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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"This is a nice long trip to this plane," Barty says through a smile and gritted teeth. "Yeah, well we need you, looks like." Boomingham repeats his attack. -
Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
"It's an old ship. Not used much, so it doesn't have many defenses. Most of them have been stripped and put on more active ships." The Captain clecnhes his jaw and a rumbling laugh bubbles inside of him. "Of course we're never defenseless. We do have one cannon. And I can use it." Monk Pretzel looks at the ship through his telescope. He sees the men of the ship. They appear to be in some sort of uniform, but not one that the Monk can make out from this distance. As he watches, they dump what looks like a body off the ship. -
He is actually forgetting to use the multiplier for the darkness elemental spell. You would have dealt 5 damage.
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This is incredibly impressive. I love the color scheme and the feel. Absolutely beautiful - I have to agree the "nose/eyebrows" and "mouth" are perfect piece usage. He's got real character!
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
"They always seem reasonable." The Captain looks out over the ocean, and suddenly his eyes narrow. He whips out a telescope quickly and stares into the distance before passing it to the heroes. "It's heading this way." The captain squints. "Fast. It looks to nice to be a pirate ship, but I've been wrong before." The captain turns to Daneeka and U'Voros. "Be prepared for some rough waves. They might be coming." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
That's not the convention for round counting within this game. Its three rounds after round used. You didn't correct it when someone used it in the quest you're on. "Hm, more boys looking for a fight! How is it that the entire population of this city wants us dead? And the fancy pantsy Nightmaster won't even tell us what for!" Boomingham turns to Barty. "Thanks for sticking around." "Looks like you need it. I can't stick around forever, though." Boomingham repeats his attack. -
Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
OoC: I apologize for the wait. I've been too busy. A chilly breeze whips across the ship. "The guard is a soldier. I trust him. A little nervous but that's just youth." The Captain looks over at Daneeka. "Don't like machines. Don't recognize the species either. I know U'Kin, some work on the docks. They're honest and earnest. What do we know about the Doc? Not much. What is he? Why does he need the mask?" -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
Boomingham attacks the Outlaw from the front row. "Nasty amount of people to join in the scuffle. Thought they might be scared off by a bomb, not encouraged. Aw well, what the Hel." -
I have never used the Arena Rules in PvP.
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Arena is bust. Divide all damage by 10 for PvP - it's a system that works (or a system I think works, I'm still testing it out, but a second test wouldn't be bad ).
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
"I wouldn't trust anyone's life with that machine," the captain says quietly to the heroes and U'Voros. "I let it onto my ship, but I wouldn't trust my life to it." "The Princess will be okay don't worry about the Princess," titters U'Voros. "Hey, it's her funeral." The captain looks into the depths. "It's dangerous down there, even with air." -
OoC: This is an extremely disappointing number of actions to get within 24 hours. Please make some attempt to keep up with the quest. Other people are depending on you.
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Hm, doesn't look like they care to explain their anger. Alright, then." Boomingham gives his sword a few swings. "The only fellow I talked to ran. Looks like you all need to work on your people skills. Elpis, try not to get us all killed." Boomingham turns suddenly and attacks the Lowlife from the front row. -
Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
"Arthur will keep me safe," says Ella, kissing Tarn lightly on the cheek. She turns to the Doc. "This is the spot. How do we use your device?" "Watch." He turns a knob or two, and the machine starts to hum. "Look over the side of the boat." The heroes glance over the side of the boat and see a little bubble of air pressing against the surface of the water. "Take these." He says, and hands each other them a small black pearl. "That will ensure the bubble stays with you. When you jump off the edge of the boat, aim for that, or you will be wet as you descend to the depths. The ocean is cold," he says, almost as if it were a stray observation. "Tarn, Monk, it has been a pleasure. I will see you shortly." And with that, the Princess flings herself from the side of the boat and falls gracefully into the bubble below. Arthur follows shortly after, and as they sink Daneeka fiddles with the machine and the bubble sinks with them... -
OoC: Should have added "lust" to the War Dogs. But I don't believe in editing battles some of the way through. Also, I believe Flare is away. MDM, now that you're in the battle, if you could post actions for him, that'd be great! Battle for Grishnod Round 2: Tesni does nothing >Hoke v. Mint - Special Damage (War Cry, All Enemies Encouraged) Hamilton v. Heavy B - Damage ([40*2]-20=60 Damage, Hamilton KO'd) Benji does nothing >Cinna v. Soldier A - Shield (2+5=7 Hits, [19+26]*2=70 Damage, Soldier A: 65 Damage, Soldier B: 65 Damage, Mint: 2 Damage, Baradok: 5 Damage, Heavy A: 60 Damage, Heavy B: 60 Damage, Soldier A: 65 Damage) Nerwen v. Heavy A - Hit (([15+24]*2)-10=68) Purpearl uses Scroll of Weakening on War Dog A - Success (Roll of 2, -1 ether) Matthias v. War Dog A - Shield (Triple Shot: 6 Damage Dog A, 6/10=0 Damage Mint, 6/10=0 Damage Baradok) Soldier B v. Tesni - ([20*2]-17=3 Damage) War Dog B v. Hoke - No Damage Mint v. Nerwen - Critical Hit (([([10*3]+55)*2]/10)-17=0 Damage, Nerwen Fragile) Baradok does nothing Baradok does nothing A few heroes are so confused by fighting their fellow heroes that they're totally unable to do anything, apparently. The battle ebbs and flows, with both sides seeming to have the advantage at different points. The Mint Party General Mint (Takes Suggestions from Baradok) Level 55.4 Beserker *Immune to Fragile* *Encouraged* Power: 67 Health: 62/72 Defense: 5 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: Baradok Segul Cannari (Cryos) *Party Leader* *Hastened* *Encouraged* Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 6/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead, Grand Potion Four Boulder Heavy A Level 45 Humanoid *Encouraged* Health: 264/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Heavy B Level 45 Humanoid *Encouraged* Health: 390/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Soldier A Level 20 Humanoid *Encouraged* Health: 120/250 Defense: 5 Special Damage: Light Boulder - The Soldier, wearing lighter armor, is able to deal a swift strike, dealing 40 damage and becoming hastened for the next three rounds. Drops: Grand Potion Four Boulder Soldier B Level 20 Humanoid *Encouraged* Health: 185/250 Defense: 5 Special Damage: Light Boulder - The Soldier, wearing lighter armor, is able to deal a swift strike, dealing 40 damage and becoming hastened for the next three rounds. Drops: Grand Potion Four Boulder War Dog A Level 7 Beast *Encouraged* Health: 114/120 Special: Nasty bite - The War Dog deals a nasty bite, dealing 7 damage and giving the bleeding for 5 effect. Passive Special: Pack-less - The War Dog does not take damage from AoE attacks. Drops: Bone Four Boulder War Dog B Level 7 Beast *Encouraged* Health: 120/120 Special: Nasty bite - The War Dog deals a nasty bite, dealing 7 damage and giving the bleeding for 5 effect. Passive Special: Pack-less - The War Dog does not take damage from AoE attacks. Drops: Bone The Hamilton Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 49/49 Ether: 19/30 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts Tesni Hightribe, Level 33.25 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 49/52 Gold: 1456 Equipment: Mellt (WP:10, ice- and lightning-elemental; hammer),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 36.5 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* Power: 52 (36+16) Defense: 9 12 (3+6) Health: 40/62 (6+34+15+6) Gold: 716 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Nerwen Calmcacil (played by Chromeknight) Level 24.33 Paladin *Immune to Sealed* *+3 Defense* *Fragile* Power bonus: 0 Defense: 14 17 Health: 45/45 Ether: 34/35 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass General Hamilton (Takes suggestions from Nerwen) Level 42.5 Guardian Knight *Immune to Fire, Ice and Blinded* *+3 Defense* *Reinforced* *KO'd* Power: 55 Health: )/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, Cinna the Dark (darkdragon) *Party Leader* Level 26.33 Mystic Knight *Immune to Stunned, Lightning and Earth* *Fragile* *+3 Defense* Power Bonus: 2 Defense: 13 16 Health: 39/45 Ether: 26/39 Gold: 135 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:13), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, Ether Core, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, 2 Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia Dreyrugr (Vash the Stampede) Level 20.66 Black Knight *Immune to Stunned, Water, Wind, and Fire* *KO'd* Power Bonus: 0 Defense: 13 Health: 0/39 Gold: 195 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 6x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, x5 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage *+3 Defense* Power Bonus: 1 Health: 9/9 Defense: 0 3 Ether: 7/9 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, Smelling Salts, Grand Potion Matthias (nstickney) Level 3 Ranger *+3 Defense* Power Bonus: 0 Defense: 4 7 Health: 8/8 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), Mead, Smelling Salts x2, Grand Potion PvP -All damage dealt by a hero to another hero will be divided by 10. -The rounds will alternate which party acts first. This round, the Mint Party will act first. Enemies who have their stats structured as "enemies" will not get an "action" - they will only act when the other party acts (free hits, damage, special damage, etc.) -Any hero can join the fight on either side. That will count as their turn for that round.
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OoC: It has been 24 hours, but I'm missing actions from a number of people AND a Battle Order. I will wait another 4 or 5 hours and then run the round. Hopefully people check in by then!
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
"I am mortal, Arthur. No mortal, even one with visions, doesn't curse all the things they love from time to time." Even as she finishes the sentence, Ella's eyes roll back in her head and she goes limp for a second. She catches herself just as she slips to the ground, steadying herself on the deck. "Captain Lane. This is the spot." "Right." The captain quickly lowers the sails. "We will submerge here?" "That's right, Doc." Daneeka nods. "My machine can create a bubble that will be enough to house two people. Any more than that, and you may find yourself gasping for breath. The question, then, is who will actually go down to retrieve the book. I assume the Princess." "That's right." "Oh dear. I will be the second person of course I'll be the second person." "U'Voros, there will be no danger underwater. I have brought the heroes all this way to help me retrieve the book, I believe that one of them should go down with me." She turns to the heroes. "Would any of you like to see the bottom of the ocean?" Which hero will accompany Ella? -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"My dearest daughter, I feel we've had this conversation before. These people are weak followers. They do not fear him. They just can't make choices for themselves, so they turn to him. That is why they will stay and fight us and accept their deaths as well. Weakness." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Wonder what we did to offend the chap," Boomingham says, drinking one of his meads. "I'll make you all the offer that I generally make those who fight me. You may live and run, or stay and die. The choice is always your's, but those who stay will be killed." -
Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
"You can tell the difference. Dreams are dreams. Visions are visions. I know that isn't much help, but if you have the gift, you will know. As for the future - it is never quite fixed. Besides, visions are never exact. They are feelings, sensations, not stories, not events, exactly. We can make guesses as to what may pass, but we'll never be sure until it happens." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Ah well," says Boomingham, and steps away from the healed werewolf. "Elpis, dearest, I think it's time that we move on. You know we have some people to meet." -
Varying battle length is important. But as I and some of the other QMs have said as of late, what you're describing is really correct in our eyes. I know BD is making an effort, as am I, to keep enemies dangerous, but not terribly good survivors, for the most part. Both 84 and 92 have focused on that for me mechanically, and I feel that it's been working out pretty well. I would encourage others to try the technique, but it's hard to find the right balance and other people have other philosophies on battle design!
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OoC: Troop icons coming in a few days, I seem to have misplaced them somewhere in my computer! The troops step forward. "We won't be budging either." Mint drains a Mead. Hamilton and Mint square off, and a few heroes who apparently were too pre-occupied to make up their minds step back. The Mint Party General Mint (Takes Suggestions from Baradok) Level 55.4 Beserker *Immune to Fragile* *Encouraged* Power: 67 Health: 72/72 Defense: 5 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x5 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Note: Mint will alternate weapons (Mourning Star Odd Rounds, Steel Stone Even Rounds). If Mint is somehow not encouraged on a turn, he will drink a mead. Baradok Segul Cannari (Cryos) *Party Leader* Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 1/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts x2, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead, Grand Potion Four Boulder Heavy A Level 45 Humanoid Health: 450/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Heavy B Level 45 Humanoid Health: 450/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Soldier A Level 20 Humanoid Health: 250/250 Defense: 5 Special Damage: Light Boulder - The Soldier, wearing lighter armor, is able to deal a swift strike, dealing 40 damage and becoming hastened for the next three rounds. Drops: Grand Potion Four Boulder Soldier B Level 20 Humanoid Health: 250/250 Defense: 5 Special Damage: Light Boulder - The Soldier, wearing lighter armor, is able to deal a swift strike, dealing 40 damage and becoming hastened for the next three rounds. Drops: Grand Potion Four Boulder War Dog A Level 7 Beast Health: 120/120 Special: Nasty bite - The War Dog deals a nasty bite, dealing 7 damage and giving the bleeding for 5 effect. Passive Special: Pack-less - The War Dog does not take damage from AoE attacks. Drops: Bone Four Boulder War Dog B Level 7 Beast Health: 120/120 Special: Nasty bite - The War Dog deals a nasty bite, dealing 7 damage and giving the bleeding for 5 effect. Passive Special: Pack-less - The War Dog does not take damage from AoE attacks. Drops: Bone The Hamilton Party Benji Carvenhall, the Dragonslayer Level 36.5 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 52 (36+16) Defense: 9 (3+6) Health: 51/62 (6+34+15+6) Gold: 716 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Nerwen Calmcacil (played by Chromeknight) Level 24.33 Paladin *Immune to Sealed* Power bonus: 0 Defense: 14 Health: 45/45 Ether: 35/35 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass General Hamilton (Takes suggestions from Nerwen) Level 42.5 Guardian Knight *Immune to Fire, Ice and Blinded* Power: 55 Health: 64/69 Defense: 7 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, Cinna the Dark (darkdragon) *Party Leader* Level 26.33 Mystic Knight *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 13 Health: 39/45 Ether: 26/39 Gold: 135 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:13), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, Ether Core, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, 2 Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia Dreyrugr (Vash the Stampede) Level 20.66 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 24/39 Gold: 195 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 6x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage Power Bonus: 1 Health: 1/9 Defense: 0 Ether: 8/9 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Inventory: Bedroll, Potion, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, Smelling Salts, Grand Potion Matthias (nstickney) Level 3 Ranger Power Bonus: 0 Defense: 4 Health: 1/8 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), Mead, Smelling Salts x2, Grand Potion PvP -All damage dealt by a hero to another hero will be divided by 10. -The rounds will alternate which party acts first. This round, the Mint Party will act first. Enemies who have their stats structured as "enemies" will not get an "action" - they will only act when the other party acts (free hits, damage, special damage, etc.) -Any hero can join the fight on either side. That will count as their turn for that round.
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Oh, no, I met Lupine I met in my most recent one (91), who looks shockingly like this sick wolf. But we can just chalk it up to being one of the things that Heroicans just don't know. Maybe they are different races, maybe they aren't, maybe it's terminology, maybe Boomingham is confused. Any are acceptable excuses.
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This is a very impressive project! I imagine you're really getting your mind going with all these different builds. Very inspiring. It's nice to see a different sort of style of build from time to time, and these builds are all very unique in their plate-based feeling. Even with the unique feel, they are instantly recognizable as the animal they're supposed to be. Keep it up, man!