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Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Hoke makes his way back to The Lotus. The sun approaching noon, the establishment is pretty empty. Serving girls are mopping floors and straightening the tables and chairs. Madamae Moira surveys the work as Hoke enters the club. "Ah, my knight returns." -
Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
The groans of the dying pair behind them, Skrall shook his head. "Arthur, one more group like this and I'm takin' a stand whether ya like it or not. Lead on." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"I'm not sure what you mean Sir Hoke. You wish to train as a patrolman? We had a hero a while back but he didn't last long." Hoples pauses a moment. "What happened today, heroes was truely tragic and it takes men with more courage than I to protect this city and to do it with truely noble intentions. Thank you." Hoples saw the trio out the door and left them in the street in front of the Watch's headquarters. Althior, after collecting his payment, shoulders his bag and with Aura in tow, heads for the Hall. Benji starts on his way to the docks. Where shall Hoke go? The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 38 2/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 22/62 Ether: 35/38 Gold: 1188 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 49 2/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 9 12 Health: 75/75 Gold: 1236 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes) Consumables - Health Core (2), Grand Potion (5), Potion (1), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby, Modified Remedy Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 14/56 Ether: 52/60 Gold: 1270 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory), Robes of Illumination (SP: 5, + 10 Max Ether, Wearer is Permanently Transcended, Torsowear, suitable for Prophets) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) -
Item descriptions have been updated. Dodgy -> Nimble. Enlightened -> Transcended (+1 ether per round)
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Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"One thing each, wouldn't want too much to go missing." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Very well, take care heroes of Heroica you walk a very fine line." The group leaves Blitze to tend to the body of his daughter as they move towards Town Watch Headquarters. "Come on inside. Nasty business, no? Doesn't surprise me the Wolfgang had their hands in the pot as well. It's an awful city, but it's the only one we've got. Now I believe each of you are owed 50 Gold? And this..." The detective opens a door to a small closet, "Is the evidence lock-up. None of this has been claimed or used for anything over the past week, so I think you're fine if you want something." Town Watch Evidence Lock-up: Dealers Bag - (2x Double Rainbows, 2x Pixie Dusts, 2x Seventh Heavens) Medic Bag - (2x Phoenix Essences, 2x Elixirs, Neutralizer) Arsonists Bag - (2 Agni Bombs, 2 Stun Bombs, 2 Smoke Bombs) Helm of Prestige - SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons Robes of Illumination - SP: 5, + 10 Max Ether, Wearer is Permanently Transcended, Torsowear, suitable for Prophets Cape of Extravagance - SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes Suspension Saddle - After a Dragon's Wrath, the user becomes Hastened, Accessory, suitable for Dragoons Dominating Pendant - The wearer can destroy his most powerful current summon to prevent a Free Hit, Accessory, suitable for Necromancers Totem of Preparation - The user may choose to enter battle in Beast Form, Accessory, suitable for Beast Warriors Heavy Crossbow - WP: 10, knocks target to back row, halving all incoming and outgoing damage to/from it for the next round, ranged, crossbow Graive - WP: 10 deals the weakened effect, halberd Twin Sai - WP: 10, dual-strike, dagger -
She was visiting Cynthia the werelizard.
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Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Skrall glances at the two, torn for a brief moment. "Let us proceed." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The priestess looks over the girl, closing her eyes and muttering a few prayers under her breath. "I am afraid there is nothing we can do. Ennoc the righteous one has willed that she no longer stays with us in this mortal realm." "Wait, I don't have authorization for a full out invasion of the sewers and definitely not enough men. While this has been a sad turn of events, it doesn't sound to me like it could have been avoided." "You would say that. Just about as corrupt as the houses aren't you?" "Excuse me?" "Forget it. I will join you sir knight, but I warn you I believe such an endeavor is bound for failure at the time being. You may be strong, but you and the mage are only two men." -
65, I don't know if any QM's have included her in any other quests.
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Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"I don't understand, where is the beast? And what happened to this little girl?" Blitze, his voice trembling and eyes red turns to the heroes as they begin to make their way to the temple. "Who... who... delivered the killing blow?" -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Nothing. Not even the Guild has figured out how to bring the dead completely back." The sparkling blue solution the alchemist had been carrying drops out of his hand and rolls down the cobblestones. Hoples comes running up with five Town Watch guards. "What happened? Where's the monster? Oh my... Is she?" -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 9 of Monster Mayhem: >Ecrub uses a Darkness Bomb- (5 Damage to Left Claw & Right Hoof, Right Hoof KO'd) >Hoke vs. Maw (Amethyst) - Enchant Spellspin (9 Hits)(55 Damage to Left Claw, 410 Damage to Maw, Left Claw KO'd) >Benji vs. Left Claw Maw (Meduiak) - Beast Form (No Damage) Maw - Free Hits (Sharpshooter A)(24 Damage, Maw KO'd) The remaining Party beats the monster to it's knees as a Wolfgang bowman finally brings the beast down. THE BATTLE IS VICTORIOUS! The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 38 2/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 22/62 Ether: 35/38 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 49 2/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 9 12 Health: 45/75 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Consumables - Health Core (2), Grand Potion (6), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 14/56 Ether: 52/60 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) "Well gentlemen, it's been fun. But if Benji here is right we need to be taking our leave." With a nod and a smile the Wolfgang dodges into one of the alleys. "One good deed does not dismiss a lifetime of wrongs, I hope you heroes know that." As the Party stands over the beaten and bloody form of the dead creature it starts to transform into the body of the little girl. Althior and Blitze come running up from the alchemist's help. "No!!!" -
Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Skrall follows behind Lady Shanxain keeping her protected. -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 8 of Monster Mayhem: >Ecrub vs. Maw (Winged Axe) - Aim (0 Damage) >Hoke vs. Left Claw (Amethyst) - Damage Greater Spell (138 Damage, -1 Ether) >Benji uses a Grand Potion - Success (25 Health Restored) Ecrub - Free Hits (Right Hoof)(16 Damage, Fragile and Weakened) Right Hoof - Free Hits (Sharpshooter A)(12 Damage) Left Claw - Free Hits (Bruiser A)(44 Damage, 5 Bleeding) Maw - Bleeding (15 Damage) Left Claw - Bleeding (5 Damage) Right Hoof - Bleeding (10 Damage) Sharpshooter B - Bleeding (10 Damage) Bruiser B - Bleeding (10 Damage) The creature swings madly at its assailant but to no avail. Hoke fires off another resounding darkness spell as the Wolfgang pile on the damage dealt. The Monster: Maw of the Monster *Bleeding 15* Type: Ancient Level: 104 SP: 30 Health: 418/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Left Claw of the Monster *Deals Slowed & Bleeding 10* *Bleeding 5* Type: Ancient Level: 75 Health: 45/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 10* Type: Ancient Level: 50 Health: 3/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member The Wolfgang: Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* Type: Humanoid Level: 20 24 Health: 300/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Slowed & Bleeding 10* Type: Humanoid Level: 20 24 Health: 235/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* Type: Humanoid Level: 40 44 Health: 350/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10* Type: Humanoid Level: 40 44 Health: 271/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 21/61 Ether: 34/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 9 12 Health: 44/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Consumables - Health Core (2), Grand Potion (6), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze* Power Bonus: 5 for Spells Defense: 7 10 Health: 13/55 Ether: 51/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Ecrub the Man-bat *Takes suggestions from Althior* *Fragile & Weakened (3 Rounds Remaining)* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 7/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions. -
Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
"And that is why I like to avoid politics. Could go either way, though I think Atramor here did a fine job of explaining things. Is there always this much infighting amongst them? Can't imagine how they ever get anything done." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 7 of Monster Mayhem: >Hoke vs. Right Hoof (Amethyst) - Spell Spell Spin (9 Hits)(105 Damage to Maw, 110 Damage to Right Claw KO'd, 110 Damage to Left Claw, 110 Damage to Right Hoof) >Benji vs. Right Claw (Meduiak) - Special Damage (HP cut in 1/2) >Ecrub vs. Left Claw (Winged Axe) - Aim (10 Damage) Hoke - Free Hits (Maw)(20 Damage) Right Hoof - Free Hits (Bruiser A, Sharpshooter A)(56 Damage, 5 Bleeding) Maw - Bleeding (15 Damage) Right Claw - Bleeding (5 Damage) Right Hoof - Bleeding (10 Damage) Sharpshooter B - Bleeding (10 Damage) Bruiser B - Bleeding (10 Damage) Hoke lets loose a spell spin that renders one of the beast's arms incapacitated. The beast begins to waiver having taken many blows. The Monster: Maw of the Monster *Bleeding 15* Type: Ancient Level: 104 SP: 30 Health: 433/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 232/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 10* Type: Ancient Level: 50 Health: 25/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member The Wolfgang: Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (1 Rounds Remaining)* Type: Humanoid Level: 20 24 Health: 300/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Slowed & Bleeding 10* Type: Humanoid Level: 20 24 Health: 245/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* Type: Humanoid Level: 40 44 Health: 350/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10* Type: Humanoid Level: 40 44 Health: 281/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 21/61 Ether: 35/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 9 12 Health: 19/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze* Power Bonus: 5 for Spells Defense: 7 10 Health: 13/55 Ether: 51/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Ecrub the Man-bat *Takes suggestions from Althior* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 23/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions. -
The simple solution concerning the Drafter is to add an ether cost (5 ether perhaps) to the SHIELD roll. A drafter is going to go through ether quick, they aren't going to be able to maintain re-summoning their deck over and over again. Concerning the tournament itself, I agree with Chromeknight in that there are plenty of folks here willing to help out, myself included. I won't be entering the tournament so if I can help run things let me know. Also, perhaps the cups can be split up by the total number of cards a player has. Whatever happens, I don't believe placing a cap on how many cards you own is the appropriate fix, by putting a price on the cards we've already allowed those with more gold to have a better chance of winning the tournament and we have to be OK with that. If someone wants to sink a bunch of gold in going after a class, then that would be there own decision. If we're afraid of one player essentially buying access to the class, then the solution is to make the class more available (top 3 or 5 players) as opposed to limiting how gold can be spent.
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I guess the main question we're trying to get a ruling on is: Do spell spin's take Row into account if they are elementally imbued? Do spell spin's take a weapon's effects (poison, stunning, gems imbued, etc) if they are elementally imbued?
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If it's a magical attack, row isn't taken into account? So do Chi Monk's elemental imbued attacks take row into account? Also if it's a magical attack then it would ignore the effects of the weapon correct?
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Polly stood outside the entrance to Heroica hall, bear in hand. The girl gazed up at the slogan, beautifully engraved above the doorway, "~When You Need an Act of Heroism, We Are At Your Service.~" The girl sighed, this was not the life she had expected it to be, this wasn't her world, wasn't her future, the time had come for something different, perhaps one day she'd return but for the moment she needed to be somewhere else. Shouldering her pack and with Mr. Sanders trailing behind, the girl left for the long journey home, a hero no longer.
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Quest 111: Overall, a pretty straightforward adventure. Nothing tricky or convoluted about it. You did an excellent job Khorne of helping to expand the world of north of Dastan and I enjoyed both Farrech and the Polkung and the amount of detail you went into. The sets were very well done and I am always amazed at people's ability to incorporate photo backgrounds into their builds. Character wise, each of the different locations seemed to have their own consistent culture which is wonderful to see. The Polkung, were very well described and their characterizations always seemed natural. The inn was a great addition and I enjoyed the random NPC interactions and the free form style. I've got to commend you on Orel, he came across as quite believable. Too often I think we as QM's create NPC's that are on the extremes of compliant spectrum, we either create NPC's that are always aggressive and unbending, or we introduce characters that will bend over backwards to help the Party. Orel was a happy medium, he didn't stick to his principles so far that he was opposed to the heroes' input and suggestions, but he also held to his code that demanded he continue on his journey in the end. Well done. Battles were balanced (something easier to do at lower levels) and the loot was fitting. As for the rest of the Party, Leofwein is starting to come into his own right, glimpses of Alexandre broke through once in a while, but you did a good job of making him distinct in his own right. Lynne, I liked the motherly tone and the unsurity of the character and it seems like you're taking her in a good direction, the only thing to take care with is the difference between role-playing and story-telling and this happened with Sorrow a little as well. Sometimes your characters get so caught up in asking for other players to take notice of things to advance the stories of your characters, that it no longer feels like a natural interaction on the player's part, just good form to acknowledge the things that are strange about your characters. I'm guilty of it as well at points, so by no means take this as criticism, only an observation.As for Polly, I can't say I'm as in love with the character as much as I was in love with the design. After actually questing as her, I don't believe it's a character I want to see grow any further, so I'll be retiring her and starting over. So all in all, a great job Khorne.
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Heroica RPG - Quest#120: Hand of Blue
Waterbrick Down replied to Sandy's topic in The Heroica Archive
"The Guru's here raising funds for the monastery, seems friendly enough. I believe he knows Lee as well. The Kappa's an excitable fellow, seems to have a bone to pick with the counsel concerning the corruption of his homeland. Neither are a current threat, thought the Kappa seems to have quite a temper." -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 6 of Monster Mayhem: >Hoke vs. Right Hoof (Amethyst) - Special Damage Spell (110 Damage, -1 Ether) >Benji switches Marksman Monocle for Sterile Gloves - Success >Benji vs. Right Claw (Meduiak) - Special Damage (HP cut in 1/2, loses hastened) >Ecrub vs. Left Claw (Winged Axe) - Special Damage (HP cut in 1/2) Hoke - Free Hits (Maw)(20 Damage) Maw - Free Hits (Bruiser A)(0 Damage, 5 Bleeding) Right Claw - Free Hits (Sharpshooter A)(12 Damage) Maw - Bleeding (15 Damage) Right Claw - Bleeding (5 Damage) Right Hoof - Bleeding (5 Damage) Sharpshooter B - Bleeding (10 Damage) Bruiser B - Bleeding (10 Damage) Hoke stands tall and stabs at the remaining hoof of the monster with a bolt of darkness as Benji and Ecrub are both battered by the beast's thrashing claws. The Monster: Maw of the Monster *Bleeding 10* Type: Ancient Level: 104 SP: 60 Health: 552/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Claw of the Monster *Deals Slowed and Bleeding 10* *Bleeding 5* Type: Ancient Level: 75 Health: 84/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 352/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 5* Type: Ancient Level: 50 Health: 201/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member The Wolfgang: Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (2 Rounds Remaining)* Type: Humanoid Level: 20 24 Health: 300/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Slowed & Bleeding 10* Type: Humanoid Level: 20 24 Health: 255/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* Type: Humanoid Level: 40 44 Health: 350/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10* Type: Humanoid Level: 40 44 Health: 291/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 41/61 Ether: 36/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 9 12 Health: 37/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze* Power Bonus: 5 for Spells Defense: 7 10 Health: 13/55 Ether: 51/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Ecrub the Man-bat *Takes suggestions from Althior* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 23/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions. -
Heroica RPG - Quest #116: The Tale of Two Faces
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Wolfgang, here? I ought to..." Ecrub brandishes his axe at the Wolfgangers, obviously intent on attacking one of them.