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Everything posted by JimBee
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Thanks guys. It's a conclusion to a PC arc three years in the making, but I'll still be playing with Hybros for the time being. I've thought about killing him off, but the timing isn't quite right, and it's even more discouraging to do something like that when I've invested three years to get this far, mechanics-wise. Still hoping for a quest with Guts, Eric and Boomingham together. She gave it to Hybros after the quest.
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Oh yes, full credit to Sandy for the pictures, and for collaboratively writing. I completely forgot to give credit where it's due. *virtual high-five*!
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No, Hybros' and Cronk's and maybe a few others were WP=level.
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Hybros and Ellaria entered the Training Room together as fellow heroes and trusted friends. They had been through a few scrapes together, and with their most recent experience in the town of Towr in northern Uland, it was time to train for a new practice. Ellaria, because she was ready to find a new direction to her life, and Hybros, for reasons that he would soon explain to his friend, along with his changed appearance. It had shocked Ellaria when he approached her before going to train together - his face was no longer covered in bandages (as it had been since his training as a Chi Monk with Lee Long), and in their place were two small dark horns that stuck out from just below the brim of his signature hat. Even more striking were the large bat-like wings that had sprouted from his back. Even with his short stature, the "Imp" looked more impressive in his golden armor. He still donned traditional Xuese robes, however, and the lack of his usual kerchief revealed a wicked grin with sharp teeth. Ellaria did not look the same, either, for she had forsaken her green druidic robes in favor of a cleaner look suitable to the alchemical laboratories. It included a long white coat over a long shirt and a pair of slacks - she had really come to appreciate comfortable trousers over heavy skirts. Her long hair she had gathered and lifted into a large beehive on top of her head to protect it from getting burned in corroding fumes. "It is great to see you, after all this time", Ellaria greeted Hybros with a smile. "I just have to ask... since when have you had wings and horns?" "Eheh, this is the real me you see in front of you. I just did not know it any more than you did." "Looks like you had an interesting couple of months since we returned from Towr. Unlike me. I've been holed up at the apothecary, practicing formulas and mixing ratios. Becoming an alchemist has been a sort of aspiration of mine ever since I met Old Spriggan, but I never figured it would be this complicated." "I can help you with that, Miss Arbour", said the Copper Fox as he stepped into the room. "And apparently you are here for the same purpose, Hyb... Oh!" Surprise flashed on the Veteran's face as he took a good look at Hybros. "Eh, nice pair of flappers you have there. Anyway, I have been authorized by the Guild of Invision to test whether you two are suitable to an alchemistic career. Let me get everything prepared." "So, are you going to tell me what made you this way?" Ellaria asked Hybros when the Copper Fox began to lay out alchemical equipment on a long table. "We have a long road of training ahead of us, eheh... I will explain as we go." The Copper Fox handed each of the heroes a pestle and mortar, and the pair began to crush leaves, herbs and other substances. Hybros took a deep breath, and prepared to reflect on the happenings of the past several month with his Druid friend. "You remember our journey deep beneath Eubric, yes? I believe that I was meant to be on that quest. Ever since I have lived on the surface of Olegaia, ever since I... can remember, I have been searching for my people. I am sure you have seen no others like me. I believe that search has brought me here, to Eubric, and to Heroica, and finally to the underground. I have had several trips below the surface since my time in Heroica, the first being in a dungeon of an arena held by the one known as Wren. Skrall and Nyx and others have spoken of her, and I do not know much about her but I believe they both talked to her when we were in that ancient library. It was in that dungeon that I first had a vision of my people. I had always known that they existed, somehow, but now I knew their origin. Once in large numbers they dwelt in the thick forests of the surface world, until they were found by humans, elves, and dwarves. These species grew wary of my ancestors, and my people were not used to the newcomers. They fought, and eventually the forests were cut down, the Imps' homes destroyed. They fled underground, and there they stayed for a very long time." Ellaria poured a flask into a pot that Hybros held. "I came to know then that I should search for my people below the surface. Since then I have made several voyages below ground. I saw the creatures that lived down there, and I knew that, in the vast network of tunnels, temples, and old cities, that my people were down there somewhere too. So I was sure that on our journey with Doctor Daneeka, that we would find them. We did, in a way. We all had visions from those witches - you and I had one together about that child. Nyx joined me in a vision about the ancient times of this island - before it was an island and before its inhabitants sunk it into the ocean. Long before then, my people were discovered by your race and others, and a war was fought. As I said, my people hid below ground once they had lost. But it was not enough, there was nowhere they could run. The greed of humans, elves and dwarves ran deep underground. They feared us, because of our powers to manipulate nature - magicks more arcane than the other races had ever known - and because of our appearance. Small, dark diminutive creatures who spoke in clicks and chirps. We resembled what your people thought as demons. And so, my people were banished to where human paladins and mages thought we were from - the realm of Zoot." A concoction boiled in the pot, Ellaria occasionally stirring it with a wooden spoon. "I know this because of my experience. Wren claimed to manipulate the power of Zoot, but I have seen its true power for myself. In an ancient Temple of Zoot below the city, I saw an army of undead and the release of an Archdemon. I watched others eaten whole, sent to the realm of Zoot. I was fortunate enough to avoid that fate - I fear that I would have been the last Imp Olegaia had ever seen without hope for return. We did defeat the archdemon Mephisto, and he dropped an item. When I touched it, I could feel his presencesomehow. What is more, another presence was awakened, that of a... 'gift' from Wren, or Zoot itself. It somehow felt so familiar, and overwhelmingly warm..." He drew Zoot's Reaper. It's dark metal glimmered in the dim candlelight. It took the form of a scythe when Hybros received Zoot's Plaything, and seemed to ooze with ancient power. Since his encounter with Mephistopheles, it served as a reminder of Zoot's Realm and what might lay there. Perhaps it was time to use it as a weapon again. Hybros coughed. The concoction was beginning to smell. Upon prompting from the Copper Fox, Ellaria and Hybros added quantities of crushed insect parts and flower petals. "Down there in Zoot's Temple, we found the Pandemonicon, an ancient book of the gods and demons including Mephisto and Zoot. It is in our very own library, which I consulted Byblos about more recently, eheh." "But there is also the other book that I found in that ancient library that we visited with Daneeka. It is a book of ancient times, and one that was lost when Mercution was sunk into the ocean. That is why knowledge of my people is so scarce - few besides Daneeka have heard of the Imps, and fewer living have seen any besides me. I went to him after our quest in Towr, to translate it. All of my suspicions from visions and encounters have been confirmed by this book. My people lived on Mercution for eons before elves and others came. People of the earth and forests, one with nature but also an advanced society. They were not powerful enough to combat the greed and numbers of the other races who arrived there, and so they were driven underground centuries before being completely banished to Azazot. I must have escaped or been summoned somehow, but my purpose was simple. The only question left was... how to find my people." By now the alchemical solution in the pot was boiling, so Hybros helped Ellaria carefully take it off the fire and let it cool. "The answer had been under my nose the whole time - the Temple of Zoot that I visited years ago was the answer. It was there that Sycamore Ziegfried summoned Mephisto, and I was sure that I could do the same. I had gained the magical abilities from my training with Lee Long, now all I needed was the knowledge given by the Pandemonicon. I visited Byblos, who was understandably hesitant to let me see the book that had caused him so much grief, eheh... He explained to me its dangers, and I was well aware of the risks. I certainly did not make this decision lightly, because I had seen the destruction caused by a brief visit of just one Archdemon. But with a little... forceful convincing on my part... I was able to convince Byblos to reveal to me the secrets Pandemonicon, namely how to open a temporary doorway to Zoot. Perhaps he felt compelled to help a hero of Heroica, perhaps the binding magic from the book itself nudged him in the right direction... eheh. Whichever the case, I now had the knowledge necessary to open a door to retrieve my people." "With that came the difficulty of letting unwanted demons out. But I had no other option. My whole life had led me to this point, and I knew my people were watching, waiting for me to free them. I had spoken to them at the very end of our journey to that library. If Skrall and Nyx had spoken to people they care about that are no longer part of this world, then you must have, too, Ellaria. My people... they were there. They would be ready." "The passage that I took with many other heroes on the first visit to Zoot's Temple was blocked after our exit by the great dragon Smaragdea, so I needed to find another route. I know of a deep system of tunnels that run from the underground gnomish city of Zylstra. I have friends there, so they sent me in the right direction but even they have not fully explored the tunnels yet. But I had one more tool, and that is Zoot's Plaything. As I searched the tunnels its presence awakened again. The familiar whispers inside led me down a path that led straight to the very same temple I had visited before. I had arrived. I entered, and stood among the three seals on the floor. Two were broken upon my last visit: the one of Mephisto the Hungry that had been released upon my first visit, and the one of Abraxas the Proud, another archdemon who had escaped somehow. I do not know where it resides. That left the third guardian of the temple, Marilith the Vengeful. Since my first visit, it, too, had been broken. All three archdemons had been released from the temple, and it would seem that all doors to Azazot had closed. But the temple held ancient and powerful magic... I knew there had to be some remnants of the spells that held such powerful beings." By now, the solution had cooled, and it was time to distribute the contents to smaller bottles. Ellaria and Hybros did so silently until all of the substance had been bottled and corked. The green liquid would be carried over to Portia's Potion Shack later; they had concocted a simple healing potion in mass quantity. The Copper Fox allowed the pair to leave for the night, and the two began to walk among the streets of Eubric. "I had doubted my magical abilities, after all I was no expert. But somehow I felt as though I would be getting help. The whispers through Zoot's Reaper guided me, and I followed the steps memorized from the Pandemonicon..." Hybros' eyes widened as he stopped short. He had reviewed the events in his head over and over again, but somehow sharing them with another made his recollection all the more vivid. He thought for a moment, and began to recall to Ellaria the events that took place in the Temple of Zoot, in great detail. . . . The imp traveresed the winding tunnels flowing from Zylstra. The long, tall cavernous passageways seemed to have no end. Many paths split from the main one, but Zoot's Reaper whispered in his ear, staying his direction true. The darkness would have rendered most creatures blind, but the imp's evolved eyes, surely from ages of his people living below the surface, provided him with very limited vision. Most creatures, it seemed, did not venture this deep, as Hybros' journey was without incident. After a very long time, the whispers becoming louder all the while, Hybros reached his destination. The mouth of the tunnel fed into a a huge cavern, and the familiar Temple of Zoot stood before him. Unlike last time, he was alone, without friend or foe. Only his courage and wisdom could guide him now. He ascended the stairs of the ancient structure, and entered the large arched doorways. In the center of the main room, the three broken seals that once held their respective archdemons lay dormant. He stepped forward, standing between the three seals. By now the whispers from Zoot's Reaper were loud enough to be almost unbearable, but Hybros was determined enough to concentrate. He closed his eyes, and began to gather his power, derived from ether as Lee Long had taught him. Enough energy was gathered for a powerful spell, but then suddenly Zoot's Reaper began to glow in the imp's hands. More power coursed through the weapon and through Hybros than he had ever felt before, and suddenly the room seemed to shake. Manifestations of his people's arcane magic took hold of the imp, building and building in the small creature. Incantations from the Pandemonicon left his lips without him even thinking about it, and soon the power came to a head. He raised Zoot's Reaper, and brought it down through the air swiftly. Behind it, its path left a wake of astounding light. The cut quickly opened into a circle, a doorway to Azazot! What seemed to take hours, even days, was compounded into a few seconds during which Hybros witnessed, through that doorway, his people for the first time. The Imps were much like Hybros: diminutive, bright-eyed and sharp-toothed, but in other ways different. Most had large wings and horns; some even had pointed tails. And some had varying complexions and skin tones. But all shared kinship, and fought back demons of various nature with arcane magic as they stepped one by one through the doorway into Olegaia. Hybros could only watch as the power that coursed through him left his body and mind completely numb. At last, the final one flew through on draconian wings, and the doorway closed as quickly as it opened. The portal was gone, and in its place stood some forty-odd creatures resembling Hybros who stared at the hero with wonder. Zoot's Reaper fell from his hands, and the power he felt faded. He crumpled to the ground, but quickly rose. Strangely, he felt no weakness. But, the magic that he had only recently learned to manipulate thanks to the teachings of Lee Long had vanished. Ether no longer touched him, and his ability to communicate with the mystic powers of the world. However, he felt his appearance change. During his training as a Chi Monk and his magical power's manifestation, he had began to grow horns on his head and the beginning stubs of wings on his back. They had grown fully in the past few moments, as a result of the full realization his power. The bandages that previously covered his face fell, revealing a wicked demeanor and pointed teeth. After some silence, the imp to last leave Azazot stepped forward. He greeted Hybros only with a gaze. He spoke slowly in the common tongue, if interlaced with clicks and hums characteristic of the imp race. "Hybros. You have made it. Through some turn of fortune or fate, you have managed to free your people from their prison that they have wrongfully been trapped in for longer than you can imagine. You may call me Sigil, and these that stand with me are but a fraction of our people. The rest are many, but could not be liberated from that realm all at once. No, they will have to be saved slowly and in due time." "I... how did you..." "You have many questions. The simple answer is that we have been watching you for all your life, hoping that one day you will have found your way back to us. That day is today, and that is what is important. Your appearance, it is natural of our people to change in their life. You have outlived the lifespan of any normal... imp, as the people of this world call us, but now that you have been in contact with our ways, I believe it has manifested in you appearance." Hybros nodded, with a lack of words. "So... what happens now?" "Now, we rebuild. Begin living on this world once again, saving the rest of our people from that horrible place in any way we can. Our people will be known on this world once again, and our vengeance will be taken." Sigil paused, as if he had more to say, but stayed silent. Hybros paused. He was not expecting this kind of response. "Revenge? I... I do think you will want to, or can, take such matters into your own hands. The world has changed since the last time imps roamed it. There are many people of many species, and war is no simple matter. I have seen for myself that much." Sigil nodded, as if expecting Hybros' reply. "I do not expect you to understand. But the people of this world... they do not know suffering. Not like we have. You yourself were spared from our prison. But our time in there was not spent in vain. Our people have learned much, grown stronger. The power of this so-called... god, Zoot, you call him. It is powerful. And there are many other powers lost to his world. For ages we have spent suffering, and learning from these wicked powers. Revenge will be had, Hybros, whether in your lifetime or not." Hybros simply stared at his newfound kin. Sigil met his gaze unblinkingly, but offered an additional response."While we have many new powers at our disposal, we have found that numbers win wars. And that is something that we did not have when we were banished from this earth, nor do we have them now. Time will be the only factor." Hybros frowned, and changed the subject. "There is a city... not far from here. It is away from most of the surface world... I can take you there. Perhaps that is where you could live." "A secluded place would suit us well, for now. We can fend for ourselves, away from those who would seek to send us back to that prison. At least until our numbers have grown and we have become more familiar with what this world has become. It has been a very long time." Without being sure of what to say next, Hybros took a long look at the imps before leading them back through the tunnel that he came from. He was quiet the whole journey, contemplating what had happened, and his purpose now that he at last had found his people. The other imps were silent, too, perhaps also reflecting. They arrived before Zylstra, the odd buildings standing before them and the diminutive people bustling between them. Life had proceeded normally there, it seemed, and the gnomes, dwarves and halflings had yet to take notice of the large group emerging from the tunnels that led to their sanctuary. Before they would inevitably encounter the citizens, Sigil took Hybros aside. "The Baron here... we will talk to him. There may not be space enough... but perhaps you can help build and expand this city. I am not sure, these people are wary of outsiders. We will see..." "These people... they are unlike those that we encountered on Olegaia before. They are few. They shall not cause us trouble, nor us to them. And if they do not accept us, we will find another way. We always have. Thanks to you Hybros, our people live on. But there is more work to be done, and you will continue to help us. Stay, and our people will grow strong." Hybros looked away. "That... ehehm... that is something I cannot do... My sole purpose was to find my people, and I have completed that purpose. Yet, here I stand. I feel that there is more to be done, not only for my people but also for this land. I was brought to the island of Uland, which is where we are now, for a reason. I thought the only reason was to find you. But in my journeys I have found much more, and the people of this land need my help. My place is here, with you and with them, until the end of my days, whenever that may be. And revenge is a task that I cannot aid you in." Sigil nodded, again unfazed, as if he predicted the response. It would seem that Hybros' kin understood more than he knew. Perhaps they had been watching him very closely... "I see. Very well. Perhaps the best way you can help your people now is to continue on your journeys, and carry on life in this place. Secure our place on the surface, and help us directly when you can. We will be here." Hybros let out a sigh, grateful for Sigil's and his people's understanding. "I will not be far, and will visit all the time. There is much that I wish to learn about my people..." With that, Hybros departed, letting out a sigh. A great weight was lifted from his shoulders, one that had been there for a very long time. Yet, anxiety lingered. There should be closure, but a new weight remained in its place. There would be much to learn about his people, and their motives. As Sigil said himself, only time could tell. . . . Ellaria and Hybros completed their walk, arriving at Ellaria's little house on Marlin Street. "You actually found your people? I am so happy for you, Hybros! That is, if you are happy. Are you?" "Eheh, I guess I am. It is something of a conclusion, is it not?" "No, Hybros. It is a new beginning. For both your people and yourself. Don't ostracize yourself from them. Go talk to them, teach them about this modern-day world and the wonders you've seen in your travels. That might persuade them to abandon their will for vengeance and seek their place in this world peacefully. Eubric, despite all the chaos running rampant here, is a great place for that - nobody looks you twice even if you have horns, wings and a pointed tail to match. This city embodies freedom - in good and in bad. You have freed your people, Hybros, now teach them what freedom means." "Ellaria... Thank you for listening. And for everything." "It's what friends are for. Tomorrow we will show the Copper Fox what a pair of badass alchemists we are. Good night for now, my little winged friend." . . . The following morning both Hybros and Ellaria returned to the Training Room full of vigor, and by the end of the day, the Copper Fox deemed them worthy to join the Guild of Invision as full-fledged alchemists. Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 42 (32+10) Defense: 5 (1+4) Health: 53/53 (9+31+10+1+2) Gold: 20 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Hybros (played by JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* Level: 35.25 Power Bonus: 3* Defense: 0 Health: 54/54 (7+34+10+3*) Ether: 0/0 (+2*) Gold: 730 Equipment: Zoot's Reaper (WP:15; scythe, suitable to Hybros), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-,darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Alchemist's Cheatsheet (Suitable for alchemists, 1/3 chance to make two of the same Mixture on rolls of Shield, accessory)
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 2 of Battle 5: >Hoke vs. Big Rat A - Special Damage (Foul Bite: Poisoned:1) Tesni vs. Big Rat B - Special Damage (Foul Bite: Poisoned:1) Guts vs. Pumpkinface C - SHIELD SHIELD (Mixture: Mystic Bomb created) Guts vs. Pumpkinface C - Damage Hit (200 dmg, KO, dual strike: 200 dmg Barghest A, KO) Atramor vs. Hodgepodge A - Greater Wagered Hit ((2x15)+33+36 x2=198 dmg, KO, dual strike: Hodgepodge B KO) Lucky Rabbit C vs. Hoke - Free Hit (0 dmg) Hoke: Poisoned +1 Tesni: Poisoned -1 Enemies: Big Rat A *Immune to poisoned* Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned by 1-effect to the target. Drops: Venom Big Rat B *Immune to poisoned* Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned by 1-effect to the target. Drops: Venom Lucky Rabbit C *Lucky* Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops (varies by roll): 1-3: 1 Glory Point 4-6: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36 Power Bonus: 0 Defense: 14 +3 Health: 56/63 Ether: 41/42 Gold: 900 GP: 20 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35.75 Power Bonus: 2 Health: 46/53 Defense: 4 +3 Gold: 1519 GP: 20 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 28x Mead, 25x Smelling Salts, 23x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 3x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (376 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* *Poisoned:1* Level: 43 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 61/67 Ether: 28/43 Gold: 1117 GP: 20 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 5x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) FoG Loot: 8x Venom, 2x Remedy, 8x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 2x Potion, 3x Smoke Bomb Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Poisoned:1* Level: 37 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 48/56 Gold: 1847 GP: 23 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM note: No, unfortunately you cannot change targets. -
Hybros pushed open the doors to the Hall, drawing his tattered cloak close to him as the cold air blew in. The last journey had taken a lot out of him, mentally and physically. And there was more work to be done, but he needed rest. He stopped at the bar to order a steaming cup of herbal tea and took his usual seat in the corner nearest the fire. He unloaded his gear, which at the present included a large bunch of bananas. He sat and began to sip his tea, idly watching the few heroes in the hall mill about as he thought on the tasks to come.
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 1 of Battle 5: >Hoke vs. Lucky Rabbit B - Special Damage Enchantment (I'm Late!: flees) Tesni vs. Lucky Rabbit A - Special Damage Damage (I'm Late!: flees) Guts vs. Pumpkinface A - Critical Hit Chrysopoeia (2x63 +47 x4=692 dmg, KO, dual strike: Pumpkinface B KO, +3 health) Guts vs. Pumpkinface C - Chrysopoeia SHIELD (Mixture: Purging Water created) Atramor vs. Barghest A - Wagered Hit (15+33+36 x2=168 dmg, KO, dual strike: Barghest B KO) Barghest C, Hodgepodge B vs. Hoke - Free Hits (0 dmg) Big Rat A, Lucky Rabbit C vs. Tesni (23-17=6 dmg) Big Rat B vs. Guts (0 dmg) Hodgepodge A vs. Atramor (0 dmg) Guts and Atramor take turns dual-striking enemies into submission, while the cute bunnies simply hop away from the intimidating Hoke and Tesni. Enemies: Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Big Rat A *Immune to poisoned* Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned by 1-effect to the target. Drops: Venom Big Rat B *Immune to poisoned* Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned by 1-effect to the target. Drops: Venom Hodgepodge A Type: Beast Level: 6 Health: 52/52 Special: Roly-poly - The Hodgepodge curls into a spiky ball, protecting itself from all damage and causing 12 damage to anyone that tries to attack it until it gets a chance to attack someone. Drops (varies by roll): 1-3: Potion 4-6: nothing Hodgepodge B Type: Beast Level: 6 Health: 52/52 Special: Roly-poly - The Hodgepodge curls into a spiky ball, protecting itself from all damage and causing 12 damage to anyone that tries to attack it until it gets a chance to attack someone. Drops (varies by roll): 1-3: Potion 4-6: nothing Lucky Rabbit C *Lucky* Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops (varies by roll): 1-3: 1 Glory Point 4-6: nothing Pumpkinface C Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops (varies by roll): 1-3: Tonic 4-6: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36 Power Bonus: 0 Defense: 14 +3 Health: 56/63 Ether: 41/42 Gold: 900 GP: 20 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35.75 Power Bonus: 2 Health: 46/53 Defense: 4 +3 Gold: 1519 GP: 20 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 28x Mead, 25x Smelling Salts, 23x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 2x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (375 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 43 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 60/67 Ether: 28/43 Gold: 1117 GP: 20 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 5x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) FoG Loot: 8x Venom, 2x Remedy, 8x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 2x Potion, 3x Smoke Bomb Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 49/56 Gold: 1847 GP: 23 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 1 of Battle 4: Guts throws Agni Bomb (200 fire dmg to all enemies except Vipers, 100 dmg. All KO'd except Dryad) Guts does nothing (I'm assuming this contrary to his stated action of attacking) Guts does nothing Atramor uses Decamodifier on Dryad The battle ended quicker than it began, with a bomb from Guts and Atramor keeping the singing Dryad as a trophy. THE BATTLE IS VICTORIOUS! All heroes gain 8 GP and the appropriate XP. Loot: 3x Smoke Bomb 2x Potion Nostrum 3x Venom Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36 Power Bonus: 0 Defense: 14 +3 Health: 56/63 Ether: 41/42 Gold: 900 GP: 20 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (32 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35.75 Power Bonus: 2 Health: 43/53 Defense: 4 +3 Gold: 1519 GP: 20 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 28x Mead, 25x Smelling Salts, 23x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 2x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (375 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 43 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 60/67 Ether: 28/43 Gold: 1117 GP: 20 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 5x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 8x Venom, 2x Remedy, 8x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 2x Potion, 3x Smoke Bomb Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/56 Gold: 1847 GP: 23 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone QM Note: Moving on, I'll assume Guts refreshes his buffs. After burning down the Apple Orchard, the party moves on to the Pumpkin Patch, as always accepting the War challenge. PREPARE FOR BATTLE! Enemies: Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Big Rat A *Immune to poisoned* Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned by 1-effect to the target. Drops: Venom Big Rat B *Immune to poisoned* Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned by 1-effect to the target. Drops: Venom Hodgepodge A Type: Beast Level: 6 Health: 52/52 Special: Roly-poly - The Hodgepodge curls into a spiky ball, protecting itself from all damage and causing 12 damage to anyone that tries to attack it until it gets a chance to attack someone. Drops (varies by roll): 1-3: Potion 4-6: nothing Hodgepodge B Type: Beast Level: 6 Health: 52/52 Special: Roly-poly - The Hodgepodge curls into a spiky ball, protecting itself from all damage and causing 12 damage to anyone that tries to attack it until it gets a chance to attack someone. Drops (varies by roll): 1-3: Potion 4-6: nothing Lucky Rabbit A *Lucky* Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops (varies by roll): 1-3: 1 Glory Point 4-6: nothing Lucky Rabbit B *Lucky* Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops (varies by roll): 1-3: 1 Glory Point 4-6: nothing Lucky Rabbit C *Lucky* Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops (varies by roll): 1-3: 1 Glory Point 4-6: nothing Pumpkinface A Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkinface B Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkinface C Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops (varies by roll): 1-3: Tonic 4-6: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36 Power Bonus: 0 Defense: 14 +3 Health: 56/63 Ether: 41/42 Gold: 900 GP: 20 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35.75 Power Bonus: 2 Health: 43/53 Defense: 4 +3 Gold: 1519 GP: 20 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 28x Mead, 25x Smelling Salts, 23x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 2x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (374 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 43 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 60/67 Ether: 28/43 Gold: 1117 GP: 20 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 5x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) FoG Loot: 8x Venom, 2x Remedy, 8x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 2x Potion, 3x Smoke Bomb Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/56 Gold: 1847 GP: 23 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
The party heads to the Apple Orchard and accepts the War challenge. A plays through the trees... It turns out the beautiful music was coming from a clan of diminutive furry creatures and a talented Dryad singer. They didn't look all too happy to being disturbed, though. PREPARE FOR BATTLE! Enemies: Bugbear Archer A *Fights from the back row* Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents regardless of row. Drops: Smoke Bomb Bugbear Archer B *Fights from the back row* Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents regardless of row. Drops: Smoke Bomb Bugbear Archer C *Fights from the back row* Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents regardless of row. Drops: Smoke Bomb Bugbear Healer A *Fights from the back row* Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Bugbear Healer B *Fights from the back row* Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Cheshire Cat A Type: Beast/Ethereal Level: 13 Health: 131/131 Special: Big Grin – Causes the jinxed-effect to the target. Drops (varies by roll): 1-3: Nostrum 4-6: nothing Cheshire Cat B Type: Beast/Ethereal Level: 13 Health: 131/131 Special: Big Grin – Causes the jinxed-effect to the target. Drops (varies by roll): 1-3: Nostrum 4-6: nothing Dryad *Immune to poisoned* Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned by 4-effects to the target. Drops (varies by roll): 1-3: Remedy 4-6: Venom Green Viper A *Immune to poisoned* Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned by 2-effect to the target. Drops: Venom Green Viper B *Immune to poisoned* Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned by 2-effect to the target. Drops: Venom Green Viper C *Immune to poisoned* Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned by 2-effect to the target. Drops: Venom Green Viper D *Immune to poisoned* Type: Vermin Level: 6 Health: 41/41 Special: Poisonous Bite – Causes poisoned by 2-effect to the target. Drops: Venom Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 35.75 Power Bonus: 0 Defense: 14 +3 Health: 56/62 Ether: 41/41 Gold: 900 GP: 12 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (32 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35.5 Power Bonus: 2 Health: 43/53 Defense: 4 +3 Gold: 1519 GP: 12 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 29x Mead, 26x Smelling Salts, 24x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 2x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (378 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 42.4 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 60/66 Ether: 28/42 Gold: 1117 GP: 12 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 5x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy, 8x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 36.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 15 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Sorry for the delay. I'll post the next battle tomorrow morning. -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Scuba, you're right. The Mad Cow is defeated now. MDM, hold on there. I'm going to give everyone a chance to act before we move onto the next battle. Results of Round 3 of Battle 3: Hoke vs. Scary Crow D - Hit (59 dmg) Guts vs. Scarecrow - Damage Special Damage (8 dmg) Guts vs. Scarecrow - Damage Chrysopeoia (+381 gold, +1 turn) Guts vs. Scarecrow - Special Damage Hit (100 ice/dark/light dmg) Tesni vs. Scarecrow - SHIELD (War Cry: all allies Encouraged) Atramor vs. Scary Crow E - SHIELD (All In: top 5 cards summoned with 5x strength) Free Hits - 0 dmg Results of Round 4 of Battle 3: Hoke vs. Scary Crow D - SHIELD (Spellplade Spin: 7 hits. Scarecrow: 118 wind dmg, KO; Scary Crows: 472 wind dmg, KO, -1 ether) Atramor's summons aren't needed, as Tesni encourages the party and Hoke finishes the enemies with a powerful gust of wind. THE BATTLE IS VICTORIOUS! The heroes gain the appropriate XP and 6 GP each. Loot: 2x Bone Milk (restores 15 health and 15 ether) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 35.75 Power Bonus: 0 Defense: 14 +3 Health: 56/62 Ether: 41/41 Gold: 900 GP: 12 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (32 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 35.5 Power Bonus: 2 Health: 40/53 Defense: 4 +3 Gold: 1519 GP: 12 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 30x Mead, 27x Smelling Salts, 25x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 2x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (381 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 42.4 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 60/66 Ether: 28/42 Gold: 1117 GP: 12 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 5x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy, 8x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 36.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 15 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 2 of Battle 3: Hoke vs. Canary - Special Damage (Drop Dead: Canary kills self, Scary Crow A revived) Guts vs. Feral Hen B - Critical Hit Damage (200 dmg, KO) Guts vs. Mad Cow - SHIELD SHIELD (Mixture: Fortune Flush created) Tesni vs. Scarecrow - Special Damage (Murder of Crows: Scary Crow A consumed) Atramor vs. Mad Cow - Damage (20-14=6 dmg) Storm Elemental vs. Scary Crow B (40x2=80 lightning dmg, KO) Cloud Gigas vs. Scary Crow C (90 lightning dmg, KO) Pegasus vs. Scarecrow (40x2=80 light dmg) Carcinos vs. Mad Cow (40 water dmg) Phoenix vs. Mad Cow (45x2=90 fire dmg) Decamon summons dismissed Free Hits - 0 dmg Enemies: Mad Cow Type: Beast Level: 20 Health: 213/343 Special: Moo! – Causes the confused- and afraid-effect to the target. Drops (varies by roll): 1-2: Raw Meat (Max. health +5) 3-4: Milk (Restores 15 health and 15 ether) 5-6: Bone Scarecrow *Darkness-elemental attacks* Type: Demon Level: 15 Health: 130/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scary Crow D Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow E Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow F Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 35.5 Power Bonus: 0 Defense: 14 +3 Health: 56/62 Ether: 41/41 Gold: 900 GP: 6 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (32 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35.25 Power Bonus: 2 Health: 48/53 Defense: 4 +3 Gold: 1138 GP: 6 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 30x Mead, 27x Smelling Salts, 25x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 2x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (381 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 41.8 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 35/65 Ether: 13/41 Gold: 1117 GP: 6 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 6x Grand Potion, 2x Remedy, 6x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy, 6x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 36.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 9 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Alright, 118... I'll just come out and say that I didn't really enjoy it. I was looking forward to a Flipz quest after the success of 104, but there seemed to be several things lacking in this one that 104 did really well in. Most of all, I felt that the quest was very railroaded. Sure, we had the choice to visit the village locations in any order we wanted, but in the end that really didn't matter at all. We didn't get to interact with any NPCs until the very end, and that surely demotivated us from saying anything to each other. We just slogged through, finding note after note. I get now that the notes were supposed to be Red Herrings, but to begin with I didn't really think much of them because they didn't prompt us to think about anything critically. They basically just told us what was going on without any input of our own - no mystery solving, no getting to the bottom of things, no interrogating NPCs... just a 4-month slog through wordless battles to advance to the next stage of the quest. At about the halfway mark I really just wanted to finish the quest and get out, and I think that resulted in some lackluster roleplaying in the end. Second, the plot was intriguing, particularly at the end, but I still can't really wrap my head around it. What happened to the village people? Did the golems kill all of them or vice versa while the heroes' golem selves finished off whoever was left? There was really nothing we could do to stop that. The clues were there, but the quest felt so boring that they didn't seem to matter and I pretty much lost track of everything halfway through. Everything, from the notes and diary entries to the golems not being able to talk/suddenly able to talk to the fact that there was really no sense of accomplishment or consequence, really confused me and in the end made me just give up and not really care about what happened next. Other PCs not caring added to this, too. Another part of it was the fact that we weren't getting regular updates a lot of the time. I understand that you've been going through some real life difficulties Flipz, and I know how hard it can be to host a quest. That doesn't take away from the fact that the quest felt much longer than it needed to be - in the future I would suggest expediting some parts or just making your plots less complicated overall. A few positives I found in this quest were the battles and the loot. The battles were very difficult, but still pretty well-balanced. They were a headache to strategize for, and I would suggest less repeats of the enemies to avoid monotony, but other than that it was a clever idea to use PC classes for enemy stats. The loot was balanced because it was mostly vendor trash, consumables or gold, along one or two rare weapons or artifacts. The pictures, when available, were also nice, so kudos to Flipz and any builders that helped. All in all, I'd say it was a good idea on paper, but not very well executed or otherwise too complicated and long. Especially for a quest that seemed like it would be short and sweet like the other Halloween quests. I hope you can take this as constructive feedback and not me bashing your quest, but these were my honest thoughts. I'd consider going on another quest of yours if you really made sure that it would be simple and streamlined. Too many variables thrown in was a problem (albeit less of one) in 104 as well. When planning for your next quest, I'd take a good long look at what you have in mind, and think about how many variables are included. It doesn't need to be a mystery novel to be good. Thank you for hosting, though. As a QM and player I can appreciate the effort it took no matter the outcome, so well done for sticking to it and following through to its completion.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
As Hybros departed, he rubbed his eyes. It had been a long... well, he wasn't even sure how long it had been since he had left for this quest. It was strange, being in two places at once. The counterspell had worked, and now a part of him was living in Towr. Perhaps he would someday visit to see how... his own? progress had come along. For now, though, he had larger problems on his mind. Still confused about the whole thing, he waved goodbye to the citizens of Towr, still wondering what the town's fate would be now that most of the people appeared to be dead. It was a lingering pain, for they had realized their mistake far too late. Or rather, their golem counterparts. He looked to his allies once again, and with a grimace, pushed open the doors of Heroica Hall. OOC: Thanks for the quest, Flipz.- 506 replies
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 1 of Battle 3: Hoke vs. Canary - Enchant (+1 SP to Steel Buckler, -25 ether) Guts vs. Feral Hen A - Chrysopeoia Damage (+379 gold, +1 turn) Guts vs. Feral Hen A - Chrysopeoia SHIELD (Mixture: Mystic Bomb created) Guts vs. Feral Hen A - Special Damage Special Damage (Chicken Run: Guts: 0 dmg, Feral Hen A flees) Tesni vs. Scarecrow - Special Damage (Murder of Crows: Scary Crow A consumed) Atramor vs. Mad Cow - SHIELD (All In: Carcinos, Cloud Gigas, Pegasus, Storm Elemental, Phoenix summoned with 5x power) Feral Hen B, Scary Crow E vs. Hoke - Free Hits (0 dmg) Scary Crow B, Scary Crow F vs. Guts - Free Hits (12-7=5 dmg) Scary Crow C vs. Tesni - Free Hits (0 dmg) Scary Crow D vs. Atramor - Free Hits (0 dmg) The heroes can't seem to do much about the enemies, but it turns out they don't have to. A Feral Hen flees the battle, and the Scarecrow consumes one of his aviary minions. Atramor calls forth the power of his Decamon deck. Enemies: Canary *Immune to all effects and sudden death* Type: Flying Level: 1 Health: 1/1 Special: Drop Dead – The canary kills itself to bring back all fallen allies. Drops (varies by roll): 1: Phoenix Essence 2-6: nothing Feral Hen B Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops (varies by roll): 1-3: Chicken Drumstick (max. health +1 upon consumption) 4-6: Bone Mad Cow Type: Beast Level: 20 Health: 343/343 Special: Moo! – Causes the confused- and afraid-effect to the target. Drops (varies by roll): 1-2: Raw Meat (Max. health +5) 3-4: Milk (Restores 15 health and 15 ether) 5-6: Bone Scarecrow *Darkness-elemental attacks* Type: Demon Level: 15 Health: 210/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scary Crow B Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow C Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow D Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow E Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow F Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 35.5 Power Bonus: 0 Defense: 14 +3 Health: 62/62 Ether: 41/41 Gold: 900 GP: 6 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (32 cards) Decamon Summons: Carcinos, Level 40 Aquatic (1 round) Storm Elemental, Level 40 Electric (1 round) Pegasus, Level 40 Luminous (1 round) Cloud Gigas, Level 45 Electric (1 round) Phoenix, Level 45 Fiery (1 round) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged**Hastened* *Lucky* Level: 35.25 Power Bonus: 2 Health: 48/53 Defense: 4 +3 Gold: 1138 GP: 6 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 30x Mead, 27x Smelling Salts, 25x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 2x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (380 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 41.8 Power Bonus: 4, +4 WP Defense: 32 +3 Health: 35/65 Ether: 13/41 Gold: 1117 GP: 6 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 25),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 6x Grand Potion, 2x Remedy, 6x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy, 6x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 36.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 9 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Sorry for the wait; thanks for your patience. I wasn't kidding when I said my weekends were busy. I hope my frequent updates on weekdays make up for it though. The party prepares to head to the Corn Maze, accepting the War challenge once again. PREPARE FOR BATTLE! Enemies: Canary *Immune to all effects and sudden death* Type: Flying Level: 1 Health: 1/1 Special: Drop Dead – The canary kills itself to bring back all fallen allies. Drops (varies by roll): 1: Phoenix Essence 2-6: nothing Feral Hen A Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops (varies by roll): 1-3: Chicken Drumstick (max. health +1 upon consumption) 4-6: Bone Feral Hen B Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops (varies by roll): 1-3: Chicken Drumstick (max. health +1 upon consumption) 4-6: Bone Mad Cow Type: Beast Level: 20 Health: 343/343 Special: Moo! – Causes the confused- and afraid-effect to the target. Drops (varies by roll): 1-2: Raw Meat (Max. health +5) 3-4: Milk (Restores 15 health and 15 ether) 5-6: Bone Scarecrow *Darkness-elemental attacks* Type: Demon Level: 15 Health: 210/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scary Crow A Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow B Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow C Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow D Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow E Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow F Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 35.5 Power Bonus: 0 Defense: 14 +3 Health: 62/62 Ether: 41/41 Gold: 900 GP: 6 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (32 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged* *Hastened* *Lucky* Level: 35.25 Power Bonus: 2 Health: 53/53 Defense: 4 +3 Gold: 759 GP: 6 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 31x Mead, 28x Smelling Salts, 26x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (382 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 41.8 Power Bonus: 4, +4 WP Defense: 31 +3 Health: 35/65 Ether: 38/41 Gold: 1117 GP: 6 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 6x Grand Potion, 2x Remedy, 6x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy, 6x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 36.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 9 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
OOC: I assumed it would be random, so yes, I would like the scroll to be random. Hybros sets his eyes on the duplicate. His allies had decided to dispose of their counterparts, but there was something intriguing about having someone like him. Even if he had to stay in the village, perhaps eventually some solution could be reached.- 506 replies
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I'd really encourage you to try doing the battles yourself. It's a big part of quest mastering, and as a first-time QM you should at least give it a shot before selling yourself short. You don't have to create your own enemies, either, because there are plenty of enemies from past quests that you could recycle or redesign to your liking. Rolling dice and keeping track of stats is easier than it looks, once you get used to it.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
The duplicate Hybros nodded. "If the the connection breaks, then so be it. I will not be harmed. I am part of you." --- The real Hybros touched his hat. "It would be nice to have two of me, eheheh..." He saw Ellaria crying, and realized it wasn't the time for jokes. "Ehehm, either way, I would like to keep my... erm, soul, whether in this body or another. Perform the counterspell." "And what happens now? Those 'golems' that we killed... are they golems or were those the real people? Are you the only villagers left?" --- The golem Hybros placed a hand on the duplicate Ellaria's arm to comfort her. Do not worry. We are still a part of our real selves, and death of this body will not make us forget. We will be our real selves, and perhaps then we can begin to forgive ourselves. Perhaps some of the damage we have done can be fixed..."- 506 replies
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 5 of Battle 2: >Hoke does nothing >Guts uses Remedy on Tesni >Guts vs. Barghest A - Hit Damage (6+37=43 dmg, dual strike: 43 dmg Barghest C) >Guts uses Remedy on Atramor >Guts does nothing >Atramor uses Decamodifier on Barghest B (Barghest, Electric 2 created) >Tesni does nothing Results of Round 6 of Battle 2: Atramor decamodifies Barghest C (Barghest, Electric 2 created) Atramor turns the last Barghests into cards to add to his collection. THE BATTLE IS VICTORIOUS! Each hero gains 4 GP and the appropriate XP. Loot: 6x Bone 2x Mead Fang Dagger (WP:5, double damage to beasts, dagger) Party Leader, please decide a destination and a challenge. Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 35.5 Power Bonus: 0 Defense: 14 +3 Health: 62/62 Ether: 41/41 Gold: 900 GP: 6 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (32 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 35.25 Power Bonus: 2 Health: 53/53 Defense: 4 +3 Gold: 759 GP: 6 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 31x Mead, 28x Smelling Salts, 26x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (382 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP* Level: 41.8 Power Bonus: 4, +4 WP Defense: 31 +3 Health: 35/65 Ether: 38/41 Gold: 1117 GP: 6 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 6x Grand Potion, 2x Remedy, 6x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy, 6x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 36.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 9 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
Hybros looked from his allies, to the townspeople, to their golem counterparts. It was all very confusing. That... thing... it was a part of his soul. How could he himself do things so wicked? Yet, he would do the same thing. "I... I cannot believe that this is true. Yet, we were kidnapped, and deceived. That would explain our things getting mixed up after camp. I do not understand... who cloned us?" He looked to his golem counterpart, a mirror image. From a glance, it seemed no different from himself other than the lack of facial features, which were mostly covered by bandages anyway. "Now what? Can these golems exist, or will they continue to misconcieve who is a real person and who is not? Are they still dangerous now that they know what has happened?" --- The golem Hybros looked on, also confused. How could he be tricked so easily? Perhaps the spell that had bound part of the soul that he had come from left out some aspects of intelligence. In any case, he laid down his arms, and looked to the townspeople and his 'real' self. He spoke, hoping someone would understand him. "I am sorry for what I have done. But we were fooled. I am a part you just as you are a part of me. I could not kill you, nor you me. I will not..." The two Hybroses seemed to be a standoff. Neither would kill each other yet. Was it possible for them to coexist?- 506 replies
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 4 of Battle 2: >Hoke does nothing Guts vs. Barghest B - Critical Hit Special Damage (2x6 +37 x2 /2=49 dmg, dual strike: Barghest C 49 dmg) Guts vs. Black Sheep A - Special Damage Special Damage (Booming Bark: 10 lightning dmg to party, all heroes confused) Atramor summons Tweety Bird - SHIELD (no confusion, All In: Carcinos, Storm Elemental, Pegasus, Cloud Gigas, Phoenix summoned with 5x power) Tesni does nothing - Confused (Hit vs. Hoke, 23+41 x2 /2 -34=30 dmg( Barghest C vs. Hoke - Free Hit (0 dmg) Atramor searches his deck, but his most powerful cards seem eager to get onto the battlefield as they activate in the form of summons. One of the Barghests is determined to not go without a fight, and a loud bark confuses the heroes. Tesni swings her sword in the confusion, an hits an ally. Luckily Hoke can take the hit, but the confusion lingers. Enemies: Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 58/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 58/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round**Encouraged* *Confused for 1 Round* Level: 35.25 Power Bonus: 0 Defense: 14 +3 Health: 62/62 Ether: 41/41 Gold: 900 GP: 2 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) Decamon Summons: Carcinos, Level 40 Aquatic Storm Elemental, Level 40 Electric Pegasus, Level 40 Luminous Cloud Gigas, Level 45 Electric Phoenix, Level 45 Fiery Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35 Power Bonus: 2 Health: 53/53 Defense: 4 +3 Gold: 759 GP: 2 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 31x Mead, 28x Smelling Salts, 26x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (382 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP**Encouraged* Level: 41.2 Power Bonus: 4, +4 WP Defense: 31 +3 Health: 65/65 Ether: 38/41 Gold: 1117 GP: 2 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 6x Grand Potion, 2x Remedy, 6x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged* *Confused for 3 rounds* Level: 36.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 5 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 3 of Battle 2: >Hoke vs. Battering Ram B - Spell (118 x2=236 fire dmg, KO, -1 ether) Guts vs. Black Sheep A - Special Damage SHIELD (Mixture: Smile of the Gods created) Guts vs. Black Sheep A - Hit Chrysopoeia (400 ice/dark/light damage, KO, dual strike: 400 dmg Direwolf D, KO) Atramor vs. Barghest A - Damage (0 dmg) Tesni vs. Barghest A - Hit (1024 fire dmg, KO) Barghest B vs. Hoke - Free Hit (0 dmg) Barghest C vs. Guts - Free Hit (0 dmg) Only two enemies remain after the heroes dispose of the rest with ease. QM Note: I'll autoroll if Pie doesn't want to Decamodify the dogs. Enemies: Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round**Encouraged* Level: 35.25 Power Bonus: 0 Defense: 14 +3 Health: 62/62 Ether: 41/41 Gold: 900 GP: 2 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35 Power Bonus: 2 Health: 53/53 Defense: 4 +3 Gold: 759 GP: 2 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants MutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 31x Mead, 28x Smelling Salts, 26x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water, Smile of the Gods, • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (382 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP**Encouraged* Level: 41.2 Power Bonus: 4, +4 WP Defense: 31 +3 Health: 65/65 Ether: 38/41 Gold: 1117 GP: 2 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 6x Grand Potion, 2x Remedy, 6x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged* Level: 36.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 5 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 2 of Battle 2: >Hoke vs. Battering Ram A - Spell (118 x2=236 fire dmg, KO, -1 ether) Guts vs. Black Sheep A - Special Damage SHIELD (Mixture: Mystic Bomb created) Guts vs. Battering Ram A - SHIELD Critical Hit (Mixture: Diluted Arc Potion created) Atramor vs. Direwolf C - Special Damage (Howl: Direwolf D summoned) Tesni vs. Direwolf C - Extra Critical Hit (1760 fire dmg, KO) Barghest A, Direwolf D vs. Hoke - Free Hits (0 dmg) Barghest B vs. Guts (0 dmg, immune to Lightning) Barghest C vs. Atramor (0 dmg) Battering Ram B vs. Tesni (0 dmg) Guts continues to display his alchemical prowess by crafting more items. Hoke takes down another Ram, but the last Direwolf calls for help before Tesni takes it down. Enemies: Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Battering Ram B *Immune to stunned* Type: Beast Level: 9 Health: 124/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Black Sheep A Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Direwolf D Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round**Encouraged* Level: 35.25 Power Bonus: 0 Defense: 14 +3 Health: 62/62 Ether: 41/41 Gold: 900 GP: 2 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Woodwose (Plant 7), x2 Carcinos (Aquatic 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 35 Power Bonus: 2 Health: 53/53 Defense: 4 +3 Gold: 759 GP: 2 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 31x Mead, 28x Smelling Salts, 26x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, Purging Water • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (381 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, Poison Heals, Earns TRIPLE XP**Encouraged* Level: 41.2 Power Bonus: 4, +4 WP Defense: 31 +3 Health: 65/65 Ether: 39/41 Gold: 1117 GP: 2 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 6x Grand Potion, 2x Remedy, 6x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), 2x Stone Golem (Rock 8), Storm Elemental (Electric 8) FoG Loot: 5x Venom, 2x Remedy Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged* Level: 36.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 55/55 Gold: 1847 GP: 5 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone