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Zepher

Eurobricks Fellows
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  1. Round Six "Donny Five-Finger" Showdown Pretzel uses Grand Potion on Tarn Tarn v. "Donny" - Steal (+28 Gold) >Arthur v. "Donny" - Hit ([12+29]*2=82 Damage, -1 ether) Grady v. "Donny" - Critical Hit ([8*2]+30=46) Free Hits Donny v. Pretzel - (28-30=0 Damage) Grady loses 3 health due to burning Tarn steals back the stolen back gold as Arthur and Grady beat Donny within an inch of his life. The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Hastened* Health: 1/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* Power Bonus: 0 Defense: 6 Health: 40/40 (7+23+7+3) Gold: 2063 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 10/34 Defense: 17 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 12) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 4 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 4/28 Defense: 1 Gold: 19 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 4/45 Defense: 10 Gold: 195 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  2. OoC: I believe I equipped my counterstrike gloves. "Which ones do you want, Hybros? I'll take on the big furry chap." Boomingham swings at Yeto from the back row.
  3. OoC: Yes, I know auto-roll, but even I must sleep sometimes. Update in a few hours! You didn't actually kill any opponents with your Massacres, MDM took care of all of them, believe it or not. And you have been attacking from the front, sorry, I forgot to change the signage but I believe you'll see that the math is correct!
  4. Alright, question for the role players out there - if a QM told you you were "possessed" or a shapeshifter knocked out your character and took over their body or something to that effect... would you seriously play the part? I'm asking because I have considered it for a quest before, but have never been able to figure out way to mechanically enforce it/make it fair/make it fun.
  5. OoC: Figured out the mystery of Nerven - apparently that's what my internet autocorrects Nerwen too, though neither appears to be a word, so I don't know why it prefers one over the other. Also, I apologize, I'm still getting into the swing of things with this party and your equipment, never hesitate to correct me if it looks like I made a mistake! I know I sometimes fail to include your helmet in the WP, Hoke, par example. I also don't know if I've been subtracting ether. Whoops. Round Fifteen Bridge Base Skirmish >Hoke v. Osh C - Critical Hit (([(4+4)*2]+29)*2*2=196, -1 ether, KO) >Nerwen heals Nerwen - Failure (Roll of 5...) King Speros uses Phoenix Essence on GAM >Hamilton v. Dyru A - Hit (Protected by Dyra A, Negated) Jess v. Dyra A - Lethal Aim (1, Assassination) Tesni v. Dyru B - Damage (30-20=10 Damage) >Benji v. Dyra B - Massacre (35*2*2=140 Damage Osh D, 135 Damage Dyru B, 137 Damage All Dyra) >Prince v. Drya C - Damage ([25/2]-3=10 Damage) >Grizzly drinks a Mead Free Hits Osh D v. Hoke - ([40/2]-30=0) Hoke finally downs his foe, and Jess lands a similarly powerful attack, but it's really Benji who is the star of the round, crushing and scattering the Orcs before him with his powerful teeth and claws. The Grizzly Armored Man finds himself back on his feet and immediately swigs down a mead. "Glad you left some of the f*ckers for me," he growls, and throws the empty canister at the ground where it shatters. "Thank ya, yer majesty." The Enemies Orc Oshuultar D Level 40 Humanoid Health: 760/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 67/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 51/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir B Level 25 Humanoid Health: 605/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir C Level 25 Humanoid Health: 617/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 30 Health: 43/48 Ether: 17/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* *Provoked Dyru B (3 Rounds)* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 41/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* *Encouraged* Power bonus: 0 Defense: 5 8 Health: 20/44 Ether: 33/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Encouraged* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *Encouraged* Power: 76 Power Bonus: 5 Health: 4/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Encouraged* Power: 38 Health: 29/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x5 Mead Round Sixteen Bridge Base Skirmish >Hoke v. Osh D - Shield (4+5=9 Strikes, [4+4+29]*2*2=148 Per Strike, Dyru A & B KO'd >Nerwen heals Nerwen - Shield (Guardian Angel) >King Speros v. Dyra C - Damage ([25/2]-10=3) >King Speros v. Dyra C - Already Noted >Hamilton v. Dyra B - Shield Bash Jess v. Dyra B - Special Damage (Osh D Protected Following Round) Tesni v. Dyra B - Special Damage (Osh D Protected Following Round) >Benji v. Osh D - Massacre (140 Damage Osh D, 137 Damage Dyra) >Prince v. Drya C - Critical Hit ([([14*2]+24)*2]-3=73 Damage) Grizzly v. Osh D - Critical Hit (([12*3]+55)*2=182, KO) Free Hits Hoke's flagpole explodes in a blase of glory, mowing down a huge number of the foes. Grizzly, back on his feet, decapitates another as Benji continues to give the few survivors hell. The Enemies Orc Dyraztir B Level 25 Humanoid Health: 178/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir C Level 25 Humanoid Health: 190/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 30 Health: 43/48 Ether: 17/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* *Provoked Dyru B (3 Rounds)* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 41/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* *Encouraged* Power bonus: 0 Defense: 5 8 Health: 20/44 Ether: 33/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Encouraged* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *Encouraged* Power: 76 Power Bonus: 5 Health: 4/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Encouraged* Power: 38 Health: 29/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x5 Mead
  6. I'm of the same mind. For the time being, I will allow the staff to be used within my quest until we get an official ruling. That should appease Scuba - the QM making the call.
  7. King Speros turns away from the enemies and glances at Hoke, the downed man, and finally his son - eyebrow raised, cocky smile hanging unsurely. The King's perpetual frown deepens. "You are right, Hoke. It seems being back in the heat of battle I have forgotten my duty to my men. I will revive the General, you finish the Orcs. I've shed enough blood for today as it is."
  8. Wow, that's a bold strategy, Pie. I hope to see it work.
  9. OoC: You don't know, do you? Sometimes you just gotta do things! Not all rewards/punishments are clear, that's why you have to make choices. And some actions don't really have an effect at all.
  10. "Best finish it quickly then, eh, Monk?" Round Five "Donny Five-Finger" Showdown Pretzel heals Andrew - Failure (Roll of 6) Tarn v. "Donny" - Special Damage (24 Health Stolen, 24 Gold Stolen) Arthur v. "Donny" - Enchant (12 ether expended, Arm Shield now SP: 12) Grady v. "Donny" - Hit (38 Damage) Free Hits Donny v. Pretzel - (28-30=0 Damage) Grady loses 3 health due to burning Donny takes back the gold that is stolen to him and punches Tarn right in the gut. Only Grady, close up and personal as he is to the thief, is able to land a hit. The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Hastened* Health: 129/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* Power Bonus: 0 Defense: 6 Health: 16/40 (7+23+7+3) Gold: 2063 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 11/34 Defense: 17 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 12) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 4/28 Defense: 1 Gold: 19 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 7/45 Defense: 10 Gold: 195 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  11. Hybros grips his weapon tightly and gives a little nod to Boomingham. Something, clearly, was weighing on his mind - the changeling, the question of babies, or perhaps his fellow short man before him. Whatever it may be, he was prepared for combat.
  12. OoC: Congrats, Chromeknight!! Take as much time off from the game as you want/need! As for Nerven... dunno, the w and v aren't even near each other on the keyboard! Round Twelve Bridge Base Skirmish >Hoke v. Osh C - Damage (Negated) >Nerwen v. Dyra A - Shield! (Guardian Angel Again!) King Speros v. Osh C - Special Damage (Negated) King Speros v. Osh C - Special Damage (Already Noted) >Hamilton v. Dyru A - Hit ([13+42]*2-5=105) Jess v. Dyra A - Special Damage (Dyru A Protected Following Round) Tesni v. Dyru B - Hit (([20+3+32]*2)-5=105) >Benji v. Dyra B - Shield (Beast Form!) >Prince v. Drya C - Hit (73 Damage) Free Hit Dyra A -7 health due to poison The party hammers on the enemies as the guardian angel hangs around. The Enemies Orc Oshuultar C Level 40 Humanoid Health: 69/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar D Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 67/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 186/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-7 Poisoned* Health: 404/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir C Level 25 Humanoid Health: 754/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 Defense: 25 30 Health: 43/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* *Provoked Dyru B (3 Rounds)* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* *Encouraged* Power bonus: 0 Defense: 5 8 Health: 20/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Encouraged* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *Encouraged* Power: 76 Power Bonus: 5 Health: 4/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Encouraged* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *KO'd* Power: 67 Health: 0/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead Round Thirteen Bridge Base Skirmish >Hoke v. Osh C - Special Damage (Negated) >Nerwen v. Dyra A - Meditate (+1 ether) King Speros v. Osh D - Damage (Negated) King Speros v. Osh D - Damage (Already Noted) >Hamilton v. Dyru B - Shield Bash (No Damage) Jess v. Dyra A - Special Damage (Dyru A Protected Following Round) Tesni v. Dyru B - Damage (Negated) >Benji v. Dyra B - Damage (Negated) >Prince v. Drya C - Damage (Negated) Free Hits Negated Dyra A -7 health due to poison In what might be one of the worst rounds in history, the heroes fail to land a single blow... "Oh, will someone get General Mint up?! Clearly we can't do combat without him, for whatever reason." The Enemies Orc Oshuultar C Level 40 Humanoid Health: 69/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar D Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 67/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 186/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-7 Poisoned* Health: 397/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir C Level 25 Humanoid Health: 754/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 Defense: 25 30 Health: 43/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* *Provoked Dyru B (3 Rounds)* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* *Encouraged* Power bonus: 0 Defense: 5 8 Health: 20/44 Ether: 33/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Encouraged* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *Encouraged* Power: 76 Power Bonus: 5 Health: 4/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Encouraged* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *KO'd* Power: 67 Health: 0/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead OoC: Choose targets if you so choose, next few round somewhere in the next 12-14 hours!
  13. "Aw, Hel, I've always liked the Hinckwells. Hope it wasn't Lorcan that got his hands dirty. Strange, when they had something stolen from us they hired Hybros and I here, and now they're the ones doing the stealing." Boomingham shrugs as he takes Scupperer out and gives it a practice swing. "Are you ready, my dear Ellaria? Hybros? Little fellow?"
  14. OoC: Alright, auto-rolling is a go! I will try to stick to the guidelines as best as I can. I may not be able to run all the rounds all at once, but I don't need you to check in if everything looks the same - though of course I'd appreciate it. Benji, I owe you 38 gold, it's added to your count now, I'm terrible at running battles. Round Ten Bridge Base Skirmish >Hoke v. Osh C - Critical Hit (([4*2]+29])*2*2=148) >Nerwen heals Nerven - Failure (Roll of 6) King Speros v. Osh D - Armistice King Speros v. Osh D - Negated >Hamilton v. Dyru A - N/A Jess v. Dyra A - N/A Tesni v. Dyru B - N/A >Benji v. Dyru B - N/A >Prince v. Dryu C - N/A Free Hit Dyra A -6 health due to poison Only Hoke manages to land a hit before King Speros calls for a regrouping and the Orcs take the opportunity to do the same. The Enemies Orc Oshuultar C Level 40 Humanoid Health: 69/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar D Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 277/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 291/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-6 Poisoned* Health: 450/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir C Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 Defense: 25 30 Health: 43/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* *Encouraged* Power bonus: 0 Defense: 5 8 Health: 20/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Provoked v. Dyru A (1 Rounds)* *Encouraged* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *Encouraged* Power: 76 Power Bonus: 5 Health: 85/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Encouraged* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *KO'd* Power: 67 Health: 0/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead Round Eleven Bridge Base Skirmish >Hoke v. Osh C - Damage (40/2-30=0 Damage) >Nerwen heals Nerven - Shield (Guardian Angel King Speros v. Osh D - Special Damage ([40+51]-10=81 Damage) King Speros v. Osh D - Special Damage (Already Noted) >Hamilton v. Dyru A - Critical Hit ([([13*2]+42)*2]-5=105) Jess v. Dyra A - Lethal Aim (6: No Assassination, [14*2]-3=25 Damage, +1 Poison) Tesni v. Dyru B - Special Damage (Provoked v. Dyru B) >Benji v. Dyra B - Special Damage (Osh D protected next round) >Prince v. Drya C - Hit ([38*2]-3=73 Damage) Free Hit Dyra A -7 health due to poison Both sides feel their strength flagging, but the Guardian Angel swoops down to aid only one side. The Enemies Orc Oshuultar C Level 40 Humanoid Health: 69/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar D Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 172/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 291/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-7 Poisoned* Health: 411/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir C Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 Defense: 25 30 Health: 43/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* *Provoked Dyru B (3 Rounds)* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* *Encouraged* Power bonus: 0 Defense: 5 8 Health: 20/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Encouraged* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *Encouraged* Power: 76 Power Bonus: 5 Health: 4/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Encouraged* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *KO'd* Power: 67 Health: 0/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead OoC: Next few rounds in about five hours.
  15. Donny turns to Pretzel. "Men have got to eat! There's no money, and the Wolfgang bread ain't feeding everyone, I'll tell you that! Damn Ulric." Round Four "Donny Five-Finger" Showdown Pretzel uses a Phoenix Essence on Tarn Tarn v. "Donny" - Steal (+28 Gold) Friendly Sailor does nothing Arthur v. Unarmed Pongcanis - Damage (No Deflection, 0 Damage) >Guard Andrew v. "Donny" - Special Damage (24 Health Gained, 24 Gold Stolen) U'Voros v. Pongcanis - Critical Hit ([7*2]+10=24 Damage, KO'd) Grady v. "Donny" - Critical Hit ([8*2]+30=46 Damage) Free Hits Donny v. Pretzel - (28-30=0 Damage) Grady loses 3 health due to burning The battle rages on. Tarn dusts himself off but gets hit by Donny again. Grady returns the blow, and U'Voros shows his training and skill as he stabs the Pongcanis in the back and he falls, dead. The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Hastened* Health: 143/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* Power Bonus: 0 Defense: 6 Health: 18/40 (7+23+7+3) Gold: 2087 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 4/28 Defense: 1 Gold: 19 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 10/45 Defense: 10 Gold: 195 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  16. "Might as well know who else wants it, what for and why. What have you got, chaps?"
  17. OoC: I apologize profusely, I forgot Donny's free hit on Tarn. This will most likely change some actions.
  18. Round Nine Bridge Base Skirmish >Hoke v. Osh C - Special Damage (([40+29]/2)-30=5 Damage) >Nerwen v. Osh C - Damage (40/2-8=12 Damage) >King Speros v. Baltar - Special Damage (Frontal Charge: Osh D and Dyra C join the battle) >King Speros v. Blatar - Already Noted >Hamilton v. Dyra B - Critical Hit (([13*2]+42)-3=31 Damage) Jess v. Dyra A - Hit (5: No Assassination, ([14+2+19]*2)-3=67, +1 Poisoned) Tesni v. Baltar - Shield (All Encouraged) >Benji v. Baltar - Hit (KO) >Prince v. Dryu A - Critical Hit (([[14*2]+24]*2)-5=99) Free Hit Dyru B v. Hoke - No Damage Dyra A -6 health due to poison Benji finally downs Baltar with a arrow in the gut that is just too painful to continue with, but not before the Orc can call for some reinforcements. The battle rages on. The Enemies Orc Oshuultar C Level 40 Humanoid Health: 217/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar D Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 277/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 291/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-6 Poisoned* Health: 456/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 742/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir C Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 4 Defense: 25 30 Health: 43/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* *Encouraged* Power bonus: 0 Defense: 5 8 Health: 20/44 Ether: 32/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* *Provoked v. Dyru A (1 Rounds)* *Encouraged* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* *Encouraged* Power: 76 Power Bonus: 5 Health: 85/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* *Encouraged* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *KO'd* Power: 67 Health: 0/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead OoC: If you want, we can auto-run a bit now that there's not an encouraged Baltar to radically change things. Just leave general instructions. Peppy, I understand you're busy, but checking in once every day shouldn't be too challenging.
  19. Maybe their leader is a planes walker that has seen our world. That's the explanation Arthur would give, I'm sure.
  20. OoC: I thought that the final ruling on Counterstrike was that they returned the damage received (not dealt) on all hits. But I see that they only work on free hits (which I actually think has always been the case now that I think about it)... not that it matters now as you didn't even have they equipped haha! You also would have had 2 more SP last round because of that, so I've added 2 health back. I also should have had Pretzel target Clown last round, that's my mistake, it has been fixed. Round Three "Donny Five-Finger" Showdown Tarn v. "Donny" - Special Damage (Donny is Hastened) Pretzel v. Clown - Critical Hit ([5*2]+25=35, Fragile) >U'Voros uses Potion on Sailor - (10 Health Regained) Sailor v. Pongcanis - Special Damage (10 Damage Ignoring SP and Row) Andrew v. Pongcanis - Damage (10-1=9) Arthur v. Clown - Damage (22-16=6 Damage, Burning Effect Damage Deflected) Grady v. Clown - Shield Free Hits Donny v. Tarn - (28-6=22 Damage, KO'd) Grady loses 3 health due to burning All the banter seems to have a poor effect on the heroes' combat skills. "Donny", seeing the heroes' huge number of allies, produces a little packet of smelling salts he had up his sleeve and sniffs them. Pretzel whacks Clown over the head, rattling the Orc inside his suit of armor, but the Pongcanis covers for him, driving back both the sailor and the City Guard. Arthur blocks the blow meant for him, apparently becoming pretty deft with his shield. With Clown's back turned, Grady deals a devastating final blow and scoops up the gold. The blow rattles his arm, however. "Alright fella's, ya got me, I'm not Donny and I'm no Wolfgang... maybe you can let me go?" The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Hastened* Health: 167/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 16/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *KO'd* Power Bonus: 0 Defense: 6 Health: 0/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 28/28 Defense: 1 Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 16/45 Defense: 10 Gold: 195 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.)
  21. I think the Gray Plague was about purging something too, though.
  22. They're trying to destroy magic... or technology... or races that aren't human... or races that are human? I think CMP has taken their reigns, from what I understand when we QMs talk from time to time.
  23. He gives a barking laugh. "I suppose Lupine does have another arm. Thank you, dear. And I want you to know... I haven't forgotten the favor I owe to you before I close my books."
  24. You got knocked out.
  25. Boomingham returns to flipping through his notes and finds two that he hasn't seen quite yet. He stares at them balefully, his face drooping a little. "Still got some scores to settle, little lady," he mumbles to Ellaria. "It seems our pal J. Smith has disappeared into the woodworks." Boomingham glares at the second letter. "At least the Stealer is staying put. His honor, or whatever the semblance of it he insists upon pretending on, is doing me a bit of a favor." Boomingham glances at Ellaria wearily. "You ever afraid to close all the links? You know, because then you'll have nothing to do? Natnail, J. Smith, the Stealer, Strivvi, Baba." He shrugs. "Favors you owe friends." He glances around, looking a little lost: "Wish I hadn't sent away all that damn booze."
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