darkness in her eyes weakening. -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 18 of the Sewer Scuffle: >Hoke vs. Hydra Head B (Topaz) - Special Damage Special Damage (0 Damage, SP cut in 1/2) >Benji uses a Health Core - Success (Benji restored to full Health) >Benji vs. Hydra Head F - Steal Beast Form Hoke - Free Hits (Hydra Head D)(27 Damage) Benji - Free Hits (Hydra Head E)(34 Damage) Hoke - Blessed (+3 Health) The duo takes a moment to recoup as Benji goes back into dino mode. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 295/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 348/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 325/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 57/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 27 13 Health: 51/59 58/118 Ether: 4/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 39/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3 1; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.