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Everything posted by Zepher
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Heroica RPG - Quest#124: The Song of My Heart
Zepher replied to Sandy's topic in The Heroica Archive
"Yo, I'm glad to hear it. I hate when people get all whack. Shiz happens, but if you and him were pals and got on good, that'd be the worst if he was the dude spreading it. I think most people respect that, even if they end up never wanting to see you again. Love is like that, yo, it never goes away even if you can't see that lady or dude anymore, you know?" "Yo, I'm sorry dudes, I don't think I know either of you, and I was so distracted with Madam Hinckwell I totally forgot my manners. Like I said, I'm Bobby. What's up?" He nods to both his quest mates. "I'm sure we'll have a rad time together. Hanging Gardens, you think? I'm down. You dudes ready to bounce?" -
Heroica RPG - Quest#123: A Present for Doc Daneeka
Zepher replied to Zepher's topic in The Heroica Archive
Round Five Street Fight Karl v. Thug - Special Damage (KO) Boris v. Thug - Hit (3+3-2=4 Damage) Keliim v. Thug - Miss It appears the Thug doesn't take too kindly to having a shuriken thrown into his shoulder, as he grabs Karl by both shoulders and slams his back into the ground, knocking him out instantly. Boris drives the Thug away from his party leader, but there's no doubt that Karl is down for the count. The Enemies Street Thug Level 8 Humanoid *Immune to Stunned and Poison* Health: 8/22 SP: 2 Special: Street Wise - The Street Thug attacks the hero with a move he learned on the streets, stunning them and dealing 8 damage. Drops: Rusty Chainmail (SP: 2, Immune to Stunned and Poison), 20 Gold The Party Karl (surname unknown) (Bionicle_fanatic) *Party Leader* *KO'd* 18 year old male human Rogue Level 3 Power Bonus: 0 Health: 0/9 Gold: 24 Equipment: Shuriken (Throwing Weapon, WP:3) Inventory: Bedroll, Venom x2 Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 3 Power Bonus: 0 Health: 9/11 Ether: 1/7 Gold: 17 Equipment: Simple Mace (WP: 3, mace) Inventory: Keliim the cruel (Mencot) Age 35, male human Barbarian Level 3 Power Bonus: 0 Health: 5/10 Gold: 17 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Mead -
QMs, in my experience, will always over ride the PL's suggested actions with the actual submitted actions of the player. They should, at least, since it is their character. Boomingham tries his best to scale the beast in order to get near the tails again.
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OoC: I don't think we're changing anything - I believe all our actions are in, and the order will remain the same regardless, it's just that Em doesn't have everything written up perfectly. I'm sure you can run it with that order and just plug in individual player actions where Em's order contradicts them.
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Heroica RPG - Quest#124: The Song of My Heart
Zepher replied to Sandy's topic in The Heroica Archive
"Yo, that's a tight song." Bobby offers his hand. "Bobby Bucks Jr., by the way. My friends call me Young Bucks. It's awesome to meet you. So your letter said some funky stuff has been going down with the song, people singing it and that shiz, huh? And you want us to find out why? That ain't right, yo, stealing from other people. Especially if it's personal stuff, you know? What about this Taliesin dude? You think he'd give it to people?" -
"I'll be getting rid of these tails soon enough, my dear, and then we can all patch ourselves up a bit."
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Heroica RPG - Quest#123: A Present for Doc Daneeka
Zepher replied to Zepher's topic in The Heroica Archive
Round Four Street Fight >Boris heals Keliim - Heal Less (+3 health, -1 ether) Keliim v. Magician - Extra Critical Hit ([[3*3]+3]-1=KO) >Karl v. Thug - (([3*3]+3)-2=10 Damage, +8 Gold) Boris, still shaken by the brutal battle, isn't able to fully heal Keliim though he gives it a good go. Keliim, on the other hand, makes good on his promise, sneaking his axe in right under the helmet and lopping off the Magician's head in one stroke. Karl too throws his Shuriken on a true path, imbedding it in the Thug's shoulder. The Thug shudders and knocks over some of the gold left on the table, and Karl is quick to snatch it up! The Enemies Street Thug Level 8 Humanoid *Immune to Stunned and Poison* Health: 12/22 SP: 2 Special: Street Wise - The Street Thug attacks the hero with a move he learned on the streets, stunning them and dealing 8 damage. Drops: Rusty Chainmail (SP: 2, Immune to Stunned and Poison), 20 Gold The Party Karl (surname unknown) (Bionicle_fanatic) *Party Leader* 18 year old male human Rogue Level 3 Power Bonus: 0 Health: 1/9 Gold: 24 Equipment: Shuriken (Throwing Weapon, WP:3) Inventory: Bedroll, Venom x2 Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 3 Power Bonus: 0 Health: 9/11 Ether: 1/7 Gold: 17 Equipment: Simple Mace (WP: 3, mace) Inventory: Keliim the cruel (Mencot) Age 35, male human Barbarian Level 3 Power Bonus: 0 Health: 5/10 Gold: 17 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Mead -
Heroica RPG - Quest#123: A Present for Doc Daneeka
Zepher replied to Zepher's topic in The Heroica Archive
Round Three Street Fight Boris v. Thug - Hit ([3+3]-2=4 Damage) Keliim v. Magician - Special Damage (Magician Heals Thug, -1 potion, 5 Damage Keliim) Karl retrieves his Shuriken Boris is able to hit the Thug hard, but the Street Magician patches him up and slashes out at Keliim, cutting his arm. The Enemies Street Magician Level 5 Humanoid *Immune to Rock* Health: 7/17 SP: 1 Special Damage: Slight of Hand - The Street Magician moves swiftly, using one of his potions on his ally (restores 10 health, uses up one of his potions) before attacking the hero, dealing 5 fire elemental damage. Drops: Little Flame (WP: 2, Fire Elemental Dagger), x3 Potions, Remedy, Really Hard Helmet (SP: 2, Immunity to Rock) Street Thug Level 8 Humanoid *Immune to Stunned and Poison* Health: 22/22 SP: 2 Special: Street Wise - The Street Thug attacks the hero with a move he learned on the streets, stunning them and dealing 8 damage. Drops: Rusty Chainmail (SP: 2, Immune to Stunned and Poison), 20 Gold The Party Karl (surname unknown) (Bionicle_fanatic) *Party Leader* 18 year old male human Rogue Level 3 Power Bonus: 0 Health: 1/9 Gold: 16 Equipment: Shuriken (Throwing Weapon, WP:3) Inventory: Bedroll, Venom x2 Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 3 Power Bonus: 0 Health: 9/11 Ether: 2/7 Gold: 17 Equipment: Simple Mace (WP: 3, mace) Inventory: Keliim the cruel (Mencot) Age 35, male human Barbarian Level 3 Power Bonus: 0 Health: 2/10 Gold: 17 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Mead -
Heroica RPG - Quest#123: A Present for Doc Daneeka
Zepher replied to Zepher's topic in The Heroica Archive
Round Two Street Fight >Keliim v. Magician - Special Damage (Thug Healed 10 point, 1 Potion Used, 3 Damage Keliim) Karl v. Thug - Damage (8 Damage) Boris heals self - Heal (+6 health, -1 ether) Karl and Keliim get roughed up pretty bad though Boris is able to patch himself back up. The Enemies Street Magician Level 5 Humanoid *Immune to Rock* Health: 7/17 SP: 1 Special Damage: Slight of Hand - The Street Magician moves swiftly, using one of his potions on his ally (restores 10 health, uses up one of his potions) before attacking the hero, dealing 5 fire elemental damage. Drops: Little Flame (WP: 2, Fire Elemental Dagger), x4 Potions, Remedy, Really Hard Helmet (SP: 2, Immunity to Rock) Street Thug Level 8 Humanoid *Immune to Stunned and Poison* Health: 22/22 SP: 2 Special: Street Wise - The Street Thug attacks the hero with a move he learned on the streets, stunning them and dealing 8 damage. Drops: Rusty Chainmail (SP: 2, Immune to Stunned and Poison), 20 Gold The Party Karl (surname unknown) (Bionicle_fanatic) *Party Leader* 18 year old male human Rogue Level 3 Power Bonus: 0 Health: 1/9 Gold: 16 Equipment: Shuriken (Throwing Weapon, WP:3) Inventory: Bedroll, Venom x2 Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 3 Power Bonus: 0 Health: 9/11 Ether: 2/7 Gold: 17 Equipment: Simple Mace (WP: 3, mace) Inventory: Keliim the cruel (Mencot) Age 35, male human Barbarian Level 3 Power Bonus: 0 Health: 7/10 Gold: 17 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Mead -
Boomingham dodges in close and repeats from the front row.
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Heroica RPG - Expert Job Class Discussion
Zepher replied to LEGOman273's topic in The Heroica Archive
I do actually have one question. Shields can be dropped or picked up (or even switched, I believe) without using up a round. Would a Vindicator be able to do that? I feel that while that'd be awesome (as someone hoping to use it...) it might not go over so well as that is so much a "choice" between defense and offense, as switching between the two easily and quickly. Thoughts? -
I was more talking about people who create character dis-similar to themselves and act like it's no big deal easy peasy lemon squeezey, when in reality without recognizing the challenge they can't over come it. Matthias is a plenty complex character, don't you worry.
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Heroica RPG - Quest#123: A Present for Doc Daneeka
Zepher replied to Zepher's topic in The Heroica Archive
OoC: It appears my Street Magician lost his helmet between shooting the scenes and shooting his icon. I have added SP to him, and a helmet to the drops. Round One Street Fight Boris v. Thug - Special Damage (8 Damage, Boris Stunned Special Guard Successful [Roll of 3]) Keliim v. Magician - Hit (6-1=5 Damage) >Karl v. Magician - Hit (6-1= 5 Damage) The Street Thug barrels into Boris and tosses him roughly onto the ground. Keliim, however, is able to whack the Street Magician in the side of the head, rattling his helmet and giving him a splitting headache, no doubt. Karl uses his disorientation to his advantage, throwing his shuriken deftly and slicing his arm. The Enemies Street Magician Level 5 Humanoid *Immune to Rock* Health: 7/17 SP: 1 Special Damage: Slight of Hand - The Street Magician moves swiftly, using one of his potions on his ally (restores 10 health, uses up one of his potions) before attacking the hero, dealing 5 fire elemental damage. Drops: Little Flame (WP: 2, Fire Elemental Dagger), x4 Potions, Remedy, Really Hard Helmet (SP: 2, Immunity to Rock) Street Thug Level 8 Humanoid *Immune to Stunned and Poison* Health: 22/22 SP: 2 Special: Street Wise - The Street Thug attacks the hero with a move he learned on the streets, stunning them and dealing 8 damage. Drops: Rusty Chainmail (SP: 2, Immune to Stunned and Poison), 20 Gold The Party Karl (surname unknown) (Bionicle_fanatic) *Party Leader* 18 year old male human Rogue Level 3 Power Bonus: 0 Health: 9/9 Gold: 16 Equipment: Shuriken (Throwing Weapon, WP:3) Inventory: Bedroll, Venom x2 Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 3 Power Bonus: 0 Health: 3/11 Ether: 3/7 Gold: 17 Equipment: Simple Mace (WP: 3, mace) Inventory: Keliim the cruel (Mencot) Age 35, male human Barbarian Level 3 Power Bonus: 0 Health: 10/10 Gold: 17 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Mead -
Bobby pats Warlen on the back as he stands up. "Yo, no worries, my rents are pretty dope people, nice dudes. I gotta bounce real quick though. Nice meeting you, my man." Bobby bounds over to Benji and Vindsval. "Bro, what happened to you?!" he asks, alarmed but trying to keep his cool. He nods to Benji. "How's it hanging boss man?"
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Heroica RPG - Expert Job Class Discussion
Zepher replied to LEGOman273's topic in The Heroica Archive
I have a quest coming up that might allow for it too. And for me it's the only class I can advance into that makes sense for Boomingham and uses Great Swords. -
I think you know the answer to that question. It says it right there!
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"I don't know, big boy, you did a whole lot of talking when I thought the outcome was inevitable too and I only gave you a little bit of lip about it."
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Oh, I don't know about that service in particular, it was the poisoning and effects that came into discussion. I didn't weigh in on it either, personally. 900 gold seems fair enough to me for a weapon type change (or perhaps even a little costly, though I guess in the long run you'd be saving a lot of gold).
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Heroica RPG - Quest#123: A Present for Doc Daneeka
Zepher replied to Zepher's topic in The Heroica Archive
As the heroes approach the gates leading into the Hovels two confrontational guards hop up, prepared to stop their entry. "It's your turn." "Name and business?" Samuel Shawe flashes them a business card of sorts, and the two mutter between themselves before letting the heroes through. The heroes make their way along the interior of the wall, looking around for anyone who might be named Everyman. It soon becomes apparent that just about no one knows where to start searching. As the heroes make their way through the streets, they arrive at a congregation of people all crying in excitement around a table. "He's won again!" one of them exclaims. "It's simple," screeches out a shrill and condescending voice. "You must keep your eye on the cup with the pearl in it. Have any of you tried doing that?" "I believe that I know that voice! Heroes, Elba, Shawe, if there is a man who will be able to find Everyman, this is the man to find Everyman." U'Or makes his way through the crowd and the heroes follow. "Everstien!" "U'Or. It is good to see you." "What are you doing here?" "I am winning gold from this man. He believes he is able to perform slight of hand, I have found no evidence to support that claim." The man glowers. "One more round? Double or nothing again?" "Certainly." He glances over at the others as the con artist places the pearl under a cup and begins to move them around. Dr. Everstien doesn't even bother to watch. "Hello Captain, hello Samuel, hello heroes." He looks them up and down. "New to the job. Looks like you've already had a battle today. It didn't go as well as you'd hoped." The cups stop moving around. "Alright wise guy, where is it this time?" Dr. Everstien barely glances back at the table. "This time you slipped it into the folds of your robes in a failed attempt to fool me." "Oh dear... I'm not certain you should be so rude." "You wants I should kill him?" asks the hired muscle. The robed man shakes his head sadly. "I didn't want to have to do this. But yes. Kill him. Kill them all. If we can't win their gold, we'll take it by force." Everstien squeaks in surprise and flaps backwards. Elba grabs U'Or and shoves him behind him, and Shawe backs away a step or two as the two goons approach. The crowd scatters. It is time for the heroes to shine. The Enemies Street Magician Level 5 Humanoid Health: 17/17 Special Damage: Slight of Hand - The Street Magician moves swiftly, using one of his potions on his ally (restores 10 health, uses up one of his potions) before attacking the hero, dealing 5 fire elemental damage. Drops: Little Flame (WP: 2, Fire Elemental Dagger), x5 Potions, Remedy Street Thug Level 8 Humanoid *Immune to Stunned and Poison* Health: 22/22 SP: 2 Special: Street Wise - The Street Thug attacks the hero with a move he learned on the streets, stunning them and dealing 8 damage. Drops: Rusty Chainmail (SP: 2, Immune to Stunned and Poison), 20 Gold The Party Karl (surname unknown) (Bionicle_fanatic) *Party Leader* 18 year old male human Rogue Level 3 Power Bonus: 0 Health: 9/9 Gold: 16 Equipment: Shuriken (Throwing Weapon, WP:3) Inventory: Bedroll, Venom x2 Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 3 Power Bonus: 0 Health: 11/11 Ether: 3/7 Gold: 17 Equipment: Simple Mace (WP: 3, mace) Inventory: Keliim the cruel (Mencot) Age 35, male human Barbarian Level 3 Power Bonus: 0 Health: 10/10 Gold: 17 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Mead -
It was the prices that were too cheap.
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OoC: Apologies, I guess I was confusing it with the Bravado Brew Alchemists make... which I hope is an understandable mistake given the same exact name. "Let's keep at it," grunts Boomingham as he does his best attempt to jog back towards the monster, zigging and zagging so as to avoid the terrible claws that could probably crush him flat. "I'll give you this, chappo, you're the biggest thing I've ever had to kill. Biggest ego, smallest brain, biggest body. How do you like that?"
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Heroica RPG - Expert Job Class Discussion
Zepher replied to LEGOman273's topic in The Heroica Archive
It's in the oaths. I like it, and I want to play as it. -
Absolutely. I'm sorry if my post earlier suggested that I don't think we should be able to write people outside our own gender, ethnicity, sexuality, economical upbringing, etc. I wasn't attempting to suggest that. I think we absolutely can do it, but I think there are two dangers: the people who refuse to take on the challenge, and those who take on the challenge as if it is not a challenge. I again believe that all people are equal, but that each an every person is equally diverse as well (not a profound statement, obviously) and that simply ignoring it is an equally bad solution. Embracing and valuing every component of the person is the route I think is best, and that can be more challenging if it is not something you've experienced for yourself (again, obviously). People who ignore that challenge and don't put in the work create hollow characters, in my personal opinion.
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Heroica RPG - Quest#123: A Present for Doc Daneeka
Zepher replied to Zepher's topic in The Heroica Archive
"I do not know. I believe he was born on one of the Free Islands, but not Uland itself but one of the Free Islands. He came here when he was young. He became very successful. I know he is not as rich as any of the other houses - he can only afford the three of us in his employ - but he is a self-made man, which I believe anyone can respect. I do not know why he came to Eubric though. He does love it here I know he loves it here. He speaks of things such as the smell of the sea, the diverse populace, the sound of the bustling streets." U'Or blushes again. "He is a much more poetic man than I am. Sometimes I worry to leave him in the house alone - I imagine if I did not take care of him he would forget to eat or pay Daneeka or sweep or respond to any of his correspondence." -
I can't be encouraged twice over. Bravado Brew encourages the party, I was already encouraged.