-
Posts
10,950 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by JimBee
-
Hybros stops and thinks for a moment. If he had any chance with the Ji Pei, now was time to take it. It was time to do what was right for himself. "I also wish to stay out of this. I am sorry." He avoided looking at Guts. "But perhaps I can be of some other use. This warden and I, and anyone else, can get up to the roofs to dispose of the two snipers, eheheh. They are probably here on their own accord."
-
Is it just my creative imagination or do some of the enemy names/specials/weapons names resemble Heroica players? The ones I noticed were Zephyeroth, Sylph Shuriken, Rumbling Strike, Dark Dragon Slash, and Bloody Butchering.
-
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
Oops, I meant multiplied by the number of enemies, not added to. -
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
Cool classes, guys. I could maybe see Hybros as a Slayer, although it would have to fit in with his roleplaying. CMP, I agree that the combination of imbuing with spellcasting seems a little strange, but like you said it's up to the player to determine what they want to do. I don't know, I personally would just use spellcasting and stay in the back row for less ether. And I can't really see any reason to not do that. Then it's just a sort of buffed up Mage class. I do like the Shield skill, however. Also, I would change the name of the class, too. Having the same name as the Battle Mage Shield skill could be confusing. WBD, I do like the Slayer class. I disagree about what others have said about the multipliers being too powerful, however. Their strength largely depends on the number of enemies. They're very weak against a single enemy (only 1x power on hits), so that's important to take into consideration. I guess the addition of their level is a little overboard, though, so maybe make it: Critical Hit: WPx2+number of enemies Hit: WP+number of enemies Miss: a different skill Just my suggestions. -
Guts was right. How could he have been so easily fooled? He decided to stick close to Guts from now on. Just then, the Nemo Bonaparte entered. Hybros recalled his last encounter with him, and the deal he had made with his brother, Reno. "...I am not sure about this... I can help with those enemies on the roof."
-
"What do you mean? He did not offer two different stories..."
-
"Then tell me what you know about the monster of Loch Ness. I am sure you have seen much of this world, as have I in my many years of traveling eheh. But you do not know everything. Information is power."
-
Interesting analysis, Scuba. I remember QMing for Cronk as a Paladin, and I agree it seems very difficult to play as an offensive class. There's only a 2/6 chance to deal damage. I would recommend that whoever plays Paladin focuses on healing and absorbing damage. They have a 3/6 chance to heal, plus a 1/6 for the defensive Guardian Angel. But of course, everyone should play to their own style. I see Cronk as more of the brave warrior-type, anyway. On the subject of advanced classes, I'm glad we're really getting to see more scenarios with them. For example, while the Mystic Knight's Enchantment ability may seem super strong, it proved to be a huge downfall to Cinna and her party in the Unlimited Quest since she ran out of ether. I think MKs' best allies would be Smelling Salts paired with a hefty supply of tonics. The same goes for Black Knight. Special Dodge can prove to be unpredictable and harmful to the party, rather than helpful. It fits in perfectly with the class.
-
"Information for gold... hmm, could be interesting." Hybros tosses 5 gold to each of the beggars, interesting in hearing what they had to say. He looked at guts. "I am not giving this away, I am paying for something, eheh."
-
The only thing I have to say to that is that Rogues and the like should never get shorted because of their ability to steal gold.
-
Sweet car, Peppermint. Very cool and classy looking. Nice use of the tooth pieces. One suggestion I have is to tile up those studs on the sides - I think it would make the car look a lot smoother (even if it does look vintage ).
-
"Clearly we are never going to get through. Pretty soon they will be attacking us. In their desperation they have reverted to their most primal instincts. We have what they need and if we stop giving it to them... there will be trouble hehehe."
-
Hybros grips his scythe. "I hate to have to fight these poor beggars, but we do have someplace to be, eheh..."
-
The Forest II Confirmation & Discussion Thread
JimBee replied to Hinckley's topic in LEGO Mafia and Role-Play Games
Thanks for having me, Hinck (and le Foog)! -
Personally I don't mind this too much. Just because TLG classifies certain objects as minifigures doesn't mean you have to. And the distinction between minifigures and anything else doesn't really matter to me, either, because it's all LEGO. If someone uses a non-traditional part on a minifig, does that make it "bad" that it's not meant for minifigs yet it was used for that purpose? As for the ogres and the like, that's just a matter of <insert that tiresome argument> pieces. Some people love them, others hate them. But they're nothing new, take a look at the rock monsters from the Rock Raiders theme, or BURPs from even before then. It's all LEGO to me.
-
*Dances to all the songs*
-
Hybros continued to follow Guts, ignoring the beggars. "If this world has come to charity, how can anyone expect to help anyone else?"
-
Hybros scoffs. Guts was right.
-
Heroica RPG - Quest #40: The Strivvian Job
JimBee replied to Scubacarrot's topic in The Heroica Archive
OOC: Oh my god I am so sorry! I meant to reply to a different thread. Sorry! -
Hybros nodded. He began his journey not unlike this child, but did not receive help. "We must learn to be self-sufficient. We cannot expect others to help us." Still, he waited for what the girl had to say. Meanwhile he downed a nostrum.
-
"'Greenskin slaves'? I thought this was Eubric Freeport, eheh," Hybros said to no one in particular. Seeing the small girl asking for money, he asked "Do they not feed you here? Where is your... family?"
-
Oh no, I need my beauty sleep and this anagram is keeping me awake! *Passes out with Horace*
-
Hybros stands silently among the small army of heroes present. He noted a few familiar faces, like De'kra and Guts. He listened while the other heroes responded to the guard. OOC: Stats are good.
-
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
Palatrhadic, permanently hastened would be way too powerful IMO, but ignoring SP is a possibility. I'll have to think about it some more, though, that is a very powerful trait, too, especially when taking the flying multiplies into account. I have, see? And with some revisions, here is the new Winged Warrior class. Changes: - WWs can no longer use shields or handcannons, but can now use longswords and spears. - Flying battle ability added. Winged Warrior Additional Health: +9 Weapons: Winged Warriors generally used ranged weapons such as bows, crossbows and throwing weapons, but can also use daggers, longswords, and spears. Job Traits: Keen Eye: Allows the Winged Warrior to see far without a telescope. Natural Respite: see Barbarian. Flying - Winged Warrior can flap their wings to get to higher point, fly over obstacles, etc. Battle Style: Aerial - Winged Warriors fight while in flight, and prefer swift, aerial assaults. They can soar higher to gain the upper hand in battle. 1. SHIELD: Take to the Skies - The Winged Warrior flaps its mighty wings, causing gusts of wind that stun all enemies for the current round, while making themselves invulnerable for the next round. In addition, wind-elemental damage equal to the Winged Warrior's level is dealt to all enemies. 2. CRITICAL HIT/FLY EVEN HIGHER - Deals damage equal to 2x WP added to level. Optionally, any attempt to fly will result in the next successful attack dealing 4x damage. 3. HIT/FLY HIGHER - Deals damage equal to WP added to level. Optionally, any attempt to fly will result in the next successful attack dealing 3x damage. 4. LINED-UP SHOT/FLY: The Winged Warrior takes a turn to line up an accurate shot on their opponent. The following turn they will deal 2x WP + Level, plus inflict the Fragile effect on the opponent. If their target is defeated before then, they will instead fire on the next available enemy. Optionally, any attempt to fly will result in the next successful attack dealing 2x damage. 5. DAMAGE/NO FLYING - Receives damage equal to the level of the enemy. Any attempt at flying fails. 6. SPECIAL DODGE/NO FLYING - Has a 50/50 chance of dodging the enemy's special so that it hits the next ally in the battle order, unless the special affects everyone. Any attempt at flying fails. -
You should be a surgeon, with steady hands like that. I would definitely have a nervous breakdown trying to build something like this. Excellent work, and very creative. I like how it doesn't even have a base, instead the studs just lay on the surface of your studio.