Jump to content

Flipz

Eurobricks Archdukes
  • Posts

    9,679
  • Joined

  • Last visited

Everything posted by Flipz

  1. Psst. Pie, the ship should have done 5 more damage to the head.
  2. Arthur shakes his head in wonderment. "I always find myself amazed at the marvels this House constructs. I've tinkered with making machines myself once or twice in the past, but nothing compared to this, or to that Sentinel Chalvo had some friends and I recover." He looks to Atramor. "What about you, Atramor? You mentioned traveling aboard this vessel before, what sort of wonders did you see on that mission?"
  3. As she returned upstairs, the Druid decided to examine the looted remnants of the store's wares. The closed chest contained clothes, but a gold ore sat beside it; similarly, the backpack contained another 20 gold, some of which had spilled onto the table next to it. While the Druid discovered shiny stuff, the Warden watched the chest of produce, discovering within four beautiful apples. 2x Healthy Apple (permanently raises maximum health by one) 2x Big Apple (Raises power by one permanently when eaten.) The store searched, the beings battled, the party now had to decide where they wanted to venture next.
  4. FM Note: Don't forget to specify those rows, folks, even if it's the same one you always use. Round 1 of Clamor in the Corn (Battle 3, Play Fair) >Grimwald Gjinko (Light, Shadeaux Mace) vs. Scarecrow (back) - Meditate (Grimwald: +1 Ether) >Lind Whisperer (Darker Ethereal Deck) vs. Feral Hen A (back) - Hide (Lind: hidden) >Darksten vs. Canary (back) - Aim (Canary: 6 damage (KO!)) Free Hits: Feral Hen B + Scary Crow B vs. Grimwald Gjinko: 8+6=14/2=7 damage Scary Crow A vs. Darksten: 6/2=3-2=1 damage As he stares into the scarecrow's empty gaze, Grimwald is driven to meditate on whether or not life itself is ultimately, regaining a point of Ether in the process. Lind, meanwhile, panics and dives into the rows of corn, completely hidden from damage. Only Darkesten is able to attack his foe, killing it even with his near-miss. With Lind hidden, two of the angry avians are able to ambush Grimwald. Five enemies remain. THE BATTLE CONTINUES! The Enemies: Feral Hen A Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops: Chicken Drumstick (max. health +1 upon consumption) Feral Hen B Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops: Bone Scarecrow *Darkness-elemental attacks* Type: Demon Level: 15 Health: 210/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops: nothing Scary Crow A Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow B Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing The Party: Lind Whisperer *Immune to Fire* *Party Leader!* 21-year-old male Human of the Munchkin tribe Class: Rogue Level: 13 Power Bonus: +3 Defense: 4 Health: 20/23 (7+11+4) Gold: 3 Glory Points: 4 Equipment: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear, suitable for anyone) Inventory: • Ethereal Deck (WP:7, throwing weapon) • Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), • Bedroll, Shovel • Venom, Mead x2, Potion x7, Remedy, Bone • Newspaper with Picture of Lupine (Quest/role-playing item), Alfendi's Cape Grimwald Gjinko 69 year old male gnome Sage Level: 19 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 13/32 Ether: 20/28 Gold: 323 (Owes Nerwen 300) Glory Points: 4 Equipment: Shadeaux Mace (Wp:9; deals fragile-effect), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Splinter Broom (WP: 8, broomstick, defies SP) • Spellbound hood (Sp: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, clerics, necromancers), • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz • Scroll of Frailty, Scroll of Sleep • Potion, Grand Potion, Tonic x6, Grand Tonic x4, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten, user can choose how many are eaten at a time), Sushi (restores 5 HP and 5 Ether) x2, Remedy x2, Elixir x3, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Smoke Bomb, Plague Venom, Mythril Shard, Grating stone x2, Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, and blinded* 35 year old Male Human Ranger Level 13.5 Power: 18 Power Bonus: 0 Health: 15/18 SP: 2 Gold: 517 Glory Points: 4 Equipment: Crossbow (WP: 6); Sand-Worm Hide (SP: 2), Tribal amulet (Wearer is Immune to poisoned, bleeding, cursed, jinxed, and blinded; acessory, suitable to barbarians, rangers, beast warriors) Inventory: Weapons: Spider String Bow (WP: 4, Darkness Elemental Bow), Artifacts: Safety Blanket (SP: 1, protects from Afraid, backwear), Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Consumables: Potion x13, Grand Potion x2, Remedy x5, Mead x4, Venom x3, Pheonix Essence x2, Smelling Salts x2, Nostrum x2, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Floral Bomb, Smoke bomb, Lightning bombs x8, Bone x3 Roleplay: Utility Knife (roleplay item), Fang of Kos (roleplay item), Fang of Lolth (Roleplay item), Hint Coin (Gives the user a hint about a puzzle or tricky situation. Usable only once. Has no monetary value.) Party Leader, please post the order of action. Everyone, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.
  5. "A few--my homeland lies near the southern border of Xu, and my father was our representative to the outside world. To be fair, he was very good at telling people what they wanted to hear." Arthur pauses, considering the life-changing letter he'd read just days ago. Including me... Arthur nods respectfully to his employers. "Your House brings the promise of progress to the people of Eubric. I would die before allowing any harm to befall Lady Ji Pei--and believe me, doing so would be no easy feat. My companions, too, are among the strongest Heroes that Heroica has to offer. If anyone can keep her safe, it is us three." He looks to Jun and Lee Long. "If there is anything else we can help you with while we're in Xu, or anything else you can think of that we should be prepared for, please let us know. Otherwise, I believe we are ready to depart." At his last statement he glances to his companions for confirmation.
  6. There's a hidden array of drops options for each enemy, and when we first post the battle we roll a die for each enemy to see which item on the list is dropped. For example, a Phoenix Essence is the best option for the Canary to drop, and this Canary drops it because I rolled a '1' for it in loot determination. Similarly, if you look at the Feral Hens, you'll see that each one drops a different item because I got a different result for each one when rolling for them.
  7. That's it, Fields team, use all your good rolls on the drops instead of on the battle...muhuhahahahahaha! *krak-a-thoom!*
  8. Deciding once again to Play Fair, the party creeps over to the... The Enemies: Canary *Immune to all effects and sudden death* Type: Flying Level: 1 Health: 1/1 Special: Drop Dead – The canary kills itself to bring back all fallen allies. Drops: Phoenix Essence Feral Hen A Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops: Chicken Drumstick (max. health +1 upon consumption) Feral Hen B Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops: Bone Scarecrow *Darkness-elemental attacks* Type: Demon Level: 15 Health: 210/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops: nothing Scary Crow A Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crow B Type: Flying Level: 6 Health: 63/63 Special: Shriek – Causes the afraid-effect. Drops: nothing The Party: Lind Whisperer *Immune to Fire* *Party Leader!* 21-year-old male Human of the Munchkin tribe Class: Rogue Level: 13 Power Bonus: +3 Defense: 4 Health: 20/23 (7+11+4) Gold: 3 Glory Points: 4 Equipment: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear, suitable for anyone) Inventory: • Ethereal Deck (WP:7, throwing weapon) • Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), • Bedroll, Shovel • Venom, Mead x2, Potion x7, Remedy, Bone • Newspaper with Picture of Lupine (Quest/role-playing item), Alfendi's Cape Grimwald Gjinko 69 year old male gnome Sage Level: 19 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 20/32 Ether: 19/28 Gold: 323 (Owes Nerwen 300) Glory Points: 4 Equipment: Shadeaux Mace (Wp:9; deals fragile-effect), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Splinter Broom (WP: 8, broomstick, defies SP) • Spellbound hood (Sp: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, clerics, necromancers), • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz • Scroll of Frailty, Scroll of Sleep • Potion, Grand Potion, Tonic x6, Grand Tonic x4, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten, user can choose how many are eaten at a time), Sushi (restores 5 HP and 5 Ether) x2, Remedy x2, Elixir x3, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Smoke Bomb, Plague Venom, Mythril Shard, Grating stone x2, Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, and blinded* 35 year old Male Human Ranger Level 13.5 Power: 18 Power Bonus: 0 Health: 16/18 SP: 2 Gold: 517 Glory Points: 4 Equipment: Crossbow (WP: 6); Sand-Worm Hide (SP: 2), Tribal amulet (Wearer is Immune to poisoned, bleeding, cursed, jinxed, and blinded; acessory, suitable to barbarians, rangers, beast warriors) Inventory: Weapons: Spider String Bow (WP: 4, Darkness Elemental Bow), Artifacts: Safety Blanket (SP: 1, protects from Afraid, backwear), Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Consumables: Potion x13, Grand Potion x2, Remedy x5, Mead x4, Venom x3, Pheonix Essence x2, Smelling Salts x2, Nostrum x2, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Floral Bomb, Smoke bomb, Lightning bombs x8, Bone x3 Roleplay: Utility Knife (roleplay item), Fang of Kos (roleplay item), Fang of Lolth (Roleplay item), Hint Coin (Gives the user a hint about a puzzle or tricky situation. Usable only once. Has no monetary value.) Party Leader, please post the order of action. Everyone, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.
  9. Incomplete Formula: (found: blacksmith) The note he had found upstairs seemed to have been from a diary entry; the date was smudged, but the author clear: one Portia Baker, the town butcher's wife judging by the segment of the previous entry at the top of the page. Judging by the blank space at the bottom, this was the last entry ever written in the diary. The Storekeeper's Note, hastily scrawled, wrinkled and torn, carried even more fears like Miss Baker's. The basement was filled with hastily-stacked furniture and goods, some of them stained with dried blood--judging by the state of it, one of the golems must have been in the process of cleaning it off when they had been interrupted.
  10. QM Note: Sorry, folks, bit of a rough day today. Stats for now, I'll update again tomorrow. The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.25 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 37/42 (5+29+5+1+2) Gold: 203 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, [/color] Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Tower Key Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 33 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 54/54 (7+32+12+3*) Ether: 26/35 (32+3) Gold: 754 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 47 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 57 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 79/79 (base HP: 6 + Level bonus: 46 + Class bonus: 8 + permanent boost: 19*) Gold: 521 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 42.4 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 61/61 Gold: 1636 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple
  11. FM Note: You may freely retrace your steps. And because it's likely to come up, you can pass freely through already-beaten areas without having to fight any more monsters. I'll get the next battle up as soon as I can.
  12. Arthur again bows before Shanxian and Jun, Miirym cocking her head at Arthur before awkwardly trying to imitate the gesture. The Dragoon suppresses a chuckle, before turning to matters at hand. "I would like to know more about this Council of the Blue Hand we are going to see, as well as of the customs of Xu--what to say, what not to say, that sort of thing. My father enjoyed a positive business relationship with Xu, but sadly he never had the opportunity to pass his knowledge on to me."
  13. The infobox for characters on the wiki is finally finished (after much delay and procrastination )! Using it is as simple as copy-pasting the listed code to the top of a character's page, and then filling in the appropriate fields--or, if you're using the visual editor, look for the puzzle pieces on the side of the screen and insert "Infobox_character", then fill in the listed fields. (And don't worry if you don't have all of the requested info--most fields will vanish or display "Unknown" if left blank. ) I've tested it out with Lee Long, so you can see its full power at work, but feel free to play around with it yourself! One added bonus--because of the "Hero_or_NPC" field, this infobox should be suitable for player characters as well, making it that much easier to write an article about the characters you know best: your own.
  14. QM Note: What did you do to those dice to make them hate you so much, Doc?! Round 6 of Brawl in the Basement: Docken (Unlucky Horseshoe) vs. Small Golem A (back) - Hit (Small Golem A: dodged! roll of 2 ) Thormanil (Shishkebab) vs. Small Golem A (front) - High Assault (Small Golem A: no dodge (roll of 6), 16*5=80+41=121*2=242-2=240+240=480 (KO! Finally!)) Hybros (Darkness) vs. Masculine Golem - Critical Martial Hit Critical Martial Hit (Masculine Golem: 32.75*3=98+6=104*2*2=416-10=406 damage (KO!); Hybros: -1 Ether) Hybros: Transcended (+1 Ether) The Warden threw his weapon, for what looked to be a solid hit, only for the smaller golem to roll out of the way...directly into Thormanil's felling strike, the blow raining dust and gravel everywhere. The masculine golem hesitated, just for a moment, and Hybros obliterated him, his zenlike transcendence restoring one last bit of Ether before it faded. THE BATTLE WAS VICORIOUS! All party members gained their respective amounts of experience. The enemies dropped a Storekeeper's Note, a Tower Key, a Grating Stone, an Emergency Essence, a Pan, two Feathers of Lithe, two Feathers of White, two Smoke Bombs, and 40 Gold. The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.25 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 37/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 33 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 54/54 (7+32+12+3*) Ether: 26/35 (32+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 47 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 57 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 79/79 (base HP: 6 + Level bonus: 46 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 42.4 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 61/61 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please divide the loot: Storekeeper's Note - A note that appears to have been written by the town storekeeper. (Quest Item, note) Tower Key - An old skeleton key that seems like it would fit in an old lock. (Quest Item) Grating Stone (WP +1 to one weapon upon use.) Emergency Essence (Automatic revive with half HP when knocked out, can be used like a normal Phoenix Essence.) Pan (WP: 1, +1 Health; suitable for all classes) 2x Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 2x Smoke Bomb (Allows the party to escape the battle.) 40 gold What would the party do now?
  15. Miirym squeaks and dashes behind Arthur, hiding under the edge of his cloak and just barely sticking her head out from under its trailing edge. <Don't kill me! I was only just born!> "Shh...shh...it's all right, Miirym. I'm sure it was a bad dragon, not like you." Arthur turns his attention to Atramor. "A 'Thumb'?" he inquires. "I...take it the Council takes the whole hand metaphor very seriously, then?" He looks back to Lee Long. "What else can you tell me about the members of the Council?"
  16. Round 5 of Brawl in the Basement: Docken retrieves throwing weapons - throwing weapons retrieved Thormanil (Shishkebab) vs. Small Golem A (front) - High Assault (Thormanil: avoiding all action) Hybros (Darkness) vs. Masculine Golem - Critical Martial Hit Critical Martial Hit (Masculine Golem: 32.75*3=98+6=104*2*2=416-10=406 damage Hybros: -1 Ether) Hybros (Darkness) vs. Masculine Golem - SHIELD Martial Hit (Chakra - Hybros: no additional effect, -1 Ether) Ellaria (Ignis Fatuus) vs. Small Golem A (front) - SHIELD (All Heroes except Thormanil: 12+30=42 health restored + negative effects removed; Ellaria: -1 Ether) Ellaria (Ignis Fatuus) vs. Small Golem A (front) - Aim (Small Golem A: dodged! (roll of 1)) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage Hybros: Transcended (+1 Ether) The Warden retrieved his weapon, while the Dragon swept up the Dragoon to help him land a devastating strike that would surely annihilate their opponent. The monk punched the masculine golem with a shattering strike of dark power, but it was not quite enough to fell him, so the monk choose to spend his next action meditating on his failure. The Druid again healed an already-fully-healed party, and when she brought down her weapon she had the misfortune of having her strike dodged. Two opponents still remained. THE BATTLE CONTINUED! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (2 Rounds)* Type: Humanoid Level: 92 Health: 119/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Small Golem A *Nimble* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 37/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* *Lucky* *Reinforced* *Inspired* *Transcended* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 106/106 (7+31+12+3*) Ether: 25/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 60/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. QM Note: If I can get an action for/from Docken, I'll go ahead and autoroll a bit.
  17. Round 3 of Baa Baa Bash Sheep (Battle 2, Play Fair) >Grimwald Gjinko (Ice, Shadeaux Mace) vs. Direwolf A (Back Row) - Great Spell (Direwolf A: 9*2=18+18=36+6=42*2=84 damage (KO!); Grimwald: -1 Ether) Lind Whisperer retrieves throwing weapons (front) - throwing weapons retrieved >Darksten (Crossbow) vs. Black Sheep B (Back Row) - SHIELD (Tripleshot - Black Sheep B: 6+13=19 damage, Black Sheep A: 6+13=19 damage, Black Sheep B: 6+13=19 damage (KO!)) Free Hits: Black Sheep A vs. Grimwald Gjinko: 8/2=4 damage Grimwald rightfully slays the direwolf because if he's not going to summon more direwolves what even are we paying him for. Lind picks up a pack of playing cards (or two, actually), while Darksten, fed up with innocent critters trying to show him love, shoots one sheep twice in the face and shoots the other one as well for good measure. Only one animal still stands against three party members. THE BATTLE CONTINUES! FM Note: As there is only one weakened enemy remaining and none of the party members are in danger of a KO, the next Round will be auto-rolled. Round 4 of Baa Baa Bash Sheep (Battle 2, Play Fair) >Grimwald Gjinko (Ice, Shadeaux Mace) vs. Black Sheep A (Back Row) - Meditate (Grimwald: +2 Ether) >Lind Whisperer (Darker Ethereal Deck) vs. Black Sheep A (Back Row) - Hit (Black Sheep A: 7+12=19+3=22 damage (KO!)) >Darksten (Crossbow) vs. Black Sheep A (Back Row) - While Grimwald meditates in his extra-comfy Snuggie, Lind finishes off the final foe. THE BATTLE IS VICTORIOUS! All party members gain half a Level of experience and 3 Glory Points. Lind and Grimwald level up! The enemies drop five Bones. The Party: Lind Whisperer *Immune to Fire* *Party Leader!* 21-year-old male Human of the Munchkin tribe Class: Rogue Level: 13 Power Bonus: +3 Defense: 4 Health: 20/23 (7+11+4) Gold: 3 Glory Points: 4 Equipment: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear, suitable for anyone) Inventory: • Ethereal Deck (WP:7, throwing weapon) • Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), • Bedroll, Shovel • Venom, Mead x2, Potion x7, Remedy • Newspaper with Picture of Lupine (Quest/role-playing item), Alfendi's Cape Grimwald Gjinko 69 year old male gnome Sage Level: 19 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 20/32 Ether: 19/28 Gold: 323 (Owes Nerwen 300) Glory Points: 4 Equipment: Shadeaux Mace (Wp:9; deals fragile-effect), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Splinter Broom (WP: 8, broomstick, defies SP) • Spellbound hood (Sp: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, clerics, necromancers), • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz • Scroll of Frailty, Scroll of Sleep • Potion, Grand Potion, Tonic x6, Grand Tonic x4, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten, user can choose how many are eaten at a time), Sushi (restores 5 HP and 5 Ether) x2, Remedy x2, Elixir x3, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x3, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Smoke Bomb, Plague Venom, Mythril Shard, Grating stone x2, Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, and blinded* 35 year old Male Human Ranger Level 13.5 Power: 18 Power Bonus: 0 Health: 16/18 SP: 2 Gold: 517 Glory Points: 4 Equipment: Crossbow (WP: 6); Sand-Worm Hide (SP: 2), Tribal amulet (Wearer is Immune to poisoned, bleeding, cursed, jinxed, and blinded; acessory, suitable to barbarians, rangers, beast warriors) Inventory: Weapons: Spider String Bow (WP: 4, Darkness Elemental Bow), Artifacts: Safety Blanket (SP: 1, protects from Afraid, backwear), Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Consumables: Potion x13, Grand Potion x2, Remedy x5, Mead x4, Venom x3, Pheonix Essence x2, Smelling Salts x2, Nostrum x2, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Floral Bomb, Smoke bomb, Lightning bombs x8, Bone Roleplay: Utility Knife (roleplay item), Fang of Kos (roleplay item), Fang of Lolth (Roleplay item), Hint Coin (Gives the user a hint about a puzzle or tricky situation. Usable only once. Has no monetary value.) Party Leader, please divide the loot: 5x Bone (Can be thrown at monsters to distract them for a turn. Worth nothing, except in magic shops where it is worth 5 gold.) Please also declare your next destination and any challenge you wish to partake in for the next battle.
  18. As the three head inside the Palace, Arthur passes all of his staves to Atramor and his Overkill Gloves to Skrall. "Makes more sense for them to be in hands that can better use them while we're on this mission." Arthur bows before Lee Long. "It is an honor to be serving the Ji Pei once more. Please give my regards to Mr. Chalvo Erith." He pauses to consider what information would be most useful, when Miirym chimes in. <Why are there pictures of me all over? Am I famous?> "No, Miirym, you're not--" Arthur stops short, realizing how crazy he must seem. "Erm...Miirym...my dragon companion that is...wants to know...and I quote...'Why are there pictures of her all over?'" Arthur blushes inside his helmet, glad once again his face is covered. "In terms of more useful information...well, actually, I suppose it would be good to know of Xu's attitude towards Dragons and their caretakers--I wouldn't want to inadvertently offend the locals with my foreign manner of care. As far as the lady herself...what can you tell me about the incident itself? What about it brought her to doubt her own people?"
  19. Consider it a valuable life lesson, then. Generally speaking, if it looks like someone is trying to maneuver you into a compromising situation, they are, and the few times they aren't it's better to be safe than sorry.
  20. I guess I might as well toss my thoughts on 102 out there. I...sort of have two opinions of 102: the opinions I formed before the Heroes met Zelphie, and the opinions I formed afterward. The former opinion was based on some faulty assumptions, but had a lot more praise, while the second set is much more critical but also likely more useful. As a result, I'm going to split this into two parts, the first putting myself back in my mindset at the time and the second expressing my mindset now. Prior to the final segment, I was going to congratulate you for, like you did in 107, creating a number of separate plotlines that intersected but didn't necessarily tie together. Listing what I knew of at the time, there was Midge, Malty, Thistlethorp and the Red Assassins, Sam and Kieth, the subplots in Kinto's guest spot, the Frog Paladins and Hissvetians, all on top of the plot of finding Aventine...it really felt, like 100 and 107, like the characters were living through the logical consequences of trying to accomplish their work in a world as vibrant and complex as Olegia. I called 100 a "campaign" because that's what it was; the Heroes were given a goal and a general region in which to accomplish it, and then they had various sometimes-but-not-always-related adventures along the way of trying to achieve their goal. It's a different style of play from most Quests, but that's exactly what I liked about it: it was new and different, and gave us a taste of a more traditional RPG experience. Unfortunately...pretty much all of that evaporated when it all got tied into the one big plotline of the duel between Chauncey and Aventine. As soon as that reveal came into play, all of that interconnectivity got shut down, just like if two people are roleplaying, one person says "I do X" and the other says "no you don't". Before, it felt like all of these characters had lives and stories of their own, and they happened to intersect with the Heroes' path for a little while; after the reveal, though, they seemed more like props that existed for the sole purpose of being in the Heroes' story and only really existed while the players were on-screen. Everything the players did, all those lives they touched, ended up existing in a bubble, and only the one "big" decision at the end had any real impact on the world. Part of that came from player choice of killing everything that moved, but part of it came from the characters not having any plausible future beyond the event that led to the Heroes killing them. Thistlethorp was fine, but revealing he was working for Aventine changed his death from "the Heroes were on a mission, and along the way they heroically stopped an evil necromancer" to "the Heroes were on a mission, and along the way they stopped a necromancer, because if they hadn't he would have helped the Big Bad of the Quest and then had nothing else to do with his life." Similarly, Sam and Keith went from a friendly couple going about their lives to yet another pawn in The Plot, who would never have had a reason to meet the Heroes if it weren't for the Quest. TL;DR, I'd like to see more evidence that the world keeps going even when Heroes aren't around, and especially I want to see that people have lives before and after the players are on-screen. Wren and Hans and Felton were fantastic examples of that, while XX's saying that all of his past five jobs involved Heroes is an example of how that's gone away. Oh, and I want to complain also about the stupid amulets: NO. Those stupid things were the worst of several worlds; first of all, it telegraphed SUPER hard that Aventine was completely untrustworthy (seriously, "there's no reason to betray me, but wear this amulet anyway so you can't do so" is right up there with "I promise I'm not going to give you a reason to scream, but get into the van and tie this gag in your mouth anyway so it's not even an option" on the list of Statement To Run Away From Really Fast), second of all, it's a Mandatory Artifact (which is always irritating, but was worse for Matthias and Purpearl because of their limited Artifact slots that nerfed Matthias in particular really hard), and third of all, it gave some SERIOUS permanent negative penalties in exchange for rather lackluster rewards. At Nerwen and Alexis' Level range, that sort of thing makes more sense (since they're a high enough level that they've probably had access to HP-increasing consumables before); for Matthias and Purpearl, however, it's a WAY bigger hit since they're at such a low level--yes, the numbers were proportionally even, but because of the way enemy Level scales for higher-level players a 10% reduction is still a much bigger deal for a lower-level character than for a higher-level one. That said, lots of brilliant elements here (M was interesting, the Thistlethorp plot in general was pretty good, and Avery is always great, even if the battles there got rather stagnant, no pun intended), just sort of dulled by the ending.
  21. There's 100 different Decamon cards in total: cards of power 1-10 in every element plus 1-10 in Ethereal. (At least, that's the last I heard from Sandy. ) I had an idea of how it should go, and I still like it.
  22. QM Note: And now watch Hybros never roll a SHIELD again for the rest of the Quest. Round 4 of Brawl in the Basement: >Docken (Darksteel Crossbow) vs. Masculine Golem (back) - Special Damage (Expert Appraisal - Masculine Golem: 0*2=0+46=46-10=36 damage + Blinded; Docken: Darksteel Crossbow's WP already 0) Thormanil (Shishkebab) vs. Small Golem A (front) - Dragon Aid (Small Golem A: damage dodged (roll of 1)) Hybros (Darkness) vs. Masculine Golem - Special Damage SHIELD (Chakra - Hybros: Inspired, -1 Ether) Hybros (Darkness) vs. Masculine Golem - SHIELD Martial Hit (Chakra - Hybros: Transcended, -1 Ether) Ellaria (Ignis Fatuus) vs. Small Golem A (front) - Damage (Ellaria: 46-7=39 damage) >Ellaria heals herself (back) - Nurture (Ellaria: 12+30=42 health restored + negative effects removed, -1 Ether) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage Hybros: Transcended (+1 Ether) The Warden's streak of poor luck continued, but he fortunately managed to blind and damage his opponent in the process. The Dragoon's dragon again launches a bolt of ice, but the Nimble smaller golem deftly dodges it. The Chi Monk entered the Avatar State, while the druid took a nasty hit but managed to patch herself up. Two opponents remained. THE BATTLE CONTINUED! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (3 Rounds)* Type: Humanoid Level: 92 Health: 525/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Small Golem A *Nimble* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 37/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* *Lucky* *Reinforced* *Inspired* *Transcended* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 106/106 (7+31+12+3*) Ether: 26/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 60/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions.
  23. Round 2 of Baa Baa Bash Sheep (Battle 2, Play Fair) >Grimwald Gjinko (Ice, Shadeaux Mace) vs. Direwolf A (Back Row) - Hit (Direwolf A: 9+18=27+6=33*2=66 damage; Grimwald: -1 Ether) Lind Whisperer (Ethereal Deck) vs. Silent Lamb B (Front Row) - SHIELD (Silent Lamb B: 7*3=21+12=33+3=36 damage (KO!); Lind: Ethereal Deck must be retrieved) >Darksten (Crossbow) vs. Black Sheep B (Back Row) - Damage (Darksten: 8/2=4-2=2 damage) Free Hits: Black Sheep A vs. Grimwald Gjinko: 8/2=4 damage The direwolf stubbornly refuses to make the battle interesting, instead opting to take another nasty hit and let another sheep get sliced to ribbons in the process. One of the black sheep tries to cuddle Darksten, but accidentally rubs wool in one of his wounds from the previous battle, causing a bit more damage. Only three animals still stand against three party members. THE BATTLE CONTINUES! The Enemies: Black Sheep A Type: Beast/Dark Level: 8 Health: 22/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Black Sheep B Type: Beast/Dark Level: 8 Health: 28/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Direwolf A Type: Beast Level: 15 Health: 43/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Bone The Party: Lind Whisperer *Immune to Fire* *Party Leader!* 21-year-old male Human of the Munchkin tribe Class: Rogue Level: 12.5 Power Bonus: +3 Defense: 4 Health: 19/22 (7+11+4) Gold: 3 Glory Points: 1 Equipment: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear, suitable for anyone) Inventory: • Ethereal Deck (WP:7, throwing weapon) • Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), • Bedroll, Shovel • Venom, Mead x2, Potion x7, Remedy • Newspaper with Picture of Lupine (Quest/role-playing item), Alfendi's Cape Grimwald Gjinko 69 year old male gnome Sage Level: 18.5 Power: 28 (18 + 9 + permanent boost of 1) Power Bonus: +1 permanent, +5 spells SP: 0 Health: 23/31 Ether: 17/27 Gold: 323 (Owes Nerwen 300) Glory Points: 1 Equipment: Shadeaux Mace (Wp:9; deals fragile-effect), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Splinter Broom (WP: 8, broomstick, defies SP) • Spellbound hood (Sp: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, clerics, necromancers), • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz • Scroll of Frailty, Scroll of Sleep • Potion, Grand Potion, Tonic x6, Grand Tonic x4, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten, user can choose how many are eaten at a time), Sushi (restores 5 HP and 5 Ether) x2, Remedy x2, Elixir x3, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x3, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Smoke Bomb, Plague Venom, Mythril Shard, Grating stone x2, Darksten (Comrade Commander) *Immune to poisoned, bleeding, cursed, jinxed, and blinded* 35 year old Male Human Ranger Level 13 Power: 18 Power Bonus: 0 Health: 16/18 SP: 2 Gold: 517 Glory Points: 1 Equipment: Crossbow (WP: 6); Sand-Worm Hide (SP: 2), Tribal amulet (Wearer is Immune to poisoned, bleeding, cursed, jinxed, and blinded; acessory, suitable to barbarians, rangers, beast warriors) Inventory: Weapons: Spider String Bow (WP: 4, Darkness Elemental Bow), Artifacts: Safety Blanket (SP: 1, protects from Afraid, backwear), Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Consumables: Potion x13, Grand Potion x2, Remedy x5, Mead x4, Venom x3, Pheonix Essence x2, Smelling Salts x2, Nostrum x2, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Floral Bomb, Smoke bomb, Lightning bombs x8, Bone Roleplay: Utility Knife (roleplay item), Fang of Kos (roleplay item), Fang of Lolth (Roleplay item), Hint Coin (Gives the user a hint about a puzzle or tricky situation. Usable only once. Has no monetary value.)
  24. It's all good. Is there anything in particular I can do to make mine more organized? (I do maintain a QM-friendly version of my stats, after all, so if I can make that any friendlier I'm all ears. ) You guys can't handle the enemies that drop Raw Meat.
  25. Round 3 of Brawl in the Basement: >Docken (Unlucky Horseshoe) vs. Feminine Golem (back) - Hit (Feminine Golem: 13+46=59-5=54 damage + Jinxed; Docken: Unlucky Horseshoe must be retrieved) Thormanil (Shishkebab) vs. Small Golem A (front) - Hit (Small Golem A Feminine Golem: No dodge, 16+41=57+1=58*2/2=58-2=56*2=112 damage) Hybros (Darkness) vs. Masculine Golem - SHIELD Hit (Chakra - Hybros: Reinforced, -1 Ether) Hybros (Darkness) vs. Masculine Golem - Martial Hit Martial Counter (Masculine Golem Feminine Golem: 32.75*2=65+6=71*2*2/2=142-10=132 damage (Feminine Golem KO'd!); Hybros: -1 Ether) >Ellaria (Ignis Fatuus) vs. Feminine Golem Small Golem A (front) - SHIELD (Roots of Life - All Heroes: 12+30=42 health restored + negative effects removed; Ellaria: -1 Ether) >Ellaria (Ignis Fatuus) vs. Feminine Golem Small Golem A (front) - SHIELD (Roots of Life - All Heroes: 12+30=42 health restored + negative effects removed; Ellaria: -1 Ether) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage The Warden finally managed to turn fate to his side by Jinxing the feminine golem, just in time for her to go down in defense of her fellows as the monk and the Dragoon both landed solid hits. Perhaps feeling protective of her party, the Druid conjured up numerous life-giving roots twice in a row. Only two opponents remained. THE BATTLE CONTINUED! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (1 Round)* Type: Humanoid Level: 92 Health: 561/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Small Golem A *Nimble* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 38/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* *Lucky* *Reinforced* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 (7+31+12+3*) Ether: 27/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 60/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions.
×
×
  • Create New...