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Everything posted by JimBee
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You should've seen my driveway. The snow drifts made it at least two feet deep, past my knees. It took about 5 hours to shovel out both mine and a neighbor's sidewalks and driveways.
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Werewolf Mafia Confirmation & Discussion thread
JimBee replied to JimBee's topic in LEGO Mafia and Role-Play Games
Mod note: No, the dialog in the intro was was just for the purpose of telling a story. Roles were assigned randomly well after the script was written out, so please discard that as evidence. -
Happy Birthday KimT!
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Yes, I picked a few players of whom I am in close contact with. But for the most part, I picked good members and good players. I don't care if they're fellows, staff, or vassals. If they look like a good player to me, I'll pick them. And out of the mere two noobs, I picked one. And I picked several newer mafia players. Keep in mind, too, you didn't not get picked because of bad playing. You played fine in Asylum, there just wasn't enough room for everyone. Rank doesn't matter at all. Continue posting well and signing up for mafia games and you'll definitely get in.
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Werewolf Mafia Confirmation & Discussion thread
JimBee replied to JimBee's topic in LEGO Mafia and Role-Play Games
Hinckley! Shut up and leave me alone! (By cranky player I thought you meant you) . -
Chapter? What?
And read my status. I gave fair warning that I am stalking your profile. :P
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The villagers woke the next morning, and were relieved that everyone had survived the night. The guests gathered in the parlor, and soon the Baron entered with his servants and addressed them from the balcony. "We are very fortunate to have survived the night, but now we must get down to business" , he said. "First, we will have breakfast, prepared by my servants, and then we shall conduct a voting sequence. At the end of the day, whoever we believe is the murder suspect, will be lynched based on a majority vote". The crowd murmured in agreement, eyes shifting around the room. "Now, enjoy the wonderful breakfast". (You must wait 24 hours before voting). Rules: This game will follow the basic conventions of a Mafia Game. Each "day", you will be given 3 real days in which to vote for someone to kill. To convict, the player with the most votes will be lynched. If someone has been convicted, their loyalty will be revealed shortly after. After this the night phase will begin, which will last 2-3 real days. Then the cycle will repeat. Those players with night actions must send in their choices to the game moderator (me) within 24 hours, or they will not be counted. - Voting is to be done in the day thread, and should follow the following format: Vote: Character (Player). Please note the use of bold. This is the only format that will be accepted. To unvote someone, the same applies: Unvote: Character (Player). - A conviction is reached at the end of the day, in which the player with the most votes is lynched. If there is tie, the player who got the most votes first is lynched. - There is a 24 hour limit at the beginning of each day. You are not allowed to vote during this time. The game moderator may or may not announce when the limit is lifted, so pay attention to when the Day thread was posted. - You may not edit your posts. Violation may result in penalty votes and/or a mod kill. - Do not ever directly quote or claim to quote something the game moderator has sent to you via PM, whether it be your character information, night action results, or any other form of communication. Violation of this rule will result in a moderator kill. You may of course paraphrase any information you receive; if it is your own words then it is fine. - Do not discuss game tactics or "play the game" outside the game thread, including in the General Discussion thread. You may communicate privately via PM, but this is at your own risk, and should be considered part of playing the game. - Likewise, please avoid posting out of character (OOC) in the game thread. - No metagaming (specifically, basing judgment on how someone played in another game. References to past games and roles, not relating to any specific player, are okay). - Please be considerate towards the host. I will try my best to stick to the schedule, and your cooperation will help this greatly, particularly getting night actions in promptly. - There may be certain punishments for not reaching a conviction during the day. Said punishments are final, and are to be obeyed. - Night actions sent after 24 hours into the Night Phase will not be counted. Please send them in quickly, even if you don't plan on using your action. The sooner I get night actions, the sooner the next day can begin. - Lastly, this is very important: Do NOT reveal any game information or even communicate with other players concerning the game at all if you are dead.Yes, this includes speaking to other dead players about the game. If you're dead, then you're dead, so act like it. Absolutely nothing is allowed to be revealed until the game's conclusion is posted. Players: Ignatius Conan (Inconspicuous) - Wealthy businessman and owner of Blackwood's general store. Daniel O'Donnell (Def) - Owner and manager of the local Irish restaurant. Benjamin Cobb (Bob The Construction Man) - Everyday citizen of Blackwood. Harriet Clive (Hinckley) - Worker at the general store. Sebastien Vaughn (Shadows) - Young, rich man of Blackwood. Angela Fairfax (Alopex) - Duchess of southeast England, married to William. Archibald Rynne (Admiral Ron) - Waiter at the local Irish restaurant. William Fairfax (WhiteFang) - Duke of southeast England, married to Angela. Beatrice Synclair (Badboytje88) - Wife of Samuel and mother of Quinn. Zed Phillips (Zepher) - Novelist. Walter Knox (Walter Kovacs) - Librarian. Samuel Synclair (Sandy) - Husband of Beatrice, father of Quinn, and elder brother of Charles. Adam Sokern (Sok117) - Bobby in the Blackwood police force. Charles Synclair (CallMePie) - Professor at Oxford, younger brother of Samuel. Arianna Jacques (Lord Arjay) - Everyday citizen of Blackwood. Dacius Nathans (Dragonator) - Bobby of the Blackwood police force. Terence Lyons (TinyPiesRUs) - Local pub owner. Quinn Synclair (Quarryman) - Son of Beatrice and Samuel, student at local school. Penelope Fletcher (Professor Flitwick) - Servant of the baron. Fiona Gates (Fugazi) - Servant of the baron. Reginald Greyson (Rick) - Retired admiral of the Royal Navy. Ruben Roland (Rufus) - Teacher at the local school. Ebenezer Hewitt (Eskallon) - Chief of the village police force. Isaac Edgar (iamded) - Baron of the large manor on the village borders. Phillip Peers (Peanuts) - Detective outsourced from London. Raleigh Clifton (Ricecracker) - Detective outsourced from London. Reserves: ADHO15 cralegoboy Mrlegoninja The Legonater Captain Genaro Capt. JohnPaul KingoftheZempk The crazy one Kartoffel Viking Brickme
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Thanks, cralegoboy! Yes, trust me, I got more than a little frustrated when the whole thing collapsed right before I was ready to take pictures of the final version last night.
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Werewolf Mafia Confirmation & Discussion thread
JimBee replied to JimBee's topic in LEGO Mafia and Role-Play Games
This game follows the tradition of older EB mafia games by having that no-vote period so that everyone has a fair chance of defending themselves in case of a bandwagon of votes rolls out and the lynchee is offline. No, it's just an alternative term for "the host couldn't think of anything better". Shh, though, I don't want to seem lazy or anything. What's vague? Point it out to me. The rules are supposed to be crystal clear, and I definitely need to know if they're not. What're you talking about? There's no Count in the intro? You must be trying to push your black magic on everyone. Burn the witch! Reserves: ADHO15 cralegoboy Mrlegoninja The Legonater Captain Genaro Capt. JohnPaul KingoftheZempk The crazy one Kartoffel Viking Brickme Day 1 will be up later tonight. -
Werewolf Mafia Confirmation & Discussion thread
JimBee replied to JimBee's topic in LEGO Mafia and Role-Play Games
The first post has been updated. Please read the introduction and rules thoroughly. Especially the last one. If it is not crystal clear, please speak up. I would've had more pictures, but my camera is acting up and I didn't retake them all. Perhaps tomorrow I will (apologies for the delay, I was very busy this weekend. I will be more prompt for the rest of the game). EDIT: And it looks like everyone's confirmed. Day 1's start is tentative, but at earliest tomorrow or Wednesday (and latest Friday). -
The first post has been updated with new pictures and a proper description. Please take a look and tell me what you think!
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Werewolf Mafia Confirmation & Discussion thread
JimBee replied to JimBee's topic in LEGO Mafia and Role-Play Games
Gahhh. I must've left the thread open. Thanks Hinck for moving the posts, I'll turn this into the Confirmation Discussion thread. There is going to be a short introduction though, which I'll add to the first post here in a little while (and inform you of). I'll take everyone's first post here as confirmation, and you may continue to spam discuss. -
It was a foggy night in Blackwood, a small town not too far from London, in the autumn of 1887. The town was eerily quiet tonight, and although the hour was early, many of the citizens had already retreated to their homes and locked their doors. The lingering pub-goers were filing out, and inside, a table was discussing recent events excitedly. "It was only last week that the one bloke was found in the woods", said one younger man. "And only two days ago that the poor girl was murdered" said another. "I heard the police hired outside help, heard the killings were, uh, unnatural, so to say", returned the first man. A third man opened his mouth, then closed it as he looked over to the door as it opened. The well-known police chief, followed by two unfamiliar men, entered. "Speak of the devil, those must be the detectives", said the second man. "It's only been a few days since the first killing, though, I wonder why they were called in so quickly". "Must be serious", noted the first. The third man grunted in response; he already had his fair share to drink, and couldn't respond much otherwise. "Alright, folks, out you go. Official business. Get home quickly and lock your doors.", said the Chief to the three men. They finished their drinks, and walked (or stumbled) outside. The Chief and the two detectives sat down as the bartender was finishing cleaning up. They began discussing the recent murders, and what should be done to protect the town members. However, not long into their conversation, a piercing scream was heard. The men stood up quickly and rushed to the door. They exited, and followed the sounds of more cries. The shouts of police officers were heard, yelling at the villagers to stay inside. They didn't seem to help much, as a crowd of people was surrounded over a spot in the middle of the street. The detectives and chief pushed their way to the center, to find a young man drowning a pool of his own blood. Or, what was left of him. His body was torn to pieces, with an arm off to the side and various organs spilling out onto the cobblestone. Then, another man cried out from down the street of the crowd. Just as they turned their heads, they could see his figure collapse, and a shadow sprint into an alley. The crowd broke into a frenzy. "Run!!!" bellowed the Chief. Everyone screamed and ran in separate directions. Several villagers who were unaware of what was going on opened their doors to the noise, and saw a mob fleeing down the street. Not wanting to be left alone in their homes, they also fled, following the others. Soon, the villagers were chased into the woods. Still running down the trail, they didn't think that they might've been safer in the town, because they were entirely focused on outrunning this threat. Soon, they reached a large manor on the town limits, and immediately began pounding on the doors. Safety, they hoped. They swung open, and everyone rushed inside, closing the door behind them. They caught their breath, and turned around. Inside of a large, torch-lit parlor, a man and two women stood behind the crowd, on top of a balcony overlooking the parlor. "Hello, and welcome to my home", said the man calmly. The villagers had heard of this man, but most had never actually seen him. He was the strange owner of the manor, who was apparently cooped up inside most of the time. The two women were his personal, paid servants. "Hello, Isaac", replied the Chief. he had met the baron on numerous occasions, mostly on police business. "We were chased here by the murderer. I assume you've heard of the recent killings?". "Indeed I have, but watching you run all the way from town from my upper floor, I didn't see anyone chasing you. "Are you sure?", one of the detectives from London spoke up. "Because he or she was definitely behind us". "Yes, I'm quite sure", replied the Baron. "That could mean only one of two things. Either you were imagining it, which I doubt, or that the killer is among us". The crowd gasped and whispered feverishly. "But", said the Baron, silencing the frightened villagers. "This presents a good opportunity to catch him, finally. We can stop him here and now". "You're suggesting we stay here, when the killer is among us?!" yelled out an elderly man. "We'll be killed!". "Yes, there is that risk. But would you rather wait to be killed off, one by one, until you're all dead? We need to take action" replied the Count. The crowd mumbled. "I will not allow this!" yelled the Chief. "He's right" said one of the detectives. "We may never get this opportunity again". "I'd rather try to do something to stop this menace than die without a fight" said a citizen. Some of the crowd mumbled in agreement. No one was leaving. The Chief frowned. "I can't force all of you to leave, but this is very dangerous. Proceed at your own risk". "Then it's settled. You're all welcome to stay here the night." said the Baron. "In fact I insist. We need to catch this monster". No one protested. They knew if they spoke up, they'd be targeted as the killer wanting to avoid this imprisonment. "Before we retire, suppose we take a muster, to get a total of everyone here, as well as get to know names?", suggested the other detective. (Please confirm your part in the game). And so it was, the citizens would sleep here in fear, and in the morning they would decide who among them to persecute as the killer. --- Rules: This game will follow the basic conventions of a Mafia Game. Each "day", you will be given 3 real days in which to vote for someone to kill. To convict, the player with the most votes will be lynched. If someone has been convicted, their loyalty will be revealed shortly after. After this the night phase will begin, which will last 2-3 real days. Then the cycle will repeat. Those players with night actions must send in their choices to the game moderator (me) within 24 hours, or they will not be counted. - Voting is to be done in the day thread, and should follow the following format: Vote: Character (Player). Please note the use of bold. This is the only format that will be accepted. To unvote someone, the same applies: Unvote: Character (Player). - A conviction is reached at the end of the day, in which the player with the most votes is lynched. If there is tie, the player who got the most votes first is lynched. - There is a 24 hour limit at the beginning of each day. You are not allowed to vote during this time. The game moderator may or may not announce when the limit is lifted, so pay attention to when the Day thread was posted. - You may not edit your posts. Violation may result in penalty votes and/or a mod kill. - Do not ever directly quote or claim to quote something the game moderator has sent to you via PM, whether it be your character information, night action results, or any other form of communication. Violation of this rule will result in a moderator kill. You may of course paraphrase any information you receive; if it is your own words then it is fine. - Do not discuss game tactics or "play the game" outside the game thread, including in the General Discussion thread. You may communicate privately via PM, but this is at your own risk, and should be considered part of playing the game. - Likewise, please avoid posting out of character (OOC) in the game thread. - No metagaming (specifically, basing judgment on how someone played in another game. References to past games and roles, not relating to any specific player, are okay). - Please be considerate towards the host. I will try my best to stick to the schedule, and your cooperation will help this greatly, particularly getting night actions in promptly. - There may be certain punishments for not reaching a conviction during the day. Said punishments are final, and are to be obeyed. - Night actions sent after 24 hours into the Night Phase will not be counted. Please send them in quickly, even if you don't plan on using your action. The sooner I get night actions, the sooner the next day can begin. - Lastly, this is very important: Do NOT reveal any game information or even communicate with other players concerning the game at all if you are dead. Yes, this includes speaking to other dead players about the game. If you're dead, then you're dead, so act like it. Absolutely nothing is allowed to be revealed until the game's conclusion is posted. Players: Ignatius Conan (Inconspicuous) - Wealthy businessman and owner of Blackwood's general store. Daniel O'Donnell (Def) - Owner and manager of the local Irish restaurant. Benjamin Cobb (Bob The Construction Man) - Everyday citizen of Blackwood. Harriet Clive (Hinckley) - Worker at the general store. Sebastien Vaughn (Shadows) - Young, rich man of Blackwood. Angela Fairfax (Alopex) - Duchess of southeast England, married to William. Archibald Rynne (Admiral Ron) - Waiter at the local Irish restaurant. William Fairfax (WhiteFang) - Duke of southeast England, married to Angela. Beatrice Synclair (Badboytje88) - Wife of Samuel and mother of Quinn. Zed Phillips (Zepher) - Novelist. Walter Knox (Walter Kovacs) - Librarian. Samuel Synclair (Sandy) - Husband of Beatrice, father of Quinn, and elder brother of Charles. Adam Sokern (Sok117) - Bobby in the Blackwood police force. Charles Synclair (CallMePie) - Professor at Oxford, younger brother of Samuel. Arianna Jacques (Lord Arjay) - Everyday citizen of Blackwood. Dacius Nathans (Dragonator) - Bobby of the Blackwood police force. Terence Lyons (TinyPiesRUs) - Local pub owner. Quinn Synclair (Quarryman) - Son of Beatrice and Samuel, student at local school. Penelope Fletcher (Professor Flitwick) - Servant of the baron. Fiona Gates (Fugazi) - Servant of the baron. Reginald Greyson (Rick) - Retired admiral of the Royal Navy. Ruben Roland (Rufus) - Teacher at the local school. Ebenezer Hewitt (Eskallon) - Chief of the village police force. Isaac Edgar (iamded) - Baron of the large manor on the village borders. Phillip Peers (Peanuts) - Detective outsourced from London. Raleigh Clifton (Ricecracker) - Detective outsourced from London.
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Alright then, thanks to all who signed up, I'll close this now. Give me some time to organize, and I'll have those PMs out in a few days.
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I've decided to close sign-ups tomorrow (Friday in my timezone), so I can catch up. That means about 24 hours, so anyone still thinking about joining better decide before that time!
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General Discussion and Announcements
JimBee replied to Dragonator's topic in LEGO Mafia and Role-Play Games
Oh, right. Well you'll be glad to know there isn't any sand or deserted islands in WM! Thank you. I'm glad that cloud had silver lining. -
Dr. Bloodbrick's Asylum - The Conclusion
JimBee replied to def's topic in LEGO Mafia and Role-Play Games
Like def said, it's because we have too few pro-active town players, usually. Not that that was a problem here. *Cough* -
Dr. Bloodbrick's Asylum - The Conclusion
JimBee replied to def's topic in LEGO Mafia and Role-Play Games
Could you explain the Whisperer role a little more? Why would Shadows not listen to it? -
Congrats! Yes, better take care of that kid before going nuts on mafia games.
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Dr. Bloodbrick's Asylum - The Conclusion
JimBee replied to def's topic in LEGO Mafia and Role-Play Games
That too. Never use that either. Also, I forgot to mention, excellent "gambit", if you can call it that, Dragonator (and co.) at the end. I definitely would've been fooled. -
Dr. Bloodbrick's Asylum - The Conclusion
JimBee replied to def's topic in LEGO Mafia and Role-Play Games
Well not there but somewhere in that wiki it does. It's no problem though, the posting restriction was good, and I would've never have guessed badboy was a Jester. Good job at that, too, Badboy. -
An estimate would be from the beginning of February to the beginning of March. Another reason why I wanted to get sign-ups up fast was because I will be going on vacation for two weeks at the end of March, which probably won't even be a problem but just in case. I've considered and discussed this with others before, so allow me to make it clear that this game has nothing to do with the original party mafia, and it is just a coincidence that Werewolf was the theme of this game. Of course I'm not blaming anyone for assuming so, the title is misleading, I just wanted to clear any assumptions about that connection.
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During a particularly cold autumn in Victorian-era England, the small town of Blackwood is struck with fear. Recently, several disfigured bodies of murder victims, members of the village, were uncovered in the woods surrounding the town. Now, the villagers are taking extra measures to protect themselves from the man or beast that could've done this. Extra police help has been brought in from London. No one goes anywhere alone. No one goes out after dark. Doors locked, curtains pulled. Who will be next? When will this monster be slain? Will anyone survive? ---- Not to detract from def's awesome game, posting the sign-ups early will give me some time to sort out last-minute details as well as pick the roster carefully. I'll be away for most of the weekend, so sign-ups will close either Friday night or Sunday afternoon, depending on how quickly this dies down. And, a few notes: - There are no requirements for signing-up, I'm probably aware of your mafia game experience and posting on other parts of EB. - As always, be sure that you will not be too busy or have any extended absences planned (i.e. will not be able to participate fully) before signing-up. - There are 26 spots, and I will do my best to pick the roster fairly. If you do not receive a spot, please do not be discouraged. Just read up on mafia games and continue to post well at Eurobricks, and you'll eventually get a spot in a mafia game. - This game uses some advanced mechanics. If you're not entirely sure that you have a firm grasp of the concept of mafia games, please do not sign-up.