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Adam

Eurobricks Dukes
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Everything posted by Adam

  1. I'd like to take Mark's lamp, put kerosene in it, and give it back.
  2. How scary. I'd like to squeeeeeeze myself in between Jim and Eleanor and help them search the barrels.
  3. You have been chosen! I love the aliens! ... Though I must say, Woody isn't the best of the bunch.
  4. I have a collection of 9V trains - and thus, I have a large array of 9V train track. 12V set 7813 Shell Tanker Wagon is arriving in the mail, and I plan on picking up both 7898 Cargo Train Deluxe and 10194 Emerald Night in the near future. As my collection of trains diversifies, no doubt will my collection of train track, and by the end of the year I speculate to have each different type of track before the year's end. However, I'm growing curious - how will I mix 12V, 9V, Remote Control, and Power Functions? Will I have to buy different track for each type of train? The Different Tracks 4.5V, the first "real" LEGO Train line if you don't count the 1965 push locomotive, used brick built track and is of course incompatible with all other types. A motor pushes the train along, like in 12V. As I understand it, 12V incorporated a "third rail" which powered the trains - the same method used by most hobby trains. However, in this case, there were two rails running through the tracks. With 9V, the "third rail" wasn't used, and had pretty much the same track as the new Power Functions. The 9V track moved power directly from the metal rails to the train's wheels. I don't know much about Remote Control, but I believe the track doesn't conduct electricity and is therefore irreconcilable with 9V track. The trains are controlled by the remote and not the track. I'm unaware about the "other" trains, such as the 10183 Hobby Trains and 4837 Mini Trains, but I'm relatively certain that they don't run on any track whatsoever, and are thus irrelevant. Switching Train Wheels and Motors I only have 9V trains, so I have never had any Remote Control, 12V, etc. trains to switch wheels and motors with. From information I have read on these boards, I can only assume that you can switch any train's wheels with any other type, and thus, any train could run on any track. Unfortunately, you'd need a heck of a lot of a certain type of wheel, the patience to remove the wheels from all of your other trains, and potentially a bunch of wasted track. Then again, I don't know if all types of wheels can be switched out - I've only read that 12V and 4.5V can be adapted to 9V. And perhaps you can't switch the motors between Remote Control, Power Functions, and other types. It would take someone with experience switching wheels and motors to give an accurate opinion. Which Type of Track is Best? If you decide upon switching train wheels and motors, then another question is posed: which type of track will you use? 4.5V and 12V use brick built track with bendable rails, which sound quite limited. How are you to create cross tracks or points? Both 9V and Remote Control operate on four kinds of track (Power Functions can go on either type of track, I think): straight, curve, points, and cross. There is also a third type of track, the flexible set which came with the Remote Control line - since this track doesn't have metal rails to conduct electricity, it appears not to be compatible with 9V. Remote Control seems to have the most varieties of track, but I, like most other builders, have more 9V track than Remote Control. Which type track do you use? How do you mix them up? Can you fill in the blanks on switching wheels and motors? And how should I best go around bringing other types of train into my collection?
  5. Shoot! I was going by the information that others provided. It just goes to show that you should check for yourself. *smacks head*
  6. There is no need for such indignation. This information, as I understand it, was leaked a few months ago. As such, we chose not to post the information without confirmation and willingness from the LEGO Group. Of course, it is to be noted that this is only my understanding of the matter. For those curious about the set, Mister Phes has found a review of it by the blog "Brick and Me." You can find that review here.
  7. I'm able to remove the wheels from my scooter - but then again, that may be a side affect of many years inbreeding... I suggest buying a new scooter. The wheels aren't available on Bricklink, and they might be locked in on certain models, so the chance of you finding a solution to fix the scooter is low.
  8. I doubt this is anything to get excited about. It's obviously one of those idea books that let you make a few badly built models.
  9. I would like to hook the end of my axe around the handle of the trap door, then stand as far back as possible and pull it open. Then I'll point my flashlight downward until I can see exactly what's on the floor and walls of the chamber.
  10. Really? Wow, I really admire you, you invented watches! That lamp would be helpful to those on watch duty - of course, if any of us had a match.
  11. I'll reserve too, if possible.
  12. Adam noticed Zach sitting on the stairs. He looked exhausted. With a raised eyebrow, Adam sat next to him. After a few minutes, he felt that he should make some form of conversation. "I won't be requesting payment for this... operation," Adam informed him. Zach sighed. "Good," he replied. For you see, Adam and Zach went back a bit further than they had let on. In fact, they had been dealing together for quite some time: Zach paying Adam to perform certain tasks with the special power he held. Being a "reformed" mob member, Adam made many deals with robots, mutants, and aliens alike. After the war, he had went... out of business, but happy for a chance to work against those that had killed his partner in a more direct way. "What's in your briefcase, Adam?" It was Zach that interrupted Adam's thoughts this time. Adam looked at it. It was resting on his lap. "Well, have a look." After putting in a lock combination, it popped open. In it were an outfit, his gun, and a few wads of cash. Zach didn't, however, notice the secret compartment at the back of the case. It was then that Bob approached them. "I think I recognize you from somewhere," he told Adam, squinting in concentration. "Didn't you rob me a few years back?" Adam wasn't sure how to respond. "Well, did I do a good job of it?" he asked, and before Bob could answer, he hustled off to change into his other outfit. I'm baaa-aaaaaack! I was away on personal matters, my apologies. I will post an image of the new me in my next post. Jammie, if you don't have him, just use the old one.
  13. As the population of Cabot Cove steadily decreases, I would like to search the area around the dynamite for gunpowder - hopefully, there is some at the bottom of the dynamite box.
  14. What I mean is that all four teams have only one captain, making there two captains per side.
  15. Nice comics. Actually, most square, four panel comics are in the latter format: 1 2 3 4 This is because most people read from left to right. As such, the second format is correct.
  16. I believe it is implied that the second list of Bluecoats are a second team.
  17. I have a flashlight - or you could light one of those candles in that box. "Explosives..." must be Italian! Well, I'm a crane-mechanic, so I'll have a look-see. *holds his axe at arms' length and starts poking tools* But what if she finds something metal and shoots it? Or what if I use my metal claws to spark a tube of oil leading to the helicopter dynamite? And where do you propose going, hmm? Hmmm? It's not like you can just pop on the morning train outta here. *fantasizes dynamite blowing Eleanor little Lego blocks*
  18. Pete Smith emerges from his house, planting his hard-hat firmly upon his head. He seems to have donned a new pair of pants and his red 'beat it' jacket appears to have been washed and ironed. After a good long shower and a few runs of the washing machine, Pete had been prepared to rejoin the others. Wondering how his plan to tow the Emerald Express with the Crocodile had turned out, Pete ran off in search of the group. *tips hard-hat* I have returned! I'm only just feeling some of the others pain as I try to get through fourteen-or-so pages of insults, complete nonsense, and the occasional clue. After reading up on the situation, I'll get back to posting.
  19. Wow, it sucks that my trip doesn't coincide with any of yours. I leave today and will be back on the 18th, but I may find an internet connection and might pop in now and then.
  20. Ahhhhhhhh...! I feel so rejuvenated. Now, I would like to go wheel the fuel tanker over to the Crocodile with the hand car and take the Crocodile Rod with me. I would then like to check the configuration of the switches.
  21. These are fantastic, Hound Knight! By the way, here is my previous request:
  22. I'll happily be in your creation if you wish! He's already in the SigFigs topic, but here he is:
  23. *cough* Ahem... --------------------------------------------- Name: Adam Gastaldi Age: 26 Occupation: "Reformed" Mobster Equipment: Briefcase, Shotgun, Communicator Description: Adam is a *cough* reformed *cough* mobster, who is currently acting as an informant of sorts for Zach. After his partner in crime, Jeb Cho, was ruthlessly killed by malfunctioning robots, Adam held a profound hatred for them. While sabotaging a trade deal with a robot militia group, he met Zach, who was trying to do the same - but on the right side of the law. The two have come to be... at peace with each other. Although the two work together and understand each other, Adam is still what he always will be: a cold mobster. He is pictured above in one of the mob's hangouts: the Meat 'n' Potatoes Bar. It is here where Adam and his fellow mobsters make contact with informants, traders, and the like. But just because you pay, it doesn't mean you're in the clear. Under necessary circumstances, you will be... terminated. However, in light of recent events, Adam has waved aside such brutish mentalities in order to preserve the human race.
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