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Everything posted by Bregir
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José's Inn - Ye Olde BoBS Drinking Hole
Bregir replied to Darnok's topic in Brethren of the Brick Seas
Are you in lego masters? Or do you have some connections for your propaganda efforts? -
Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
Welcome aboard, Killian! A pleasure to have you here. We will add you to our pm at next convenience. if you have any questions to the lore, faction, rules, or anything else, feel free to ask them here, and we will do our best to assist you. In the meantime, you just have time to look into the current challenge, if it suits you. Otherwise, you can go ahead and build for your own story, or whatever you are up for. If you want to get started on the EGS (economic game system), remember you have a free small property and class two vessel as well. Fair winds! -
I am not quite sure that is what I said. I think the crossroads, or perhaps the interior on a wider scale, is to be considered Atwi settlements. However, this waystation just inside your borders could be considered to be in the hinterland to Nola Mar, and could in my view count towards Nola Mar. I wouldn't call this fuzz - this was just a good constructive discussion, and a potential minuscule retcon. No hard feelings here
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José's Inn - Ye Olde BoBS Drinking Hole
Bregir replied to Darnok's topic in Brethren of the Brick Seas
Big brother is watching us! -
José's Inn - Ye Olde BoBS Drinking Hole
Bregir replied to Darnok's topic in Brethren of the Brick Seas
I don't know of any instagram efforts, although it probably wouldn't hurt! :) -
Sorry, I will comment on the build later, but this caught my eye, and I figure I better clarify. As per the challenge: However, as per the treaty (as far as I remember, although I am obviously unable to find it when I need it...), outsiders are prohibited from building anywhere in the interior outside the designated area at the central crossroads area. So, the way this would work would be that this post is just your side of the border, but as it trades with an Atwi trading post/village in the interior, you meet the criteria of the challenge. I think it is overall important for immersion that we remember the conditions of the peace, and while I have not said anything, it being of no in-game consequence, I have been surprised to still see Bluecoats in many postwar Kings Port builds. In reality, a former conqueror, required to leave occupied territories, would not still be allowed troops in the city. This case with an armed trading post is a bit similar. I am almost positive it is entirely against both letter and spirit of the treaty, and hence I can only see it be placed just outside the interior.
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José's Inn - Ye Olde BoBS Drinking Hole
Bregir replied to Darnok's topic in Brethren of the Brick Seas
We do have many colours covered by the player factions and the NPC nations... Or just blue, red, green and black for the player nations? -
L'Olius has won freedom for his small fiefdom, and now he must maintain it. Many of the Commonwealth are aware that to rival Kings Port, Westface must become a trading hub between the old world and the new. However, many Westfacians have no wish to emulate the merchant elite of Kings Port, seeing them as an artifact of the Mardierian rule, and a profiteering artifact at that. Instead, they content that the Commonwealth is based upon the riches of fertile lands in the Great Plantation and the soil and rocks of Eastern Terraversa. Without goods and raw materials, there can be no true riches. Without hard work and production, there can be no trade. Hence, across the Commonwealth, production facilities are built or being built to support the young nation. On a hill at the outskirts of the Great Plantation, one such facility has been set up: A windmill. Earlier, a degree of monopoly existed and a significant amount of grains was ferried back to the large Kings Port mills, to fill Oldis' granaries and the Kings Port markets. Now, however, the Commonwealth must fill its own granaries and markets. If nothing else to keep its sons and daughters marching to defend and rebuild their new independence.
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As is the nature of things, in Oleon the balance of power is brokered between the clerics of the Order and the nobility-dominated military. In most settlements, this balance has long been established, but in the newly added jewel in Oleon's crown, Nola Mar, tensions are high. The large scale military operation to claim the island for Oleon led many officers to hope for fairly free roam from the Order. However, the more observant of the sort saw this vision fade swiftly as the mysterious Quiver of Artemis was uncovered. It brought flocks of pilgrims and, more importantly, clerics to the island, and ever since unsubstantiated rumours placed the Quiver's real location in any number of places, Nola Mar became a hotspot for the Order. Here, a few officers bemoan the rise of the order, as a procession of monks and clerics parade an Artemis-shrine through the city, conveniently passing through a large complex commandeered for officers' quarters. Amongst some of the common soldiers, they are seeing a troubling fervour to fight less for the crown, and more for the Order, and this blasted quiver has given rise to some highly questionable discussions among the men. _____________________________________________ For the Clerics in Nola Mar. This build turned out ok, but I would have liked to spend more time finishing it. It was repurposed several times (for various categories in the challenge). The blank windows and the empty ground does bother me a bit, but it was build for the time available. C&C as always welcome.
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Currently rather confined, so no. Might change soon-ish though. But I do get good at finding spots to stack them. And move them around a lot to make space for buidling.
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What an affront! Most irregular! How dare you?! Nice and effective little scene. I think we sometimes get worked up in an idea that everything has to be huge and elaborate. And hence end up neglecting the stories that really keeps BoBs alive! My characters too have so many story hooks that I rarely manage to pick up on. On the good side, I have approximate 15 wips that are about to get done.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
I'd probably agree. A steamship would be out of bounds. An experimental class two steam boat? Maybe ok, but you are very quickly putting BoBS on the way of technological development. Which we do want to avoid. Right now, a treasure galleon or a large carrack can compete with a 1803 ship of the line. We want to keep it that way, with no steamboat torpedoes. Present it as a concept drawing, that cannot be put into production because of... issues with boiler pressure, fire hazards, etc. Then we are in a different place. Yup - I know - I am on it. But I also REALLY want to build for the challenge Thank you most kindly - we will keep the offer in mind! -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
If it is used for suitable application. If you use it to power a warship (which it could probably have done) it is unsuited. If it is a pump for a mine or to drive a mill, it is probably OK. -
Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
The war with Oleon has now ended with the peace on Terraversa, but Corrington is still at war with the Lotus Empire (China-parallel), the main potential battleground being El Oleonda. -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
End of the Napoleonic wars (1820-ish) has generally been set as the extreme limit. I only remember a single steam engine (a Newcomen-like machine) in BoBS so far (which I built myself). It is important to avoid any drift in technology. One new engine might not change anything, but if it has the nature of a breakthrough, it may well start a tech drift that we in no means want to see. Personally, I think 1850 technology as important as a steam engine is out of bounds. -
[OL - Ship Level] A New Globe for the Study
Bregir replied to CapOnBOBS's topic in Brethren of the Brick Seas
*judges you SUPER HARSHLY* No worries - your explanation is perfectly reasonable, and as I said it does create a nice effect - it is a creative solution. -
Sea Rats: Sign-up and Discussion, ERA II
Bregir replied to dr_spock's topic in Brethren of the Brick Seas
Welcome aboard, Omni - I absolutely love the idea of a Mokolei inspired character travelling to Terra Nova, and you have executed it very well. I can hardly wait to follow your builds and stories! The main thread is a good place to ask questions, but you will find the various rules under the master index as linked by NOD. We are always happy to answer questions, so never hesitate to ask, either here in your own faction thread, or the main bobs thread. -
Oleon: Sign-up and Discussion, Era II
Bregir replied to blackdeathgr's topic in Brethren of the Brick Seas
Troops are always "crew". For land combat, there is only one troop stat, which is numbers. The other parameters are tactical score and commander experience (plus a random factor). -
[COR - CHIV - CAT C] Westface Market
Bregir replied to LM71Blackbird's topic in Brethren of the Brick Seas
Having just seen Evan's excellent use of blank space and open fields, this represents how the opposite can be equally impressive! I really like the business of the scene, so very fitting for a thriving market. The loose pigs bring a nice touch of chaos to the scene! -
[COR - CH IV - CAT E] Along the Trade Road, Terraversa
Bregir replied to evancelt's topic in Brethren of the Brick Seas
Excellent use of colour and blank space! It is a really nice large build but without appearing busy. Very well suited for the subject matter of a fairly lonely road. Your trees are very nice too! One thing I would change is the legs in your sitting sepoy. I think changing the elevation of one of them by one plate would make it look more like legs and less like a dress -
[OL - ChIVB] Shrine of the Recovery, Nola Mar
Bregir replied to CapOnBOBS's topic in Brethren of the Brick Seas
Really cool gothic chapel! It is a style we see too rarely, and this is executed excellently. I really like the flying buttresses and ornamentation, and the interior looks good too. The Indiana Jones like secret passage is fun, and I like the way you have worked around the quiver story here. OBVIOUSLY, the real quiver is in Kings Port where OL handed it to Terraversan safekeeping (or is it?) but I like how you picked up on mystery and the "replica". Well done!