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JimBee

Eurobricks Fellows
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  1. "Hm, maybe you are right. But there is also a saying: who controls the past controls the future. I believe it, because I have run into people like those of the Order Imperial whose goal it is to control all of the history and information... Imagine if they were successful, they could shape this world to their liking all on their own.. Luckily they were not too skilled in combat, heheh. Maybe your people are out there yet. You will never know unless you look."
  2. Results of Round 3 of Battle 12: Cloud Gigas, Storm Elemental attack Phoenix (340 dmg) >Atramor vs. Rainbow Frog A - SHIELD SHIELD (All In: top 5 cards summoned) >Atramor vs. Rainbow Frog A - Wagered Hit Greater Wagered Hit (190 dmg, KO, dual strike: 190 dmg Rainbow Frog B, KO) Guts throws Fire Bomb (10 fire dmg all enemies) Guts vs. Chameleon Serpent - Damage SHIELD (Mixture: Arc Potion created) Guts vs. Chameleon Serpent - Special Damage Special Damage (stun removed) >Hoke vs. Cherub B - Spell (268 dmg, -1 ether) >Tesni vs. Cherub A - Special Damage (Holy Word: all enemies Blessed, all heroes Cursed) Phoenix vs. Atramor - Free Hit (0 dmg) Rainbow Frog C vs. Guts - Free Hit (12 dmg) Rainbow Frog D vs. Hoke - Free Hit (0 dmg) Sandman vs. Tesni - Free Hit (0 dmg, Asleep) All enemies Blessed All heroes Cursed Atramor and his summons pummel the Phoenix and some Rainbow Frogs, but Guts can't quite pin down the Serpent. Hoke brings a Cherub down to size, but its partner shares a and turns the tables. The Sandman puts Tesni to sleep.Enemies: Chameleon Serpent *Absorbs Fire* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* *Fragile for 1 rounds* *Blessed* Type: Vermin Level: 75 Health: 1508/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Cherub A *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 1 rounds* *Blessed* Type: Holy/Flying Level: 37 Health: 676/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Cherub B *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 1 rounds* *Stunned* *Blessed* Type: Holy/Flying Level: 37 Health: 92/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Phoenix *Fights from the back row* *Fragile for 1 rounds* *Blessed* Type: Flying/Fiery Level: 30 Health: 80/732 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops (varies by roll): 1: Phoenix Incense 2-6: Phoenix Essence Rainbow Frog C *Attacks cause confused* *Fragile for 1 rounds* *Stunned* *Blessed* Type: Vermin/Aquatic Level: 19 Health: 55/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D *Attacks cause confused* *Fragile for 1 rounds* *Blessed* Type: Vermin/Aquatic Level: 19 Health: 55/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* *Fragile for 2 rounds* *Blessed* Type: Ethereal Level: 32 Health: 629/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* *Lucky* *Cursed* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 58/64 Ether: 7/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Storm Elemental - Level 40 Electric Treant - Level 45 Plant (1 round) Phoenix - Level 45 Fiery (1 round) Pegasus - Level 40 Luminous (1 round) Stone Golem - Level 40 Rock (1 round) Carcinos - Level 40 Aquatic (1 round) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* *Cursed* Level: 37.5 Power Bonus: 2 Health: 37/55 Defense: 4 +3 Gold: 4754 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (438 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Cursed* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 60/77 Ether: 32/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Asleep: 3 rounds* *Cursed* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 51/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone
  3. "Well the Lost King does not have too bad of a sound to it, among your other titles, eheh. It seems like you, like me, have had little information on our people and our pasts... I had to dig very deep to fin anything on my people. Your, erm, kingdom is not as old, so it is strange that it should have disappeared without a word..."
  4. And then Guts will buy 500 more. I guess we'll have to see how the price change works, but I think it's more a matter of the item itself and its unlimited availability in the marketplace. Just my two cents as a QM who has seen that these items are way more powerful and annoying to deal with than even Nostrums.
  5. QM Note: Vermin are immune to wood damage. Results of Round 2 of Battle 12: Guts throws Stun Bomb Guts vs. Chameleon Serpent - Special Damage Hit (816 dmg, 816 dmg, Chameleon Serpent absorbs ice, darkness, light) >Hoke vs. Cherub B - Great Spell (316 dmg, -1 ether) Guts vs. Chameleon Serpent - Damage SHIELD (Mixture: Smile of the Gods created) Cloud Gigas attacks Phoenix (180 dmg) >Atramor summons Storm Elemental - No Summon Card Summon (Level 40 Electric summoned, -8 ether) >Atramor vs. Rainbow Frog C - Damage Meditate (+1 ether) >Tesni vs. Cherub A - Special Damage (stun removed) Free Hits - Stun removed Enemies: Chameleon Serpent *Absorbs Light, Darkness, Ice* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* *Fragile for 2 rounds* *Stunned* Type: Vermin Level: 75 Health: 1240/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Cherub A *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 2 rounds* Type: Holy/Flying Level: 37 Health: 605/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Cherub B *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 2 rounds* *Stunned* Type: Holy/Flying Level: 37 Health: 289/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Phoenix *Fights from the back row* *Fragile for 2 rounds* Type: Flying/Fiery Level: 30 Health: 347/732 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops (varies by roll): 1: Phoenix Incense 2-6: Phoenix Essence Rainbow Frog A *Attacks cause confused* *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog B *Attacks cause confused* *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog C *Attacks cause confused* *Fragile for 2 rounds* *Stunned* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D *Attacks cause confused* *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* *Fragile for 2 rounds* Type: Ethereal Level: 32 Health: 619/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* *Lucky* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 7/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Storm Elemental - Level 40 Electric Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37.5 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4754 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (439 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/77 Ether: 33/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone
  6. I've said it before and I'll say it again: effect bombs are way OP. They're better than scrolls because they work without fail and affect all enemies. For a mere 30 gold the entire enemy party can be disabled for a whole round.
  7. "Hm. I know both... it surprises me that Guts, or Nerwen for that matter, would bring such a judgement on someone like Reno... but I suppose no one knows anyone, not that well. Eheh." Hybros pondered the consequences of Reno's death while he fidgeted with the rim of his mug. "Well, not much has changed. The Bonapartes still have control of these seas, and now with Lady Ji Pei gone... Perhaps their hold on the city will go uncontested... Hm..." "Heheheheheh, I have not seen many queens around here, Boomingham." He slid the Tome of Affluence down the bar back to its owner. "But queen or not, will you ever return to your land? Have your people not missed a king?"
  8. Results of Round 1 of Battle 12: Guts uses Nortrum on Atramor Guts vs. Ursa Minor - SHIELD Damage (Mixture: Fortune Flush created) >Atramor uses Scroll of Arc Frailty - Success (all enemies Fragile for 3 rounds, -17 ether) >Atramor summons Cloud Gigas - Card Summon No Summon (Level 45 Electric, -9 ether) Guts throws Stun Bomb (all enemies: 10 dmg, stunned) Guts vs. Ursa Minor - Damage Chrysopoeia (+438 gold, +1 turn) Guts vs. Ursa Minor - Damage Critical Hit (252 dmg, KO, dual strike: 126 dmg Wishing Starfish) >Hoke throws Demeter Bomb (200 wood dmg to all enemies, Angry Crabs, Magic Carp, Wishing Starfish KO) Tesni vs. Cherub A - Damage (stun removed) Free Hits - Stun removed The heroes strategy works to significantly weaken the enemy force. The Chameleon Serpent changes to a darker shade of green while the waterfall glistens all colors of the rainbow behind it. Enemies: Chameleon Serpent *Absorbs Wood* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* *Fragile for 3 rounds* Type: Vermin Level: 75 Health: 2872/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Cherub A *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 3 rounds* Type: Holy/Flying Level: 37 Health: 605/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Cherub B *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 3 rounds* Type: Holy/Flying Level: 37 Health: 605/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Phoenix *Fights from the back row* *Fragile for 3 rounds* Type: Flying/Fiery Level: 30 Health: 527/732 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops (varies by roll): 1: Phoenix Incense 2-6: Phoenix Essence Rainbow Frog A *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog B *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog C *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* *Fragile for 3 rounds* Type: Ethereal Level: 32 Health: 619/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* *Lucky* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 12/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged**Hastened* *Lucky* Level: 37.5 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4754 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (438 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/77 Ether: 34/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone
  9. "Yes, you are right. We must continue to try to spread some good in this world, despite our errors, eheh... Reno Bonaparte, you say? I remember it well, our time at his grotto. That was years ago, and we agreed to let him go... was it a mistake? Please, tell me the details of his death. What drove you to spare him once and then kill him?"
  10. The party prepares and heads out to Rainbow Falls. Although the many creatures there are mystical and beautiful, the heroes are ready for War. In addition, it seemed that they stumbled on the mythical creature that Farmer MacDonould had spoken of. A giant serpent whose skin tone changed with the environment slithered towards them, leading the attack! PREPARE FOR BATTLE! Enemies: Angry Crab A Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Angry Crab B Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Angry Crab C Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Angry Crab D Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Chameleon Serpent *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* Type: Vermin Level: 75 Health: 2882/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Cherub A *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* Type: Holy/Flying Level: 37 Health: 810/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Cherub B *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* Type: Holy/Flying Level: 37 Health: 810/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Magic Carp A Type: Aquatic Level: 66 Health: 66/66 Special: Splash – Nothing happens. Drops: Ether Core Magic Carp B Type: Aquatic Level: 66 Health: 66/66 Special: Splash – Nothing happens. Drops: Ether Core Phoenix *Fights from the back row* Type: Flying/Fiery Level: 30 Health: 732/732 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops (varies by roll): 1: Phoenix Incense 2-6: Phoenix Essence Rainbow Frog A *Attacks cause confused* Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog B *Attacks cause confused* Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog C *Attacks cause confused* Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D *Attacks cause confused* Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* Type: Ethereal Level: 32 Health: 629/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Ursa Minor *Immune to blinded and sealed* Type: Beast/Ethereal Level: 17 Health: 224/224 Ether: 4/4 Special: Twinkle – Protects all allies from taking damage for the remainder of the round at the cost of 1 ether. If ether is at zero, nothing happens. Drops: Grand Tonic Wishing Starfish Type: Aquatic/Luminous Level: 27 Health: 381/381 Special: Three Wishes – One of three things happens: 1) up to 270 health is restored to all allies, 2) 27 light-elemental damage is caused to all opponents, or 3) all combatants fall asleep. Drops (varies by roll): 1: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes) 2-3: Cosmic Essence (Revives a knocked out ally with full health and ether and gives them the blessed-effect) 4-6: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 28/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged* *Hastened* *Lucky* Level: 37.5 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4316 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 16xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (438 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/77 Ether: 29/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone
  11. QM Note: I made a mistake, Atramor should've taken the damage that would've been dealt to Tesni and Guts. I'll have Tensi repeat from the front row this round. Results of Round 6 of Battle 11: Hoke vs. Shelltoise B - Special Damage (Toughen Shell: defense doubled) Atramor vs. Shy Shell A - Greater Wagered Hit (224 dmg, KO, no Aura) Tesni vs. Shelltoise A - Counter (15 dmg taken, 106 dmg dealt) >Guts vs. Shelltoise A - Special Damage (Toughen Shell: defense doubled) Results of Round 7 of Battle 11: Hoke vs. Shelltoise B - Spellblade Spin (10 hits: 2 hits to Shelltoise A, 236 dmg, KO; 708 dmg Shelltoise B, KO, -1 ether) Hoke finishes by controlling the algae and reeds in the river below the bridge to grasp the Shelltoises and drag them to the depths. VICTORY! The heroes gain 22 GP and XP. Loot: 5x Water Bomb Raw Meat (+5 max health) Ether Core Mythril Shard Ambrosia 2x Black Pearl (worth 75 gold) Smelling Salts 3x Health Core Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 28/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.5 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4316 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 5x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Raw Meat (+5 max health), Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), 3x Health Core (448 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/72 Ether: 29/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
  12. Results of Round 5 of Battle 11: >Hoke vs. Gloom Widow B - Great Spell (164 dmg, KO, -1 ether) Cloud Gigas vs. Shy Shell B (90 dmg) Treant vs. Shy Shell B (90 dmg, KO) Phoenix, Pegasus, Storm Elemental vs. Shy Shell A (165 dmg) Atramor vs. Shy Shell A - Damage (0 dmg, Aura) Tesni vs. Shelltoise A - Counter (15 dmg taken Atramor, 106 dmg dealt) >Guts vs. Shelltoise A - Damage (9 dmg to Atramor) The heroes slice and dice, but Tesni is hit yet again and comes within range of being knocked out. Enemies: Shelltoise A Type: Aquatic/Rock Level: 32 Defense: 6 Health: 341/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shelltoise B Type: Aquatic/Rock Level: 32 Defense: 6 Health: 607/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shy Shell A *Water-elemental attacks* Type: Aquatic Level: 17 Health: 189/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.5 Power Bonus: 0 Defense: 14 +3 Health: 104/128 Ether: 28/43 Gold: 900 GP: 110 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.25 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4316 GP: 111 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic (433 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48.6 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/71 Ether: 29/48 Gold: 1027 GP: 110 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 27/57 Gold: 1847 GP: 113 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
  13. "Heh, I would have guessed as much. I am well, Eric, I found some answers that I sought, as well as my people. They have now returned to this land, so my task has been mostly complete. Yet, I remain here in Heroica. I have not died yet, and I am not sure when I will, but I believe there is still some good that I can do here. I have made some mistakes along the way, and a town on the north side of this island has paid for it, as well as a certain halfling assassin and others... But I believe it was worth it. Our time on this earth must end, but now is not that time for my people." Hybros scratched his head, feeling a little embarrassed. He had not spoken to his friend in a long while, and didn't mean to delve into drama right away. "Ehehm, yes, so I have done much since we last spoke. How have you fared?"
  14. Results of Round 4 of Battle 11: >Hoke uses Phoenix Essence on Guts Atramor vs. Shelltoise B - SHIELD (All In: top 5 card summoned) Tesni vs. Shelltoise A - Damage (15 dmg) >Guts vs. Gloom Widow C - Hit (204 dmg) 0 dmg free hits Hoke spends his last Phoenix Essence on Guts, while the Shelltoise gives Tesni trouble. The enemies recover from their fragile-effect. Enemies: Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 109/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Shelltoise A Type: Aquatic/Rock Level: 32 Defense: 6 Health: 447/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shelltoise B Type: Aquatic/Rock Level: 32 Defense: 6 Health: 607/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shy Shell A *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell B *Water-elemental attacks* Type: Aquatic Level: 17 Health: 174/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.5 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 28/43 Gold: 900 GP: 110 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Storm Elemental, Level 40 Electric (1 round) Pegasus, Level 40 Luminous (1 round) Cloud Gigas, Level 45 Electric (1 round) Phoenix, Level 45 Fiery (1 round) Treant, Level 45 Wood (1 round) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.25 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4316 GP: 111 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic (433 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48.6 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/71 Ether: 29/48 Gold: 1027 GP: 110 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 27/57 Gold: 1847 GP: 113 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
  15. Hybros was about to ask the Orcish Wars and how Boomingham's people were doing, but he thought the book would maybe explain it. He examined the writing. "Heh! I did not take you for a writer, Boomingham." He noticed the names of several other heroes written down. "What is it abo-" Hybros looked up from the book, but Boomingham had already began stumbling away. "Hm, well I hope he comes back soon..." He read through the pages a little more, then closed the book and tucked it under his arm. He stopped at the bar to order more tea from Scheherazade. She shared with him the news on the Ji Pei family. "Heh, I did not know she would be traveling to Xu... I wish I was there to help. That must mean Jun is in charge in Eubric now... hm..." The imp turned to the right, where a tall muscular Nord was mulling something over with a drink. "Eric. It is good to see you, eheh. It has been some time, though I saw you at the Decamon tournament. It did not seem as though you lasted much longer than I did, heheheh."
  16. QM Note: Atramor's health fixed. Results of Round 3 of Battle 11: >Hoke vs. Gloom Widow B - Great Spell (320 lightning dmg, -1 ether) Treant attacks Shy Shell C (180 wood dmg) Cloud Gigas attacks Shy Shell C (180 lightning dmg, KO) Phoenix attacks Tangleweed C (180 fire dmg) Pegasus attacks Tangleweed C (90 light dmg) Storm Elemental attacks Shy Shell B (180 lightning dmg) >Atramor vs. Gloom Widow C - Greater Wagered Hit (856 dmg, KO, no aura) >Guts uses Grand Tonic on Hoke >Guts vs. Shy Shell A - SHIELD Special Damage (Mixture: Explosion, Guts KO'd) Tesni vs. Shelltoise A - Damage (15 dmg) 0 dmg Free Hits Atramor's summons reduce the enemy force in size, but Guts fumbles with his alchemy again and accidentally knocks himself out with an explosion. Enemies: Gloom Widow B *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 33 Health: 313/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Shelltoise A *Fragile for 2 rounds* Type: Aquatic/Rock Level: 32 Defense: 6 Health: 447/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shelltoise B *Fragile for 2 rounds* Type: Aquatic/Rock Level: 32 Defense: 6 Health: 607/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shy Shell A *Fragile for 2 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell B *Fragile for 2 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 174/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.5 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 28/43 Gold: 900 GP: 110 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Storm Elemental, Level 40 Electric (1 round) Pegasus, Level 40 Luminous (1 round) Cloud Gigas, Level 45 Electric (1 round) Phoenix, Level 45 Fiery (1 round) Treant, Level 45 Electric (1 round) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *KNOCKED OUT* Level: 37.25 Power Bonus: 2 Health: 0/55 Defense: 4 +3 Gold: 4316 GP: 111 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic (433 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48.6 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/71 Ether: 29/48 Gold: 1027 GP: 110 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 113 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
  17. Seriously. Whenever 5s or 6s are rolled (which is very rarely) either the hero's defense is too high or the Special Damage is insignificant. Oh well, that's just a trademark of the Fields and I do think this party has been challenged from time to time. Guts with his items is very powerful, and you haven't yet had to visit a Sanctuary. But I don't think it's been a walk in the park either, and you've had to use a lot of items, too.
  18. QM Note: You switched rows without me noticing. The Aquaphants are indeed KO'd. Results of Round 2 of Battle 11: >Hoke vs. Gloom Widow B - Damage (0 dmg) >Atramor vs. Gloom Widow C - SHIELD (All In: top 5 cards summoned, Aura) >Guts vs. Holy Cow - SHIELD Damage (Mixture: Mystic Bomb created) >Guts vs. Holy Cow - Critical Hit Hit (660 dmg, KO, dual strike: 660 dmg Gloom Widow A, KO) Tesni vs. Tangleweed C - Extra Critical Hit (KO) Tangleweed D, Shelltoise A, B, Shy Shells A-C vs. Atramor - Free Hits (53 dmg) The heroes' plan goes swimmingly as aquatic creatures fall one by one. Atramor summons an Aura along with his strongest Decamon cards, which is enough to keep him standing while enemies throw themselves at him all at once. Enemies: Gloom Widow B *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 33 Health: 633/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Gloom Widow C *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 33 Health: 633/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Shelltoise A *Fragile for 2 rounds* Type: Aquatic/Rock Level: 32 Defense: 6 Health: 447/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shelltoise B *Fragile for 2 rounds* Type: Aquatic/Rock Level: 32 Defense: 6 Health: 607/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shy Shell A *Fragile for 2 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell B *Fragile for 2 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell C *Fragile for 2 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Tangleweed C *Fragile for 2 rounds* Type: Plant Level: 25 Health: 255/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops (varies by roll): 1-3: Health Core 4-6: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.5 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 28/43 Gold: 900 GP: 110 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Storm Elemental, Level 40 Electric (1 round) Pegasus, Level 40 Luminous (1 round) Cloud Gigas, Level 45 Electric (1 round) Phoenix, Level 45 Fiery (1 round) Treant, Level 45 Electric (1 round) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37.25 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4316 GP: 111 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 5x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic (434 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48.6 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/71 Ether: 15/48 Gold: 1027 GP: 110 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 113 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
  19. "Hm, well I am glad you were able to tie up loose ends. Not like Strivvi, hm? Heheh... Maybe we will have an adventure of our own together again. I am not sure where Atramor is, and I have not seen those elves, Rufindel and Alexis, in a long time. But I remember our first quest well. It was then that we were first beginning here at Heroica, now it seems like we have many open books that we seek to close. But as you say, onwards and upwards, heheheh..." Hybros nods. "I see... my people have learned much in their isolation as well. I have much to catch up on. Your people's secrets, they also sound very... interesting, eheh." He shifts his eyes around the room, ensuring that only those sitting close to him could hear. He leaned closer to Thalion and whispered. "Ehehm, you remember our quest that took us to Zoot's Temple, yes? And the portal that the Ziegfried woman opened, and the archdemon, yes? My people... they were, ehm, in that place that the portal led to. I had to go down there and open the door again, you see? It was not easy, and I had help from people from the other side. I was able to see it, the void. Azazot. My people were sent there, a long time ago. Since I arrived in Eubric, I had visions and heard whispers. I think they were trapped there by some paladins when they discovered my people." He leaned back in his chair again, adjusting his wings. He raised his voice from a whisper a little. "And so I found them."
  20. Results of Round 1 of Battle 11: >Atramor casts Scroll of Frailty - Success (all enemies Fragile - 3 rounds, -15 ether) >Guts throws Stun Bomb (all enemies: 30 dmg, stun) >Guts vs. Magic Carp - Hit Critical Hit (KO, dual strike: 160 dmg Shelltoise A, +3 health) >Guts vs. Aquaphant A - Hit Critical Hit (660 dmg, dual strike: 660 dmg Auqaphant B) >Hoke vs. Aquaphant B - Enchantment (Steel Buckler: +1 SP, -30 ether) Tesni vs. Tangleweed A - Counter (Stun removed, 1040 dmg dealt, KO) All untargeted enemies shed Stun Holy Cow: +61 Blessed Enemies: Aquaphant A *Water-elemental attacks* *Fragile for 3 rounds* *Stunned* Type: Beast/Aquatic Level: 41 Health: 630/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops (varies by roll): 1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) 2-3: Aquamarine (Water) 4-6: Water Bomb Aquaphant B *Water-elemental attacks* *Fragile for 3 rounds* *Stunned* Type: Beast/Aquatic Level: 41 Health: 630/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops (varies by roll): 1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) 2-3: Aquamarine (Water) 4-6: Water Bomb Holy Cow *Immune to blinded, sealed, cursed and doomed* *Blessed* *Fragile for 3 rounds* Type: Beast/Holy Level: 32 Health: 605/605 Special: Holy Moly! – Restores health to all allies (but not self) equal to own current health. Drops (varies by roll): 1: Elixir 2-3: Raw Meat (Max. health +5) 4-6: Milk (Restores 15 health and 15 ether) Gloom Widow A *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 33 Health: 633/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Gloom Widow B *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 33 Health: 633/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Gloom Widow C *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 33 Health: 633/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Shelltoise A *Fragile for 3 rounds* Type: Aquatic/Rock Level: 32 Defense: 6 Health: 447/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shelltoise B *Fragile for 3 rounds* Type: Aquatic/Rock Level: 32 Defense: 6 Health: 607/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shy Shell A *Fragile for 3 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell B *Fragile for 3 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell C *Fragile for 3 rounds* *Water-elemental attacks* Type: Aquatic Level: 17 Health: 354/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Tangleweed B *Fragile for 3 rounds* Type: Plant Level: 25 Health: 255/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops (varies by roll): 1-3: Health Core 4-6: nothing Tangleweed C *Fragile for 3 rounds* Type: Plant Level: 25 Health: 255/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops (varies by roll): 1-3: Health Core 4-6: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.5 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 28/43 Gold: 900 GP: 110 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37.25 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4316 GP: 111 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 5x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic (433 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48.6 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/71 Ether: 15/48 Gold: 1027 GP: 110 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 113 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
  21. The party heads east for greater challenges and the hopes of finding the legendary creature that had been ravaging the fields recently. The heroes march to the Broken Bridge and accept the War challenge, and while the enemies appeared fearsome, no such creature was to be found here. PREPARE FOR BATTLE! Enemies: Aquaphant A *Water-elemental attacks* Type: Beast/Aquatic Level: 41 Health: 1320/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops (varies by roll): 1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) 2-3: Aquamarine (Water) 4-6: Water Bomb Aquaphant B *Water-elemental attacks* Type: Beast/Aquatic Level: 41 Health: 1320/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops (varies by roll): 1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) 2-3: Aquamarine (Water) 4-6: Water Bomb Holy Cow *Immune to blinded, sealed, cursed and doomed* *Blessed* Type: Beast/Holy Level: 32 Health: 605/605 Special: Holy Moly! – Restores health to all allies (but not self) equal to own current health. Drops (varies by roll): 1: Elixir 2-3: Raw Meat (Max. health +5) 4-6: Milk (Restores 15 health and 15 ether) Gloom Widow A Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Gloom Widow C Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Magic Carp Type: Aquatic Level: 66 Health: 66/66 Special: Splash – Nothing happens. Drops: Ether Core Shelltoise A Type: Aquatic/Rock Level: 32 Defense: 6 Health: 631/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shelltoise B Type: Aquatic/Rock Level: 32 Defense: 6 Health: 631/631 Special: Toughen Shell – Double own defense. Drops (varies by roll): 1: Mythril Shard (A quarter of a full Mythril Ore) 2-3: Ambrosia 4-6: nothing Shy Shell A *Water-elemental attacks* Type: Aquatic Level: 17 Health: 384/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell B *Water-elemental attacks* Type: Aquatic Level: 17 Health: 384/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Shy Shell C *Water-elemental attacks* Type: Aquatic Level: 17 Health: 384/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops (varies by roll): 1-3: Black Pearl (worth 75 gold) 4-6: Smelling Salts Tangleweed A Type: Plant Level: 25 Health: 285/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops (varies by roll): 1-3: Health Core 4-6: nothing Tangleweed B Type: Plant Level: 25 Health: 285/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops (varies by roll): 1-3: Health Core 4-6: nothing Tangleweed C Type: Plant Level: 25 Health: 285/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops (varies by roll): 1-3: Health Core 4-6: nothing Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.5 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 43/43 Gold: 900 GP: 110 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37.25 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4316 GP: 111 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 5x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic (434 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48.6 Power Bonus: 4, +4 WP Defense: 36 +3 Health: 68/71 Ether: 45/48 Gold: 1027 GP: 110 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:29, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 113 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
  22. Hybros briefly pondered where Nyx and Ellaria were now before Barty popped up behind Boomingham's shoulder. "Two meads?!..." Hybros turned the empty mug in his hands. Perhaps he had quickly forgotten how many drinks he had. The effect of the alcohol was strong, it seemed. "Ehehm... I think I will stick to tea for now..." He turned towards the bar to order, and noticed the familiar form and blonde hair of Eric, with his back to the rest of the saloon. He grinned, and signaled to Scheherazade. Turning back to Barty, he replied. "Uhm, but I still do not think you know me well enough to say that." He returned his eyes to gaze into Boomingham's. "I have heard of this mason before. Some other heroes here talking about him, I was not sure if he was skilled with brick and mortar. What did he do to deserve your wrath? And the Eternal Reaper, sounds a little more fearsome... heheh."
  23. Yeah, I thought so too, but Pretzel would also be interesting.
  24. Hybros is not at all fitting for the RP theme of Vindicator, but it is a powerful class that I want to try out. To answer your question.
  25. Results of Round 5 of Battle 10: >Atramor vs. Silver Carp C - Damage (0 dmg) >Guts uses Grand Tonic on Hoke >Guts vs. Bugbear Scout A - Damage Damage (0 dmg) >Guts vs. Bugbear Scout A - Hit Critical Hit (330 dmg, KO, dual strike: Scout B KO, +3 health) >Hoke vs. Creeper A - Damage (0 dmg) Tesni vs. Silver Carp C - Extra Critical Hit (164 dmg, KO) Results of Round 6 of Battle 10: >Atramor vs. Creeper A - Greater Wagered Hit (102 dmg, KO, dual strike: Creeper B KO) VICTORY! The heroes gain 20 GP and XP. Loot: Deadly Venom 2x Venom 2x Grand Potion Soma 3x Silver Ore (worth 60 gold) 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Remedy Grand Tonic Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.5 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 43/43 Gold: 900 GP: 110 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37.25 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4226 GP: 111 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 22x Mead, 20x Smelling Salts, 18xNostrum, Bad Breath, Wyvern's Breath, Tonic, 8x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic (440 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48.6 Power Bonus: 4, +4 WP Defense: 36 +3 Health: 68/71 Ether: 15/48 Gold: 1117 GP: 110 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:29, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 113 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone
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