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Everything posted by Zepher
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We're working on transferring things over to the Wiki! Feel free to help.
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OoC: I'll assume that's a "repeat action", Masked. Bar Room Brawl Round Three >Purpearl Scroll of Weakening on Sneezy - Failure (Roll of 6, -1 ether) >Russel & Pigley equip Crab Shell Armour Samuel v. Sneezy - Shield/Meditate (+1 ether) XX v. Sneezy - Critical Hit/Miss (+48 gold) Nerwen v. Sneezy - Shield/Damage (0 Damage Nerwen, 12/2=6 Damage Matthias) >Matthias v. Sneezy - Shield/Special Damage (All artifacts de-equipped, no damage) >Russel & Pigley equip Medaillon Alexis v. Sneezy - Hit/Satisfy (Level 9) >Midge - Nothing Blessed heroes and Sneezy regain 3 health Sneezy loses 6 health to bleeding, 14 to burned Sneezy becomes hastened Sneezy defends himself valiantly. Purpearl still has strange trouble with her scrolls. The Enemies Sneezy Level 9 Humanoid *Blessed* *Duel-Striking* *Immune to Sealed, Blinded, and Asleep* *Bleeding by 6* *Burning by 14* *Reinforced* *Lucky* SP: 4 Health: 127/410 Special: Achoo! – Sneezy sneezes at the hero, removing all artifacts and dealing damage equal to SP, ignoring SP. Drops: Soma, Ambrosia, Nostrum, Smelling Salts, Mead, Ball and Chain x2 (WP: 4) Bar Brawl Rules: Once a turn, as a free action, the enemy will drink one of their drinks. They will drink the first drink listed in their drops that will grant them an effect they don't already have. The Heroes Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Party Leader* 180 Years Old Female Elven Mage *Evasive* *Blessed* Level 12.5 Power: 27 Health: 20/20 Ether: 15/18 Gold: 87 (Owes Karie 25 gold) Equipment: Crimson Arcanon (Wand WP:3), Tunic of Elven Acrobat (+4 HP, Provides Evasion Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Blood Oath Medallion (Accessory, Blessed) Inventory: Thorny Rose (WP: 17,wood-elemental, deals the poisoned by 3 effect, mace), Heavy Armour (SP: 5, immune to fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Bedroll, Potion (x3), Grand Tonic (x2), Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Tasty Pretzel (x2) (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Mead, Ambrosia, Bone, Tinyshroom, Level Up Mushroom, Venom (x2), Crocodile Handbag (Max Ether +2; accessory), Fang Dagger (WP: 4) Gemstones: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Opal, Diamond, Garnet, Sapphire, Emerald, Aquamarine Scrolls: Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Magical Staff (WP: 15; Water-,Darkness-elemental; staff) Alexis Fenral, Orc-kin (Masked Builder) *Immune to Blinded* *Counterstriking* *Blessed* *Encouraged* *Immune to Ice* 22 year old female elven Harlot Level 45.25 Power Bonus: 0 Defense: 0 Health: 73/73 Gold: 1489 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental) Ring of Sight (protects fromblinded), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, Smoke Bomb, 5x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, 9 Meads, 2 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Fang Dagger (WP: 4), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear) XX Level 33 Cannoneer/Alchemist *Blessed* *Encouraged* *Immune to Ice* Health: 49/49 Defense: 0 Gold: 355 Equipment: XX Hand Cannon (WP: 12, Ignores SP), XX Ammo Belts (As an Alchemist, XX can only receive rolls ending in "Bomb", excluding Bravado Brew and Explosion, as a Cannonner Bomb XX and Bomb XXX are added to possible creations), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Dangerous Dagger (WP: 20, Fire-Elemental), Phoenix Essence, Mead x2, Ruby, Military Grade Fire Bomb x7, Bomb XX (Deals 30 Damage to all foes and 10 to all allies, ignoring row/SP) x3, Bomb XXX (Causes 250 damage to all enemies and 50 to all allies), Smoke Bomb, Fire Bombs (4), Ice Bombs (2), Lightning Bombs (4), Water Bombs (10), Dirt Bombs (5), Air Bombs (2), Venom Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* *Reinforced* Level 29.3 Power bonus: 0 Defense: 16 32 Health: 48/48 Ether: 32/34 Gold: 27 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)• Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), White Cloak (Max HP +3; backwear) • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (3), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Ether Core, Grand potion, Ambrosia (3) • Shovel, Bedroll, Magnifying Glass Midge Level 22 Battle Mage *Encouraged* *Immune to Ice* Power Bonus: 0 Health: 13/21 SP: 8 Gold: 25 Equipment: Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect), Midge's Dagger (WP: 3), Heavy Mail (Bodywear, SP: 7, Suitable for Barbarians and Knights), Helmet (SP: 1) Inventory: Tonic, Potion, Mead, Topaz, Ruby, Diamond Samuel the Doubly Blessed Level 15 Paladin *Immune to Light, Darkness, Sleep, Blinded, Confused and Jinxed* Power Bonus: 0 Health: 22/22 SP: 1 Gold: 0 Equipment: Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed) Inventory: Phoenix Essence, Sword of the Warrior Priest (WP: 5, Meditates become hits) Matthias the Carnival Crusader (nstickney) Level 12 Ranger Power Bonus: 1 Defense: 0 Health: 11/17 Gold: 0 Equipment: Peashooter (WP: 2, deals the burning by 2 effect) Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, 2x Mead, Remedy, Smelling Salts, 2x Smoke Bomb, Bedroll, Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle), Fang Dagger (WP: 4), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Blood Oath Medallion (Accessory, Blessed) Russel Ruffers & Sir Pigley Level 18 Rogue *Hastened* *Blessed* Power: 34.25 Health: 25/32 Defense: 4 Gold: 241 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Phoenix Essence,
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Yeah, I think as the site fleshes out we're going to have an easier time! It's only been around for a few days. When we have links installed, navigating will be easier. For example, I have a page for Samuel Shawe and Avery the Red Assassin - as soon as I have a page for Quest 72, those two will be linked, and navigation will suddenly become easier!
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"That is not an honorable death," whimpers the dwarf, but with conviction. He raises his weapons. OoC: Round in an hour or two/whenever Masked posts!
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Speaking of escaping the Red Death: I've created a page for the Red Assassins where I explained how it could be done. I got yo' back, Sandy. The page. Hopefully it serves to make Ms. Loc even more bad megablocks!
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I did it for 53 as well - I just had people PM me their preference! It was actually a ton of fun. Not many people took me up on it, but it still added some scare. I'm certainly doing it for my final finale as well. It's not something that needs to be used an awful lot - Guffington and Russel finales won't have it (heck, we're already on the Russel finale) because they just aren't quite as dangerous.
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Boomingham chuckles to himself as Sorrow walks away, but then his chuckle disappears as he sees him approaching Karie. Lines were being drawn.
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Or renounce Heroica with their last breath? I mean, it wouldn't really be hurting the game for anyone else, so I don't see the harm in it.
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I think that's rather restricting. I understand that heroes can't be killed, but magic is not infallible - why not let it just not work that way sometimes. Some Red Assassins have bypassed the Red Death, some Heroes can die. Some have already died, actually, and I think it was awesome, personally. I hardly understand our universe without magic in it. With magic in it, well, mistakes can happen. My NPCs will remain NPCs. My PCs will be entirely new characters.
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"I don't... I don't know a Chauncey! I don't know what artifact he was talking about, he never told me or showed it to me! I don't even know if he has it on him. I'm just a poor dwarf. I ran into Bors in a bar about a week ago, he told me he had a juicy job that would take him away for a week or two. I was shocked when he tracked me down this afternoon telling me he was back in town! 'What about the job?' I said and he said 'Screw the job' and I said 'but don't you need the gold' and he said 'one of the crazy old bastards paid me to take an artifact from them' and then he said that we could sell it because the 'bastard' - his words, not mine - didn't want it back and that's all I know, I swear! Please. I don't want to fight! I don't have any gold! I live day by day. If you want to follow me to my room, I've got four or five gold there." "I'm for sparing him, Matthias!" cries the little crab. "This dwarf is foolish. He started a battle, and when he cannot win, he attempts to run. What is your call, elf?" This is the dwarf's final appeal. OoC: Sorry to drag it out. Purpearl, it is your final call.
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Isn't he that already? I think the characters will be very loosely related to him - he has established he has no surviving family.
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My second characters will always be killable with one KO at the end of a battle, so I've got a few back logged.
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"I can't leave my weapons... I won't live long if I do. But the drinks are all yours! I'll tell you anything, but please, let me live!!"
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Bar Room Brawl Round Two >Purpearl uses Scroll of Confusion on Sneezy - Failure (Roll of five, -1 ether) XX v. Bors - Hit/Hit ([20+33]*2-4=KO) >Matthias v. Sneezy - Shield (15-4 each hit=11, 33 damage, burned by 6) >Russel & Pigley v. Sneezy - Miss Nerwen v. Sneezy - Damage (0 Damage Nerwen, 4 Damage Russel) >Russel & Pigley v. Sneezy - Special Damage (4 damage, -4 SP, -4 max health, -blessed) >Matthias uses a Phoenix Essence on Samuel >Midge v. Sneezy - Shield ([12+22]/2-4=8 Damage +3 bleeding effect, [12+22]-4=30 Damage) Samuel v. Sneezy - Meditate (+1 ether) Alexis v. Sneezy - Satisfy (Sneezy Level 12) Blessed heroes and Sneezy regain 3 health Sneezy loses 6 health to bleeding, 14 to burned Sneezy becomes lucky XX pounces on Bors, ending his life swiftly with a dagger into his "strong chest". Matthias again fires off an incredible volley. Sneezy, reliezing he is alone, drives back the heroes as best he can, but he is clearly terrified. "Please, heroes, I haven't done anything wrong! I'm just a poor dwarf who has... had some bad friends. Please, *achoo" let me go!" The Enemies Sneezy Level 12 Humanoid *Blessed* *Duel-Striking* *Immune to Sealed, Blinded, and Asleep* *Bleeding by 6* *Burning by 14* *Reinforced* *Lucky* SP: 4 Health: 140/410 Special: Achoo! – Sneezy sneezes at the hero, removing all artifacts and dealing damage equal to SP, ignoring SP. Drops: Soma, Ambrosia, Nostrum, x2 Smelling Salts, Mead, Ball and Chain x2 (WP: 4) Bar Brawl Rules: Once a turn, as a free action, the enemy will drink one of their drinks. They will drink the first drink listed in their drops that will grant them an effect they don't already have. The Heroes Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Party Leader* 180 Years Old Female Elven Mage *Evasive* *Blessed* Level 12.5 Power: 27 Health: 15/20 Ether: 16/18 Gold: 87 (Owes Karie 25 gold) Equipment: Crimson Arcanon (Wand WP:3), Tunic of Elven Acrobat (+4 HP, Provides Evasion Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Blood Oath Medallion (Accessory, Blessed) Inventory: Thorny Rose (WP: 17,wood-elemental, deals the poisoned by 3 effect, mace), Heavy Armour (SP: 5, immune to fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Bedroll, Potion (x3), Grand Tonic (x2), Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Tasty Pretzel (x2) (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Mead, Ambrosia, Bone, Tinyshroom, Level Up Mushroom, Venom (x2), Crocodile Handbag (Max Ether +2; accessory), Fang Dagger (WP: 4) Gemstones: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Opal, Diamond, Garnet, Sapphire, Emerald, Aquamarine Scrolls: Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Magical Staff (WP: 15; Water-,Darkness-elemental; staff) Alexis Fenral, Orc-kin (Masked Builder) *Immune to Blinded* *Counterstriking* *Blessed* *Encouraged* *Immune to Ice* 22 year old female elven Harlot Level 45.25 Power Bonus: 0 Defense: 0 Health: 73/73 Gold: 1489 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental) Ring of Sight (protects fromblinded), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, Smoke Bomb, 5x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, 9 Meads, 2 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Fang Dagger (WP: 4), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear) XX Level 33 Cannoneer/Alchemist *Blessed* *Encouraged* *Immune to Ice* Health: 44/49 Defense: 0 Gold: 307 Equipment: XX Hand Cannon (WP: 12, Ignores SP), XX Ammo Belts (As an Alchemist, XX can only receive rolls ending in "Bomb", excluding Bravado Brew and Explosion, as a Cannonner Bomb XX and Bomb XXX are added to possible creations), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Dangerous Dagger (WP: 20, Fire-Elemental), Phoenix Essence, Mead x2, Ruby, Military Grade Fire Bomb x7, Bomb XX (Deals 30 Damage to all foes and 10 to all allies, ignoring row/SP) x3, Bomb XXX (Causes 250 damage to all enemies and 50 to all allies), Smoke Bomb, Fire Bombs (4), Ice Bombs (2), Lightning Bombs (4), Water Bombs (10), Dirt Bombs (5), Air Bombs (2), Venom Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* *Reinforced* Level 29.3 Power bonus: 0 Defense: 16 32 Health: 48/48 Ether: 32/34 Gold: 27 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)• Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), White Cloak (Max HP +3; backwear) • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (3), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Ether Core, Grand potion, Ambrosia (3) • Shovel, Bedroll, Magnifying Glass Midge Level 22 Battle Mage *Encouraged* *Immune to Ice* Power Bonus: 0 Health: 13/21 SP: 8 Gold: 25 Equipment: Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect), Midge's Dagger (WP: 3), Heavy Mail (Bodywear, SP: 7, Suitable for Barbarians and Knights), Helmet (SP: 1) Inventory: Tonic, Potion, Mead, Topaz, Ruby, Diamond Samuel the Doubly Blessed Level 15 Paladin *Immune to Light, Darkness, Sleep, Blinded, Confused and Jinxed* Power Bonus: 0 Health: 22/22 SP: 1 Gold: 0 Equipment: Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed) Inventory: Phoenix Essence, Sword of the Warrior Priest (WP: 5, Meditates become hits) Matthias the Carnival Crusader (nstickney) Level 12 Ranger *Hastened* *Blessed* Power Bonus: 1 Defense: 0 Health: 17/17 Gold: 0 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Blood Oath Medallion (Accessory, Blessed) Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, 2x Mead, Remedy, Smelling Salts, 2x Smoke Bomb, Bedroll, Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle), Fang Dagger (WP: 4), Russel Ruffers & Sir Pigley Level 18 Rogue *Hastened* Power: 34.25 Health: 19/28 Defense: 4 Gold: 241 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Phoenix Essence, Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP)
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"Eh, what's good but what we decide it to be? I'm sure Baba thinks she's good, same as I'm sure Natnail thinks he's good enough. I've run errands for a majority of my career at Heroica, don't tell me those were good or bad."
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I had a similar idea for a quest, and then I made it and it was Quest 39. Excited to see what you bring to the table though, Em!! All those old pictures of Dastan (that I made... BD's are still lovely of course!). I'm actually planning to return there soon, so I can show off some of my new prowess.
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The WBD quest does sound incredible. :wub:
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Boomingham plays with his mouth a little, shifting constantly between a resigned smile and a hopeful frown. "Is anyone past redemption, Sorrow? The elf Nerwen tells me that mortals hardly change in our life time. But I don't agree with that. She told me also that forgiveness stems from me, not from those I'm forgiving. It is a question of character. Not can they do good, because, as Nerwen told me, anyone can do good. Its just a question of will they do good, and will they do good when I need them to do good. And that's my question for myself - if I do not think they'll be doing good any time soon, then aren't I sort of doing some evil by letting them get away with it?" Boomingham watches discreetly as Em and Karie start to talk.
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"So if Thothwick and Nagure and Arthur had sided with the witch, should Nyx, me and you have followed suit? No, a betrayal is a betrayal." Boomingham's face flushes with passion. "But I do not think Em is lost. I am not unreasonable, we all make mistakes. It is how we move forward after them that defines us."
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Boomingham frowns. "Sorrow, do you recall when we were facing Baba in that Theatre? Suppose Arthur decided he really though she was rather okay, and let her walk free. How would you phrase that?"
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"Just letting my mind wander. Which isn't always the smartest thing to do... it often zigs and zags, and then I can't always get it to come back to me." He shrugs. "Em was someone I trusted. We were tasked with tracking down one of the most despicable people I've ever faced. Probably the most despicable simple mortal, at least. Two others in the party allowed him to live... but they warned me they would, and I thought I could over power them with my allies when the time came, and do the right thing. Em betrayed me at the last moment. I want to know if I can trust him again."
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Bors eyes glimmer with lust and hatred. "The last heroes I tok down were mere runts. You are more developed than that, sure, but it doesn't mean I ain't willing to hit back." OoC: Thanks for the fixes! I will be more attentive in the future, Purpearl! I will hold off on the round until Purpearl indicates if the Battle Order should be changed, and how so, so that Matthias can revive Samuel and Samuel may still attack. It wouldn't matter as much, except that Sneezy is duel striking.
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Boomingham cocks his head. "I think I've met them before. And I think they said they were the runts of the litter, or something like that." But that memory leads down the same dark path... "You've lived a long time, Sorrow, if you want to call it that. Right?" Boomingham watches Em walking away. "You have to live with a lot of regret, I'd imagine. Not to dredge up bad memories, but, Hel, you must have a few. We all do. So, what do you do with them? Pretend it never happened, or let it simmer. What if you can fix it?"
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Bar Room Brawl Round One >Purpearl uses Scroll of Confusion on Bors - Failure (Roll of 5, -1 ether) >Russel & Pigley v. Bors - Miss/Miss Nerwen v. Sneezy - Meditate (+1 ether) >Russel & Pigley v. Sneezy - Damage ([16/2]-4=8 Damage) (16-1=15 Damage Samuel) Samuel v. Sneezy - Damage (16-1=15, Samuel KO'd) (16-8=8 Damage Midge) Midge v. Sneezy - Critical Hit (([[12*3]+22]-2)*2=104, Sneezy bleeding by 3) > Matthias v. Sneezy - Triple Shot (14 damage per hit and burning by 2 effect: Sneezy 28 damage, burning by 4; Bors 10 damage, burning by 2) > Matthias v. Sneezy - Triple Shot (14 damage per hit and burning by 2 effect: Sneezy 28 damage, burning by 8; Bors 10 damage, burning by 4) Alexis v. Bors - Shield/Hit ([[20+45]*2*2]-2=258) >XX v. Sneezy - Damage (16/2=8 Damage XX, 8 Damage Purpearl) Bors and Sneezy drink Ambrosias Bors burned by 4 Sneezy burned by 8 Sneezy bleeding by 3 Sneezy, Purpearl, XX, and Russel and Pigley blessed by 3 The battle begins in chaos. Purpearl, Nerwen and Russel all are unable to find their targets as Bors breaks right and Sneezy breaks left. The little dwarf clobbers Russel, Pigley and Samuel, with a particularly well placed hit to the temple downing the latter. Midge is able to drive the foes back, and then Matthias performs an incredibly unlikely feat and fires his little tiny gun a shocking six times in rapid succession. It gets howls of pain and grimaces from Bors and Sneezy, though XX grins proudly. Alexis and XX press the advantage - Bors is too weak to defend himself as the fan sails down, though Sneezy still has some fight in him, swinging his ball and chain as XX loads up his shot. The Enemies Strong-Chested Bors *Lucky* *Immune to Instant Death, Poisoned, and Asleep* *Burning by 4* *Reinforced* Level 42 Humanoid SP: 4 Health: 82/370 Special: Strong-Chested – Strong-Chested Bors rips the hero’s weapon out of their hand and throws it at them. The hero takes damage equal to WP+Strong-Armed’s level, and they must spend the next turn recovering their weapon. Drops: 120 Gold, x2 Meads, x2 Smelling Salts, Nostrum Sneezy Level 16 Humanoid *Blessed* *Duel-Striking* *Immune to Sealed, Blinded, and Asleep* *Bleeding by 3* *Burning by 8* *Reinforced* SP: 4 Health: 228/410 Special: Achoo! – Sneezy sneezes at the hero, removing all artifacts and dealing damage equal to SP, ignoring SP. Drops: Soma, Ambrosia, x2 Nostrum, x2 Smelling Salts, Mead, Ball and Chain x2 (WP: 4) Bar Brawl Rules: Once a turn, as a free action, the enemy will drink one of their drinks. They will drink the first drink listed in their drops that will grant them an effect they don't already have. The Heroes Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Party Leader* 180 Years Old Female Elven Mage *Evasive* *Blessed* Level 12.5 Power: 27 Health: 15/20 Ether: 17/18 Gold: 87 (Owes Karie 25 gold) Equipment: Crimson Arcanon (Wand WP:3), Tunic of Elven Acrobat (+4 HP, Provides Evasion Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Blood Oath Medallion (Accessory, Blessed) Inventory: Thorny Rose (WP: 17,wood-elemental, deals the poisoned by 3 effect, mace), Heavy Armour (SP: 5, immune to fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Bedroll, Potion (x3), Grand Tonic (x2), Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Tasty Pretzel (x2) (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Mead, Ambrosia, Bone, Tinyshroom, Level Up Mushroom, Venom (x2), Crocodile Handbag (Max Ether +2; accessory), Fang Dagger (WP: 4) Gemstones: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Opal, Diamond, Garnet, Sapphire, Emerald, Aquamarine Scrolls: Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Magical Staff (WP: 15; Water-,Darkness-elemental; staff) Alexis Fenral, Orc-kin (Masked Builder) *Immune to Blinded* *Counterstriking* *Blessed* *Encouraged* *Immune to Ice* 22 year old female elven Harlot Level 45.25 Power Bonus: 0 Defense: 0 Health: 73/73 Gold: 1489 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental) Ring of Sight (protects fromblinded), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, Smoke Bomb, 5x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, 9 Meads, 2 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Fang Dagger (WP: 4), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear) XX Level 33 Cannoneer/Alchemist *Blessed* *Encouraged* *Immune to Ice* Health: 44/49 Defense: 0 Gold: 307 Equipment: XX Hand Cannon (WP: 12, Ignores SP), XX Ammo Belts (As an Alchemist, XX can only receive rolls ending in "Bomb", excluding Bravado Brew and Explosion, as a Cannonner Bomb XX and Bomb XXX are added to possible creations), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Dangerous Dagger (WP: 20, Fire-Elemental), Phoenix Essence, Mead x2, Ruby, Military Grade Fire Bomb x7, Bomb XX (Deals 30 Damage to all foes and 10 to all allies, ignoring row/SP) x3, Bomb XXX (Causes 250 damage to all enemies and 50 to all allies), Smoke Bomb, Fire Bombs (4), Ice Bombs (2), Lightning Bombs (4), Water Bombs (10), Dirt Bombs (5), Air Bombs (2), Venom Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* *Reinforced* Level 29.3 Power bonus: 0 Defense: 16 32 Health: 48/48 Ether: 32/34 Gold: 27 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)• Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), White Cloak (Max HP +3; backwear) • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (3), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Ether Core, Grand potion, Ambrosia (3) • Shovel, Bedroll, Magnifying Glass Midge Level 22 Battle Mage *Encouraged* *Immune to Ice* Power Bonus: 0 Health: 13/21 SP: 8 Gold: 25 Equipment: Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect), Midge's Dagger (WP: 3), Heavy Mail (Bodywear, SP: 7, Suitable for Barbarians and Knights), Helmet (SP: 1) Inventory: Tonic, Potion, Mead, Topaz, Ruby, Diamond Samuel the Doubly Blessed Level 15 Paladin *Immune to Light, Darkness, Sleep, Blinded, Confused and Jinxed* *KO'd* Power Bonus: 0 Health: 0/22 SP: 1 Gold: 0 Equipment: Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed) Inventory: Phoenix Essence, Sword of the Warrior Priest (WP: 5, Meditates become hits) Matthias the Carnival Crusader (nstickney) Level 12 Ranger *Hastened* *Blessed* Power Bonus: 1 Defense: 0 Health: 17/17 Gold: 0 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Blood Oath Medallion (Accessory, Blessed) Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, 2x Mead, Phoenix Essence, Remedy, Smelling Salts, 2x Smoke Bomb, Bedroll, Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle), Fang Dagger (WP: 4), Russel Ruffers & Sir Pigley Level 18 Rogue *Hastened* *Blessed* Power: 34.25 Health: 31/32 Defense: 4 Gold: 241 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Phoenix Essence
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"Relatively, I suppose. I've been overseas." "Very much the same," barks Boomingham with a laugh.