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Kintobor

Eurobricks Archdukes
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  1. Alright, I followed 85 rather closely, and despite it being a bit long, I felt it was good! The desert mechanic was difficult but not cheap, the NPC's were colourful, and the battles were for the most part rather well put together. I always love the look of your characters, particularly the demons! Namaah was really cool looking, and Ahriman was nifty too! I got one complaint though, and it has to do with Atramor getting knocked out in the desert with nothing to do for a few days in real time. I pointed this out back in 66 when the kitchen party was knocked out, and I hate to say this again, but it's never fun to be on the receiving end of this. You could've send Atramor on a small side quest, you could have had him run into a wandering caravan, heck, run into a mirage or something! You're usually good at avoiding these things, and I've been on quests where party isolation has worked beautifully It's a gripe Sandy, and a serious one, but overall, it was a fun quest to watch! You've got me curious as to what's going to happen next, and that's a good thing! One quick question: where is Goetia? Is it a city, a country? I'm just a little curious.
  2. QM Note: Just as a heads up, I'll be around still, but I'll be posting less sporadically, at least until after the funeral which is scheduled for Thursday. As well, thank you everyone for the messages: it means a lot. I'm doing alright for now, so don't worry about me. In the meantime, Flipz will be updating you guys for the next day while I try and focus on some things. This has been one rocky quest, and I am truly, 100% sorry that recent events affected what could have been a one month quest, turning it into a slugfest. We're almost done, and I expect us to be done by the end of the week. I at least hope you guys find the ending rewarding. Guest QM Note: Hey, guys, your friendly neighborhood guest QM Flipz here. Zepher, did you remove the Tome of Affluence for some reason? I couldn't find any record of it earlier, and since you can wear it in addition to your other Artifacts, I've re-equipped it in the stats. I've also gone ahead and updated a few of your Artifacts and weapons to match the new Poisoned ruling, just for easier reference. Battle Order Boomingham heals self No Healing/No Healing Ellaria vs. Itsuki- Aim (12*2/2=12 damage) >Hybros vs. Eddy- Damage (40/2=20 damage) >Hybros vs. Eddy- Critical Lethal Hit (No Assasination; 42*2=84+29=113*2=226-2=224 damage, Eddy KO'd; Hybros: SoAH WP+1.) >Dek'ra vs. Eddy Itsuki- Great Spell (3*2=6+21=27 damage) Yeto vs. Boomingham- 60/2-12=18 damage (Counterstrike! 29-6=23 damage, Yeto KO'd) Boomingham tries to heal himself, but Yeto rushes him in a last attempt to down the Paladin, forcing Boomingham to send him down with a blow to the jaw. The attack still leaves his ears ringing, though. Ellaria swings her staff quickly at Itsuki, but at the last second she skids on a patch of ice, turning what would have been a solid blow into a near-miss. Hybros finally downs Eddy, but not before the latter deals Hybros a retaliatory blow. The Assassin's weapon gleams, drinking in the blood of both weilder and foe as its edge grows sharper once more. Forced to change targets at the last moment, Dek'ra takes a risky shot at Itsuki, but it pays off as the ball of light slams into the were-newt back, driving him back another step. "..." Were-Newt Itsuki *Immune to Stun, and Poison* *Ranged Combatant* Level 40 Watery Humanoid HP: 478/650 Special 1: Poisoned Arrow- Itsuki fires one of his poisoned arrows at the hero, causing 40 damage and poison -8. Special 2: Newtist Colony- Itsuki blinds and seals the opponent. The puns that bad. Specials Alternate Passive Special: Ranged- Itsuki fights in the back row. Drops: Arrow Proof Armour (SP: 1, halves damage received from back row combatants), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors) The Party Lord Lawrence Boomingham (Zepher) *Party Leader* Level 29.66 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Lucky!* Power: 48 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 12 (SP: 7 + SP: 5) Health: 6/52 (Base HP: 10 + Level bonus: 28 + Class bonus: 11 + Permanent bonus: 3) Ether: 26/28 (Base Ether: 0 + Level/Class bonus: 28) Gold: 46 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding -5 and Poisoned -10; great sword), Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Asleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level.), *Pseudo's Blessing's Blessing (+4 Power; not an artifact) Inventory: Frozen Saber (WP: 9; Light-, Ice$-elemental; inflicts Stunned; great sword), Sabre (WP:8, longsword), Lullaby Wand (WP:6, InflictsAsleep- Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Frailty (x2), Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whisky (Immunity to Fire for one battle OR 20 fire damage to all enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk • Bedroll 46 Years Old, Human *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Hybros 52-year-old male imp Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Level: 29.33 Power Bonus: 1 * Defense: 0 Health: 24/44 (7+29+5+3*) Gold: 824 Equipment: Sword of Ancestral Hatred (WP: 43, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness andcursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), 14 Potions, 16 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 4 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) * +1 permanent Max Health from Zoot's Cookie, Quest #7. +2 from Chicken Drumsticks, Quest #50, +1 permanent Power from Growshroom Cap, Quest #72 Ellaria Arbour (Sandy) *Deputy Party Leader* 22 years old female human Druid Level 26 *Immune to Sealing* Power: 41 (25+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 17/38 (5+25+5+1+2) Gold: 68 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Sylvania's Crossbow (WP:8, wood-elemental crossbow), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisons and bleeding, handwear), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 2 Nostrum, 2 Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 3 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass De'kra 12 year old "male" Sorceror "echo" *Slowed!* Level: 21.3 Power: 29 Health: 30/31 Ether: 16/21 Defense: 4 (protected from enamored effect) (protected from confused effect) Gold: 156 Equipment: Vibrataphone and Blueprints (WP: 3, causes the slowed effect. Suitable for all classes), Diamond (Light), Cloak of the Blue Assassin(SP:1), Heart Locket(Protects from enamored effect and confused effect), Reflective Gaunlets(SP:3) Inventory: Chiara(WP:7, Electricity), Shadeaux Dagger(WP:5), Fauxthril Hand Cannon (WP:7), Bow (WP:5), Kanohi Mask(Artifact) - Allows spells to have the effects of the weapon they are cast through; suitable to De'kra only; accessory), Ruby Lamp of Summoning (summons a Ruby Jinn for the duration of one battle), Scroll of Sealing(loaned by Arthur), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (9), Grand Potions (3), Remedy (3), Phoenix Essence (3), Smoke Bombs (2), Deadly Venom (2), Noxious Venom (1), Tonic (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Kapura (WP:10, Fire) Party Leader, please decide battle order. Everyone else, choose a target.[/color]
  3. Karie, not even getting her strap off of her dress, shrieks as the door speaks, pulling her dress back up. "What else in here talks! Jeez!" She looks the door over, curious and terrified. "So, do you open up with a key or something?"
  4. Alright guys, I got some bad news. My grandfather just passed away, and I'm going to spend some time with my dad to make sure he's alright, as well as the rest of my family. Posting will be limited, so I hope you guys understand.
  5. OOC: Looking over my stats, I'm pretty sure I had two love potions, Sandy. I'll double check though. Karie worryingly turns to the female student, trying to think of something to cheer her up. She turns to Eric. "Eric, could you maybe speak with Joy using that diplomatic air you have? She looks more than a little distraught." Karie uncomfortably shifts about, looking for a spot to change, but considering the demonic eyes on the door, there didn't seem to be one. "I got a bad feeling about that door." Karie inspects the door, but keeps her distance.
  6. "Ugh, look: I'll take it off if you don't want me wearing it. I'll take it off once we're done with this creep, alright?"
  7. "Heckz, can you back off, your making me uncomfortable. Particularly after what you said..." Her voice has a twinge of discomfort in it. Karie simply pushes Heckz away, crosses her arms and does nothing.
  8. Karie clenches her fists as the word "useless bounces around in her skull, clanging like a bell. She could hear her adoptive mother sneering behind her, harassing and taunting her. She turn to Heckz, looking slightly disgusted. "Heckz. I've met men like you. One of them was named Marty the Face. He was handsome and vain. And traitorous. You know what I did to him after my party beat him and his cronies up? I carved his face. He plead me not to, but I did. I gave one deep scar into his devilishly handsome cheek. Call me useless one more time and I'll paint your face black and blue." She felt sick just bringing Marty up, partly because she threw up in the alley, partly because she fell into his trap.
  9. Oh, don't worry. Karie is. "This fist is Punchy McGillicuddy, and this one named is Hits McGee."
  10. So any items given to the party of 93 simply got lost in the system?
  11. Hehe! Just finished building something for 94! I can't wait to show it to you guys.
  12. As Karie frantically tosses her money at the reaper to no effect, Abbot's words ring through her head. She smirks. "Guys, toss a Phoenix Essence at him."
  13. Battle Order Boomingham vs. Yeto Meditate Damage (+1 ether) >Ellaria heals Hybros Fail! (-1 ether. Roll of 6) Hybros chugs a Grand Potion (+30 health) >Hybros vs. Itsuki- Shield (Assasination successful on Lucky: 1/3 chance to dodge. Roll of 6. Assassination Successful! +90 gold) >Dek'ra- Slowed! Eddie vs. Boomingham- 40/2-12=8 damage (Counterstrike! 29-2=27 damage) Yeto: -45 health Boomingham manages to dodge the red and white yeti as he attempts one final push, using this moment to meditate to himself. Ellaria attempts to heal Hybros, only for the cold and snow to cause her to briefly lose her connection with nature. Hybros in turn chugs a grand potion, before charging at Itsuki. The werenewt manages to sidestep out of the way as the assassin bull charges for Lucky, slicing his stomach and pilfering gold off him as he desperately attempts keep conscious. He then leaps for the yeti and snatches money off him too before being forced back. Dek'ra's encumbered state allows Eddie the opportunity to blow into Boomingham's ear, causing a nasty headache. However it doesn't last long as the paladin takes sword and smacks him with it's hilt. Not long now. "That's the way she goes boys...." Yeto Level 60 Icy Humanoid *Immune to Stun, Fragile, and Sudden Death* *-15 Bleeding and -30 Poisoned* HP: 19/900 SP: 6 Special 1: Yeti's Call- Yeto's SP and Level are raised by 6 Special 2: Fist of the North- Yeto Dooms the opponent and drops their health to one. Drops: Dastan Dual Axes (WP: 7, has a 1/6 chance to seal dragons on successful hits), 70 gold "..." Were-Newt Itsuki *Immune to Stun, and Poison* *Ranged Combatant* Level 40 Watery Humanoid HP: 490/650 Special 1: Poisoned Arrow- Itsuki fires one of his poisoned arrows at the hero, causing 40 damage and poison -8. Special 2: Newtist Colony- Itsuki blinds and seals the opponent. The puns that bad. Specials Alternate Passive Special: Ranged- Itsuki fights in the back row. Drops: Arrow Proof Armour (SP: 1, halves damage received from back row combatants), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors) *Plays Funeral March for Queen Victoria II.* Eddy the Entertainer Level 40 Humanoid HP: 177/800 SP: 2 Ether: 6/6 Special 1: Song of Changing Tides- All negative effects on Eddy's allies are placed on the targeted hero. Cost 1 ether Special 2: Ballad of Incredibly Jerkiness- All allies gain 200 health. Costs 1 ether. Special 3: Encore- Eddy steals 6 ether from the target. If the target has no ether, this special does nothing. (Used if Eddy has no ether left) Specials 1 and 2 decided by die roll. Drops: Pan Flute (WP: 7), Phoenix Essence The Party Lord Lawrence Boomingham (Zepher) *Party Leader* Level 29.66 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Lucky!* Power: 48 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 12 (SP: 7 + SP: 5) Health: 24/52 (Base HP: 10 + Level bonus: 28 + Class bonus: 11 + Permanent bonus: 3) Ether: 26/28 (Base Ether: 0 + Level/Class bonus: 28) Gold: 46 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level.), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Sabre (WP:8, longsword), Lullaby Wand (WP:6, Inflicts Asleep- Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Asleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Frailty (x2), Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whisky (Immunity to Fire for one battle OR 20 fire damage to all enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk • Bedroll 46 Years Old, Human *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Hybros 52-year-old male imp Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Level: 29.3 Power Bonus: 1 * Defense: 0 Health: 24/44 (7+29+5+3*) Gold: 734 Equipment: Sword of Ancestral Hatred (WP: 42 2/3, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, andwind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-,lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear),The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and badly poisoned-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), 14 Potions, 16 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 4 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) * +1 permanent Max Health from Zoot's Cookie, Quest #7. +2 from Chicken Drumsticks, Quest #50, +1 permanent Power from Growshroom Cap, Quest #72 Ellaria Arbour (Sandy) *Deputy Party Leader* 22 years old female human Druid Level 26 *Immune to Sealing* Power: 41 (25+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 17/38 (5+25+5+1+2) Gold: 68 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Sylvania's Crossbow (WP:8, wood-elemental crossbow), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 2 Nostrum, 2 Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 3 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass De'kra 12 year old "male" Sorceror "echo" *Slowed!* Level: 21.3 Power: 29 Health: 30/31 Ether: 17/21 Defense: 4 (protected from enamored effect) (protected from confused effect) Gold: 156 Equipment: Vibrataphone and Blueprints (WP: 3, causes the slowed effect. Suitable for all classes), Diamond (Light), Cloak of the Blue Assassin(SP:1), Heart Locket(Protects from enamored effect and confused effect), Reflective Gaunlets(SP:3) Inventory: Chiara(WP:7, Electricity), Shadeaux Dagger(WP:5), Fauxthril Hand Cannon (WP:7), Bow (WP:5), Kanohi Mask(Artifact) - Allows spells to have the effects of the weapon they are cast through; suitable to De'kra only; accessory, Ruby Lamp of Summoning (summons a Ruby Jinn for the duration of one battle), Scroll of Sealing(loaned by Arthur), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (9), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Deadly Venom (2), Noxious Venom (1), Tonic (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Kapura (WP:10, Fire) Party Leader, please decide battle order. Everyone else, choose a target.
  14. Could someone post an action for JimB?
  15. You know what I think of Heckz. Despite him and Karie not getting along, it's only because their ego's are clashing. I love how obsessive he is of his look, and I love how down vain he is! Honestly, he's a perfect character.
  16. I think it's easier to play a "good guy" than a sociopathic killer. Everyone has flaws, and everyone faces adversity in their own way. If they brush it off with a shrug and a sigh, they're a Mary Sue. I think Spoony said it best when he said that if there was even one villainous character, the party dynamic just stops, and the good or neutral heroes outright kill the evil one, because honestly, why should they trust him? He's going to stab them in the back, he's going to do something for his own self gain, so why should the party deal with it? And no, this isn't a rant, it's a discussion. I think it's important we bring this up, because as much as I disagree with suggestions, I do so with an intent to improve others roleplay. If you want an accent, go for it. You feel your character should be religious, go ahead, by all means. But do so with a reason. A character who casually worships a deity is less interesting than one who feels devotion to the point that they'd adopt it as a lifestyle, since when the time comes for them to question it, it feels important and it feels real! I'm glad we had this discussion, Pyro, because it gets the community talking!
  17. I don't think the way someone talks is distinct enough to make them a unique character. It helps in identifying a character, but if the only thing going for your character is it's accent, your doing something wrong. You shouldn't tack on a quirk just because you can. Accents for me just muddle things up. If the character's french, throw in a few french nouns and proverbs. Je for I, tu for you, maison for house, etc. If he's got a Brooklyn accent, throw in some slang. Full on accent can really muddle things and slow down the flow of dialogue. I'll disagree with Hybros having accent, since it's more like a mannerism, but Skrall does it right. It's subtle and still flows right. Iv I dezided tu tauk laike zis, itz confuzing and zlow tu read, n'est pas? The way I'd rewrite that is: If I decided to parle like this, it's confusing and slow to read, n'est pas? See? You still get hints of a french accent, and it flows nicely. It stuck as a child and never left. I imagined Karie being slightly high pitched (but not to the point of nasally) and with hints of a bronx accent, but not to the point of being up front. I should start using it a bit more though. Her adoptive sister has somewhat of a Charisian accent, but it's also down played due to her father being from Dastan. The real reason was Harley's got one, and I thought Karie would fit with one.
  18. No, that's an excellent and valid point. The one big counter point is that it's hard to communicate an accent through text. As much as I like the characters of Umbra and Cula, their accents being written out as if it were an accent is really distracting. I considered writing Karie's dialogue as if she had a Brooklyn accent, but I eventually drop it (although when i read it there is a very faint accent). I think that's the only reason people avoid it because it is distracting and hard to write.
  19. "Eh, I don't. Your doing good kid." She attempts to give a reassuring smile to him, despite being worried about the situation at hand. "Anyone got any other ideas? I think we're running out of options. What does he want, money? Here, take some." Karie tosses the Reaper five gold coins.
  20. Newts! Newts everywhere!

  21. Karie looks surprised and somewhat amused at the reaper turned newt. "Oh, well, that actually worked. Well then... um... Noel, you can send animals through Z-Mail, can't you? Could you say, teleport this demon-newt into the depths of space, or in the middle of a volcano, or where it once came? What's he jabbering about? I never paid attention during Latin class..."
  22. Oh wow, these look really good! The sub in particular looks excellent! And Karai! Lego did a bang on job for Karai!
  23. Battle Order >Boomingham vs. Lucky- Hit Meditate (48 damage. -5 Bleeding, -10 poisoned) >Hybros vs. Eddie-Damage (40/2=20 damage) >Hybros vs. Itsuki-Hit (42+30=72/2=36 damage) Ellaria vs. Lucky- Aim (12-3=9 damage) Dek'ra downs a potion- (+10 health) Yeto vs. Boomingham- 60/2-12=18 damage (Counterstrike! 29/2-6=8 damage) Yeto: -45 health Lucky: -15 health The party picks up their momentum as Boomingham slices at the leprechaun, poisoning the rogue and making him bleed. Hybros takes an awful note to the ear from Eddie, but leaps back into the fray, managing to deal damage to Itsuki. Ellaria manages to stub Lucky's toe with her broom while Dek'ra chugs another potion. Yeto charges at Boomingham, swinging his axes at him and getting a good slice on him, but Boomingham whacks the yeti with his sword, and kicks him back. The battle continues... "Blasted poison...." Yeto Level 60 Icy Humanoid *Immune to Stun, Fragile, and Sudden Death* *-15 Bleeding and -30 Poisoned* HP: 64/900 SP: 6 Special 1: Yeti's Call- Yeto's SP and Level are raised by 6 Special 2: Fist of the North- Yeto Dooms the opponent and drops their health to one. Drops: Dastan Dual Axes (WP: 7, has a 1/6 chance to seal dragons on successful hits), 70 gold "..." Were-Newt Itsuki *Immune to Stun, and Poison* *Ranged Combatant* *Sealed! 1 more rounds!* Level 40 Watery Humanoid HP: 490/650 Special 1: Poisoned Arrow- Itsuki fires one of his poisoned arrows at the hero, causing 40 damage and poison -8. Special 2: Newtist Colony- Itsuki blinds and seals the opponent. The puns that bad. Specials Alternate Passive Special: Ranged- Itsuki fights in the back row. Drops: Arrow Proof Armour (SP: 1, halves damage received from back row combatants), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors) "Poison! What kind of a paladin poison's his enemies!" Lucky O'Caluhan *Immune to Sealed, 1/3 chance to avoid Sudden Death* *-5 Bleeding and -10 Poison* Level 30 Humanoid HP: 589/750 SP: 3 Special 1: They're after me Lucky Charms!- Lucky consumes one of the consumables in his possession, gaining the benefits for three rounds. Special 2: Pot O'Gold- Lucky steals gold off the heroes equal to their level, then deals damage equal to their level. Passive Special: Silence is Golden- Damage delivered by lucky has a 1/3 chance of sealing the opponent. Special Alternate Drops: Mead (2), Smellings Salts (2), Nostrum (2), Ambrosia (2), 30 gold *Continues to play, looking about worriedly.* Eddy the Entertainer Level 40 Humanoid HP: 204/800 SP: 2 Ether: 6/6 Special 1: Song of Changing Tides- All negative effects on Eddy's allies are placed on the targeted hero. Cost 1 ether Special 2: Ballad of Incredibly Jerkiness- All allies gain 200 health. Costs 1 ether. Special 3: Encore- Eddy steals 6 ether from the target. If the target has no ether, this special does nothing. (Used if Eddy has no ether left) Specials 1 and 2 decided by die roll. Drops: Pan Flute (WP: 7), Phoenix Essence The Party Lord Lawrence Boomingham (Zepher) *Party Leader* Level 29.66 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Lucky!* Power: 48 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 12 (SP: 7 + SP: 5) Health: 34/52 (Base HP: 10 + Level bonus: 28 + Class bonus: 11 + Permanent bonus: 3) Ether: 25/28 (Base Ether: 0 + Level/Class bonus: 28) Gold: 46 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level.), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Sabre (WP:8, longsword), Lullaby Wand (WP:6, Inflicts Asleep- Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Asleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Frailty (x2), Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whisky (Immunity to Fire for one battle OR 20 fire damage to all enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk • Bedroll 46 Years Old, Human *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Hybros 52-year-old male imp Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Level: 29.3 Power Bonus: 1 * Defense: 0 Health: 24/44 (7+29+5+3*) Gold: 734 Equipment: Sword of Ancestral Hatred (WP: 42 1/3, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, andwind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-,lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear),The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and badly poisoned-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), 14 Potions, 16 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 4 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) * +1 permanent Max Health from Zoot's Cookie, Quest #7. +2 from Chicken Drumsticks, Quest #50, +1 permanent Power from Growshroom Cap, Quest #72 Ellaria Arbour (Sandy) *Deputy Party Leader* 22 years old female human Druid Level 26 *Immune to Sealing* Power: 41 (25+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 18/38 (5+25+5+1+2) Gold: 68 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Sylvania's Crossbow (WP:8, wood-elemental crossbow), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 2 Nostrum, 2 Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 3 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass De'kra 12 year old "male" Sorceror "echo" *Slowed!* Level: 21.3 Power: 29 Health: 30/31 Ether: 17/21 Defense: 4 (protected from enamored effect) (protected from confused effect) Gold: 156 Equipment: Vibrataphone and Blueprints (WP: 3, causes the slowed effect. Suitable for all classes), Diamond (Light), Cloak of the Blue Assassin(SP:1), Heart Locket(Protects from enamored effect and confused effect), Reflective Gaunlets(SP:3) Inventory: Chiara(WP:7, Electricity), Shadeaux Dagger(WP:5), Fauxthril Hand Cannon (WP:7), Bow (WP:5), Kanohi Mask(Artifact) - Allows spells to have the effects of the weapon they are cast through; suitable to De'kra only; accessory, Ruby Lamp of Summoning (summons a Ruby Jinn for the duration of one battle), Scroll of Sealing(loaned by Arthur), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (9), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Deadly Venom (2), Noxious Venom (1), Tonic (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Kapura (WP:10, Fire) Party Leader, please decide battle order. Everyone else, choose a target.
  24. Exactly for this reason! Are there any male specific items? I feel as if all the female NPC are getting special treatment. Not like I'm complaining.
  25. Karie just rubs her hand through her hair, and shrugs her shoulders, looking slightly confused. "Whatever..." "Erik, just give it a shot and toss him the bone..."
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