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Waterbrick Down

Heroica Master
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  1. So I'm assuming there will their be a match runner?
  2. So going into a match, I assume each player be aware of the cards in their opponent's deck?
  3. Round 5 of Monster Mayhem: >Hoke uses a Phoenix Essence on Benji - Success (Benji Revived) >Benji uses a Smelling Salts - Success (Benji Hastened) >Benji uses a Phoenix Essence on Ecrub - Success (Ecrub Revived) >Ecrub vs. Right Claw - Critical Hit (37 Damage) >Althior leaves with Blitze Hoke - Free Hits (Maw)(0 Damage) Althior - Free Hits (Left Claw) (0 Damage) Ecrub - Free Hits (Right Hoof) (0 Damage) Bruiser B - Redirected Free Hits (Maw)(104 Damage) Sharpshooter B - Redirected Free Hits (Left Claw)(75 Damage, Slowed & Bleeding 10) Sharpshooter A - Redirected Free Hits (Right Hoof)(100 Damage, Fragile & Weakened) Right Hoof - Free Hits (Sharpshooter A & Bruiser A)(34 Damage, 5 Bleeding) Maw - Bleeding (10 Damage) Right Claw - Bleeding (5 Damage) Right Hoof - Bleeding (5 Damage) Sharpshooter B - Bleeding (10 Damage) Bruiser B - Bleeding (10 Damage) The Party gets to their feet as the monster is distracted by the Wolfgang. Althior follows after Blitze as Benji, Hoke, and Ecrub ready themselves for their next assault. The Monster: Maw of the Monster *Bleeding 10* Type: Ancient Level: 104 SP: 60 Health: 567/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Claw of the Monster *Deals Slowed and Bleeding 10* *Bleeding 5* Type: Ancient Level: 75 Health: 156/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 352/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 5* Type: Ancient Level: 50 Health: 261/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member The Wolfgang: Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (3 Rounds Remaining)* Type: Humanoid Level: 20 24 Health: 300/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (1 Rounds Remaining)* *Slowed & Bleeding 10* Type: Humanoid Level: 20 24 Health: 265/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* *Weakened & Fragile (1 Rounds Remaining)* Type: Humanoid Level: 40 44 Health: 350/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10* Type: Humanoid Level: 40 44 Health: 301/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 61/61 Ether: 37/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Hastened* Power Bonus: 0 Defense: 9 12 Health: 74/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze* Power Bonus: 5 for Spells Defense: 7 10 Health: 13/55 Ether: 51/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Ecrub the Man-bat *Takes suggestions from Althior* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 46/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions.
  4. Skrall nodded to the two animalistic characters and rejoined his companions, ready to move on.
  5. Blitze stares at Hoke for a few moments before his face changes from despair to resolute. "I'll need time. An extra set of hands would help speed things up as well, if you can spare them."
  6. "Put her out of her misery? She has no clue she's doing this. She remembers nothing after her transformations. I was doing just fine until you came barging down our door and pushing us to this, I could have figured it out. I was this close."
  7. "What would you have me do? The remedy will only serve to keep her in this state. Would you have me watch my own child die?"
  8. "You can't, she's my little girl. Stop it!" Round 4 of Monster Mayhem: >Benji uses a Phoenix Essence on Althior - Success (Althior Revived) >Benji vs. Left Claw - Damage Counter Damage(25 Damage, Slowed & Bleeding 10) >Althior uses a remedy on Hoke - Success (Hoke no longer bleeding or slowed) >Hoke uses an Elixer - Success (50 Health, 10 Ether restored) Benji - Free Hits (Maw)(40 Damage, KO'd) Althior - Free Hits (Maw, Right Hoof) (42 Damage) Hoke - Free Hits (Right Claw, Left Hoof) (0 Damage) Bruiser B - Redirected Free Hits (Right Claw)(75 Damage, Slowed & Bleeding 10) Sharpshooter A - Redirected Free Hits (Right Hoof)(50 Damage, Fragile & Weakened) Bruiser A - Redirected Free Hits (Left Hoof)(100 Damage, Fragile & Weakened) Left Hoof - Free Hits (Sharpshooter A & Bruiser A)(68 Damage, KO'd) Right Claw - Free Hits (Sharpshooter B)(24 Damage) Maw - Free Hits (Bruiser B)(0 Damage, Bleeding 5) Maw - Bleeding (10 Damage) Right Claw - Bleeding (5 Damage) Benji raises Althior just as he himself is flung to the ground out cold. Althior focuses on mitigating damage as he and Hoke try to stay standing. The monster's attention is still turned to the Wolfgang who continue to pepper the beast with blows. The Monster: Maw of the Monster *Bleeding 10* Type: Ancient Level: 104 SP: 60 Health: 577/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Claw of the Monster *Deals Slowed and Bleeding 10* *Bleeding 5* Type: Ancient Level: 75 Health: 198/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 352/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Hoof of the Monster *Deals Fragile and Weakened* Type: Ancient Level: 50 Health: 300/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member The Wolfgang: Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* Type: Humanoid Level: 20 24 Health: 325/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (2 Rounds Remaining)* Type: Humanoid Level: 20 24 Health: 350/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* *Weakened & Fragile (2 Rounds Remaining)* Type: Humanoid Level: 40 44 Health: 350/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10* Type: Humanoid Level: 40 44 Health: 415/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 61/61 Ether: 37/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, 2x Phoenix Essences, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *KO'd* Power Bonus: 0 Defense: 9 12 Health: 0/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (4), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 13/55 Ether: 51/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Ecrub the Man-bat *Takes suggestions from Althior* *KO'd* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 0/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions.
  9. "Please... please, I'm begging you." Round 3 of Monster Mayhem: >Hoke vs. Right Claw (Flagpole) - Critical Hit Critical Hit (69 Damage) >Benji uses a Health Core - Success (Benji healed to full health) >Benji vs. Left Claw (Meduiak) - Counter Bite (48 Damage) Hoke - Free Hits (Maw, Right Hoof) (0 Damage) Benji - Free Hits (Maw, Left Hoof) (40 Damage) Sharpshooter B - Redirected Free Hits (Maw)(52 Damage) Sharpshooter A - Redirected Free Hits (Right Hoof)(25 Damage, Fragile & Weakened) Bruiser A - Redirected Free Hits (Left Hoof)(50 Damage, Fragile & Weakened) Maw - Free Hits (Sharpshooter A & Bruiser B)(8 Damage, Bleeding 5) Right Claw - Free Hits (Sharpshooter B & Bruiser A)(68 Damage, Bleeding 5) Hoke - Bleeding (10 Damage) Maw - Bleeding (5 Damage) Right Claw - Bleeding (5 Damage) Hoke and Benji hold their ground as the Wolfgang join the battle. The monster decides to go after some of it's newer assailants leaving Hoke and Benji a little breathing room. Soon the street is covered in blood both of the monster's and it's attackers. The Monster: Maw of the Monster *Permanently Hastened* * Bleeding 5* Type: Ancient Level: 104 SP: 60 Health: 587/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Claw of the Monster *Deals Slowed and Bleeding 10* *Bleeding 5* Type: Ancient Level: 75 Health: 227/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 352/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Hoof of the Monster *Deals Fragile and Weakened* Type: Ancient Level: 50 Health: 300/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member Left Hoof of the Monster *Deals Fragile & Weakened* Type: Ancient Level: 50 Health: 30/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised The Wolfgang: Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* Type: Humanoid Level: 20 24 Health: 375/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (3 Rounds Remaining)* Type: Humanoid Level: 20 24 Health: 348/400 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* *Weakened & Fragile (3 Rounds Remaining)* Type: Humanoid Level: 40 44 Health: 450/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* Type: Humanoid Level: 40 44 Health: 500/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* *Bleeding 10* *Slowed* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 16/61 Ether: 29/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Lucky* *Encouraged* *Hastened* Power Bonus: 0 Defense: 9 12 Health: 34/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness**KO'd* Power Bonus: 5 for Spells Defense: 7 10 Health: 0/55 Ether: 51/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Ecrub the Man-bat *Takes suggestions from Althior* *KO'd* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 0/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions.
  10. "You, nothing. Seeing your friend, I'd keep it away from him if he'd like to keep his beast shape."
  11. "Don't worry about me, Sugar. We'll have this beastie taken care of in a jiffy."
  12. "How did the Aoi come to power and what do they use to maintain it, if there number are so few?"
  13. Xu was worse off than Eurbic it seemed to Skrall. "Shouting rarely accomplishes one's primary goal, my friend. Surely there is some benefit that the Kappa provide to the country that would serve as a bargaining chip before the counsel?"
  14. "Treason? Just because he no longer follows your eagle god? Is that what happens to all followers of your god?" "I don't like this Ennoc, Mr. Sanders, he's mean."
  15. QM Note: Check the notes, carefully a few things have changed with the monster. "Please... please, you can't kill her." Round 2 of Monster Mayhem: >Althior vs. Ecrub (Scepter) - Raise the Undead Amplified Revival (Nothing Happens) >Benji changes to Winged Sandals - Success (Benji no longer slowed) >Benji vs. Left Claw (Meduiak) - Special Damage Beast Form >Hoke vs. Maw (Scroll of Sleep) - Failure (-1 Ether) Asp vs. Left Hoof - (30 Damage, -1 Ether) Althior - Free Hits (Maw, Right Hoof) (67 Damage, KO'd) Benji - Free Hits (Maw) (40 Damage) Hoke - Free Hits (Right Claw) (5 Damage, Slowed and Bleeding 10) Hoke - Bleeding (10 Damage) Althior tries raising the Hunter to no avail as Benji straps on some new footwear to escape the monster's slowing grasp. Finally free the half-elf transforms into his beastly form before taking a nasty bite to the neck from the creature. Hoke madly scrambles to put the beast to sleep but again fails in the scroll's reading. Althior is overwhelmed by the monster as Hoke is viciously grabbed and nearly crushed by the monstrosity, his armor caving in on his rib-cage causing serious internal bleeding. The Wolfgang brutes join the battle and seem intent on killing the monster. The Monster: Maw of the Monster *Permanently Hastened* Type: Ancient Level: 104 SP: 60 Health: 600/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Claw of the Monster *Deals Slowed and Bleeding 10* Type: Ancient Level: 75 Health: 370/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 400/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member Right Hoof of the Monster *Deals Fragile and Weakened* Type: Ancient Level: 50 Health: 300/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member Left Hoof of the Monster *Deals Fragile & Weakened* Type: Ancient Level: 50 Health: 30/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised The Wolfgang: Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* Type: Humanoid Level: 20 24 Health: 400/500 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* Type: Humanoid Level: 20 24 Health: 400/500 Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP. Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10 Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target. Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* Type: Humanoid Level: 40 44 Health: 500/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* Type: Humanoid Level: 40 44 Health: 500/500 Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round. Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target. The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* *Bleeding 10* *Slowed* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 26/61 Ether: 29/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Lucky* *Encouraged* *Hastened* Power Bonus: 0 Defense: 9 12 Health: 12/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects) Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness**KO'd* Power Bonus: 5 for Spells Defense: 7 10 Health: 0/55 Ether: 51/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Ecrub the Man-bat *Takes suggestions from Althior* *KO'd* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 0/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions.
  16. Skrall slides away from the two conversing Aoi and makes his way over to the were-cat and turtle. "Afternoon, gent's. Here on business with the court?"
  17. QM Note: Battle Order still needed, also Benji is Hastened and Slowed which means he will only get 1 attack during this round.
  18. Depends on how you do the math, Berserkers and Hunter's can do as much damage or more and as often as a Battle Mage and have Berserkers also have the benefit of SP (granted they also have the focused taget issue). Also it should be noted that imbued attacks are not as powerful as spells since they would take row into account. The trade-off still exists, half damage with weapon's abilities vs. full damage without weapon's abilities, it simply takes the elemental damage element out of the equation.
  19. Seems like this would be more of a discussion type post. I would think at least 3 pieces should be needed.
  20. Note this wouldn't replace a Battle Mage's SPELL and GREAT SPELL rolls, they would still have Spell Casting, it would just give them an option to peform an elemental attack (albeit taking row into account) with the special effects form their weapon.
  21. Chi Monk's don't use weapons, they can choose to imbue their HIT's CRITICAL HIT's and COUNTER's with an element from a gem they have in their possession for the cost of 1 ether. The thought is to allow Battle Mages to do the same thing except instead of imbuing their fist they temporarily imbue their weapon with an element from a gem they have in their possession for the cost of 1 ether. Damage is essentially the same as a SPELL except it's affected by row and takes a weapon's special effects into account.
  22. Round 1 of Monster Mayhem: >Hoke vs. Maw (Scroll of Sleep) - Failure (-1 Ether) >Benji uses a Smelling Salt - Success (Benji Hastened) >Benji vs. Left Hoof (Meduiak) - Extra Critical Hit Extra Critical Hit (240 Damage) >Ecrub vs. Maw (Winged Axe) - Damage (43 Damage) >Althior vs. Right Claw (Darkness) - Raise the Undead Special Damage (Nothing Happens) Asp vs. Right Claw - (30 Damage, -1 Ether) Hoke - Free Hits (Maw) (20 Damage) Benji - Free Hits (Left Claw) (22 Damage, Benji Slowed) Ecrub - Free Hits (Right Hoof) (16 Damage, KO'd) The fight begins as Hoke fails to put the creature to sleep as it tears into and nearly destroys the were-bat vigilante. Benji scores a crippling blow on the monster's foot as Althior's undead reptile keeps one of the hands occupied. After much thrashing about the heroes still stand strong though wounded. The Monster: Maw of the Monster *Permanently Hastened* Type: Ancient Level: 104 SP: 60 Health: 600/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised Right Claw of the Monster *Deals Slowed and Bleeding 10* Type: Ancient Level: 75 Health: 370/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 400/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised Right Hoof of the Monster *Deals Fragile and Weakened* Type: Ancient Level: 50 Health: 300/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised Left Hoof of the Monster *Deals Fragile & Weakened* Type: Ancient Level: 50 Health: 60/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* Power Bonus: 4 (+4 WP) Defense:29 32 Health: 41/61 Ether: 30/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Lucky* *Encouraged* *Hastened* *Slowed* Power Bonus: 0 Defense: 12 15 Health: 52/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear) Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness**Encouraged**Lucky**Companionship* Power Bonus: 5 for Spells Defense: 7 10 Health: 55/55 Ether: 52/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Undead Asp Level: 30 Element: Darkness Ecrub the Man-bat *Takes suggestions from Althior* *KO'd* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 0/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions. "I... I can't... It's... She's... my daughter. The remedy isn't working as effectively as it first did, her curse is building up an immunity. I'm afraid if I try again, the curses's immunity will be so great that she'll never... never turn back." A caped figure in a wide brimmed hat emerges from one of the alleyways. "Looks like we arrived just in time boys. Get ready to take that poor thing down while it's distracted by our fine friends from Heroica." Four Wolfgang brutes, some armed with crossbows, make ready to take aim at the beast.
  23. "Well someone's jealous." Skrall thought at the annoying Aoi's comment, but the ogre kept his tongue.
  24. "And what will you do with him then?"
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