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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. "For all intensive purposes and considering your 'investigation', it's a remedy. I think we're done here gentlemen."
  2. Benji is still unable to identify the compound.
  3. Polly scooted close to the fire and warmed her hands over it.
  4. "I just want to know why you're mad at him." Blitze begins to shout. "Justice system?! I don't remember ever handing you the keys to the city. You think just because you carry the biggest sword, you're the law around here? Who decided your measuring stick was the one to use?" "Papa, please." Blitze pauses for a moment. "Take it." the alchemist hands the compound over.
  5. "Under what authority? The town watch? I haven't committed any crimes, so I see no reason to comply." "Papa." "Hush dear."
  6. "Is that an accusation sir? You've got a mysterious compound that has something to do with some sort of attacks so you decide to go around and terrorize random alchemists? Even if this is the same compound you're looking for, what's to say it isn't being produced by someone else in the city?"
  7. "I'm sure nothing that would interest you." Benji smells alchemical mixtures and compounds, but his sense are not acute enough to identify their exact nature. "You mean like a mead? I could do something like that. If you're looking for such wares, might I suggest the Marketplace." "It's not quite a remedy and I can't say I'm a fan of your threatening tone sir." The alchemist's face turns red with annoyance. A small voice and a child's head pokes around the doorway to the laboratory. "Papa, is everything alright?" "Everything's fine dear."
  8. Hoke spots some identical glassware.
  9. The man gives Althior a confused look. "Wasn't planning on it. I'm sorry didn't catch your names. Omri Blitze at your service."
  10. Polly looked at the rest of her party. "We're looking for a missionary man."
  11. Hoke knocks but hears no answer, opening the door ajar slightly he hears a faint, "I'm in the back". Moving inward the Party including Barlin Mando and Detective Hoples find a backroom laboratory. "Sorry, I'm a bit tied up at the moment."
  12. Skrall marks the Flying type as opposed to the Demon type and focus on bring the Gigas down from the back row with his Hunter's Crossbow.
  13. "I believe there was a record of one of the clerics tending to a man of that name, yes. We provide comfort where we can, though I fail to see what information we could provide as to the man's assailant."
  14. Hoke enters the temple of Ennoc and is greeted by the Priestess of Ennoc. "Good day, fair heroes. What business brings you to these hallowed halls? Perhaps you have come to make an offering to our righteous lord?"
  15. "Maybe they were going to eat him!"
  16. "One of these days." Skrall fires again at Thunderbird A from the back row.
  17. "Sorry lad, I don't know what any of this here map means."
  18. "Yeh we're from somewhere else. Why didn't your tribe help you?"
  19. "I owe allegiance to no one my good sir. If you're really part of Heroica you'll know that your organization was instrumental in keeping some of that riffraff from tormenting this neighborhood." The guardsmen point the Party down the street two doors. Checking the residence the Party finds the house unlocked.
  20. "Ya better hope this works, Regulus." Skrall fired off another shot at Thunderbird A from the back row.
  21. The Party heads to the Temple of Ennoc. The majestic alabaster structure rises above the grime and filth of the city as the heat of the day beats upon its marble pillars. What would the Party like to do?
  22. Hoke heads off and does indeed find Althior accompanied by Detective Hoples and Barlin Mando at the Guild of Invision. "Gentlemen, I thought we had lost you for good. What news? Are we any closer to cracking this case?"
  23. "No problem at all, stop in any time." Where will Hoke and Benji head next?
  24. "Well let me see here." The werehound opens up a small ledger. "Would have been Doc Daneeka of Guffington Manor, before him Mr. Omri Blitze down by the Temple of Ennoc, and then Doctor Hugin Brimstone over at the academy of Enlightenment, followed by the head alchemist at the apothecary."
  25. "I'm afraid not son, nothing fancy about this lenswear. Now anything else I can do for you gentlemen?" The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 36/61 Ether: 31/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Grand Potion, Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects); Marksman Monocle (Misses are rerolled, Headwear) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport
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