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Everything posted by Superkalle
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And you can also find them here at EB as 3D LDD files over at the LDD forum.
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WIP sneak preview
Superkalle replied to alienwar9's topic in Digital LEGO: Tools, Techniques, and Projects
I think your LDD creations in are just amazing. You are the master of large LDD designs. Keep it up -
2 Questions
Superkalle replied to Phantom59's topic in Digital LEGO: Tools, Techniques, and Projects
I'm kind of a sucker for errors (someone has to be that too ), so I'm wondering more about the joining error you mention. -
And thanks to you for making such clear error reports. Makes it a lot easier to understand, and to eventually forward to the LDD team. About the errors though: 2) I understand this is not really and LDD error, but more of a problem to align the beams correct? Am I right? 5) The middle wing I seem to be able to connect. Also the basket (but it is tricky). What was the exact problem you had (i.e. what do you mean by friction)?
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ldd memory crash
Superkalle replied to nullbyte's topic in Digital LEGO: Tools, Techniques, and Projects
This is a valid point that DLuders is making. Having Enhanced graphics turned on makes a big differnce in the likelyness of a crash. I had a model with 50.000 bricks crash LDD with enhanced graphics on, but it loaded with them off. A trick here is how you select the bricks. If you have a large subassemly that is to be attached/placed to main assembly at a certain position, then do like this: 1) Select the subassembly, and then click on the brick that you want to attach to the main assembly. (i.e. where you click on the subassembly matters) 2) Now, move the mouse to the position where you want to connect the bricks. With large assemblies you have to wait a while to see the movement. From here you may need to nudge/re-position slightly a few times. For this to work, you need to orientate the subassembly and the main assembly in such as way that you can see both the "source" brick and the "target" brick. Hope it came across roughly what I meant -
[Software] LDD Manager
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
OK, great you got it to work. Otherwise any generated files by LDD Mgr are created in the designated TEMP-directory on your computer -
To start with: Cool weapons About the errors: Booth seemt to be colission box error. The bottom one is most serious, since it will not allow you to place the 2x2 dish at all. BTW, these are the brick bug classificatios I use for myself: 1) Using the brick will crash LDD or a brick placed legaly will be removed when opening the file next time 2) The brick cannot be used/placed as intended (missign connectivity, to big collison volumes) 3) The brick can be placed illegally (too small collission volumes, i.e. parts can clip into each other) 4) Cosmetic error (outline errors, small details omitted...) Normally, I up the severity one step if the brick is a DbM brick or if the connection has been used in an official set the last 5 years
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LDD - filter by set
Superkalle replied to Jetro's topic in Digital LEGO: Tools, Techniques, and Projects
Hi Jetro Great to see you here Like Calabar says, this can't be done like in MLCad. In LDD, the method would be to add the parts to the Templates tab. They will then be available in future projects. It's also the way to create a favorite list of parts. But it's not quite the same as creating a palette for a unqiue set, since 1) the parts in the Templates tab are the accumulation of all parts added and hence they will not be unique for a certain set and 2) You cannot see how many of each parts is needed. A way to have many "Template tabs", one for each set, is to create an LXF-file with those parts, and then use the File>Import model to get access to those parts. It's not a very nice solution, but it works. So how do you get all the parts from that favorite Technics set into a LXF file? There are three ways: 1) Create the set yourself from scratch, and then create a Template or similar with them. 2) Check the "Official Sets" topic here in the LDD forum. There are over 1600 sets in there. 3) Import the parts from BrickLink. To do this, you need a tool called LDD Manager. It allows you to import any part-listing from BrickLink, and create an LXF-file. From there you can then pick the parts as needed and/or create either a Template or a Group. EDIT: This certainly was a good question. Playing around some more, I found that the template parts are stored here (one file for each added part or part group): C:\Users\[uSERNAME]\AppData\Roaming\LEGO Company\LEGO Digital Designer\LibraryGroups\LDDExtended This means that it would be possible to create a bunch of files, one for each part in a set, and copy them to that folder whenever you want to work with that set. -
legoaddict1000, your post is far below standard. This is a site for AFOLs (Adult fans Of Lego). If you want to post here you need to: 1) Capitalize your sentences 2) Spell check 3) Give your post a proper name (not just "ldd") 4) Check previous posts and indexes before posting Thank you
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Yeah, I agree. What I usually do is to remove all "snotted" assemblies, so I just get the "skeleton". Then I generate instructions, and they generally turn out good. Then I do the snotted assemblies separate and assemble the whole thing in the end. It's some work, but it gives you fairly good results directly out of LDD. What I would really like however is more control over the building guide process, for example by using groups to direct the generation algorithm.
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Investigate this some more with physcial bricks, and it does seem that this is an illegal build. When you close the dome on a phycial model, the plate is pushed up slightly. So when you close the dome, it feels legit, but it isn't actually. Another case of bad design from TLG. (we're catching a lot of them here in the LDD forum )
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Respect!! I did a US tour with an old beat up Dodge in the early 90's, but a VW bus following The Dead is one notch up PS: About the LEGO van - I'm not 100% impressed to be honest. The windshield for example I'm not sure about (have to see other pics though before final judgement).
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In LDD, pictures of the parts needed for each step is included automatically when you chose View > Building Guide Mode > Generate HTML. Unfortunately, the generated HTML guide is pretty ugly, and the bricks per build steps can also sometimes be too many, or not show enough details. What I do is the following (for LDD): 1. Generated a Building Guide (View > Building Guide Mode) 2. Step through the model (using either arrow keys => one brick at a time, or Page Down => three bricks at a time. 3. Press Ctrl-K for each step that you like. An image is created. 4. Create a word document with one or more columns. 5. Drag and drop all the images. They will automatically get the right width. 6. Add headings, and format those to only show heading number (1, 2, 3 etc). That will create the base for you. Then you can add some arrow to show that the user much turn the model, have cleariying images of parts needed etc. Naturally some manual work, but I do it all in Word, and it's fast. Adding stickers or graphics I do in Corel PHOTO-paint (much better then Photoshop IMHO) Here are some samples.
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Member Astra found something interesting in the latest edition of the LEGO Collectors book, pictures of the unreleased 10220 VW Camper, and 10222 Winter Village Post Office. Check it out here
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AudoBrick : Manage your collection
Superkalle replied to Audosoft's topic in Digital LEGO: Tools, Techniques, and Projects
And I think it's good that you share it I think the question asked was more to help understand the key benefits of the software that are not available in Brickset. And you do have a good point that Brickset doesn't allow you to manage/analyze your brick collection, either based on sets you own, or on loose bricks. The only one I know that does the latter is Brickstore, but I'm not sure it's supported anymore. Anyway, I have another question - where does the data come from that goes into AudoBrick? -
Scania racer
Superkalle replied to dikkie klijn's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, I agree - longer wheelbase is what is needed to put it back into proportions. The wheels are a bit large too, but with longer wheelsbase they may blend in better. Look forward to the video -
LDD MOC: MTA LIRR Bombardier M-7 Classic
Superkalle replied to LegoCityFanatic's topic in LEGO Train Tech
Hi A few tips for taking screen captures in LDD (Ctrl-K) 1) Take them zoomed in a much as possible, to avoid too much empty space around 2) Edit them in a photo editing software to remove even rest of the empty space and to reduce size. 3) Save as PNG to maintain the transparency (to avoid the grey background). Also, if you have a computer that can handle it, try turning on the brick outlines and advanced shading as it will make the model looking even better (IMHO). PS: A very nice move to also include an image of the real train -
AudoBrick : Manage your collection
Superkalle replied to Audosoft's topic in Digital LEGO: Tools, Techniques, and Projects
Hi there I welcome you to present your software at Eurobricks, but next time please contact a moderator first - specially since you are a commercial company. Having said that, your SW looks interesting. A question directly pops into mind - what is the difference between this and Brickset.com? -
Why no feedback you ask? Three reasons in my mind (stated in general, not pertaining to your stuff Lasse): 1) Builder is not clear enough that he wants feedback. Builders need to be very clear that you WANT feedback of ALL kinds, also critisism. Otherwise you risk only getting "wow, nice build" comments. It takes time and effort to give feedback of value, and you need to give the readers something back - opening up for being very honest is one such way. 2) MOC is not the kind that reader likes OR is perhaps not up to standard yo be bothered about. 3) Could off course be that EB members are not the commenting kind, but I don't find that likely. One way to increase feedback quality could be to have a "was this feedback valuable" rating system, so that members can "earn" points. I guess much the same as the Reviewers tags (bronze, silver, gold), but for feedback instead.
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You're right - I only tested it in mid-air. Thanks for posting. Mephistophelses was a bit though on you, but in essence he is right. The challenge in this topic is to create a steering mechanism for tight arches (aka wheel well), meaning that in your case, the arch should not be no more then 4 studs. And you shouldn't be able to see the steering mechanism on the side the way you can on your truck. Anyway, nice Scania If you do, please make a quick post in the topic as well, so we can see how it turned out
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[Software] LDD Manager
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Strange, it doesn't for me. Can give access to the LXF with the behavior? Also, what versin of LDD Manager are you using - the latest one is 0.97 -
Sherman M4A3 Tank
Superkalle replied to treeboy's topic in Digital LEGO: Tools, Techniques, and Projects
Put one down! -
Sherman M4A3 Tank
Superkalle replied to treeboy's topic in Digital LEGO: Tools, Techniques, and Projects
The general rule is that if you just post an image of your MOC, then it goes into the respective theme forum here at EB. However, if you attach the LXF, then it's concidered to be of more interest to LDD users in general, so it goes here. Naturally if you want, I can move it to the Special Themes. Otherwise it'd be great to have it here since we don't get many tanks as LXF-files. BTW did you know it's actually possible to wrap the tracks around the wheels. There is a topic about it here. It's a bit tricky though, so you could also help someone here on the board for help. Oh, and is that a white 1x2 Technic brick I spot in the front? -------- Actually, the tank reminds me of a story from when I was in high school. One year I took auto-shop and at the end of the our teacher, Mr Badger, thought he'd show us kids what a real engine sounds like. So he rolled out this huge thing he had hidden in the back of the shop. It was a radial engine from a Sherman tank. And then he hooked up a lot of batteries and fired it up. The sound it made Holy beep. Still sends chills down my spine... -
LDD info topic
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Well, actually since we were talking, we've made a change in the board so you can now upload the LXF without zipping. But a BS account is still the best in the long run.