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Everything posted by JimBee
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Builds are easier to adapt than you might think. Hybros was definitely not built for Chi Monk, but all I needed were some gems. I have the Metal Claw which is nice, and some SP would be good. Arthur still has a lot of scrolls and obtaining more gems would be a simple matter of de-merging them from your pole-arms. Plus he still has the ether bonus from being an original Mage. Regulators can use staves and longswords, which you still have. Not to mention that you'd be able to keep all of your currently-equipped artifacts. Arthur's new tankiness is also suited for Regulator.
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Bricksandparts brought up a point that was not answered: Why haven't the players with more than five cards chosen a hand?
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
"Perhaps we should focus our attacks on one or a few enemies, so we do not wake the rest up just yet..." Hybros attacks Junior Skirmisher Golem B twice from the front row with darkness.- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
OOC: He'll also be asleep though, so he can't act for three rounds/until we attack him, right?- 506 replies
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116 was a real pleasure to follow along with. The roleplaying between all characters was excellent, and the plot was very intriguing. I've been told that I'm pretty good at seeing how quests are going to unfold before they do, but I really didn't see the twist at the end coming. My favorite part was the open-world style of the quest. The characters could really go anywhere in Eubric (with some nudging from the QM so they didn't go to places they didn't need to), and the accommodation by the QM to account for any situation was excellent. I'm still not sure if Hoke was ever meant to go down to the sewers. It seemed like he wasn't, because the battles seemed impossibly difficult and as if WBD was steering him in another direction. But somehow the Hydra battle was won, and the Wolfgang characters revealed themselves here. It was a really natural flow of events that was also present throughout the rest of the quest. I had an idea that was actually very similar to the open-world format of this quest. It was towards the final development stages, but I'm unable to build sets for it. It was perhaps more ambitious and without as much direction as 116, and even used some of the same locations and recycled pictures. Waterbrick Down, I think you hit a sweet spot between railroading and open-worldness for quests. There's a fine line between the PCs having no control and them having no direction. It's not always possible to have this sweet spot, but with a place as familiar as Eubric and a pretty straightforward quest objective, this quest really worked out well. There were ample amounts of both direction and control. I also have to congratulate the players for being as adventurous as they were - with quests it often feels as though the PCs are going to be railroaded no matter what, so it's easy to say "ready for the next location". That wasn't present in this quest because the PCs could go anywhere, and MDM, Flare and K-Nut adapted well to it well. I also really liked the lingering gangs like the Blood Paw and Metasimians taking part in this quest. At some point, maybe after the first Scuba-hosted quest, the minor gangs of Eubric disappeared. There was some narrative about the Wolfgang overtaking them, but we never actually got to see that. This quest illustrated the remaining rival gang struggle against the Wolfgang, which was really great. Overall, a beautifully done quest. Congrats to the players and QM.
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Heroica RPG - Decamon Tournament: Viridian Cup
JimBee replied to Sandy's topic in The Heroica Archive
"Gah! Ehem, eheh... " Hybros reels in pain and plays his Flamboa (Fiery 5) with his good hand. "Where is it that you call home?" He then plays his Tangleweed (Plant 3). -
Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
OOC: What is the "Assistance" effect? "Hm, these must be the town watch that the one letter spoke of... These creatures... they are like automatons, machines designed by the Tritech, although I have never seen those go as wrong as this... experiment has." Hybros turned his attention to the battle. "The captain, he is escaping... let him go for now. There is nowhere he can run." Hybros prepared two fists of darkness from the front row, aiming towards Golem Junior Skirmishers A and B. "Ellaria, stay safe. We may need your healing skills soon, eheh..."- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
OOC: I would just like to suggest that we move on within 24 hours. Yes, even I was late this time, but with or without input that echoes what the rest of the party says it may be better to just keep things moving smoothly. My two cents.- 506 replies
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I'd be interested in the Mime cape too, if Benji is looking to sell.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
"Yes, we must get going. Let us continue down that hallway then, the security room is our goal. We will have to worry about escape routes later, heheh..."- 506 replies
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Heroica RPG - Decamon Tournament: Viridian Cup
JimBee replied to Sandy's topic in The Heroica Archive
Hybros looks up at the mountain of a woman, and nodded respectfully to his opponent. "Hybros." He set his Genie (Etherial 6)card on the table. -
Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
Hybros added to Thormanil's words, addressing the first voice. "You must be Persephone. Your daughter was taken on the way back to this town... I can not say if she is alright."- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
Hybros shrugged. "I could use one of those Biscuits..."- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
"Well, hopefully those were not the villagers we just defeated, heheh..." He bent down to peek into the vent from which the voice came. "Finally a voice... ehehm, yes, we were sent to investigate what happened to this town. Tell us where you are so we can get you out..." Hybros silently wondered if he was talking to another golem or a real person this time.- 506 replies
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Can Marauders use their Two is Better Than One ability to upgrade any piece of equipment, or do they have to be suitable (longsword, mace, whip or dagger)? For example, could one upgrade a longsword at Anwyl's and then get the second free upgrade for say, a handcannon?
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Citizen Brick's Center for the Performing Arts
JimBee replied to rob-cubed's topic in Special LEGO Themes
It's a nice MOC, but trying to sell it for that amount is laughable. I don't think the mainstream Lego audience needs something as fringe as this that badly. -
Hybros shrugged. "I do not even know how I got here, or where 'here' even is... the last thing I remember was fighting flesh golems in an empty town..."
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OOC: Sylph is actually an Electric 3, not Plant, obviously. Just a typo on my part. Hybros grinned. "Yes, that is exactly why. Thank you. Good luck in the tournament, hehehe..." He passed over the Sylph card between two bony, taloned fingers.
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"Hm, well it is also a seller's market, eheh... I will wait to see if I receive any better offers." Hybros approached a young human female with blazing orange hair. He vaguely recalled tossing her into the Crystalline from Guts' boat. "Ehehm... Karie, is it? Would you like to trade your Tangleweed (Plant 3) for my Sylph (Plant 3)? A fair trade, I think, heheh..."
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Hybros looks to the hooded rogue. "Hm, I was thinking that a fairer trade would be for a card of the same or higher level, eheh..."
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Exactly. I have a feeling that a lot of the wins and losses will be determined by the coin flip. I can't imagine where you'd ever want to go first unless you had an Ethereal 8 card.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
"Hm... all this meditating, I wish Lee would have taught me to hit harder..." Hybros repeats.- 506 replies
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"Ehehm... Does anyone want to trade for my Electric 3 card? I will need an Aquatic, Plant or Luminous card in return..."
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
JimBee replied to Flipz's topic in The Heroica Archive
Hybros repeats.- 506 replies
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Hybros buys a Gambler's Hand.