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Everything posted by Flipz
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Ninjago: Masters Of Spinjitsu TV Show Thread
Flipz replied to Lance's topic in LEGO Media and Gaming
Well, IF this is legit, remember that LEGO Star Wars II had pregnant Padme... That said, I still think it's WAY too early for us to be getting the 2013 plot details so far in advance...- 4,591 replies
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Heroica RPG - Quest #31: Lions and Lambs
Flipz replied to Brickdoctor's topic in The Heroica Archive
OOC: So...one hex northwest and one hex north? -
And another question, this one about Rogues: on a Mug, do they gain Gold equal to the power of the attack itself, or the amount of damage they manage to inflict? I.E. if a Level 6 Rogue with a WP:7 weapon Mugs an enemy with 7 Health left, do they get 7 Gold or 27 Gold? Whoops, I meant in the Arena. I'd better edit my post so as not to confuse the Arena Masters.
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A Scroll mage wouldn't choose Mystic Knight, though, they'd take Sorcerer (for the extra status effects) or Sage (for the extra Ether to fuel Scrolls). Mystic Knight works very well for Gem mages, in the same way that Battle Mage, Sage (to a small extent), and especially Evoker does; Gem mages have plenty of different elements with which to attack, so their main concern after they have their desired gems is to stay alive. Sages can heal themselves, Evokers can stay in the Back Row forever with ranged weapons (and blast through enemies with their Shield), and Mystic Knights have armor. If you started with a SP:5 Fauxthril Shield and focused all Enchantments on that, you could get a decent SP plenty quickly enough, especially since you could put the money you'd otherwise spend on equipment upgrades into spare Tonics. I'll admit that Mystic Knight is about an even bridge between Mage and Knight, stat-wise, though I still say it's slightly more Mage-ish in terms of flavor. Spellspin is far closer to the Mage Magic Burst than to the Knight's Sentinel, and Enchantment is in no way Knight-like. Then again, Black Knight is more Knight-like than Rogue-like, and yet its special is rather similar to a Mystic Knight's, so meh...call it a draw. Also, on the subject of Mystic Knights: in the Arena, since the Enchantment isn't permanent, it makes sense not to have it cost Ether; however, wouldn't it be better to have it deduct at least one Ether anyway? And shouldn't it be able to temporarily increase SP by one as well, at the Mystic Knight's choice?
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Stat-wise, Black Knight is superior. Barbarians get +1 HP/level and Natural Respite out of battle, but Black Knight gets two damage-avoiding rolls, a Shield that absolutely anhilliates the most common enemy type in the game, and can end battles in one hit, and you also get the "Flee" ability, which, while a bit under-used so far, will come in handy if the QMs decide to go on a rampage. As I stated in my guide several pages back, the only Advanced Class a Knight would want to take besides Paladin would be Black Knight; the others are focused more on the "other" class that forms them, giving them a "Knight option" for their class. For Black Knight and, to a degree, Paladin, it's the other way around.
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Heroica RPG - Quest #31: Lions and Lambs
Flipz replied to Brickdoctor's topic in The Heroica Archive
Arthur accepts his order unquestioningly. "All right, men, new target: attack the unarmed rebels!" -
That's a nice way to express that thought! In all seriousness, though, Xarrzan, you've done a great job, I've really enjoyed watching this one come along.
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Heroica RPG - Quest #31: Lions and Lambs
Flipz replied to Brickdoctor's topic in The Heroica Archive
"A sound strategy. Isabella, you should lead your troops around the Brutes, and attempt to pursue the unarmed rebels." -
Heroica RPG - Quest #31: Lions and Lambs
Flipz replied to Brickdoctor's topic in The Heroica Archive
"Alexandre, we don't need to defend the fort, we need to catch the Rebels. I suggest you attack the brutes. Crossbowmen, move 1 hex north to cut off the fleeing Scouts! Master Skrall, I suggest you do the same with your pikemen. Isabella, your options seem to be to move closer to the Brutes and attack, or to try and get ahead of the Brutes, to cut them off." -
Ooh, EXCELLENT suggestion, it would also tell other QMs who to contact about an artifact's special properties! (I.E. if a QM had a question about Isabella's cloak, they could look in the Treasury and see that it was from a Quest of Doc's, and so they could know to PM Doc about it.)
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One thing I might list would be how many of a given artifact exist, if you know it offhand. (I.E. there are only three each of the Scrolls of Frailty and Weakness at this time, only one Scroll of Luck, only two Lucky Dice, etc.) It would also be a good idea to list similar consumables under sub-sections; i.e. have a subsection for health-restoring items, a subsection for Ether-restoring items, a subsection for the Orc consumables, etc., just for the sake of your own sanity.
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Any way I could help?
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Internet group hug!
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You know, any way you slice it, a battle between Deadly Poison Witch Atramor and a fully Scrolled-up Sorcerer Arthur would be epic no matter how many times it was done.
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Let's also not forget that I have a Healing Staff, so I can at least mitigate the damage of the poison...
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Ah, but let's not forget I can Confuse you, assuming you fail to Seal me. (And if I get enough Experience to make it to Sorcerer--I doubt it, but there's a chance--it'd happen automatically. ) I have yet to complete my final analysis of the Advanced Classes, especially under Arena rules, but there's definitely weak spots to exploit in your build--small ones compared to most, but exploitable.
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*readies Scroll of Blinding* Be warned, I've REALLY studied the arcane aspects of the system, so I know just how to best strike the weaknesses of the ACs. This also applies to when I eventually QM Quests, though I am a bit more merciful when running games. (In case anyone's wondering, Witch's poisoning power is neutralized if they are Blinded.) Also, does anyone know if the Lucky effect applies to scroll activation chances as well as normal attacks? No, I believe it's been previously specified that Shield is the best and Special Damage is the worst, always. So apparently, Lucky isn't a good status effect for you.
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Heroica RPG - Quest #31: Lions and Lambs
Flipz replied to Brickdoctor's topic in The Heroica Archive
"You mean the Knights? That's fine, I'll take the Crossbowmen, then." -
I expect a giant Michelin Man-esque monster made of marshmellow to attack this town now. EDIT: Not a reference to Luigi's Mansion, just in case that wasn't clear.
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QMs. You are all trolling me now because I said I wanted Arthur to be a Scroll mage instead of a Gem mage. Stop it! Apaprently gold is leaving my pockets before I actuallly have it. Name your price, and I will save up and buy it.
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Heroica RPG - Quest #31: Lions and Lambs
Flipz replied to Brickdoctor's topic in The Heroica Archive
"Master Skrall, I suggest the imperial pikemen and the crossbowmen move up to cut off the Scouts from moving, our own Lion Knight Pikemen should attack the brutes, and the Knights should move close and attack the Brutes. Oh, the Knights should move first so they can keep the flanking bonus. With your permission, I'd like to command the crossbowmen, or the Knights if you would prefer it." "Master Arthur, I'm goin' ta see what I can do to effect repairs to our base camp. Luke, would ya mind comin' with me ta see what we can do for tha injured?" -
Heroica RPG - Quest #31: Lions and Lambs
Flipz replied to Brickdoctor's topic in The Heroica Archive
OOC: Dharkan's been on this afternoon but didn't post? Weird. Can we assume Isabella takes the dual swordsman as well, since everyone else likes that plan? Also: 1500 posts! -
No way! Putting a Ugokin head on a Friends body would FINALLY let Heartlake City have more than one guy!
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You can earn extra character slots through Fame?! I don't remember what I have set up for Paladin, I haven't killed my Knight yet because no one's been on when I jump on, and I need someone to hold my gear so it doesn't vanish when I die. I'll check my Vault and see what I have.