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Everything posted by Zepher
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We're not going that meta... yet. Naw, meta has it's place, but I don't think it's Heroica. Except for, of course, Finnigan.
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That could actually be really awesome, though that may just be because I just rewatched Archer for the fourth or fifth time. I like all these concepts, actually. Though I'm looking forward to Heroica's forward movement as a Fantasy game! I don't know how Sandy is doing with the over-all story-line, but I have the feeling that we're... maybe one half of the way through? It makes sense that some players have to go recharge their batteries a little! I've considered taking a break before, and I will be taking one from hosting after these two quests wrap up. It just means we come back with renewed vigor! EDIT: That being said, those who disappear mid-quest without warning do make my face red with rage.
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Cute MOC! I love the vase with flowers - really works well for the feel! Everything is very compact and adorable.
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"You'll have to forgive me for not taking you very seriously. You're talking in circles." Boomingham glances over at Skrall and then at Nyx. "We'll go in." Boomingham tosses his two swords to the man. "Lead away, Purple. But know I haven't forgotten that someone ratted us out last time, and I don't forgive betrayals." -
Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
Ella hugs Tarn back tightly before returning to the others. She smiles innocently at Arthur. "Let's see if this is the fearsome book you think it is." Captain Lane begins to row furiously, grumbling under his breath as he does so. U'Voros dutifully takes charge of the other boat. Ella opens the chest. Inside is a crisp looking book... and when Ella moves it, there are a few more tomes below. Ella opens one. Inside is sprawling hand writing. Arthur waits for some horrible scream or awful demon, but there is none. "The Fang Coast," Ella reads, a small delighted smile on her face. "We have just seen some wine packaged. It will be allowed to age for 100 years. The Moone Elves have already purchased it - it will be sent to them then. They sent an ambassador to make the payment in advance. He was a beautiful and kind individual. He talked at length of the Infinity Gardens in Mercution. They have cultivated, the Moone Elf claims, every type of plant known to us mortals. A haughty claim. I hope to visit some day. My Warrior tells me that he will pluck one of every flower for me." Ella flips through a few pages until she smiles. "Dastan. A return. The country is as beautiful as ever. Drakencourt remains a crown of power. The people have named the yellow powder that has settled in Lake Glaz Sylvania's Seed - it has caused beautiful grass and flowers to spring up like wildfire around the lake. The Court Magician believes he can discover the source of the Seed, and maybe he can recreate it to bring growth and flourish to other cities. The Grand Dragon Golden Medusa questions his ability, and the two advisors have made a bet. Medusa has always been the nay-sayer of the two. My Warrior tells me that she is old and grumpy and that she is afraid of the world moving past her." Ella looks up with a grand smile. "Dastan used to have Dragon Advisors." Ella thumbs through the books as the heroes paddle back. They hear of an expedition to the north and of a great Norn city, hewn entirely out of ice. They hear a myth of creation - that al of Olegia sprung forth from the Well of Life that still sits at it's core. They hear of a great hero who stood as tall as a mountain and did battle with the Dust Dragon of Goblinia, who covered the land in ash upon his death; an ash that could never be removed. They hear a great number of mysteries and legends and fables and stories. The thing that ties them all together, of course, is the Prophetess and her Warrior. Ella comes finally to a page in one of the books, and after skimming it, flips to the next. It is empty. She flips back. "Mercution. The Moone Elves have thrown us a farewell feast. They would not like it if the world knew it, but they are certainly able to throw a party. They cannot, however, hold their wine particularly well. Tomorrow my Warrior and I will get on a ship. I had a strange dream last night, of falling weightlessly, of losing my breathe, of seeing the light above me, fractured, disappearing. I awoke in great fear. My Warrior spoke softly to me. He told me to not be afraid. He told me that being alive is a dangerous way to live. But he promised he would remain near me always. And he told me that the future does not matter. That the past does not matter. We will seal our books for the trip. We will look at the sea and speak to each other and experience life and be happy. We will be beside each other. My Warrior told me that that's the only thing that matters to him - to keep seeing the world along with me. To see whatever part of the world we see, be it terror, war, innovation, gods, or death... together." Ella nods. "That's the final entry." Eventually the heroes arrive back on the docks of Eubric. Captain Lane hops off the boat and tethers it to land. He looks down at the heroes. "Hestia and Nemo won't be happy with me. But thank you for the adventure. She was an old ship. Gave her a good last hurrah." He nods, and walks off. Doc Daneeka and U'Voros lug the machine out of the boat. "Someone help me with this machine. I need to get it back." Doc Daneeka turns to the heroes. "Congratulations on the quest, heroes. Thank you for the opportunity. If you see him, tell Hybros Doc Daneeka says hello." Doc Daneeka turns finally to Ella. "Thank you for the stories. I do not hear many things of the old world. I have lived a long time, it is easy to forget." "U'Voros, help the Doc with his machine. I will meet you at the Shrine." U'Voros bows, then bows to each of the heroes individually, and then scurries off. Ella and the heroes stand alone. "Thank you, heroes. I will take the books. I plan to bring it, immediately, to the Library of Dastan. It is a beautiful narrative. It should be shared with everyone." Ella pauses. "That is the end of your service to me. I hope you feel more experienced after the process." Ella turns to Tarn. "I will be departing for Dastan in a week or two... Tarn, I do not know what the future holds, for Olegia, or even for myself. I do not know if I will become Empresses, or if I will do a good job of it. I do not know who will stand at my side when I rule. But I can tell you that now, currently, I would be happy to have someone beside me." Ella stares ahead into Tarn's eyes. "Will you come to Dastan with me? I do not know what the future holds, but I do know that right now, I want you at my side." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
Boomingham is silent as he follows the member of the Watch. He eyes Purple's clothing warily. Finally they arrive at the safe house. "Hm. Is it the ghosts that give you a problem? I've been blessed by Pseudo myself, I don't think you have to worry much about his priests having an issue with me." Boomingham rests a hand gently on his weapons. "Or have you encountered different issues?" -
OoC: Chromeknight, your armor has been equipped and the health has been amended! Round Three Ragnarök Now Battle Heweyrt Encourages Nerwen - Failure Hoke uses Kraken Fang >Hoke v. Pillager D - Special Damage (Steals 30 Gold, Gains 30 Levels) Nerwen uses Phoenix Essence on Benji >Nerwen v. Dion - Special Damage ([40/2]-19=1 Damage, Nerwen Enraged) >Tesni v. Erik - Critical Hit ([15*3+33]*2*2=KO) >Benji uses Smelling Salts on Self >Benji uses Mulled Wine on Self >Jess v. Royal A - Damage ([21*1.5]/2-2=14 Damage) Royal A loses one health to poison Free Hits Rolf v. Hoke - No Damage Pillager A v. Hoke - No Damage Pillager B v. Nerwen - 40-19=21 Damage Pillager C v. Nerwen - 40-19=21 Damage Royal B v. Tesni - [33*1.5]/2-17=8 Damage Royal C v. Benji - [56/2]-12=16 Damage Royal D v. Benji - 16 Damage The heroes push back against the Nords. Tesni delivers a fatal blow. The battle continues. The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 600/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 358/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 387/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 80 Humanoid *Immune to Instant Kill* Health: 249/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking "Royal" Guard A *Poisoned -1* Level ?? Humanoid Health: 100/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* *Hastened* *Reinforced* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 40/50 Ether: 17/30 Gold: 318 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 4/52 Gold: 1456 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *Hastened* *Inspired* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 94/126 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *+3 Defense* *Hastened* *Inspired* *Transcended* *Immune to Fragile* *Enraged* Power bonus: 0 Defense: 14 19 Health: 25/90 Ether: 37/60 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essence, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 6/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Hello all! I'm on the road until tomorrow evening - I'm terribly sorry for the inconvenience. It will be the only bit of travel on my spring break, so after that you will once more have my full attention!
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
OoC: I have calculated the amount of damage that the cannons can do - there is no way you will fail the battle, so I am moving things forward! Congrats, and thanks for testing the new mechanic with me! Captain Lane reaches the life boats first. "Get in!" he screams at Daneeka as a cannon ball thuds into the ship just above U'Voros' head. Huge slivers of wood rain down on the heroes. U'Voros covers his head, but Daneeka calmly strides onto the life boat with his device in hand. "Cut another one free for Arthur and the Princess and Arthur!" cries U'Voros nervously, and then begins to stab at the rope holding up a second lifeboat. Captain Lane whips out a small knife and cuts the boat free. It tumbles into the water and lands with a heavy splash. "Get in!" he commands the other heroes. "Daneeka, get those below back to the surface." "They may not have finished their work." "Don't give a damn. I'm the captain of this ship for at least the next minute or two until she goes under. I still have command." Daneeka nods. Captain Lane looks miserably at the old boat. "I should be going down with her. Poor old lass." He frowns. "Not today, though. You'll be needing me still." He glances across the way at the enemy ship. "Now, to make sure we won't be followed." The Captain hops onto the lifeboat, cuts it free, and once the heroes and the device hit the water, he fires his final cannon ball - it rips through their foes' hull. Water begins to flood in. The ship turns away. Arthur and Ella burst through the surface of the water. U'Voros yanks the shocked Arthur onto one of the boats, and Ella onto the other. Ella, in her hand, clutches an old treasure chest. The sun blazes behind the heroes as they watch their own ship sink, and the mysterious enemy ship disappear into the distance. The Party Tarn Valco *Party Leader* Level 25 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb Arthur Justus Regulus VII Level 30 Mystic Knight *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 5/45 Ether: 18/35 Defense: 19 Gold: 448 Equipment: Sir Roderick's Sword (WP:12, Longsword), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 14), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Remedy) halberd), Staff of Ennon - (WP: 5,Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Ammit (Greatsword, WP 6, gains 5 Ether for each kill) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) Gems: Opal (Ice), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Potion, Remedy x8, Elixir x4, Nostrum x4, Smelling Salts x2, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tonic, Grand Tonic x8, Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones, Phoenix Essence Loot Dragon Scale x2 Sushi x3 Scrap Metal x2 -
OoC: I understand! Work can be stressful. Obviously life comes first - but I really would appreciate a post here and there, it only takes up minutes! Even just telling us what's up would be appreciated, if you can't post. Round Two Ragnarök Now Battle Heweyrt encourages Tesni - Success! > Hoke v. Pillager D - Critical Hit ([[6+4*2]+30+4]*2*2=216, -1 ether) > Tesni v. Erik - Critical Hit ([([18*3]+33)*2*2]-4=344) >Nerwen reads Eubric Herald > Nerwen v. Dion - Damage (75/2-17=21 Damage) > Gocklo v. Rolf - Damage (80/2=40 Damage) >Benji v. Dion - Special Damage ([40/2]-12=8 Damage, Benji Enraged) > Jess v. Royal A - Special Damage (Royal's SP now 8) Royal A loses one health to poison Free Hits Pillager A v. Hoke - No Damage Pillager B v. Tesni - 8 Damage Pillager C v. Nerwen - 8 Damage Royal B v. Nerwen - 1 Damage Royal C v. Gocklo - [52*1.5]/2=39, KO Royal D v. Benji - 56-12=44, KO The heroes dish out some powerful blows, but the enemies dish them right back, knocking both Gocklo and Benji to the ground in their rage. The battle continues... perhaps the heroes should not have underestimated these Nords. The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 600/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Erik the Fire Gut Level 52 Fiery Humanoid *Immune to Ice, Water and Instant Kill* *Fragile (2 Rounds)* Health: 266/640 SP: 4 Special: Fire Gut - Erik cuts a deep gash across the hero's belly, giving them the burning effect (3 damage a round) the bleeding effect (5 damage a round) and the deadly poisoned effect (10 damage a round). Drops: Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Nasal Helmet (SP: 1, Headwear) Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 358/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 387/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 50 Humanoid *Immune to Instant Kill* Health: 249/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking "Royal" Guard A *Poisoned -1* Level ?? Humanoid Health: 101/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 40/50 Ether: 17/30 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 12/52 Gold: 1456 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *KO'd* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 0/63 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *Immune to Sealed* *+3 Defense* *Hastened* *Inspired* *Transcended* Power bonus: 0 Defense: 14 17 Health: 64/90 Ether: 47/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Heavy Armor (SP:5, Immune to Fragile) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 20/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
Round Six Surprise! Ship Battle >Monk Pretzel v. Cannon A - Hit/Hit/Hit/Hit?! (6+26=32 Damage) >Monk Pretzel v. Cannon A - Special Damage/Special Damage/Damage/Critical Hit (KO) >Captain Lane v. Cannon C - Special Damage/Damage (80 Damage Ship) >Tarn helps Daneeka >U'Voros does nothing The Monk can't quite summon his angel, though he does knock one of the battered cannons off the side of the ship. The Bonaparte ship rocks as cannon balls rip into in, but the heroes can almost see the life boat. The Enemies Cannon B Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. The Crow's Nest Level 0 Plant Health: 110/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. The Party Old Bonaparte Ship Level 0 Ship Health: 960/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin *Lucky* Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer *Lucky* Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 6/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. -
"Not sure how much I know about combat, but I'll do my best to cheer you on!" Heweyrt has a 1/3 chance to Encourage someone, or a 1/6 chance to Inspire them. MDM, you may pick his actions! Also, apologies, Benji should be human form! Round One Ragnarök Now Battle Heweyrt Encourages Hoke - Success! >Hoke v. Rolf - Damage ([80/2]-30=10 Damage) >Tesni v. Pillager A - Deflected Counter ([50/2]-17=8 Damage) (78 Damage) >Nerwen takes Smelling Salts >Nerwen v. Erik - Hit (34-4=30 Damage, Fragile for 3 rounds) >Benji v. Dion - Aim ([16+37]*2=106) >Jess v. Royal A - Hit (14+2+21=37, Poisoned for 1) Free Hits Pillager B v. Hoke - 0 Damage Pillager C v. Tesni - 8 Damage Pillager D v. Nerwen - 8 Damage Royal B v. Nerwen - [36/2]-17=1 Damage Royal C v. Benji - [56/2]-12=16 Damage Royal D v. Jess - [32/2]-3=13 Damage The heroes hold the stronger enemies at bay, but the lesser enemies pour forth. Just when the enemies look overwhelming... Poof! A cloud of smoke, a flash of light, and there is Gocklo! "Ah! I was wondering where you'd got off to. Good to see you." "Hehe, didn't think I'd forgot about you, did you heroes? Can hardly look after yourselves. Need good old Gocklo to help out, hehehe." The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 600/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Erik the Fire Gut Level 52 Fiery Humanoid *Immune to Ice, Water and Instant Kill* *Fragile (3 Rounds)* Health: 610/640 SP: 4 Special: Fire Gut - Erik cuts a deep gash across the hero's belly, giving them the burning effect (3 damage a round) the bleeding effect (5 damage a round) and the deadly poisoned effect (10 damage a round). Drops: Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Nasal Helmet (SP: 1, Headwear) "The lizard ain't so tough!" Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 358/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 387/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking "Royal" Guard A *Poisoned -1* Level ?? Humanoid Health: 102/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 40/50 Ether: 18/30 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 20/52 Gold: 1456 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 47/63 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *Immune to Sealed* *+3 Defense* *Hastened* Power bonus: 0 Defense: 14 17 Health: 36/45 Ether: 34/35 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Heavy Armor (SP:5, Immune to Fragile) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 20/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Please someone post actions for Tesni/Jess, I want to run this round ASAP.
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Adorable, and instantly recognizable to those who know the story! Clever use of such a small space, congrats! I love the eyes .
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
OoC: Sure, why not, yes you can retrieve the horseshoe, I'm all for creative item use! But it will cost a turn, and then giving it back to Tarn will cost another one! Also, everyone keeps treating Captain Lane as if he is hastened, but he is not... it was a conditional action, but the condition wasn't met so it wasn't performed. Round Five Surprise! Ship Battle >Monk Pretzel v. Cannon A - Hit/Meditate/Meditate/Special Damage (6+26=32 Damage) >Monk Pretzel v. Cannon A - Critical Hit/Meditate/Critical Hit/Meditate ([6*2]+26=38) >Captain Lane v. Cannon B - Special Damage/Damage (No Damage) >Tarn helps Daneeka >U'Voros does nothing Free Hits Negated The angel is once more pierced through by a stray cannon ball. The Enemies Cannon A Level 60 Mechanical Enemy *Jinxed* Health: 58/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. The Crow's Nest Level 0 Plant Health: 110/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. The Party Old Bonaparte Ship Level 0 Ship Health: 1040/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin *Lucky* Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer *Lucky* Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 5/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. -
"My total knowledge of a sword is knowing one end from the other, I'm afraid. So cheering it is for me!" He flashes a devilish grin. OoC: Waiting on Flare. Anyone may post actions for Tesni and Jess, but in the future, MDM, feel free! Rolled for your stupid seal ( ) but all no-gos this time around, sorry Nerwen! Better luck next time.. and hopefully I'll remember...
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
OoC: Scuba, this is in no way your fault as both Pandora and I failed to update before the quest, but the Bolero of Fire should be in her inventory instead of mine. Thank you so much! Boomingham quietly hands his deadly venom off to Nyx as he walks with the party. "Think you'd do better with it, dearest. My weapon is already plenty deadly... but don't go telling Ellaria I handed it off." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"I'm always partial to mead." Boomingham spits some blood at the ground as he gives the Ogre a dirty look. "And Ellaria, he didn't send them blindly to their deaths. They went willingly. Our were-friend made a break for it. Not that it excuses the 'Nightmaster'. Figure he's Wolfgang? Sure strikes me as one. Cowards. As far as the loot goes, I don't care much one way or another. Might want to give the Phoenix Essence to someone who doesn't have one, make us a bit safer, but the Ogre's right, sell the weapons as quickly as possible. I never say no to gold." -
Probably some. I liked Who, but I agree, it's not my favorite show. I stopped watching after Tennent left - it was too depressing.
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
OoC: Yeah yeah, dead enemies won't act from now on I guess if you're so insistent on it. Fixed! Thanks! "Oh, thank you Master Tarn, my arm was getting tired so thank you Master Tarn!" Round Four Surprise! Ship Battle >Monk Pretzel v. Cannon A - Shield/Damage/Special Damage/Hit (Guardian Angel) >Monk Pretzel v. Cannon C - Shield/Meditate (Guardian Angel!!) >Captain Lane v. Cannon A - Damage/Hit/Critical Hit/Critical Hit ([(30+10)*2]+40=120 Water-Elemental Damage All Opponents) >Tarn helps Daneeka >U'Voros does nothing Free Hits Negated The angel hovers above as Captain Lane fires off another impressive round. The Enemies Cannon A Level 60 Mechanical Enemy *Jinxed* Health: 128/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. The Crow's Nest Level 0 Plant Health: 110/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. The Party Old Bonaparte Ship Level 0 Ship Health: 1040/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin *Lucky* Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer *Lucky* Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 4/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. -
"King Speros it is, then." Heweyrt glances around a little bit before deciding a direction and rushing towards it. The heroes follow. Soon they hear the cries of battle and the ring of clashing weapons and they smell the smoke of the Fire Nords. They arrive in a plaza. The battle is viscious. Citizens, Four Boulders, Red Lizards, Fire Nords, they all clash endlessly, swaying to and fro. Heweyrt sighs. Across the way the heroes can see King Speros backed against a wall, fighting to the best of his ability. Chief Byrne's enormous bear lurks directly outside of his range, keeping him closed in. "Looks nasty. Let's see if we can't make a dent in their forces." Some of the Nords turn to look at the new combatants. A few of them recognize the heroes. "Look who it is!" roars Dion. "We won't be going easy, this time, heroes!" "The Copperhand family will regain its honor. We are great! We are the flame!" The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 600/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Erik the Fire Gut Level 52 Fiery Humanoid *Immune to Ice, Water and Instant Kill* Health: 640/640 SP: 4 Special: Fire Gut - Erik cuts a deep gash across the hero's belly, giving them the burning effect (3 damage a round) the bleeding effect (5 damage a round) and the deadly poisoned effect (10 damage a round). Drops: Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Nasal Helmet (SP: 1, Headwear) "The lizard ain't so tough!" Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 464/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking "Royal" Guard A Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 50/50 Ether: 18/30 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 36/52 Gold: 1456 Equipment: Mellt (WP:10, ice- and lightning-elemental; hammer),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *Beast Form* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 63/63 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 14 17 Health: 45/45 Ether: 34/35 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Heavy Armor (SP:5, Immune to Fragile) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 33/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts OoC: This is too small a party to boot any of the members, but I hate giving free experience to people not playing. Peppermint/Sisco, unless you post in more than HALF the rounds of combat, I will not be giving your characters XP for this battle. Please keep up with the quest. I was looking to host a five person quest and am hosting a three person one. That is not fair to me, and more importantly, not fair to your fellow players.
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"A coward. Sadly not surprising. Let's see what damage we can do to the bastard." Boomingham charges forward from the front row. "You disgust me, Nightmaster. My foes can tell you - running from Lord Lawrence Boomingham is futile. I am the scourge of those like you." -
Hopefully that's how a cannoneer works!
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Heroica RPG - Quest#92: The Prophetess and the Warrior
Zepher replied to Zepher's topic in The Heroica Archive
Round Three Surprise! Ship Battle >Tarn uses a Nostrum on Captain Lane >Monk Pretzel v. Cannon A - Meditate/Special Damage/Hit/Special Damage (6+26=32 Damage) >Monk Pretzel v. Cannon A - Critical Hit/Aim/Damage/Shield (Guardian Angel) >Captain Lane v. Cannon B (Uses Military Grade Water Bomb) - Special Damage/Critical Hit ([(30+10)*2]+40=120 Water-Elemental Damage All Opponents) >U'Voros helps Daneeka Free Hits Cannon C v. Ship - 80 Damage Maintenance Crew A Repairs Cannon A Maintenance Crew B Repairs Cannon B Captain Lane sails a bomb over to the enemies ship, tossing huge portions of the crew overboard. Pretzel's angel returns. The Enemies Cannon A Level 60 Mechanical Enemy *Jinxed* Health: 348/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 380/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 280/400 NOTE: Deals damage to ship. The Crow's Nest Level 0 Plant Health: 230/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. The Party Old Bonaparte Ship Level 0 Ship Health: 1040/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin *Lucky* Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation [ex: regular bombs would result in +5 WP, Military Grade in +10 WP, etc.]) Inventory: Military Grade Water Bomb COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 3/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. -
OoC: Sorry all! I have given up on waiting for them - this time you were waiting on me. I had a busy weekend, as I always do. I feel I should put a warning on Zepher quests in the future - weekends will be busy for me always. But I love hosting and I'd hate to give it up just because of that... so, a return to the program! The heroes pile into a boat with a few soldiers and the King. The King stares quietly ahead - it is clear he doesn't have anything to say to the heroes. The navigation is painstaking. As they get closer and closer to the city the heroes can smell the burning wood and flesh, and can hear the clash of swords. Smoke fills their eyes. The boat rams against the shore. King Speros launches himself out of it. "Form up," he barks. "If we cut our way to Chief Byrne, we may have a chance. He is an honorable man. He respects me. I may be able to convince him Grishnod's abduction was not our doing." It takes the heroes a minute to realize he is talking to his troops, not to them. The King leads a charge into the city, passing through a burned gate. The heroes follow them into the city but soon lose them. The heroes wander a little. They pass bodies oozing blood - soldiers of the Four Boulders and Red Lizard, along with Nords and civilians of the city. They see the havoc that their fellow heroes of Heroica caused. The dashing of shoes draws the hero's attention. They draw their weapons... but as the figure rounds the corner it is, thankfully, a face that they know. "Ah, heroes! Welcome back!" Heweyrt tosses the sword he is carrying to the ground casually. "Don't know how to use that. Thought I was less likely to be attacked carrying it, though." He glances around. Sniffs the air. "I imagine you can see that the situation here has gone to shit. Nords attacking the soldiers. And then the Prince and that Paladin he keeps around got all hot about it. Led quite a charge. And King Speros just showed up. Adding damn tinder to the fire. Who the Hel knows why it all went down hill so fast. Doesn't matter much to me, to be honest, as long as we fix it." Heweyrt scratces his chin and grins, but his eyes are dark. He sighs. "We've got two options if we're going to salvage this bridge. We can either cut our way to Chief Byrne along with King Speros and have a little powwow with him, see what's happening, and figure out how to get this raid to stop, or we can make our way to Prince David and protect him."