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Zepher

Eurobricks Fellows
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Everything posted by Zepher

  1. I will include that every round from now on.
  2. Strivvi II: Strive Harder (for Robots).
  3. Strivvi II: Never Forget. Just wait like two weeks. I think we're almost done with 91 (Kint, not rushing you, that's just the general feeling I've been getting from what you've been saying!) and then all the pieces will be in place.
  4. OoC: Power is added to level - still off, but not by how much you thought. There should be only seven, sorry, copy and paste error!
  5. "Of course I'm alright, my dear Monk. A little tomfoolery never hurt anyone, and clearly that's what that was." She shrugs and smiles. "They hardly put up a fight." She makes her way over to the two fallen soldiers and murmurs some words as she closes their eyes. "I will never understand the Gods outside of Dastan. They make mortals do such silly silly things. Now, shall we leave these hovels of yours and make our way forward?" U'Voros accepts the cloak, but shakes his hands frantically when offered the Jester's Hat. "I am not a fool, Arthur! Do not make me dress as a fool as I am not one! Humph!" The heroes make their way back through the main gate, this time only getting a strange look from the guards there. As they near the ocean and the docks the wind begins to blow - cool, but refreshing. "So tell me, heroes, what have you seen since I saw you last. Any great wonders? Any new lands?"
  6. OoC: I'm stupid. Sisco probably didn't post an action because Jess is hanging on for dear life. Cliffside Combat Round One Hoke v. Harpy B - Critical Hit (([4+4*2]+29+2+2)*2=98 Damage) Tesni v. Harpy A - Damage (21-20=1 Damage) Mint helps Nerwen up Nerwen v. Harpy C - Meditate Jess hangs on Benji v. Harpy E - Hit (35 Damage) Harpy D v. Hoke - (21-28=0 Damage) Harpy F v. Tesni - (21-20=1 Damage) The heroes hardly beat back the harpies as General Mint drags Nerwen back onto safe ground. Another harpy bursts forward and lands between the heroes and the other troops. The Enemies Harpy A (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy B (South) Level 21 Flying Health: 256/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy C (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy G (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 319/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 29/29 Gold: 348 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Beast Form* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 122/122 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 Defense: 14 20 Health: 50/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* *Hanging On* Power Bonus: 2 Health: 32/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 13 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead
  7. OoC: I'd like to run the round! Could someone post a Battle Order/Action for Jess/Hoke? Preferably MDM, but I want to run the round before I pass out in ~3 hours.
  8. OoC: Yup, lucky and autorolling would be great! I'll attack from the front once I'm healed!
  9. Boomingham heals himself from the back row, staying as silent as his foe. Same Battle Order
  10. "I'll do it," grunts Mint, but it seems unlikely Hoke will get anything better out of the taciturn man.
  11. "I have no love for the Paladins," General Mint grunts as he stares off the cliff towards Nerwen, "but I will help her up, and the weaker one afterwards."
  12. OoC: Sorry for the long wait, all! I didn't realize two days had passed. You have permission to poke me if 24 hours pass and I fail to post! I am in school, so it may not always be perfect, but I'll always try my best! Order Imperial Trail by Combat Round Three >Pretzel v. Abel - Hit (([6+26]*2)-7=51) >U'Voros does nothing Tarn v. Abel - Critical Hit/Steal (([13*2]+25)-7=95, KO) Arthur v. Abel - Enchantment/Special Damage Pretzel and Tarn close in on their final foe, who after two harsh hits is dropped to his knees. "It looks like the Lord of Light has chosen to share our Orders secrets with the world," Abel sputters out, his mouth dripping blood, his hand pressed to his side. He glances at his fallen brethren. "One banner, one lord, one country. Long live the Order Imperial. But, you know, I don't think my service is quite done." Abel heaves himself up and tosses the smoke bomb! When the smoke clears... Abel is gone. In a neat pile, however, are the things that he must have been carrying. A sort of offer, perhaps? The Party Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* Power Bonus: 0 Defense: 6 Health: 41/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x1, Mead x4, Nostrum x4, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII Level 29 2/3 Mystic Knight *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 29/34 Defense: 17 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 12) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [smelling Salts]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Empty) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Potion, Remedy x9, Elixir x4, Nostrum x4, Smelling Salts x2, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x8, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones, Mulled Wine Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 33/35 Gold: 361 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7) Inventory: Grand Potion Loot -Remedy -Potion -Grand Potion -70 Gold
  13. I will allow a few more hours for actions, as I didn't specify everything. Will fix Nerwen's SP right now! And roll for that nifty seal I made up but will also probably always forget! Yes, hanging heroes will get an action. AoE shields WILL do damage to foes on all sides.
  14. As Benji roars, the Harpies scatter, and it seems for a second that the heroes have fended them off... But then... out of the sky comes racing shadows, ramming into the heroes, nudging them towards the edge. Both Nerwen and Jess are hit too hard, and both end up clinging to the edge of the cliff. Hamilton too is rammed backwards, falling into the troops of the Four Boulders Kingdom. They are quickly surrounded by an angry pack of harpies, shrieking and clawing. The heroes turn to help them, but find their path blocked in every direction. General Mint cries out. "Best way to help them is to slay as many of these beasts as we can! Re-establsh a perimeter - if we can hack through on one side maybe our ranged combatants will have better luck." Seal of the Warrior Priestess - Nerwen Transcended and Inspired The Enemies Harpy A (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy B (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy C (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 29/29 Gold: 348 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Beast Form* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 122/122 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 Defense: 14 20 Health: 52/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* *Hanging On* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* *Hanging On* Power Bonus: 2 Health: 32/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 13 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead NOTE: The Harpies are a flock. At the end of the round, one will join one of the random sides. Those who have been knocked over the edge much be helped back up. This will cost a turn. Harpies at the Cliff prevent a back-row. If you kill all cliff harpies, you may have a back-row. Until then, there is no back-row. Harpies to the South prevent Hamilton from fighting alongside you. If you kill those Harpies, you get back Hamilton.
  15. Okay, so, round is fixed. Arthur is doomed and his negative effects removed (Abel wasn't stunned as he is immune to negative effects). But he's pretty near downed. I'll give everyone a few hours to fix up their actions if they so choose. Sorry for the confusion.
  16. Kintober, take as much time as you need. I'm sorry for your loss.
  17. OoC: Oh, crap, I had him attack with the Great Blade because that's what's listed in his inventory as a weapon. I will fix the round in a bit, but they will both have a ton more health (I think Cicero will probably still be dead, not sure though). Give me a bit. From here on in, even if you're just following what's listed, posting your specific action (especially if using a weapon that's not your primary) would be helpful!
  18. Order Imperial Trail by Combat Round Two Pretzel v. Cicero - Damage/Hit - ([8+26+5]-5=34) Pretzel v. Cicero - (34 Damage) U'Voros v. Cicero - Special Damage/Hit (17-5=12) Tarn v. Cicero - Critical Hit/Damage/Shield/Special Damage (([13*2]+25)*2*2-SP=303 Damage Cicero/Daniel, 301 Damage Abel, Cicero and Daniel KO'd, 107 Gold Gained) Arthur v. Abel - Special Damage/Special Damage (Abel recovers from Stunned) Free Hits Negated The heroes' incredible luck holds. Pretzel and U'Voros knock Cicero's socks off before Tarn rushes forward and drives his blade through him. Tarn continues his attack, since he's there, you know, and deals devastating blows to their other two enemies, dropping Daniel as well. Only Arthur continues to have just about the worst luck possible (actually the worst luck possible) as Abel charges at him and a flash of light appears, rendering Arthur into a strange woozy state. The Enemies Sir Abel Justice Level 45 Humanoid *Immune to Negative Effects and Instant Kill* *Hastened (2 Rounds)* HP: 119/420 SP: 7 Special 1: Military Tactics - Sir Abel uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Terrifying - Sir Abel delivers a rogue blow, dooming the opponent and removing all positive effects. Drops: Grand Potion, 20 gold, Smoke Bomb The Party Tarn Valco *Party Leader* Level 25 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 6 Health: 41/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x1, Mead x4, Nostrum x4, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII Level 29 1/3 Mystic Knight *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Doomed (3 Rounds)* Power Bonus: 0 Health: 44/44 Ether: 29/34 Defense: 17 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 12) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [smelling Salts]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Empty) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Potion, Remedy x9, Elixir x4, Nostrum x4, Smelling Salts x2, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x8, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones, Mulled Wine Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 33/35 Gold: 361 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 10 1/2 Knight Power Bonus: 0 Health: 19/19 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7) Inventory: Grand Potion
  19. The harpies hop and flutter around so much as they advance slowly that Benji is unable to keep them exactly straight. <Hissssssssssssssssss,> growls one. <Are these morsels?> asks another. <Stand aside, creature. Or join us in the feast. We know that you hunger for their flesh too, though you pretend to be one of them.> <Our sisters are hungry.> <Are they morsels? Do they taste good? They look warm and red.> Another screech draws Benji and the heroes' attention. Behind them the harpies have also crept up... five from this direction. <Our sisters are hungry.> <What say you, beast? Do we feast on them and you, or only them?>
  20. "My dear, I hate to be the one to tell you, but with that nasty bow of his he'll be hitting you just as hard no matter where you are."
  21. "Ah, poor fellow, he was my favorite of the bunch. No one touch Yeto, he can't stand much longer. Might as well patch myself up. Barty, lend a hand, would you?" Boomingham hops to the backrow and begins to heal himself. Battle Order Boomingham Hybros Hybros Dek'ra Ellaria
  22. OoC: If Ellaria's healing fails, Hybros drinks a grand potion from the back row and then attacks Itsuki from the back row. If it succeeds he attacks Itsuki and then Eddy, both from the back row. Both attacks with his sword.
  23. "Trouble is that someone has to teach them if we're tasty or not." Mint unsheaths his sword, but keeps his eyes forward. Hamilton follows suit, that it clanks and clatters at it comes out of his sheath - his hand is shaking too much. The clatter of stones draws the heroes' attention, and they turn to see a few Harpies slinking and hopping behind them, giving little bursts of flight as they follow at a safe distance. One of them shrieks upon being spotted, and they all stop short, but then continue at a slightly further distance once the heroes continue to move. Some shapes dart by, passing over the river to their right. Three of the swift shadows land on the path in front of them, and three harpies crouch in the heroes' path. What will they do?
  24. Order Imperial Trail by Combat Round One >Pretzel v. Daniel - Critical Hit (([(6*2)+26]*2)-5=71 Damage) >Tarn v. Cicero - Critical Hit/Critical Hit (([(13*2)+25]*2)-5=97, Cicero Jinxed) >U'Voros v. Cicero - Critical Hit/Shield (Sentinel) >Arthur drinks Nostrum from Duplovian Swift Halberd >Arthur v. Sir Abel - Special Damage/Special Damage (Sir Abel Hastened) Sir Abel v. Pretzel - ([45/2]-32=0 Damage) The party has miraculous luck, thrashing their opponents quickly and thoroughly... all save the one lucky member, Arthur, who can only watch as Sir Abel dances back and force, psychs himself up and gets speedy! U'Voros, so determined to protect Princess, prepares to prepare her fellow protectors as well. The Enemies Sir Abel Justice Level 45 Humanoid *Immune to Negative Effects and Instant Kill* *Hastened (3 Rounds)* HP: 420/420 SP: 7 Special 1: Military Tactics - Sir Abel uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Terrifying - Sir Abel delivers a rogue blow, dooming the opponent and removing all positive effects. Drops: Grand Potion, 20 gold, Smoke Bomb Order Imperial Soldier Cicero Level 28 Humanoid *Immune to Sealed and Fragile* *Jinxed (3 Rounds)* HP: 153/250 SP: 5 Special: Low Blow - The Order Imperial Guard wounds the hero in the stomach, causing them to bleed for 5. Drops: Potion, 25 Gold Order Imperial Soldier Daniel Level 34 Humanoid *Immune to Sealed and Fragile* HP: 159/230 SP: 5 Special: Unstoppable- The Imperial Soldier charges the hero, stunning and sealing them for three turns and dealing 42 damage. Drops: Remedy, 25 Gold The Party Tarn Valco *Party Leader* Level 25 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 6 Health: 41/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x1, Mead x4, Nostrum x4, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII Level 29 1/3 Mystic Knight *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Encouraged* *Lucky* Power Bonus: 0 Health: 44/44 Ether: 29/34 Defense: 17 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 12) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [smelling Salts]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Empty) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Potion, Remedy x9, Elixir x4, Nostrum x4, Smelling Salts x2, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x8, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones, Mulled Wine Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 33/35 Gold: 361 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 10 1/2 Knight Power Bonus: 0 Health: 19/19 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7) Inventory: Grand Potion
  25. I love Heckz. He is really perfect - he can play a quest well, can interact with tons of characters, and he's always fun to watch. He's got a quirk, and while it is a sizable part of his personality it isn't the only thing he ever talks about: he's obsessed with looks but we know that he is friendly, easily disgusted, petty, etc. I think that he's a great character, and I hope to host him eventually or quest alongside him.
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