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Current Sign-ups for the Fields of Glory: Rufus, Level 1 Barbarian (the lego dwarf) The Demon Germ, Level 5 Rogue (samuraiturtle) Warlen Melimane & Quarion, Level 6 Mage (The Chosen Minifigure) Throlar Wineghilm, Level 12 Knight (Lord Duvors) Vindsval Half-Born, Level 5 Cleric (Asphalt) Lind Whisperer, Level 12 Rogue (Lind Whisperer) Current Sign-ups for Quest #118: The Tale of the Stolen Spirits Ellaria Arbour, Level 30 Druid (Sandy) Hybros, Level 32.75 Chi Monk (JimBee) Heckz Brutenhal, Level 23.66 Sorcerer (Cutcobra) Throlar Wineghilm, Level 12 Knight (Lord Duvors) Bobby "Young" Bucks Jr., Level 4 Rogue (Zepher) Bartholomew Docken, Level 46.4 Warden (Brickdoctor) Eric, Level 25 Raider (Khorne) Hoke Ablesword, Level 34 Mystic Knight (UsernameMDM) Guts Holla, Level 33 Alchemist (Scubacarrot)
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All right. You knew this was coming. *ream* *ream* *ream* I'm going to save the most obvious criticism for last, because it's by far the most important to remember for the future. So for now, smaller problems with the Quest itself: First of all, Quest 103's biggest problem was that it lacked focus. It tried to be sort-of roleplay-y, sort-of hardcore battle-y, sort-of survival-y, sort-of mystery-y, etc, with the end result being that it ended up as a whole lot of nothing--it lacked flavor, it lacked direction, it lacked involvement (from players and QM alike), and that's just not fun for anyone involved. One of the bigger design mistakes was including Lind. Somewhat like Benji in 110, he didn't fit in with the rest of us mechanically, with the end result being that he basically ended up with nothing to do except sit around power-leveling. Here's a little of what happened, from our group PM thread: When I saw that Lind had been chosen alongside the rest of us, I thought to myself, "Huh, okay, this is going to be perfect; Kinto's making a variation on Four's Company so that Level won't really matter that much. Cool, I really liked that Quest, and I'm kind of burnt out from constant strategizing from 99 anyway; besides, what person in their right mind would assemble a team of Arthur, Thormanil, Hoke, and Guts, four of the most overpowered Heroes of all time, for a combat-heavy Quest--it's obvious that we've been put together in a situation where the stats don't really matter, beyond maybe one or two quick curbstomps for funsies." Instead, we got a re-hash of Quest 50 with a less interesting environment and all of the same problems: lack of clarity, lack of updates, and general fatigue ruining the ending. One thing that really hurt both us and the Quest was the utter lack of clarity. While the biggest example was lack of clarity as to whether or not our QM would actually update, other important points that got little to no clarification until far too late include (but are not limited to): *The location of the Wine Cellar in relation to the rest of the house *The existence of the Storage Room (I was literally the only person in the party who knew about the place prior to the rest of the party joining me in there for the Broker fight) *The amount of Gold we got for each untouched room *Why we were having to be so weirdly specific about moving from room to room in the beginning (it was clarified later with the revelation of Continuous Battle rules, but handling it that way at the beginning was needlessly confusing and unintuitive). *Why exactly we weren't getting updates. *What exactly we were supposed to be doing. That last one is pretty major; usually on a Quest, within the first couple of days the players have some idea of what the mission entails; here, we honestly had no clue. We were told "defend the wine", and that's it. There's a lot of ways to "defend objective X", however, whether it's fighting off assassins (Q30 and many others), protecting the target while in battle (Quest 44, 53, 73 and many others), or defending a location against progressively stronger waves of enemies (Q17 and a few others); having some idea of how we were supposed to defend the wine beforehand would have saved us a lot of time and pointless flailing. Instead, we were basically left in an empty space and told "do stuff" without any sort of hint as to what Kinto wanted us to do. Speaking of not being given important information, Sally Akrone was by far the most useless NPC I have seen in Heroica; she didn't tell us anything useful, and after days of fruitless questioning, she didn't even have the decency to throw us a bone with regards to how we were supposed to accomplish our mission. Now, I could have accepted this from someone willful and uncooperative like one of Pie or Zephers NPCs, provided they weren't the ones who hired us for the job in the first place. Between her inability to be forthcoming and the lack of QM guidance, those first few days felt almost like there was no plan for the Quest and it was being made up as we went. (To be fair, I never believed that was actually the case; I'm just saying that's how it felt.) OK, time to go through my jumbled notes...ah, I promised I would address this statement you made in the PM side-Quest: Remind me to talk about this statement in the QM Lounge once the Quest is over. NO. Bad. *squirts water bottle sprayer at Kinto* The solution to having one character that hits really hard is not to buff all the enemies to the point where no one but them can contribute meaningfully to the battle--this is something I felt a lot in this Quest and saw happen to Grimwald in 99. Guts is going to hit really hard and kill things really quickly. Period. Taking that away from him for the sake of taking that away from him is a knee-jerk response that hurts the other players as well as him. (What do you do with a wild Guts, you ask? Simple: take away his AoE (he himself has graciously done so by swapping to Alchemist), and then give him lots of medium-large sized things to instantly kill. Bam: Guts/Scuba gets to feel powerful, which is the ENTIRE POINT of upgrading weapons/power I might add, while he's also not ending the entire battle in one Round. ) (The same goes for tanks, by the way. Don't kill them outright, because that's frustrating for the squishy non-tanks; let them soak up damage, but chip away at them over time--Damage Over Time (DoT) such as Poison/Bleeding/Burning/Cursed, Specials that deal damage in proportion to SP, and Specials that cause enemies to focus on the tank (or a combination of the above) are great ways to accrue said chip damage. This makes the tank feel strong (because they're easily tanking a hit that would demolish someone else), while also making healers feel useful (because they end up with a target to heal that won't instantly drop if the healing die turns on them). Just throw in a couple of enemies for the other Heroes to deal with and now everyone's engaged. ) Something I said to my Questmates in a moment of frustration applies: Looking back, that's not entirely fair (I actually think the problem was a little more on the side of lacking ideas on how to make things fun for everyone at once), but nonetheless, it illustrates my point quite well. People tend to get frustrated when one character outshines all the others storyline-wise (Karie in 70, Arthur in 99, etc.), and that goes double when it's happening consistently in battle, when it feels like you're useless because the QM was balancing for a stacked party member. Speaking of engagement, Kinto, allow me to assign this as homework: in the next few Quests, plot out your engagement curve (how much you're enjoying the Quest at any given point), and see if the QM tweaks the formula to try and improve it when your engagement curve starts to dip. The better QMs (i.e. Zepher, Pie, Sandy, WBD, among others and in no particular order of course) tend to do so. Unfortunately, though you accurately identified when we weren't having fun anymore, you didn't seem to tweak the Quest to try to make it more fun; in fact, the tweaks you did do seemed to go in the opposite direction. On that note, I think all of us were extremely frustrated when, instead of adjusting to us, you seemed to just bulldoze on with your initial plan. I've gone back and read something I said during the enormous gap before you instituted downtime pay, and I don't think there was any point where it didn't seem true: Or similarly, this exchange from the final fight: (To Endgame's credit, he's getting better about that, but there's still a lot of room for improvement. ) "Difficult for difficulty's sake" seems to be the most accurate description of the battles in this Quest, and that disappointed me. Anyway, Kinto, I'm also disappointed that, even after I approached you and told you that no one was having fun, you never asked any of us what would make the Quest more fun for us. Endgame did in 99, to his credit, and I was both surprised and saddened that you didn't. It really reinforced the notion that you just didn't care about us. Ultimately, I think that was one of the most hurtful aspects of what happened: we entrusted our time and our characters to you, and we got...nothing. Lots and lots of nothing. We ended up walking out with a lot of Gold, but a lot of that ended up coming from my Overkill Gloves. (There was a little good loot--the Macabre Collar and Fur Leggings, for example--but the rest of it was incredibly random and niche, and not really practical for anyone--Mr. Snuggles, for example? Who is actually going to use that? What was even the point of making it impossible to imbue with Scrolls?) We all came in expecting great things. We got about a quarter of a QM. ...Aaaaand now for the elephant in the room. Kinto's already seen this, but this is the conversation we had when we all decided to voice our opinions that we weren't having any fun: 2nd'd. Don't feel like this quest is getting even a decent amount of QM involvement. As a new player, I'm having fun in just being part of a quest for the first time, but it's kind of felt like it's been dragging on for a little while. Especially when at least one quest that left after ours is nearly over...Of course, some quests do take longer than others, but when the the main bulk of the quest is supposed to take place in a single night... (strategy stuff) This? This should never have happened. When a QM posts their chosen Heroes list and starts their Quest topic, they are making a commitment with the players on that list: the players promise to provide a character that regularly interacts with the world and the NPCs in a manner that is respectful to the QM and their fellow players; the QM, in turn, promises to provide a world in which those characters can act and to provide reactions to those characters actions in a timely and fair manner. The latter has the harder job by far, but that makes it even more important that the QM gives it their all. Kinto, you...didn't. We were clearly not your first priority, Kint, not by a long shot. I'm not saying Heroica needs to be the most important thing in the QM's life (real life happens), but it should at least be among their top ten--and among their online activities, it should be top priority. We were relying on you (me even more than the rest, as this lack of commitment negatively affected both me as a player AND me as a QM for Quests 104 and 118), and you let us down big time--and then you signed up for Mafia, even though you were already having serious trouble getting ONE update to us per day. At that point, it honestly felt like you didn't care--and that crushed us. Now, I don't want to leave things off on a bad note, so I've saved the good bits of the Quest for last: *Lady Perin. She wasn't around enough for me to learn her name, but she was interesting. Ditch Sally, keep her. *The Macabre Collar and Fur Leggings. Small items, not overpowered by any means (I'd even label them "mundane"), but still useful. More like these, please. *The Broker. He was doomed (ironically ) as soon as I saw that collar in his inventory, but he was interesting as well. Unfortunately, you (like Endgame) made the assumption that The Regret is the most important thing in Arthur's life, but still, I commend you for the concept. *Shorty as an enemy concept. His numbers were (again) a little too high, but he came closer than most, and I'm always a fan of loot that reflects the enemy's abilities (and vice versa). *That bit with Thormy scaring the pants off of Lind. I don't know which of you came up with the idea, but well, well done. I would have been more than happy to have played a Quest more about silliness than standoffs. Overall: LOTS of mistakes, but not irredeemable. Take some time, take a really hard look at what went wrong here, and do everything in your power to make your next Quest better. If you take nothing else away from this: the Quests you host need to be your priority. Don't let your players think you don't care about them--if you're not going to be able to update, take five minutes to tell them so, and have the decency to tell them why they're not getting an update. (Don't be afraid to bring in help, either--plenty of QMs do, and the game as a whole is better for it. ) Do that, and you'll be on your way to starting the process of rebuilding player trust.
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"It's yours," Arthur replies, passing the man the armor and adding the coin to his purse. "Enjoy." Arthur raises an eyebrow. "Guess I've been doing something right." He opens the envelope, scanning the note inside. "Err--I hope?" He makes to lay the message out upon the table for all to see, then thinks better of it, showing its contents only to the Mystic Knight who had brought it to him: "I'm...not sure what to make of it?" The Skirmisher folds the note and tucks it away, only then noticing the scaly brown creature following Hoke. "Looks like I'm not the only one who seems to have made a new friend," he remarks. "Who's this?"
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Same for my Dragon as well. I'm not leaving the Hall again until either Zepher's finale or a Quest offering Winged Warrior (and I'm more inclined to wait for the former than the latter).
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Arthur trudges into the Hall, thoroughly tired--but he knows he has work to do. First, he pins a small note to the Quest board: • For Sale: Heavy Armor (SP: 5, immune to Fragile; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators). 115 Gold, see Arthur Regulus if interested. It doesn't take him long to spot three of his correspondents recuperating from their own adventures; he quickly passes them all by, leaving 50 Gold for Benji, 120 Gold for Sarge, and finally collapsing into a chair at Hybros and Althior's table, sliding 2 Scrap Metal and 50 Gold to the latter. "Don't mind me, I've just had a long night. A very, very long night." The Skirmisher once again curses the Veterans' time-dilation spell, when a thought crosses his mind... ...wait, I thought they'd removed their protections from me...? He quickly dismisses it, however, being too exhausted to think about it. "So, Hybros...did you manage to get a hold of Mizuki Kimura for me?"
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
Flipz replied to Kintobor's topic in The Heroica Archive
OOC: Thanks! By the way, the stats list here doesn't seem to be taking into account the Quest reward of 75 Gold nor the additional 75 Gold Sally mentioned (I assume that's the downtime pay?) Arthur tips his helmet to Sally in silence, and begins the long trek back to Heroica Hall.- 500 replies
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All right, I'll admit, that one made me laugh.
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Current Sign-ups for the Fields of Glory: Rufus, Level 1 Barbarian (the lego dwarf) The Demon Germ, Level 5 Rogue (samuraiturtle) Warlen Melimane & Quarion, Level 6 Mage (The Chosen Minifigure) Throlar Wineghilm, Level 12 Knight (Lord Duvors) Vindsval Half-Born, Level 5 Cleric (Asphalt) Current Sign-ups for Quest #118: The Tale of the Stolen Spirits Ellaria Arbour, Level 30 Druid (Sandy) Hybros, Level 32.75 Chi Monk (JimBee) Heckz Brutenhal, Level 23.66 Sorcerer (Cutcobra) Throlar Wineghilm, Level 12 Knight (Lord Duvors) Bobby "Young" Bucks Jr., Level 4 Rogue (Zepher) Bartholomew Docken, Level 46.4 Warden (Brickdoctor) Eric, Level 25 Raider (Khorne)
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I thought that was why Pongcanis eat their opponents' bodies? Or was that just Vonnetate's reasoning? Oh, it's fair enough loot; I'm not saying it's overpowered or anything, I'm saying it's virtually identical to (and 4 WP stronger than, at that) the Gladiator Tridents owned by Arthur, Hoke, Thormanil, and Romulus.
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
Flipz replied to Kintobor's topic in The Heroica Archive
Loot Distribution: Lind- Alfendi's Cape Hoke- Phoenix Essence Alex- Ivory Cane Thormanil- Mead x2 Guts- Neutralizer Will divide the Overkill gold shortly. OOC: For easy reference: "Downtime" days (5 gold each): August 27 August 28 August 29 August 31 September 1 September 2 September 3 September 5 September 9 September 12 September 15 September 24 September 25 October 1 October 3 Total gold to each Hero: 15*5=75 Guts gold totals: Guts gold: 5 (start of Quest) 70 (+65 from killing Chrysalis) 208 (+138 from killing Cindy) 530 (+322 Chrysopoeia Round 19) 819 (+289 from killing Broker) 1141 (+322 Chrysopoeia Round 23) 1670 (+529 from killing Knack) 1987 (+317 Chrysopoeia Round 28) 2449 (+462 from killing Miss Fortune) 2812 (+363 Chrysopoeia Final Battle Round 1) 3176 (+364 Chrysopoeia Final Battle Round 3) Total Overkill gold from Guts (not counting Chrysopoeia because it wasn't included in our agreement): 1483 gold Overkill Gold split: 40% Guts, 40% Arthur, 5% each to Lind, Thormanil, Hoke, Alex == Guts: +593; Arthur: +590; Lind, Thormanil, Hoke, Alex: +75 each Overkill from Hoke: 682 Gold Hoke Overkill split: even split, remainder given to Hoke == All Heroes except Hoke and Arthur: +113 Gold; Arthur: +110 Gold; Hoke: +120 Gold Arthur walks over to their fallen opponent, observing him carefully. He quickly strips the were-wolf of his belongings and passes them out, making special note to set aside any blank calling cards and distribute them to his team members--the ultimate proof that they had indeed slain the famed thief. Gesturing to the others to stand back, he shoves Lupine's frozen form to the ground, his trident ready to finish the job should the corpse not shatter. He feels an enormous amount of satisfaction, knowing that they had been successful in their mission and would soon be returning home to Heroica Hall.- 500 replies
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Quest 113's spear, which will be dropping from the current battle.
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My thoughts on 107: 107 really embodies the "new" style of Heroica, beginning (roughly) with 100 and extending through many of the current Quests since then: the style of continuity. There were ties to the Assassins, ties to Zylstra, ties to Guffington, to the Syndicate, to the Order Imperial, to Wren and Zoot and Chaos. Personally, I love it. Heroica has always had strong ties to continuity and callbacks to previous events in the game, but only now are we reaching such high levels of it, where so many threads begin to intersect at the same time, and without necessarily "wrapping up" or permanently joining together as they all weave together towards a single destination. I like that the Heroes visited Zylstra because they happened to be a convenient place to start drilling instead of them all being descended from the imps or something, I like that the Heroes were working with Daneeka and the Ji Pei because they happened to be convenient financial backers instead of them having secret ties to the witches or some such nonsense. It gives the effect that the world goes on without Heroes present, and that events in the world interact with each other, but don't necessarily end up all in the same place. Sometimes they do, which is where we get the Dastan Trilogy, but sometimes things just happen, and they aren't good or bad or portents of impending dooooooom, they're just things that happen. The concept of double-split PM side-quests was pure genius, and a perfect example of mechanics as metaphor. Not only is the situation weird and confusing and ultimately impossible for the characters to fully understand, the same holds true for the players as well. An even better example, though, was Death. I LOVE how you handled him--his attacks instantly kill, and they cannot be avoided. Death is inevitable and unstoppable--but rather than spell that out in text (at least at first), you used mechanical details to express this concept, and gave your players the opportunity to make this realization on their own. Really, really well done. I also appreciate how much space you gave the players to tell the story themselves--many times you provided an empty space, and the players themselves grew to fill it. Probably both the best and worst example of this was the Library--on the one hand, Hybros and Ellaria expanded to fill that space you gave them, and (as you yourself said) ended up perfectly nutshelling the core theme of the story for you, but on the other hand Skrall sort of...I guess faded would be the best term to describe what happened to him. And that's the risk of that kind of freedom--sometimes your players will expand, other times they'll shrink and fade. It's completely worth it if it succeeds, but it is a gamble--it just comes with the territory. This brings us into the negatives--the pace was definitely a hair slow. Part of that, of course, is unavoidable when you're dealing with an IRL schedule like yours, but I also think a little too much time was spent on setup towards the beginning of the Quest. I get why it was there, and the mechanic you came up with for device-delivery was a great one (risk of self-harm instead of the tired and overused "this big heavy thing slows you down" mechanic we've seen fifty times already), but ultimately they didn't seem to advance the theme of the overall Quest very much. I can tell what you were going for, it just didn't actually come through for me. I'm also left a bit underwhelmed with regard to the reveal of the Imps. It felt both a bit rushed and a little too vague--I understand part of that to be intentionally mysterious, and part of that to be leaving things open for JimBee to expand upon, but it just felt slightly too much so. I really wish some of the extra time spent near the beginning could have been moved here instead. To the players: I love all of your characters (one day, Pandora, WBD, I really want to host Nyx, Skrall, and Boomingham, but unfortunately it doesn't seem to be in the cards right now ), and I want to see more. JimBee, it's always exciting to learn more about the Imps, and by extenstion to watch Hybros learn about them in the process; Sandy, it's great to see Elpis being brought back into play again, and I hope to see more; Pandora, I'm REALLY intrigued by some of the hints Nyx has been dropping lately, I can't wait to see some of them start coming to fruition. I want to leave a more in-depth note for Skrall, though: WBD, I don't know what's going on with Skrall at the moment, and based on your comments here and in general discussion it seems you might not know, either. In one way, that's interesting--Skrall spent so much of his life hunting Wren, and now that she's gone he hasn't found something new to chase after--but in another, it's worrying. I'm dealing with it too, with Arthur, so it's doubly worrying--if you're having trouble with Skrall, one of the best-written characters written by one of our most thoughtful and intelligent player/QMs, then how on earth am I supposed to handle the disorganized, overloaded mess that is my own character? I wish I could offer some advice, but at least I can offer empathy: I understand what you're going through, and I sincerely hope you can puzzle out a solution. But let's not end on a sad note; I've saved two last thoughts to end us off, both related to the final posted side-Quest. I how otherworldly alter-Eubric was. All of the other Quests were otherworldly to a degree, but the one in Uland even more so. From the "Powder Poet" to the leaf-creature to the freaking dragon strolling nonchalantly through the street, all of it left me salivating for more. Was it the past? Was it the future? Was it even real at all? Who the f*ck knows?! (Not you, apparently! ) That side-Quest was phenomenal, probably my favorite bit of the Quest. As someone who's wanted to explore Eubric in a similar way myself for some time now, really well done, and congratulations for another fantastic Quest overall.
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Now I know what Zepher felt like when Scupperer got outclassed by Ignis Fatuus.
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Current Sign-ups for the Fields of Glory: Rufus, Level 1 Barbarian (the lego dwarf) The Demon Germ, Level 5 Rogue (samuraiturtle) Warlen Melimane & Quarion, Level 6 Mage (The Chosen Minifigure) Throlar Wineghilm, Level 12 Knight (Lord Duvors) Vindsval Half-Born, Level 5 Cleric (Asphalt) Current Sign-ups for Quest #118: The Tale of the Stolen Spirits Ellaria Arbour, Level 30 Druid (Sandy) Hybros, Level 32.75 Chi Monk (JimBee) Heckz Brutenhal, Level 23.66 Sorcerer (Cutcobra) Throlar Wineghilm, Level 12 Knight (Lord Duvors) Bobby "Young" Bucks Jr., Level 4 Rogue (Zepher) Bartholomew Docken, Level 46.4 Warden (Brickdoctor)
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No, don't, no one deserves to be put through that much awful Arthur-ness at once. In all seriousness, though, I'd love to hear your thoughts on if Arthur's improved as a character since then.
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IMO, that's not the biggest reason it doesn't count.
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If you believe his rhetoric, The Regret has beaten more Heroes than Atramor has...by taking credit for his minions getting their megablocks handed to them by the Heroes they fight...which is apparently beating the Heroes...somehow.
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Doctor Who, Torchwood, Sarah Jane Adventures...
Flipz replied to The Kid's topic in Culture & Multimedia
At first I thought I didn't like Capaldi as the Doctor, but over time I've come to realize it isn't him--it's Clara. Maybe she's been this way since the beginning of her full-time run with Matt Smith, but all this season Clara has done nothing other than be incredibly selfish, to the point where I'm anticipating the character's ultimate departure. Worse, she seems to be rubbing off on Pink, who I initially liked. It's the same thing that put me off of Rose, actually--she was incredibly self-absorbed as well. Clara's behavior is worse, though, considering that both times we saw her prior to meeting Smith, she showed herself to be both tenacious and selfless; in Asylum of the Daleks she courageously sacrificed herself to save the Doctor, Amy, and Rory, while in her first Christmas special she showed herself to be incredibly caring towards the children she was responsible for--she earned those children's tears at her death. Heck, she allowed herself to be torn apart and scattered across space and time in order to save the Doctor and the universe--you don't get much more selfless than that. This season, we've seen her be compassionate and selfless towards exactly one person: young Danny Pink. Since then, nada, along with being incredibly entitled about traveling through space and time--not everyone gets to do that, you know. Pretty much every other companion in the new series has pretty quickly figured out that the inconvenience/disruption to social life comes with the territory when you're a companion of the Doctor--and the worst part is, Clara should know this already from her time with Smith's Doctor. Like I said, glad she's not in the next episode, and looking forward to a change of heart or a change of companion--or both. There doesn't seem to be much to explore with her, anyway--time to bring in a companion that's interesting again. (Maybe bring back Jack Harkness for a bit? ) -
Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
Flipz replied to Kintobor's topic in The Heroica Archive
OOC: Guts gets an 8x multiplier--2x for Fragile, 2x for Ice, and 2x for Encouraged from Arthur. He has 284 health left. Round 5 Lind does nothing (Back Row) [absorbs Lupine's Free Hit] Hoke casts Frailty on Lupine [yes, a waste of Ether, but we're going to waste some time on trades] Guts equips Pugilist's Gloves in place of Overkill Gloves Everyone else does nothing (Back Row) Round 6 Lind does nothing (Back Row) [absorbs Lupine's Free Hit] Arthur does nothing (Back Row) Guts passes Overkill Gloves to Hoke and lends Mythril Edge to Hoke (Back Row) [it's been ruled that Heroes can trade multiple items in a single turn] Hoke receives items Everyone else does nothing (Back Row) Round 7 Lind does nothing (Back Row) [absorbs Lupine's Free Hit] Hoke equips Overkill Gloves Arthur holds Sword of the Vampir (Back Row) Everyone else does nothing (Back Row) Round 8 Lind does nothing (Back Row) [absorbs Lupine's Free Hit] IF anyone in danger of KO from Lupine's Special, Hoke uses Healing Staff on Arthur (Back Row), otherwise Hoke casts Frailty on Lupine (Back Row) OR if already Frail, casts Ice on Lupine through Mythril Edge (Back Row) Arthur holds Sword of the Vampir (Back Row) IF Hoke in danger of KO from any source, Guts uses Grand Potion on Hoke (Back Row) Everyone else does nothing (Back Row) Autoroll Round 8 until end of battle; there should be no risk of anyone getting KO'd under this plan.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
Flipz replied to Kintobor's topic in The Heroica Archive
Arthur notices time slowing to a crawl and mentally curses whatever time-altering spell the Veterans had cast upon Heroica as part of their protective enchantments.- 500 replies
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I wouldn't after how the Quest 100 Heroes treated her.
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
Flipz replied to Kintobor's topic in The Heroica Archive
OOC: Thanks for keeping us in the loop.- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
Flipz replied to Kintobor's topic in The Heroica Archive
Arthur uses a Grand Potion on Lind (front) Lind does nothing (back)- 500 replies
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Heroica RPG- Quest #103: Alfendi Lupine Strikes Again!
Flipz replied to Kintobor's topic in The Heroica Archive
OOC: It's been ANOTHER 24 hours since this was posted, which itself was already quite some time after you had already promised to roll "when I get the chance". This is extremely frustrating, but before I say anything more allow me to share the rest of the party's thoughts: Before we do something like that, maybe we should all "sign it." E.g., post our own "I approved this" PM message, which MDM can quote. I really don't want to be rude, especially since Kintobar was nice in taking me along in the first place, even though I was only a level 1 player, but I have my own entire team for the Fields waiting for this quest to end, so that's an additional four people he's holding up. I really don't want to make them wait any more longer than absolutely necessary, especially since they've been waiting several days for me already as it is. OOC: My own thoughts: I super, super, super hate doing this in public, but it's become clear that me constantly badgering you via PM isn't working. I mostly agree with Swils, with one exception: I hate to say this, but if you're not up to finishing us out, then we need a guest QM to do so for you. We have been at this for nearly three months, waiting patiently for updates so we can finally earn our gold and reputation, and it's not fair to us that we now have to deal with even more delays thanks to Mafia. I really, really have tried to be fair to you, Kinto, especially since it's obvious there's some kind of IRL issues going on, but this is just too completely unfair to all of us players. Please. Do what you need to do, just please, end this state of endless limbo. Please.- 500 replies
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Yeah, but it was advertised as a big long grind Quest, and it got updated at least twice a day rather than once a week.