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Everything posted by JimBee
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"Ehehm, Thalion is a very skilled fighter. I have seen him cast many powerful spells and hexes myself." Hybros takes a moment to check the questboard. He'd had his fill of the Guild's shenanigans for now, but the part about Red Assassins was quite interesting. He wondered how the Red Assassin he had met at Guffington's party, Avery, was faring in her profession. He still had the crimson cloak that marked the talents of a true assassin. Perhaps he would return to those ways one day. Two other quests caught his eye, though. He signed up for Quests #129 and #130 and noted Boomingham's name before returning upstairs to rejoin the conversation. "Ehehm, Boomingham, I forgot about your, erm, faith. How is your angel?"
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Ooh, pick me! That's what I'll do too, I guess. I've been waiting for Marauder for a long a time, but Vindicator is awesome as well and I would take Hybros into either class.
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: I did forget about the dual strike, Raindeer is KO'd. I will autoroll later today if there are no other actions posted between now and then. Results of Round 4 of Battle 10: >Atramor vs. Creeper D - Meditate (no effect) >Guts vs. Creeper C - Special Damage Chrysopoeia (+427 gold, +1 turn) >Guts vs. Creeper C - Hit Critical Hit (330 dmg, KO, dual strike: Creeper D KO, +3 health) >Guts vs. Creeper E - Chrysopoeia Special Damage (+427 gold, +1 turn) >Guts vs. Creeper E - Critical Hit Critical Hit (330 dmg, KO, dual strike: Silver Carp A KO, +3 health) Hoke vs. Creeper A - Enchantment (no effect) Tesni vs. Silver Carp A - Extra Critical Hit (164 dmg, KO) 0 dmg free hits Enemies: Bugbear Scout A Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Bugbear Scout B Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Creeper A Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Silver Carp C Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.25 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 43/43 Gold: 900 GP: 90 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37 Power Bonus: 2 Health: 52/55 Defense: 4 +3 Gold: 4226 GP: 91 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 22x Mead, 20x Smelling Salts, 18xNostrum, Bad Breath, Wyvern's Breath, Tonic, 9x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 5x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 2x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), Soma, 4x Smelling Salts, Air Bomb, 3x Silver Ore (worth 60 gold), Lightning Bomb (427 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48 Power Bonus: 4, +4 WP Defense: 36 +3 Health: 68/71 Ether: 0/48 Gold: 1117 GP: 90 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:29, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 7/57 Gold: 1847 GP: 93 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Hybros shrugs. "I have met the Sand Queen once, but I have not seen her or any of the Veterans besides the Copper Fox since then. Heh, I feel as though we have been here long enough to be called veterans ourselves." He looked away sadly. "That is, if we survive long enough... Erdathcath will be remembered in the Hall of Heroes, I think it is on the way to the arena in this building." "One of them. I remember on our first quest, Boomingham and I found some mysterious vials that belonged to the family, which seemed to contain some strange wisp of a person. They are capable of many things, I am sure, and I think some heroes have learned a few of their secrets...." He watches Nur's arm transform. "Eh... does that happen all of the time?" "Mm, yes, capable of much indeed... eheh." Hybros finished his mead. "Yes, I thought that once. But I knew others like me were out there somewhere. They were... banished from this realm long ago. I was able to bring back a few, but there are many more still trapped in... ehehm, another place." He admitted to Thalion, Nur and Boomingham. "Perhaps you can relate, as an elf. I have heard that they used to keep to themselves, though I do not know why. Where are your people, Thalion?"
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 3 of Battle 10: Phoenix attacks Snowy Owl A (90 fire dmg, KO) Treant attacks Snowy Owl B (45 wood dmg, KO) Cloud Gigas attacks Snowy Owl C (90 lightning dmg) Storm Elemental attacks Snowy Owl C (80 lightning dmg, KO) Pegasus attacks Silver Carp A (40 light dmg) >Atramor vs. Creeper D - Damage (0 dmg) >Guts uses Grand Potion on Tesni >Guts vs. Raindeer - Special Damage Damage (2 dmg) >Guts vs. Raindeer - Damage Hit (204 dmg, +3 health) >Hoke vs. Black Adder - Spell (132 ice dmg, KO, -1 ether) Tesni vs. Silver Carp A - Special Damage (Reflection: 38 dmg) Bugbear Scout A, Silver Carp C vs. Atramor - Free Hits (0 dmg) Bugbear Scout B vs. Guts - Free Hit (0 dmg) Creepers A-E vs. Hoke - Free Hits (0 dmg) Silver Carp B vs. Tesni - Free Hit (0 dmg) Raindeer +30 Blessed Atramor's Decamon summons take turns at the enemies. Hoke expends the last bit of ethereal energy he has left to take out the Black Adder, and the elusive Silver Carp gives Tesni trouble again. Enemies: Bugbear Scout A Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Bugbear Scout B Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Creeper A Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Raindeer *Blessed* Type: Beast/Aquatic Level: 18 Health: 118/292 Special: Blessed Drops – Bestows the blessed-effect to all allies. Drops: Soma Silver Carp A Type: Aquatic Level: 16 Health: 76/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp B Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp C Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.25 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 43/43 Gold: 900 GP: 90 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37 Power Bonus: 2 Health: 46/55 Defense: 4 +3 Gold: 3372 GP: 91 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 22x Mead, 20x Smelling Salts, 18xNostrum, Bad Breath, Wyvern's Breath, Tonic, 9x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 5x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 2x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), Soma, 4x Smelling Salts, Air Bomb, 3x Silver Ore (worth 60 gold), Lightning Bomb (427 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48 Power Bonus: 4, +4 WP Defense: 36 +3 Health: 68/71 Ether: 0/48 Gold: 1117 GP: 90 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:29, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 7/57 Gold: 1847 GP: 93 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Nicely done. The animation was really smooth and I liked the lighting and special effects. It might be good to add more sound effects, like the *pow* of a punch. When sudden action was happening, it was a little confusing when there was no sound.
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Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
I think maybe spellcasting isn't as necessary now that the class can sacrifice health for more things, including their elemental servant. It seems like the only fitting solution (that I came up with anyway), and the servants are quite different from Decamon cards. There's need to balance for health losses after summoning all of the servants, unlike DD. I like that idea a lot, though there's also the trait that allows Demonologists to gain information from demons, so it's similar in that way too. Sounds fitting. -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 2 of Battle 10: >Atramor vs. Snowy Owl A - SHIELD (All In: Top 5 cards summoned) >Guts uses Grand Potion on Tesni >Guts vs. Ursa Minor - Critical Hit Special Damage (63 dmg, dual strike: 63 dmg, Bleeding:3, +3 health) >Guts vs. Ursa Minor - Hit Chrysopoeia (51 dmg, KO, +3 health) >Hoke vs. Black Adder - Enchantment (+1 WP to Flagpole, -11 ether) Tesni vs. Silver Carp A - Damage (0 dmg) Bugbear Scout A, Silver Carp B vs. Atramor - Free Hits (0 dmg) Bugbear Scout B, Silver Carp C vs. Guts - Free Hits (7 dmg) Creepers A-E, Snowy Owl B vs. Hoke - Free Hits (0 dmg) Raindeer, Snowy Owl C vs. Tesni - Free Hits (14 dmg) Enemies: Black Adder *Immune to poisoned* Type: Vermin Level: 12 Health: 127/127 Special: Deadly Poisonous Bite – Causes the poisoned by 12-effect to the target Drops: Deadly Venom Bugbear Scout A Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Bugbear Scout B Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Creeper A Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Raindeer *Blessed* Type: Beast/Aquatic Level: 18 Health: 292/292 Special: Blessed Drops – Bestows the blessed-effect to all allies. Drops: Soma Silver Carp A Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp B Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp C Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Snowy Owl A Type: Flying/Ice Level: 13 Health: 44/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Snowy Owl B Type: Flying/Ice Level: 13 Health: 44/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Snowy Owl C Type: Flying/Ice Level: 13 Health: 131/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.25 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 43/43 Gold: 900 GP: 90 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Storm Elemental, Level 40 Lightning Pegasus, Level 40 Light Cloud Gigas, Level 45 Lightning Phoenix, Level 45 Fiery Treant, Level 45 Wood Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37 Power Bonus: 2 Health: 45/55 Defense: 4 +3 Gold: 3372 GP: 91 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 16x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 22x Mead, 20x Smelling Salts, 18xNostrum, Bad Breath, Wyvern's Breath, Tonic, 9x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 5x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 2x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), Soma, 4x Smelling Salts, Air Bomb, 3x Silver Ore (worth 60 gold), Lightning Bomb (428 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48 Power Bonus: 4, +4 WP Defense: 36 +3 Health: 68/71 Ether: 1/48 Gold: 1117 GP: 90 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:29, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 20/57 Gold: 1847 GP: 93 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Yes I did with the Cheshire Cat, but I was wrong. So yes, I can assume that you switched weapons last round, but only because you thought I'd rule it the same way, which is on me. -
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
Okay, I decided to take the time to write out an improved version of Demonologist using some ideas presented in this thread. I mostly built off of Pie's design, incorporated elements of my previous design into it, and made some changes to fit into Sandy's idea. Here's a summary, with the full class writeup below. Changed Hellish Command to incorporate the seven deadly sins/archdemons into a Command-like trait. Brings into question the need for Intimidation, but I liked this way because I removed the Domination trait altogether, leaving Pie's version of this a little out of place. The SHIELD skill summons all of the archdemon servants at once. Powerful, but remember the servants' power derives from the Demonologist's health. The player will have to balance his health expenditure with how many servants are attacking and with what strength. Changed the 2, 3, and 4 rolls to have the option between attacking/spellcasting and life draining. The "sacrificial" prefix refers to the ability to exchange health for base power for each attack. Kept the Counter, Mirror Damage and Special Mirror rolls from my version Kept most of what Pie had for the servants, and added my ideas for their SHIELD abilities. They're very powerful and unique IMO, but have some small drawbacks that balance them out. I can see how they would be viewed as wacky/complicated, definitely. But they do add to the archdemon theme as well as the high risk/high reward play style that I've been pulling for in this class. Some people won't like it, but those are my ideas, so take them as you will. DEMONOLOGIST (Requires making a deal with a demon) These corrupted souls made a pact for power. Additional Health: +30 Weapons: Demonologists can use powerful weapons like staves, broomsticks, longswords, maces, hammers and scythes. They can also use scrolls at the cost of health instead of ether. Job Traits: Intimidation (See Black Knight); Waking Nightmare - Demonologists can receive crucial information or vulgar reprimanding from their pacted demon; Unholy Sacrifice- Demonologists can sacrifice the health of their demonic minion under their control to restore twice the health sacrificed to themselves or an ally; Demonic Minion - Demonologists maintain a demonic minion at all times that can do their bidding; Hellish Command - Demonologists can use the powers of the seven deadly sins to manipulate others into doing their bidding. Battle Style: Demonic - Demonologists sacrifice health for power, but they cannot directly damage demons and vice versa. 1. SHIELD - Advocatus Diaboli - The demonologist opens a portal to Azazot, allowing the powers of the seven archdemons to be unleashed all at once. Minons of all seven archdemons are summoned into battle, bound to do the demonologist's bidding for one turn before returning. This costs no health. 2. CRITICAL SACRIFICIAL MORTAL HIT/GREAT SACRIFICIAL MORTAL SPELL/GREATER LIFE DRAIN: The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to two times their weapon power added to their level and the amount of health they have lost (WP 15x2 + 50 + 10 lost health = 90 (elemental) damage). The demonogist can choose to sacrifice any amount of health to add to the power of the attack or spell. Instead of attacking the demonologist can drain health from the enemy by an amount equal to two times their level. 3. SACRIFICIAL MORTAL HIT/SACRIFICIAL MORTAL SPELL/LIFE DRAIN: The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to their weapon power added to their level and the amount of health they have lost (WP 15 + 50 + 10 lost health = 75 (elemental) damage). The demonogist can choose to sacrifice any amount of health to add to the power of the attack or spell. Instead of attacking the demonologist can drain health from the enemy by an amount equal to their level. 4. SACRIFICIAL MORTAL COUNTER/SACRIFICIAL MORTAL SPELL COUNTER/LESSER LIFE DRAIN: The demonologist is struck by the opponent's attack but attacks right back or spends 1 health to cast an elemental spell with strength equal to their weapon power added to their level. The Demonologist can choose to sacrifice any amount of health to add to the amount of damage dealt. Instead of attacking, the demonologist can drain health from the enemy by an amount equal to half their level. 5. MIRROR DAMAGE: The demonologist is struck by the opponent's attack, but if the demonologist survives, they reflect the attack to cause the same amount of damage to the opponent regardless of defense or distance. 6. SPECIAL MIRROR: The demonologist is struck by their opponent's special attack, but the demonologist reflects it back to cause the same effect on the opponent. Optionally, any attempt at healing fails. DEMONIC MINION The Demonologist maintains a demonic ally to do their bidding. There are seven different demonic minions Demonologists can have, but they only have one active at a time, except when SHIELD is rolled. Switching demonic minions costs 10 health from the Demonologist, and can be done outside or inside combat at the cost of the Demonologist's turn. Forming a pact with other demons potentially allows Demonologists to summon new types of minions. Each type of demonic minion deals elemental damage corresponding to its type. The demonic minion can be healed the same way heroes can, but once killed they must be resummoned by the Demonologist at the cost of 10 health and one turn. It cannot carry, equip, or use items, but items can be used on them. [Name of Demon] (demonic minion of [demon type], controlled by [player name]) Level (Equal to the demonologist's and grows with them) Base Health: 50 (+1 per level up) Element: (Based on demon type) The demonic minion fights with the following skills, attacking the target the Demonologist demands: 1. SHIELD: (Based on demon type) 2. BOUNDLESS DESTRUCTION: The demon deals elemental damage equal to twice its level at the cost of 3 of the Demonologist's health. The Demonologist can sacrifice more health to increase the attack's multiplier, adding one multiplier for every 3 health sacrificed. ((Level 50 x 2) x 3 (9 health sacrificed) = 300 damage) 3. DESTRUCTION: The demon deals elemental damage equal to its level at the cost of 3 of the Demonologist's health. The Demonologist can sacrifice more health to increase the attack's multiplier, adding one multiplier for every 3 health sacrificed. (Level 50 x 3 (9 health sacrificed) = 150 damage) 4. PITIFUL DESTRUCTION: The demon deals elemental damage equal to half its level at the cost of 3 of the Demonologist's health. The Demonologist can sacrifice more health to increase the attack's multiplier, adding one multiplier for every 3 health sacrificed. ((Level 50/2) x 3 (9 health sacrificed) = 75 damage) 5. DAMAGE: The demon is struck by the opponent's attack. 6. UNBOUND: The demon is freed from the Demonologist's control, dealing elemental damage to the Demonologist equal to its level and then leaving battle immediately. Servant of Abraxas: Lightning-elemental. SHIELD: Pride - Deals lightning damage to all enemies equal to three times the servant's level. The Demonologist doubles his current and maximum health, but directs all damage to himself. Servant of Ahriman: Wind-elemental. SHIELD: Envy - Deals wind-elemental damage to all enemies equal to three times the servant's level. ??? Servant of Leviathan: Water-elemental. SHIELD: Sloth - Deals water-elemental damage to all enemies equal to three times the servant's level. The party recovers full health, all negative effects are removed, and any Knocked Out party members are revived with full health, but the Demonologist falls Asleep afterwards. Servant of Marilith Fire-elemental. SHIELD: Vengeance - Deals fire-elemental damage to all enemies equal to three times the servant's level and knocks out the Demonologist. The Demonologist is automatically revived at the beginning of the next round and instantly kills the targeted enemy (unless immune). Servant of Mephisto: Ice-elemental. SHIELD: Gluttony - Deals ice-elemental damage to all enemies equal to three times the servant's level, raises their level by 1/10th, and makes them all Slowed. Servant of Naamah: Earth-elemental. SHIELD: Greed - Deals earth-elemental damage to all enemies equal to three times the servant's level and steals gold from all enemies equal to their combined level, regardless of whether or not they actually carry gold, and the demonologist takes damage equal to 1/10th of the amount of gold stolen. Servant of Rosier: Wood-elemental. SHIELD: Lust - Deals wood-elemental damage to all enemies equal to three times the servant's level and makes them Enamored with the demonologist for three turns. The Demonologist also becomes Enamored with the target. -
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
I like the ideas from everyone. A Life Drain of some sort is more fitting than Healing, but I would like to see the Mortal Hits worked in somehow so obviously it would be pointless to have them be in the same roll. What about an optional roll for each one, so the strategy would be to trade off between power or recovering health. Failing to drain life (rolling a 5 or 6) would result in Damage/Special Damage. SACRIFICIAL MORTAL HIT/SACRIFICIAL MORTAL SPELL/LIFE DRAIN: The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to their weapon power added to their level and the amount of health they have lost (WP 15 + 50 + 10 lost health = 75 (elemental) damage). The demonogist can choose to sacrifice any amount of health to add to the power of the attack or spell. Instead of attacking the demonologist can drain health from the enemy by an amount equal to their level. I think it's important that Demonologist can spellcast to make the health sacrifice more worthwhile due to elemental multipliers. I also still like the idea of having Counter, Mirror Damage and Special Mirror rolls for the class. I like the Afflicted-effect. Dominate added with Pie's minion idea would make the class a summon class/crowd control like Evoker, Drafter or Necromancer, which would fit well with what Sandy has in mind but I think it would be better with the high risk/high reward style. I do like the minion idea on its own though. And even without the minion, you could still have the Demonologist's own SHIELD skill reflect the seven deadly sins/archdemons. It might be too similar to Weather Mage that way, though. I think the minion's multiplier based on extra health sacrificed is also a good idea. If a level 50 Demonologist had 90 max health, the most damage the minion could do in one turn is 1500, which isn't that much considering the cost. And the Demonologist would have to heal itself next turn, where Life Drain, unlike Heal, failing results in negative consequences (Damage/Special Damage is rolled for Life Drain, where No Heal is the only consequence of a failed healing). Summary: My new version of the Demonologist would involve WBD's Life Drain idea incorporated into Pie's design in place of Dominate. I still like the idea of using health instead of ether. -
"Hm. The strangest request that I served was for a little Norn girl in the Hovels trying to find her friend. It seemed like a small task for seventeen heroes, but it turned out to be one of the most important of my career. We ended up stopping an archdemon and its Ziegfried summoner. More importantly, it gave me a means to reach my people, though I did not realize it until recently, eheh."
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"I see... it does not seem like a very important quest for heroes, heh. Perhaps you will meet another like me someday, if you do not drink yourself to death! Heheheheh..."
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: I forgot what the ruling was on Ethereal enemies, but maybe someone can remind me (it's not in the FAQ). I'll run it as x1 dmg for plain Ethereal, so Ursa Minor in this case is only weak to ice and fire attacks. If it can only be damaged by non-elemental damage (0x multiplier to elements), then he's unaffected by the attack. I've been told that because Guts' weapon contains a diamond and an amethyst, no damage is dealt. Only pure fire/ice or non-elemental attacks will work. Results of Round 1 of Battle 10: >Atramor vs. Snowy Owl A - Wagered Hit (15+37+35 x2 /2 =87 dmg, dual strike: 87 dmg Snowy Owl B) Tesni vs. Silver Carp A - Special Damage (Reflection: 38 dmg) >Hoke vs. Black Adder - Enchantment (+1 SP to Steel Buckler, -29 ether) >Guts vs. Unicorn - Special Damage Hit (204 dmg, dual strike: 204 dmg, KO, +3 health) >Guts vs. Ursa Minor - Damage Critical Hit (63 total dmg, bleeding 3) Bugbear Scout A, Silver Carp B vs. Atramor - Free Hits (0 dmg) Bugbear Scout B, Silver Carp C vs. Tesni - Free Hits (10 dmg) Creepers A-E, Snowy Owl B vs. Hoke - Free Hits (0 dmg) Raindeer, Snowy Owl C vs. Guts - Free Hits (9 dmg) Ursa Minor: -3 Bleeding Tesni takes heavy damage, but the rest of the party fares well. Hoke enchants his shield further to ensure that he can tank the hits from the Creepers. Enemies: Black Adder *Immune to poisoned* Type: Vermin Level: 12 Health: 127/127 Special: Deadly Poisonous Bite – Causes the poisoned by 12-effect to the target Drops: Deadly Venom Bugbear Scout A Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Bugbear Scout B Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Creeper A Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Raindeer *Blessed* Type: Beast/Aquatic Level: 18 Health: 292/292 Special: Blessed Drops – Bestows the blessed-effect to all allies. Drops: Soma Silver Carp A Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp B Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp C Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Snowy Owl A Type: Flying/Ice Level: 13 Health: 44/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Snowy Owl B Type: Flying/Ice Level: 13 Health: 44/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Snowy Owl C Type: Flying/Ice Level: 13 Health: 131/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Ursa Minor *Immune to blinded and sealed* *Bleeding:3* Type: Beast/Ethereal Level: 17 Health: 158/224 Ether: 4/4 Special: Twinkle – Protects all allies from taking damage for the remainder of the round at the cost of 1 ether. If ether is at zero, nothing happens. Drops: Grand Tonic Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.25 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 43/43 Gold: 900 GP: 90 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged**Hastened* *Lucky* Level: 37 Power Bonus: 2 Health: 46/55 Defense: 4 +3 Gold: 3372 GP: 91 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 22x Mead, 20x Smelling Salts, 18xNostrum, Bad Breath, Wyvern's Breath, Tonic, 9x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 5x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 2x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), Soma, 4x Smelling Salts, Air Bomb, 3x Silver Ore (worth 60 gold), Lightning Bomb (429 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48 Power Bonus: 4, +4 WP Defense: 36 +3 Health: 68/71 Ether: 12/48 Gold: 1117 GP: 90 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:29, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 9/57 Gold: 1847 GP: 93 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Could I have an action for Atramor please? -
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
I'm glad you like it. It is similar to Witch in some ways, but also to Black Knight and Mage. At the same time I feel like it fits a unique role all on its own. I was considering changing it, but I reviewed WBD's handy quick guide to creating Expert Classes, and compared the Demonologist's traits to those of the other Master Classes, and it does seem to have a nice balance of in-battle and roleplaying traits. Although Hellish Command does seem a bit too niche... Out-of-battle Cursing seems too powerful/unnecessary too. the ability to Command demons could be restricted to an item, much like the Baron's Epaulets do for short NPCs. And I guess Intimidation already covers a lot of Hellish Command. So, would Natural Respite/Restoration be OP? How about Track Down? Or something that gives the class in-battle advantages outside of battle, such as the discounts received by Marauders, Alchemists and Artisans, or advantages such as the Decamon Drafter's Decamon Expert trait? Something new entirely? I feel like the trait selection is lacking in a big, advantageous trait such as Zweihander Grip. Or maybe something entirely new would be good. Thoughts? Gem Master doesn't seem to fit any role that's not covered. It looks like it would play similar to Mage, just without the offensive capability. Making the party immune to a certain type of element as a SHIELD skill isn't that great, considering how few enemies actually deal elemental attacks and the number of heroes who are already immune. -
"Yes, hm, that arm would seem perfect for the job. Just know that Lee Long is willing to teach heroes who have proven themselves with the Ji Pei in the ways of Chi Monk. I found the skills useful for my time using them at least, heheh." "Different indeed, heheh. I feel like I am repeating myself, but I have found my people. I cannot say how exactly, but they have returned and I am glad for it, even if there were some... complications. Their return has caused some physical changes in me, but I assure you it is natural of my people to look like this, eheh." Hybros took a long sip from his mead. And looked to Boomingham, and then back to Thalion. "So, you know each other? What adventures have you been on together?"
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
The heroes retrace their steps to find the Misty Pond and accept the War challenge. PREPARE FOR BATTLE! Enemies: Black Adder *Immune to poisoned* Type: Vermin Level: 12 Health: 127/127 Special: Deadly Poisonous Bite – Causes the poisoned by 12-effect to the target Drops: Deadly Venom Bugbear Scout A Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Bugbear Scout B Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Creeper A Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Raindeer *Blessed* Type: Beast/Aquatic Level: 18 Health: 292/292 Special: Blessed Drops – Bestows the blessed-effect to all allies. Drops: Soma Silver Carp A Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp B Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp C Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Snowy Owl A Type: Flying/Ice Level: 13 Health: 131/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Snowy Owl B Type: Flying/Ice Level: 13 Health: 131/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Snowy Owl C Type: Flying/Ice Level: 13 Health: 131/131 Special: Frost Beak – Causes 13 ice-elemental damage regardless of defense and the stunned-effect to the target. Drops: Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Unicorn Type: Beast/Holy Level: 28 Health: 363/363 Special I: Healing Horn – Restores 100 health and removes negative effects to self. Used only at reduced health. Special II: Stampede – Causes 16 damage to all opponents. Used only at full health. Drops (varies by roll): 1: Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; light-elemental staff) 2-6: Remedy Ursa Minor *Immune to blinded and sealed* Type: Beast/Ethereal Level: 17 Health: 224/224 Ether: 4/4 Special: Twinkle – Protects all allies from taking damage for the remainder of the round at the cost of 1 ether. If ether is at zero, nothing happens. Drops: Grand Tonic Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.25 Power Bonus: 0 Defense: 14 +3 Health: 52/64 Ether: 43/43 Gold: 900 GP: 90 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged* *Hastened* *Lucky* Level: 37 Power Bonus: 2 Health: 52/55 Defense: 4 +3 Gold: 3372 GP: 91 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 22x Mead, 20x Smelling Salts, 18xNostrum, Bad Breath, Wyvern's Breath, Tonic, 9x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 5x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 2x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), Soma, 4x Smelling Salts, Air Bomb, 3x Silver Ore (worth 60 gold), Lightning Bomb (429 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 48 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 68/71 Ether: 41/48 Gold: 1117 GP: 90 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 93 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 3 of Battle 9: >Hoke vs. Aepyornis C - Spell (124 lightning dmg, -1 ether) >Hoke vs. Aepyornis C - Damage (0 dmg) >Guts vs. Silver Carp B - Hit (101 dmg, +3 health) >Guts vs. Silver Carp B - SHIELD (Mixture: Diluted Arc Potion created) >Atramor vs. Silver Carp C - Special Damage (Reflection: 37 dmg taken) Tesni vs. Silver Carp B - Damage (0 dmg) Tesni vs. Silver Carp B - SHIELD (War Cry: all allies Encouraged) Aepyornis D vs. Hoke - Free Hit (0 dmg) Results of Round 4 of Battle 9: >Hoke vs. Aepyornis C - Spell (124 lightning dmg, -1 ether) >Hoke vs. Aepyornis C - Spell (124 lightning dmg, KO, -1 ether) >Guts vs. Silver Carp B - Damage (1 dmg) >Guts vs. Silver Carp B - Special Damage (Reflection: 36 dmg) >Atramor vs. Silver Carp C - Damage (0 dmg) Tesni vs. Silver Carp B - SHIELD (War Charge: 380 dmg, KO) Tesni vs. Silver Carp C - Counter (0 dmg taken, 224 dmg dealt, KO) Aepyornis D vs. Hoke - Free Hit (0 dmg) Results of Round 5 of Battle 9: >Hoke vs. Aepyornis D - SHIELD (Spellblade Spin: 7 hits - 1736 lightning dmg, KO -1 ether) The enemies put up a fight until the very end, until Hoke fries the last flightless bird. VICTORY! The heroes gain 18 GP and XP. Loot: 4x Smelling Salts Air Bomb 1 Glory Point 3x Silver Ore (worth 60 gold) Lightning Bomb QM Note: I put the single extra GP in Guts' bank for now. I can move it to whoever's if you'd like. Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.25 Power Bonus: 0 Defense: 14 +3 Health: 27/64 Ether: 43/43 Gold: 900 GP: 90 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37 Power Bonus: 2 Health: 12/55 Defense: 4 +3 Gold: 3372 GP: 91 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 23x Mead, 21x Smelling Salts, 19xNostrum, Bad Breath, Wyvern's Breath, Tonic, 10x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 5x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 2x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), Soma, 4x Smelling Salts, Air Bomb, 3x Silver Ore (worth 60 gold), Lightning Bomb (437 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 46 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 68/69 Ether: 26/46 Gold: 1117 GP: 90 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.25 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 93 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
I've decided to take a crack at Demonologist, because I really like the health cost function, and I think the class has potential. My take puts this class in a unique high risk/high reward role, and all about losing and gaining health quickly. A lot of strategy could be implemented when choosing to sacrifice or restore health. A summary of the changes: Changed the health boost to reflect the total of 30 characteristic of other Master Classes. "Sold" battle style to "Demonic" - aesthetic change Changed the SHIELD skill significantly. It both Curses the enemy party and heals the allied party, but in a different way than other healing classes. Note that the skill is powerful to begin with, but both sides of its effects decrease with each round. See example below for illustration. Added the ability for the Demonologist to sacrifice any amount of health prior to the attack to add to the damage dealt. Adds to the high risk/high reward aspect. Changed the 4, 5, and 6 rolls. Countering and mirroring add to the high risk/high reward aspect. DEMONOLOGIST (Requires making a deal with a demon) These corrupted souls made a pact for power. Additional Health: +30 Weapons: Demonologists can use medium-weight weapons like staves, broomsticks, longswords, maces, axes, hammers and scythes. They can also use gems and scrolls at the cost of their health. Job Traits: Spellcasting - Demonologists can remove obstacles from their path outside battle at the cost of 1 health; Healing - Demonologists can heal any ally outside battle at the cost of 1 health; Flee - (see Rogue); Intimidation - (See Black Knight); Demonic Wisdom - Demonologists can spend health to get a hint on any puzzle or riddle that they encounter - the more health they spend, the more revealing the hint is; Hellish Command - Demonologists can bend a lesser demon's actions to their will outside of battle at the cost of 1 health. They can use Diplomacy on demons of greater power. Battle Style: Demonic - Demonologists sacrifice health for power, but they cannot directly damage demons and vice versa. 1. SHIELD - Audi Alteram Partem - The demonologist opens a portal to the void that releases pure elemental energy that Curses all enemies. In addition, each party member is healed by half the total amount of health lost by the enemies due to the curse each round, divided as evenly as possible. 2. CRITICAL MORTAL HIT/GREAT MORTAL SPELL/GREAT MORTAL HEAL - The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to two times their weapon power added to their level and the amount of health they have lost (WP 15x2 + 50 + 10 lost health = 90 (elemental) damage). Instead of attacking, the demonologist can spend 1 health to restore health to one of their allies equal to the power of their critical mortal hit. The demonologist can choose to sacrifice any amount of health to add to the amount of damage dealt or health restored. 3. MORTAL HIT/MORTAL SPELL/MORTAL HEAL - The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to their weapon power added to their level and the amount of health they have lost (WP 15 + 50 + 10 lost health = 75 (elemental) damage). Instead of attacking, the demonologist can spend 1 health to restore health to one of their allies equal to the power of their mortal hit. The Demonologist can choose to sacrifice any amount of health to add to the amount of damage dealt or health restored. 4. MORTAL COUNTER/MORTAL SPELL COUNTER/LESSER MORTAL HEAL: The demonologist is struck by the opponent's attack but attacks right back or spends 1 health to cast an elemental spell with strength equal to their weapon power added to their level. Instead of attacking, the demonologist can spend 1 health to restore health to one of their allies equal to their level. The Demonologist can choose to sacrifice any amount of health to add to the amount of damage dealt or health restored. 5. MIRROR DAMAGE/NO HEALING - The demonologist is struck by the opponent's attack, but if the demonologist survives, they reflect the attack to cause the same amount of damage to the opponent regardless of defense or distance. Optionally, any attempt at healing fails. 6. SPECIAL MIRROR/NO HEALING - The demonologist is struck by their opponent's special attack, but the demonologist reflects it back to cause the same effect on the opponent. Optionally, any attempt at healing fails. Example: Round 1 of Battle with 6 identical enemies, each with 1000 health. The Demonologist rolls a SHIELD, the enemies lose a total of 600 max health due to the curse, at the end of the round the heroes gain a divided 300 health. In round 2, the enemies lose a total of 540 max health, and the heroes gain a total of 270. Fast forward to round 5, and the enemies lose a total of 394 max health and the heroes gain a total of 197 health. I'll admit it's a bit complicated, but a few things to keep in mind include the fact that the health gained by the heroes is largely dependent on the number of enemies and their max health, and the distribution of that health is determined by the size of the hero party. Also, Cursed may seem strong but it's likely that a lot of enemies will take that damage from powerful heroes anyway, so reducing their max health will often not affect total health. Alternatives could be bestowing the Blessed-effect to the party, or healing the party to full health, or something else. -
Probably about the same as for any class. You'll maximize its use with any ether-using class thanks to the bonus.
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Thanks for saying so, Scuba. On another note, it'd be nice to have some input (actions posted) from Pep. I am a kind and merciful QM so I will assume Tesni has switched weapons. Results of Round 2 of Battle 9: >Hoke vs. Aepyornis B - Great Spell (154 lightning dmg, KO, -1 ether) >Hoke vs. Albatross - Spell (252 lightning dmg, KO, -1 ether) >Guts vs. Lucky Rabbit B - Special Damage (I'm Late!: Flees) >Guts vs. Silver Carp A - Chrysopoeia (+427 gold, +1 turn) >Guts vs. Silver Carp A - Hit (51 dmg, +3 health) >Atramor vs. Aepyornis C - Special Damage (Road Runner: Atramor Slowed) Tesni vs. Silver Carp A - Damage (0 dmg) Tesni vs. Silver Carp A - Counter (0 dmg taken, Mellt: 112 dmg to Carp A, KO) Aepyornis D vs. Hoke - Free Hit (0 dmg) Silver Carp B vs. Guts - Free Hit (1 dmg) Silver Carp C vs. Atramor - Free Hit (0 dmg) Enemies: Aepyornis C Type: Flying? Level: 19 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis D Type: Flying? Level: 19 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Silver Carp B Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp C Type: Aquatic Level: 16 Health: 116/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* *Slowed* Level: 37 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 43/43 Gold: 900 GP: 72 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Hastened* Level: 36.75 Power Bonus: 2 Health: 46/54 Defense: 4 +3 Gold: 3372 GP: 72 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 17x Grand Potion, 4x Health Core, 2x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 23x Mead, 21x Smelling Salts, 19xNostrum, Bad Breath, Wyvern's Breath, Tonic, 10x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 5x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 2x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), Soma (427 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Hastened* Level: 45.4 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 68/68 Ether: 30/45 Gold: 1117 GP: 72 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Hastened* Level: 38 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 75 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone -
Relating to my post in the Hall, I would just like to point out that Nur has the ingredients to a very potent Chi Monk build. If he had the Metal Claw and equipped it along with the Cobra Nemes and Lichen Armor (and maybe Fighting Boots for good measure), you'd have a build that could hit hard and be hit hard without being KO'd very often.
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"I am... not sure about any spells. I think the light source just bounced off the mirrors throughout the hallways. Fortunately the reflections did not make more copies of the shadow Moon Elves and gnomes. It sounds like your... encounter involved yet another source of unnatural life, eheh. There are so many. Some are good, some are bad. Like normal people I suppose, heheh." Hybros inspected the hand mirror. "Hm, that is a very interesting artifact. Ehehm, have you ever considered training in the ways of the Chi Monk? I have had brief experience with it recently, but I am no longer proficient with magic... You seem like you would be more cut out for such a position, if I must say, eheh..."
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"Heh, do not even get us started. The Moon Elves, or perhaps someone else, figured out a way to get light down there using mirrors. We had to figure out how to illuminate a chamber while fighting off hordes of Moon Elf copies..." Hybros watched Em converse with the newcomer. He seemed to be handling it well, so the imp simply watched the exchange in between talking to Nur. Hybros waved the elf over. He already told Thalion about the consequences of the machine that they had preserved, but he had not seen him since.