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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
Boomingham turns towards the bartender, adding his own diplomacy to Atramor's more severe methods: "You don't want to mess with my friend here. I think we'd all be happier if you just made good on that gold he gave you. Trust me, he doesn't part with his gold freely happily. I've seen him kill more than one rat in his day." Boomingham chuckles kindly "Besides, if we like what we hear, we may shell out for some more." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Hm, that could actually be pretty useful," Boomingham says to Russus. "Good thing you've got that head on your shoulders, Nyx. Do enough thinking for both me and you." -
Round Eight Sons of Light Battle >Hoke takes a tonic (+5 ether) Nerwen v. Bolivar - Meditate >Tesni does nothing Jess v. Bolivar - Damage (Blinded, No Effect) Benji v. Bolivar - Hit (([16+38]*2)-5=103 Damage) >Gocklo v. Bolivar - Special Damage (140/2=70, Gocklo KO'd) Free Hits Son D v. Hoke - 0 Damage Son E v. Nerwen - 30-19=11 Damage Nerwen regains 3 health due to blessed The heroes find it hard to hit Bolivar, until Benji sinks a bolt into his left shoulder. Bolivar, in blind rage (hahaha) brings his sword down hard, cleaving a huge slice down Gocklo's back. Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* *Blinded (1 Rounds)* SP: 5 Health: 360/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 254/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 0/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Confused* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 52/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 84/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 21/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Hm, flaming gumballs. That's the true drink of a hero, boy, so watch your mouth." Boomingham glances over his shoulder at Nyx, standing in the sunlight with the Ogre and Ellaria. -
OoC: Sorry, I generally try to catch that sort of stuff too - it should in theory be the upside to my NPCs who sometimes ignore orders. Round Seven Sons of Light Battle >Hoke v. Son D - Shield (1+5=6 Hits, ([8+8+30]*2)-5=87 Damage All Foes, Son B and F KO'd) >Nerwen remedies Gocklo >Benji v. Son F E - Damage (3 Damage) >Jess v. Son C - Hit (Assassination!) >Tesni v. Son E - Special Damage (Tesni Confused) >Gocklo retrieves his knives Bolivar is blind The enemies powerful offensive finally falters as Hoke covers them all in a cloud of darkness. Upon lifting it, two of the sons have joined their horses. Benji is repelled back, but Jess, emboldened and fierce now, races forward and, through some jumps and tumbles, gets behind another Son, sinking her blade into the place between the back of his helmet and his shoulders. Tesni is once more confused by the Sons' maneuvers and Gocklo seizes the moment to collect all of his knives. Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* *Blinded (3 Rounds)* SP: 5 Health: 463/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 254/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 0/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Confused* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 52/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 92/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 21/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 23/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Wonderful, follow me, Purple, Russus" Boomingham smiles as he navigates towards the bar. He whacks Atramor on the back. "How'd it go down, boy-o? Is the drink worth it, do you think?" Boomingham turns non-cholantly to the bartender: "Three meads, if you please, chap." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
OoC: We rescued Mortimor. "Yes." Boomingham gestures to the guard at the bar. "Didn't know that the guards were all friendly with the Daymaster. Would have been nice for you to let us know. Are they all corrupt, or only some?" Boomingham looks down at his pockets. "Buy you a drink?" Boomingham flicks his hand, beckoning the man who guarded the door. "You, have a drink with us. And I never did catch your name." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Tell me how that is, Atramor," says Boomingham before spying Purple and slinking his way over. He puts his hand over his eyes in an attempt to block the overwhelming sun. "Howdy, chappo. How's the sparring going today? That fellow in the blue - I think I met him last time I was here. He's one of the Vizeir's sons, right?" -
Round Six Sons of Light Battle >Hoke v. Bolivar - Damage ([70/2]-30=5 Damage) >Nerwen uses Scroll of Blindness on Bolivar - Success (Roll of 2, Bolivar Blinded 3 Rounds, -1 ether) >Benji v. Son F - Damage ([30/2]-12=3 Damage) >Jess uses Remedy on Tesni - Tesni no longer confused! >Tesni v. Son E - Damage (0 Damage) >Gocklo does nothing Son B loses 10 health due to poison, Son C loses 2 heath due to poison Nerwen regains 1 ether Son B v. Hoke - 0 Damage Son C v. Nerwen - 0 Damage Son D v. Benji - 3 Damage The heroes continue to have pretty bad luck, all things considered, though Nerwen is able to blind Bolivar once more. Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* *Blinded (3 Rounds)* SP: 5 Health: 550/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light B Level 30 Humanoid *Poisoned -10* SP: 5 Health: 87/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light C Level 30 Humanoid *Poisoned -2* SP: 5 Health: 220/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light D Level 30 Humanoid SP: 5 Health: 173/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 341/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light F Level 30 Humanoid SP: 5 Health: 9/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 1/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 55/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 92/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 21/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Confused* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 23/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
Boomingham glances at the others. "We are actually sort of like a gang," he admits. Barty shakes his head sadly, but Boomingham continues. "We've been to Strivvi before. Picked up a friend that time too. You're free to join us, as far as I'm concerned, though it's Elpis' decision. What's your name, chap? Oh, and be warned-" Boomingham smiles wickedly, "-if you plan on joining us and then scurrying over to the Daymaster or Nightmaster and telling them all about us, I will seek revenge on you. And the lightest anyone has every gotten off with me is losing an arm. So, you know, don't do that." Boomingham laughs. "I'm the noble Sir Blackhood. Who are you?" -
I can understand how it's a little vaguely worded, but since you were not KO'd I'm leaving it as is. Sorry for the confusion!
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"He actually said he wanted to rethink his relationship with you too," says Boomingham with a jovial smile. "We should all sit down some time and have a chat and hash things out. But not before we get something to eat." He glances at the rest of the heroes out of the corner of his eyes and licks his lips nervously. -
Round Five Sons of Light Battle >Hoke v. Bolivar - Special Damage ([140/2]-30=40 Damage) Nerwen v. Son B - Meditate (Already at full ether) >Tesni v. Son D - Special Damage (Tesni Confused) Jess v. Son C - Shield (23555: No Assassinations, 30*5=150 Gold Gained) Benji v. F - Critical Hit ([[(16*2)+38]*2]-5=135) Gocklo (Savage) v. Son E - Special Damage (30 Damage, Gocklo Confused) Son B loses 10 health due to poison, Son C loses 2 heath due to poison Bolivar leads a powerful charge as the dismounted sons fight back!! Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* SP: 5 Health: 550/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light B Level 30 Humanoid *Poisoned -10* SP: 5 Health: 97/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light C Level 30 Humanoid *Poisoned -2* SP: 5 Health: 222/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light D Level 30 Humanoid SP: 5 Health: 173/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 341/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light F Level 30 Humanoid SP: 5 Health: 9/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 10/50 Ether: 1/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Confused* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 61/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 92/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 21/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 10 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Confused* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 23/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
Boomingham looks sadly at his shoes. "I'm always knocking things over. Eyes and ears and brain aren't what they used to be. Though I've got the same question as the little lady - who exactly are we talking to?" -
B&P, though I really have a distaste for digital sets (I understand that it's a personal taste, never fear!) your sets do look very nice for this quest, and you've definitely worked out some of the kinks in your more complicated mechanics from the past - more streamlined but still unique battles! A huge step in the right direction!
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I have for a long time supported the reuse of items and special damages. I think it's fun to steal things like that from other QMs - its a way of commending their ideas and allowing more players to experience something that you appreciated. It's like an ode to said thing.
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"I'm assuming we'll all be seeing some of that gold, right, boy?" says Boomingham, before turning towards Mortimor. "Sorry, looks like we got off on the wrong foot. If you think it's safe to eat out in the open, I'm ready to get going. I'm famished, if I'm being honest, and I've always assumed that the locals know the best cuisine. What is Strivvi known for again? Wine? Sea food? Wine? Pork? Wine?" -
Round Four Sons of Light Battle >Hoke v. Horse - Critical Hit (Horse KO'd, -1 ether) >Nerwen uses Blinding on Bolivar - Failure (-1 ether) >Jess v. B - Special Damage (Jess unhorsed, unhastened) >Tesni v. Son D - Critical Hit (([15*3]+33)-5=73) >Benji v. Son F - Aim aka Hit ([16+38]*2-5=103) >Gocklo v. Son B - Critical Hit (([14*2]+52)-5=75 Damage) Free Hits Bolivar v. Hoke - Blinded, No Effect Son E v. Nerwen - 0 Damage Son C v. Jess - [30/2]-3=12 Damage Son B loses 10 health due to poison, Son C loses 2 heath due to poison Nerwen regains one ether The final two horses fall in quick succession, making it impossible for Nerwen to focus on her scroll. Benji, Tesni and Gocklo all fire off powerful hits though. Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* SP: 5 Health: 550/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light B Level 30 Humanoid *Poisoned -10* SP: 5 Health: 107/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light C Level 30 Humanoid *Poisoned -2* SP: 5 Health: 224/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light D Level 30 Humanoid SP: 5 Health: 173/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 341/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light F Level 30 Humanoid SP: 5 Health: 144/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 50/50 Ether: 1/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 61/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 92/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 21/33 Defense: 3 Gold: 451 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 10 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"We should probably just bury the keystone in the desert as soon as we get out there. Should make things a bit harder for the Wolfgang." -
Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"Hm, forgot they got all your stuff last time we were here. Suppose that was more on us than you." Boomingham shrugs and whacks his fingers against his head. "Stuff just tumbles out of this. Still, chap, got to wonder about us getting a bite of food. What'd you have in mind." Boomingham blinks. His eyes feel red hot all of a sudden. "Though I wouldn't mind some shut eye. Haven't slept since we got here." "I guess I might as well give it a shot. Don't really know how the scrolls work, in all honesty." Boomingham reads from his scroll of fragility, concentrating on the lock. -
OoC: You're (collectively) controlling Jess, so I leave it in your judgement! OoC: I understand that there are busy times of year, and not busy time of year, but there have been a number of battles spanning a few months you haven't participated in. At this point it feels like you have many busy months. I don't want to cut into times when you're tired, but I have a busy schedule too. Try your best.
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Heroica RPG- Quest #96: Tying up Loose Ends
Zepher replied to Scubacarrot's topic in The Heroica Archive
"You say that as if it were a bad thing," grumbles Boomingham lamely at Nyx, almost hiding the statement under his breath. Barty too shoots her an acidic look. Boomingham wanders off towards Atramor. "Having trouble there, boy-o? Perhaps we should use one of those spears or knives Ellaria is holding on to to try to force the thing." Boomingham glances over his shoulder as the Rockling rambles. "Don't know if such a high profile fellow such as yourself should be having dinner out on the town. Don't you figure the Wolfgang will be looking for you? Or do you think they've already gotten what they've wanted? Were you the one who told them where the vault was? Kind of you, to give them a sporting chance at finding it." -
Not all of our heroes are particularly heroic. Even some of the ones who consider themselves pretty damn "good" would probably not mind stealing something if they tricked themselves into thinking they needed it. I'd be down for a heist. And a WBD quest. I haven't been on one for much to long, and while Boomingham refers to them as "errand quests" I personally rather like them!
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OoC: Just so no one is shocked - Peppy and Sisco, you will again not receive experience if you do not participate in more than half the battle. On a more personal note, it makes me feel like an incredibly bad person to have to create incentives like that. Nerwen tries to use the same tool again, as if it will have a different effect. The Sons of Light react the same exact way they did last time. The conditions seem to have not changed at all. Round Three Sons of Light Battle >Hoke v. Horse - Enchantment (Flagpole WP: 8, -8 ether) >Nerwen v. Bolivar - Damage (Blinded, No Effect) >Jess uses a Remedy on Tesni >Tesni v. Son D - Counter (Son deals 0 damage Tesni, Tesni deals [15+33]-5=43 damage to Son) >Jess v. Son C - Hit (Roll of 2, No Assassination: [14+21]-5=30, Poisoned -1) >Benji v. Son F - Damage (30/2-12=3 Damage) >Gocklo v. Son B - Shield (Triple Shot: [14+52]-5=61 Damage Son B, C and D) Free Hits Bolivar v. Hoke - Blinded, No Effect Son B loses 10 health due to poison, Son C loses 2 heath due to poison Bolivar continues to evade damage like a champ. Tesni knocks back the Son of Light who attacks her, and Jess continues her assault. Benji gets scratched, but really, it's just a flesh wound, and Gocklo throws a smartly places dagger that somehow rips through the shoulders of three soldiers in a row - an astounding feat. The heroes look at the little kobold in shock, but he only grins and picks up his next weapon. Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Hastened* *Immune to Fragile, Weakened, Jinxed and Instant Kill* *Blinded (1 Rounds)* SP: 5 Health: 550/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Bolivar's Horse: 1/3 Hits Son of Light B Level 30 Humanoid *Poisoned -10* SP: 5 Health: 192/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light C Level 30 Humanoid *Poisoned -2* SP: 5 Health: 226/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light D Level 30 Humanoid SP: 5 Health: 246/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 341/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light F Level 30 Humanoid SP: 5 Health: 247/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 50/50 Ether: 2/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 61/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 92/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* *Hastened* Power Bonus: 2 Health: 33/33 Defense: 3 Gold: 451 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 10 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Horse: 1/1 Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) -You are all hastened until your horse is killed. The first free hit/damage/special damage dealt to you will kill your horse. -All enemies are hastened until you kill their horse. Their horse will be killed when it's counter hits 0. -All hastens will be treated as "permanently hastened" in that tiger balm or neautralizer will not rid the enemies or the heroes of it.