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JimBee

Eurobricks Fellows
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  1. "I know." Hybros replied simply. He looked hard at the table. "Never say never, Guts. I would like to believe we are doing good by this organization, or at least trying. I returned here and did not stay with my people because I know there is work to be done. I have seen the potential we have to change the world. It does not take a king to make that difference, only an individual."
  2. "Pah! Do not look so worried, Guts. My people are few and have just returned to this world. A race as old as mine knows better than to make reckless decisions. At least, I hope... Ehehm, I am not so concerned about revenge, and my people do not wish to start a war that will be the end of us, again. But there are those who would still seek to destroy us because of our nature. The world would be a better place without those people," he states dismissively. He thought perhaps he should change the subject. If word got out about his people, they would be put in danger. He poked Guts' forearm. "Erm, I would appreciate it if you kept this information to yourself. My people are vulnerable. I do not wish to see them gone again." He took another sip from his tea while peering above the rim of the mug at Guts, trying to gauge his reaction. "Tell me about your recent travels. Have you come any closer to claiming Eubric's throne? Eheh..."
  3. It's been up and down. They've been on a quest together since 72 (89 I believe... Pie's quest with the fake Masked Man). They argued in that one, too, but I don't think either are the type to hold grudges, plus they've fought together enough to sort of respect each other. At least, that's the impression I get, Scuba's interpretation might be something else.
  4. "Yes, where they belong. I have no issues with sharing this land with those who have settled here since my people disappeared. Eubric is a diverse and wonderful place, heheh. But my people... they would think otherwise, I think. I am not sure if it is good that they would like take revenge on the people who banished them, because those paladins are long gone and only their offspring long removed from the original bloodline remain. Still, I have seen remnants of those people. The Order Imperial would seek to hide and control all of the world's knowledge for themselves. They are not unlike the Crimson Crown that we encountered while delivering the painting device."
  5. Isn't this all a little hypocritical of Althior, seeing as he himself is undead?
  6. "Heh, I will keep that in mind. There is another hero who has joined the Guild as well. Ellaria, who was once a druid. She will prove very capable with the healing potions I think, heheh." Hybros sipped from another mug of tea that he had somehow procured. "After many years of searching, I discovered that they were trapped in another realm. Wrongfully so... the paladins of that time took my people's land and sealed them away. I was able to find them with some help from friends in high and low places, heheh. And this..." He showed Guts Zoot's Reaper. It shone crimson in the candlelight. "I am sure you remember this weapon. It is from the realm that my people were trapped in, and with some magic, I was able to open a doorway in that temple below our city. The one where that Ziegfried woman summoned an archdemon that ate Namyrra and William..."
  7. Hybros took a seat. "Good, yes, mm, you could say that. These wings are a gift from my people, you could say. I had been separated from them for so long, but now I have found them." He grinned at Guts. "And although I was unable to save a town north of here from an alchemical nightmare, the Guild of Invision has considered that enough experience for me to join their ranks, eheh."
  8. Final stats for reference. Party: Atramor Gibbin, the Fiery Champion and Serpent Skinner (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 40 Power Bonus: 0 Defense: 14 +3 Health: 66/66 Ether: 45/45 Gold: 900 GP: 1 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 11 Grand Tonics, Grating Stone, Health Core, 3x Remedy, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, 2x Smelling Salts, 4x Venom, 3x Bone, 2x Mead, Milk (restores 15 health and 15 ether), Potion, 2x Smoke Bomb, Tonic, 2x Grand Potion, Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Water Bomb. 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Black Pearl (worth 75 gold), Mythril, 3x Phoenix Incense - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla, Serpent Skinner (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.75 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 5192 GP: 152 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 146x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 30x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire, Diamond (366 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, Rock Champion of Decamon and Serpent Skinner(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.8 Power Bonus: 4, +4 WP Defense: 38 +3 Health: 77/77 Ether: 49/49 Gold: 1027 GP: 66 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 7x Grand Potion, Health Core, 4x Remedy, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), 2x Bone, Potion, Smoke Bomb, Tonic, Dirt Bomb, Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), Soma, Smelling Salts, Air Bomb, Silver Ore (worth 60 gold), Lightning Bomb, Ambrosia, Phoenix Essence, Mythril Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe, Serpent Skinner (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 69 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril
  9. Hybros waves goodbye to Boomingham and Eric. He sighed. It seemed like the times between quests where he could just relax and talk to the people he considered to be friends were becoming increasingly more fleeting. Throlar began arguing with another hero, so he simply rested on the stool for a while before he spotted Guts. He wandered over to his table and nodded to the Alchemist. "Hello there, Guts, we were just speaking of you, heheh."
  10. QM Note: I must have forgot. I'll just leave the Phoenix Essences in Guts' inventory. Thanks for playing! "Howdy, and welcome back! Thanks fer slaying that pesky serpent, I suppose you'll all be remembered by the title Serpent Skinner from now on, ha ha! I'll have to have you back here. Mosey on over to the pig for your rewards." Party: Atramor Gibbin, the Fiery Champion and Serpent Skinner (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 38 Power Bonus: 0 Defense: 14 +3 Health: 58/65 Ether: 6/44 Gold: 900 GP: 1 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 11 Grand Tonics, Grating Stone, Health Core, 3x Remedy, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, 2x Smelling Salts, 4x Venom, 3x Bone, 2x Mead, Milk (restores 15 health and 15 ether), Potion, 2x Smoke Bomb, Tonic, 2x Grand Potion, Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Water Bomb. 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Black Pearl (worth 75 gold), Mythril, 3x Phoenix Incense, 2x Level-Up Mushroom - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla, Serpent Skinner (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.75 Power Bonus: 2 Health: 40/55 Defense: 4 +3 Gold: 5192 GP: 167 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 146x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 30x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire, Diamond (366 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, Rock Champion of Decamon and Serpent Skinner(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.8 Power Bonus: 4, +4 WP Defense: 38 +3 Health: 60/77 Ether: 1/49 Gold: 1027 GP: 166 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 7x Grand Potion, Health Core, 4x Remedy, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), 2x Bone, Potion, Smoke Bomb, Tonic, Dirt Bomb, Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), Soma, Smelling Salts, Air Bomb, Silver Ore (worth 60 gold), Lightning Bomb, Ambrosia, Phoenix Essence Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe, Serpent Skinner (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 169 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold)
  11. Results of Round 5 of Battle 12: >Atramor casts Arc Frailty - Success (Chameleon Serpent Fragile, -1 ether) >Hoke vs. Chameleon Serpent - Enchantment (+1 SP, -31 ether) Cloud Gigas attacks Chameleon Serpent (90 lightning dmg) Guts vs. Chameleon Serpent - Critical Hit (660 dmg, +3 health) Storm Elemental attacks Chameleon Serpent (80 dmg, KO) The Decamon summons along with a swift attack from Guts finishes the battle. The Chameleon Serpent is slain! VICTORY! Each hero gains 24 GP and XP, as well as the title of 'Serpent Skinner'. Loot: Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) 4x Mead Diamond Grand Potion 2x Ether Core Phoenix Essence 4x Remedy Grand Tonic Party: Atramor Gibbin, the Fiery Champion and Serpent Skinner (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 38 Power Bonus: 0 Defense: 14 +3 Health: 58/65 Ether: 6/44 Gold: 900 GP: 156 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla, Serpent Skinner (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.75 Power Bonus: 2 Health: 40/55 Defense: 4 +3 Gold: 5192 GP: 157 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 8x Remedy, 11x Bone, 6x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 8x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2x Grand Tonic, 3x Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core, Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Diamond, Phoenix Essence (450 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, Rock Champion of Decamon and Serpent Skinner (UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.8 Power Bonus: 4, +4 WP Defense: 38 +3 Health: 60/77 Ether: 1/49 Gold: 1027 GP: 156 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe, Serpent Skinner (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 159 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone
  12. "Oh, heheh. Where is it that you are from, Throlar?"
  13. Results of Round 5 of Battle 12: Guts vs. Chameleon Serpent - Hit (51 dmg, dual strike: 51 dmg) >Atramor decamodifies Sandman (Ethereal 6 created) Summons attack Chameleon Serpent (145 dmg) >Hoke vs. Chameleon Serpent - Great Spell (162 dmg, -1 ether) >Tesni attempts to wake up (failure) Enemies: Chameleon Serpent *Absorbs Wind* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* Type: Vermin Level: 75 Health: 829/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 58/64 Ether: 7/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Storm Elemental - Level 40 Electric Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.5 Power Bonus: 2 Health: 40/55 Defense: 4 +3 Gold: 5192 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (436 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 60/77 Ether: 32/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Asleep* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 51/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone
  14. "Call you an educated guess? Where does that race come from?"
  15. "Heh, maybe you could talk some sense into him. It is none of my business if he wants to be king.... So long as he can fight for it." Hybros sized the dwarf up through slit crimson eyes. He wondered if it was the one Boomingham and Eric spoke ill of. "If you do not know what I am, how would you know what to call me? I am Hybros. Who are you?"
  16. Or just try it out - sometimes it will work and sometimes it won't.
  17. But the Cherub is KO'd.
  18. Guts went before Tesni. She is asleep.
  19. QM Note: Alright, I've fixed the results of the last round. Sorry, but the Chameleon Serpent is still up and absorbed damage from Guts' third turn (the Cherub is KO'd). Everything else should be corrected now, let me know if there are anymore issues. I'll need new actions/battle order.
  20. Scuba, you're right. Your attack would've had a x4 multiplier so the Chameleon Serpent is down. Hoke is up and I'll reroll for Tesni's attack when I get home again. Expect auto rolling.
  21. Tesni also has a 3WP bonus, so she did 61 damage. You're right about the item being used after the attack, though I've always run Alchemist where the item is used before. Regardless, the third attack from Guts was the one gained from his Dancing Shoes, so either way it had to happen after he threw the Neutralizer with his second attack. I just rolled again for his second attack, and it was a 3.
  22. "Mm, I think he just likes to argue sometimes. But I admire him as well. I just think he is brash..." He looks around. "Ehehm, you mean over there?" He points down to the other end of the bar. Boomingham must have been too many drinks deep to realize that they were already at the bar with Eric, where he had been the whole time. "Erm, yes." He looked to Eric to see if he would follow, for he had mentioned knowing a young wizard who seemed to fit the description of the one insulting Scheherazade. He walked with a stumbling Boomingham down the bar, asserting himself next to Heckz by stretching his wings wide in an intimidating manner. He addressed Scheherazade who seemed insulted by the young sorcerer's comments. "Ehehm, three meads please."
  23. QM Note: I've been ignoring row for summons this battle, and I'll remain consistent for this battle but in the future I'll remember to take that into account. Also, what a round. Results of Round 4 of Battle 12: Stone Golem attacks Rainbow Frog C (80 dmg, KO) Carcinos attacks Phoenix (160 dmg, KO) Pegasus attacks Rainbow Frog D (80 dmg, KO) Phoenix, Treant attack Cherub B (180 dmg, KO) Storm Elemental, Cloud Gigas attack Cherub A (340 dmg) >Atramor vs. Sandman - SHIELD SHIELD (All In: next top 5 cards summoned) >Atramor vs. Sandman - Wagered Hit Greater Wagered Hit (90 dmg) Hoke vs. Sandman - SHIELD (Spellblade Spin: 9 hits, 67x2x3=402 dmg Chameleon Serpent, 201 dmg Cherub A, 402 dmg Sandman) Guts throws Baffle Bomb (all enemies 15 dmg, confused) Guts vs. Chameleon Serpent - Damage Chrysopoeia (+437 gold, +1 turn) Guts vs. Chameleon Serpent - Hit Hit (816 dmg, dual strike: 408 dmg Cherub A, KO, +3 health) Guts vs. Chameleon Serpent - Special Damage Hit (816 dmg absorbed, dual strike: 0 dmg Sandman) Guts throws Neutralizer (all effects removed from all combatants) >Tesni vs. Sandman - Damage (0 dmg, Asleep) Enemies: Chameleon Serpent *Absorbs Light, Darkness, Ice* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* Type: Vermin Level: 75 Health: 1076/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* Type: Ethereal Level: 32 Health: 107/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 58/64 Ether: 7/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Storm Elemental - Level 40 Electric 2x Woodwose - Level 35 Plant Dryad - Level 30 Plant Cave Troll - Level 30 Rock Electriphant - Level 30 Electric Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.5 Power Bonus: 2 Health: 40/55 Defense: 4 +3 Gold: 5192 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (436 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 60/77 Ether: 32/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Asleep* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 51/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone
  24. QM Note: I think you edited your post when I was running the round. Since it was outside of the 24 hour window, I'm not going to change it, sorry (not like it changes the battle in a big way, heh). You can adjust your actions based on this accordingly. I'll run the round either around lunch or later tonight.
  25. Hybros finally caught on that it was a sensitive subject to Boomingham, so he gingerly patted the man's forearm and continued. "Ehehm, right. Onwards and upwards, like you say. Perhaps some secrets are best left kept anyway, eheh... Speaking of kingdoms, Guts told me not long ago that he wanted to be king, king of Eubric. Heh! Maybe you could give him some advice. Erm, I mean, tell him that it is no easy task, eheh..." Realizing he might have said the wrong thing again, Hybros moved around in his seat uncomfortably. His wings spread out unexpectedly, one knocking Boomingham's empty glass to the ground and shattering it. "Erm, I am sorry!" He quickly swept it up. "Another drink?" He grinned awkwardly.
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