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Zepher

Eurobricks Fellows
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  1. Round Eight Bridge Base Skirmish >Hoke v. Osh C - Hit ([4+4+2+29]*2*2=156) >Nerwen uses scroll of Fraility on Baltar - Failure (Roll of 4, -1 ether) >King Speros v. Baltar - Hit ([20+51]-10=61 Damage) >King Speros v. Blatar - Hit (61 Damage) >Hamilton v. Dyra B - Shield Bash (No Damage) Jess v. Dyra A - Critical Hit (6: No Assassination, [([14*2]+19)*2]-3=91, +1 Poison) Tesni v. Baltar - Special Damage (For Tarok's Grace - Baltar Encouraged 3 Rounds) Benji v. Baltar - Hit (([16+35]*2)-10=92) >Prince v. Dryu A - Hide >Grizzly v. Dryu B - Damage (KO) Free Hit Negated Dyra A -5 health due to poison The enemy's strength is clearly flagging. Benji attacks from the front row with a ranged weapon for reasons quite frankly unknown. The Grizzly Armored Man (known by some now as GAM) falls to a powerful attack and Jess just keeps on poisoning someone showing the QM how much he likes the new poisoned ruling. The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* *Encouraged (3 Rounds)* Health: 62/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar C Level 40 Humanoid Health: 217/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 376/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 322/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-5 Poisoned* Health: 529/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 Defense: 25 30 Health: 48/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 32/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Provoked v. Dyru A (2 Rounds)* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* Power: 76 Power Bonus: 5 Health: 85/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *KO'd* Power: 67 Health: 0/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead
  2. OoC: Because I didn't update your equipment properly and thought you were still counter striking! Will fix momentarily.
  3. OoC: Dumb ol' knights with their silly rules. I'd bet you a pretty penny no one remembers to roll that for me... you actually got it, too! "Hm, me?" U'Voros looks down at the potion strapped to his belt. "Well, it is my only one but I guess I can use my only one on a friend."
  4. "I don't know when you saw him last! That's not my job. I like to focus on keeping the city, not who you heroes are chummy with. That being said, he's doing fine, we went out for drinks last night, and I heard you got your walking papers, so all is well in the Watch again it seems. Ha!" Round Three "Donny Five-Finger" Showdown Tarn v. "Donny" - Damage (28-6=22) (22 Damage Dealt Back) Pretzel v. "Donny" - Meditate (+1 ether) U'Voros v. Unarmed Pongcanis - Miss Sailor v. Pongcanis - Special Damage (10 Damage Ignoring SP and Row) Andrew v. Pongcanis - Hit (23 Damage Dealt) Arthur v. Clown - Damage (22-16=6 Damage, Burning Effect Damage Deflected) Grady takes a Potion Grady loses 3 health due to burning The party apparently grows overconfident with their allies and recieves some damages. Only Andrew, most likely much to his delight, deals a significant blow. "Hm, looks like it's Town Watch to the rescue more so than the Heroes." "So just like any other day." The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* Health: 145/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Clown the Performing Orc Level 22 Humanoid *Deals Burning(-3) Effect* *Immune to Stunned, Hexed and Asleep* Health: 72/110 Special: Burn and Poke – Clown pokes and burns his victim, causing them to bleed(-5) and burn(-3). Drops: 75 Gold Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 16/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Counterstrike* Power Bonus: 0 Defense: 6 Health: 18/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Potion Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 28/28 Defense: 1 Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 19/45 Defense: 10 Gold: 120 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  5. "Well look which pretty young girl also has a head on her shoulders," Boomingham gushes. "But, and no offense meant here, dearest, I think we'll let you try it out first again."
  6. OoC: Thanks for the catch, Chromeknight, and yes, you're right Flare - originally the special damage Hamilton rolled was on him and the encouraged got renewed... but then I realized he was provoked so could only target the Dyru. It has been fixed along with your healths!
  7. OoC: Lion's Heart stuns enemies . Round Two "Donny Five-Finger" Showdown Tarn v. "Donny" - Special Damage (Stunned) Pretzel v. "Donny" - Hit ([25+5]+8=38) Pretzel v. "Donny" - Hit ([25+5]+8=38) U'Voros v. Unarmed Pongcanis - Damage (Negated) Sailor v. Pongcanis - Critical Hit ([1*2]+14=16 Damage) >Arthur drinks a Mead Grady v. Clown - Damage (22-10=12 Damage) Grady loses 3 health to burning Pretzel slams back "Donny" as his angel blocks attacks left and right - but he is too far away to protect Grady, who gets seared by Clown! The scuffle draws the attention of others... a wandering Town Watch . "Ah, I should have known it was Heroica. Always causing a racket. Why the Hel are we busting our megablocks cleaning up the streets for folks like you! Cause megablocking fights wherever you go!" He joins the fray! "Clown no like this." The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* Health: 167/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Clown the Performing Orc Level 22 Humanoid *Deals Burning(-3) Effect* *Immune to Stunned, Hexed and Asleep* Health: 72/110 Special: Burn and Poke – Clown pokes and burns his victim, causing them to bleed(-5) and burn(-3). Drops: 75 Gold Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 39/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Counterstrike* Power Bonus: 0 Defense: 6 Health: 40/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Potion Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 20/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 28/28 Defense: 1 Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 12/45 Defense: 10 Gold: 120 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  8. Round Seven Bridge Base Skirmish Hoke v. Baltar - Critical Hit (([(16+4)*2]+[29+4])-10=63 Damage) Jess v. Baltar - Shield (564164: Dyru C Assassinated, 40 Gold Stolen) Nerwen uses Phoenix Incense King Speros v. Baltar - Critical Hit (([20*3]+51)-10=101) King Speros v. Baltar - Critical Hit (101) Tesni v. Baltar - Damage (Negated) Benji v. Baltar - Hit (35-10=25) Hamilton v. Dyru A - Special Damage (Negated) Prince v. Baltar - Damage (Negated) Grizzly v. Baltar - Hit (([12+55]*2)-10=124) Free Hit Negated Dyra A -4 health due to poison The party gathers behind Nerwen's new guardian angel and wallops Baltar good. Jess exhibits the benefit of having an assassin along and finds a nice place for her sword while one of the Orcish warriors is busy being unable to hit the party. The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* *Encouraged (1 Rounds)* Health: 276/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar C Level 40 Humanoid Health: 373/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 376/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 322/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-4 Poisoned* Health: 625/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 Defense: 25 30 Health: 48/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 32/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Provoked v. Dyru A (2 Rounds)* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* Power: 76 Power Bonus: 5 Health: 85/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 6/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead
  9. OoC: Yes, he is, and it does indeed make no difference. Thanks for the catch though!
  10. Round One "Donny Five-Finger" Showdown Tarn v. "Donny" - Hit (13+24=37 Damage, Donny Stunned) Pretzel v. "Donny" - Shield (Guardian Angel U'Voros v. Unarmed Pongcanis - Miss Arthur v. Clown - Enchant (11 Ether Expended, Shield SP: 11) Grady v. Clown - Hit (38 Damage) The battle starts off strong, with Tarn and Grady both driving back their foes. The scuffle draws the attention of others... a wandering sailor walking down the street charges forward. "Enough crime!" he cries. "It's time to clean the Hovels up, or the rest of the city will never take us seriously." He joins the fray! "Crap in a hat." The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Stunned* Health: 243/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Clown the Performing Orc Level 22 Humanoid *Deals Burning(-3) Effect* *Immune to Stunned, Hexed and Asleep* Health: 72/110 Special: Burn and Poke – Clown pokes and burns his victim, causing them to bleed(-5) and burn(-3). Drops: 75 Gold Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 55/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Counterstrike* Power Bonus: 0 Defense: 6 Health: 40/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Potion Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 20/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight Power Bonus: 0 Health: 27/45 Defense: 10 Gold: 120 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  11. OoC: And now back to your regular scheduling. Round Six Bridge Base Skirmish Hoke v. Orc Osh C - Shield (1+6=7 Strikes, Everyone Struck 1 Time, [4+29]*2*2=136 Damage All-Individual SP's [and *2 for Baltar]) Gen Hamilton v. Orc Dyru A - Special Damage (Hamilton Provoked Against Dyru A) >Nerwen heals King Speros - Shield (Guardian Angel) >King Speros v. Baltar - Damage ([90/2]-10=35, KO) >King Speros v. Baltar - Damage (Already noted) Jess v. Orc Dyra A - Hit ([14+2+19]-3=32 Damage, +1 Poison) Prince Speros v. Orc Dyru B - Critical Hit (([14*2]+24)-5=47) Grizzly v. Orc Dyru C - Damage (30-8=22 Damage) Tesni v. Baltar - Counter (KO'd) Benji v. Baltar - Damage (KO'd) Free Hit Dyra B v. Hoke - No Damage Dyra A -4 health due to poison Hoke leads the force with a powerful attack that beats back all opponents, but Baltar is too challenging and slips ahead, dealing near lethal blows to King Speros, Tesni and Benji. Nerwen's Guardian Angel, perhaps spurred on by the danger, arrives to protect the party just in the knick of time. The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* *Encouraged (2 Rounds)* Health: 690/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar C Level 40 Humanoid Health: 373/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 376/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 322/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar C Level 30 Humanoid *Provoked v. Grizzly (2 Rounds)* Health: 163/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-4 Poisoned* Health: 629/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 8 Defense: 25 30 Health: 48/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *KO'd* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 0/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *KO'd* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 0/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 32/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 161 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Provoked v. Dyru A (3 Rounds)* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *KO'd* Power: 76 Power Bonus: 5 Health: 0/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 6/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead
  12. "Depends on if they offer me mead or not," Boomingham chortles. "You're secret is safe with us, girl."
  13. Sorry all, a friend surprised me and visited all day! We'll be back on track afternoon tomorrow!
  14. OoC: I know, but they're going back to you at the end, so why take it out. RUMBLE STRIKE, you may use those items. There, all cleared up.
  15. "Don't think so, just passing through," Boomingham glances back at his party, "any of you need anything in particular from an urchin girl?"
  16. Tarn knocks "Donny" over the back of the head, and the man stumbles forward. "What'd ya do that for?!" he growls, and he and his compatriots turn quickly on the party. "Well I guess we're fighting I guess," U'Voros says in a shaky voice before plunging forward. The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Stunned* Health: 280/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Clown the Performing Orc Level 22 Humanoid *Deals Burning(-3) Effect* *Immune to Stunned, Hexed and Asleep* Health: 110/110 Special: Burn and Poke – Clown pokes and burns his victim, causing them to bleed(-5) and burn(-3). Drops: 75 Gold Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 55/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Counterstrike* Power Bonus: 0 Defense: 6 Health: 40/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 34/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 10) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Potion Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight Power Bonus: 0 Health: 27/45 Defense: 10 Gold: 120 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  17. Boomingham laughs as he begins rooting around in his bag. "You ought to be more trusting, Ellaria. It's not like everyone we meet wants to fight us. Just... most. Maybe it'll be a rowdy yet peaceful crew of Bumpkins." Boomingham glances down at his bag and then around suspiciously. "Alright, where are the meads I packed?" "You had me send them all away," Barty tells him flatly, though the tips of his mouth twitch upwards. Boomingham swats at him. "Gods be damned," he growls. "Let me see those notes." Boomingham snatches at the last few notes he hasn't read and begins reading them as he leads the party forward. Hybros quietly sips down a Nostrum as he lurks at the back of the party.
  18. "Yeah, I'm looking for gold to feed the poor. Me and my pals, we're poor. And maybe afterwards the poor will get to go to a tavern and drink a few meads and meet some pretty ladies." Donny turns back to the fight, clearly done with the heroes. What would they like to do?
  19. OoC: Sorry for the wait, was seeing if Peppy might check in! Round Five Bridge Base Skirmish >Hoke v. Orc Osh C - Critical Hit (([4*3]+29)*2=164 Damage) >King Speros v. Baltar - Damage (90/2-10=35 Damage) >King Speros v. Baltar - Damage (Already Recorded) Nerwen heals Grizzly - Failure (Roll of 5) >Tesni v. Baltar - Hit ([15+3+32]*2-10=90 Damage) Jess v. Orc Dyra A - Lethal Aim (5: No Assassination, 14-3=11 Damage, +1 Poisoned) Benji v. Baltar - Special Damage (For Torak's Grace - Baltar is Encouraged for 3 Rounds) Gen Hamilton v. Orc Dyru A - Critical Hit (([13*2]+42)-5=63 Prince Speros v. Orc Dyru B - Hide Grizzly v. Orc Dyru C - Critical Hit ([([12*3]+55)*2]-5=177) Free Hit Dyra B v. Hoke - No Damage Dyra A -3 health due to poison The enemies are repelled. Baltar, seeing his men growing weary, turns his own sword on himself and cuts a neat cut on his own upper arm. Blood begins to trickle and the warrior cries out. "Tarok, Tarok, Tarok, Tarok!!!" The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* *Fragile (1 Rounds)* Health: 952/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar C Level 40 Humanoid Health: 509/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 507/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar C Level 30 Humanoid *Provoked v. Grizzly (2 Rounds)* Health: 294/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-3 Poisoned* Health: 798/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 875/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 8 Defense: 25 30 Health: 48/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* *Animal Form* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 39/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 32/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 161 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* Power: 76 Power Bonus: 5 Health: 20/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Provoked v. Dyru B (1 Round)* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 28/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead
  20. "I don't think ya'll understand the Wolfgang too well," says Donny Five-Finger. "Sure, Ulric wants some things, but how do you think we Generals feed the people who follow us? It's all about destroy the houses or something I think." Donny shrugs. "Sides, we already attacked him. Too late now. Maybe next time we'll be more pacifist and ask for the Houses' gold more kindly, if you want us to."
  21. Wow, these colors really pop in the best of ways. Love the pathway and the lime green for the grass - I have to say that the only thing distracting in the whole MOC are the bushes on the shore - everything else is so fully realized and cartoony, I feel that they look bland and hollow in comparison. Pretty much everything else is beautiful though: the pink and red roof for the cafe is great, and the red in the tree really makes it look like a good cohesive part of the MOC.
  22. The man snaps his fingers. "Donny, that was it. I'm Donny. And Ulric may think that he don't need to steal anymore, but we've gotta eat, so..." he shrugs. "Like I said, no problem with you folks if you don't have a problem with us, but the Hinckwell is going down!"
  23. "Oh my! You heroes must be on the move a lot to not even notice a wall in your own city you must be on the move a lot. This is my first time out of Dastan and I can tell you that the fast pace of Eubric does not agree with me at all. And the Hovels... I hope that they do move the Oracle's Shrine out of the Hovels because from what I've seen so far the Hovels are a very dangerous place." U'Voros grips his spear tightly as the heroes round a corner and see exactly the sort of thing he's talking about. Swords ring out as a man at a center of thugs fights for his life. One of the thugs, standing back, turns and faces the heroes, smiling confidently. "Well hey there, how's it going?" he asks casually. "Sorry to disturb y'all on this lovely morning. Just doing some work for the good ol' wolfgang- you know, stealing from the rich and giving to the poor. I'm Sonny Six-Toes, no, that's not it... Donald something... Fonny Five-Fingers." He nods to himself, sure he's gotten the name correct. "Just giving this Hinckwell thug a little talking to. You don't mind that, do you?" "Those are heroes of Heroica, Wolfgang fool," Grady says, and then spits at the mention of the Hall's name. "They don't care what happens to anyone else. Damn traitors, that's what they are." Grady deflects a blow from the goofy looking Orc. "That being said, heroes, if you wouldn't mind helping an old enemy out - I'm sure I can take them, but I've got some errands to run and this is setting me behind a little, heh." Grady laughs confidently, but his brow is covered in sweat. "Don't you know, Hinckwell! The heroes of Heroica and Fonny are ol' pals! They'd never hurt the Wolfgang, ain't that right buddies?" "I think we should help the poor man needs help," hisses U'Voros with a thin cracked voice to the others. What will the heroes do?
  24. OoC: I should have an extra 10 gold due to my tome. Boomingham tosses a Neautralizer to Ellaria, a Grand Potion to Dek'ra and 35 gold to Hybros, keeping the Whiskey for himself. He then unpockets his counterstrike gloves and slips them on. "I apologize for the brutality, Ellaria. I know you don't enjoy seeing it." Boomingham whirls on the howling thug. "And don't curse in front of the lady. Come on, chap. Be respectful." Boomingham nods to Barty, however, telling him to expend as much ether as necessary to make sure the wound is properly and fully healed. "I'm sorry to you too, Hybros," whispers Boomingham to his short friend at his side. "I know you'd rather have him properly dead. You're probably right." He sighs and scratches his cheek. "Ah well. What the Hel." Then, raising his voice: "Is everyone ready to keep going onward?"
  25. I'd kill him for the loot. If you make another threat more pressing, and make it apparent quickly, you'll get to keep him. I'm not trying to be mean about it, I'm just warning you how Boomingham may behave.
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