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Flipz

Eurobricks Archdukes
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Everything posted by Flipz

  1. OOC: The Alchemist's SHIELD adds the item to the inventory. Granted, the Alchemist CAN just use it for free (in this case, it makes sense, I think), but they don't have to. Also, Chrysalis should be Sealed.
  2. QM Note: Assuming same Battle Order. Siercon's Ether count has been corrected. >Denerii flies (back): Fly Higher (Denerii: Flying Multiplier: *3; Denerii now not targetted by Free Hits and Area-of-effect damage) >Siercon (Light, Lullaby Wand) vs. Dark Druid (club) (front): Spell (Dark Druid (club): 8+9=17+3=20*2*2=80 damage (KO!); Siercon: -1 Ether) Kiray (Sanctified Rito Longsword) vs Dark Druid (club) (branch and vine) (front): Hit (no effect) >Diana (Precision Bow) vs. Dark Druid (staff) (back): Lethal Aim-->Lethal Hit Special Damage (No Assassination, no effect) >Diana (Precision Bow) vs. Dark Druid (staff) (back): Critical Lethal Hit Damage (Assassination! No effect; Dark Druid (club) immune to sudden death, extra Aim-->Hit dealt instead; no effect) >Germ drinks Remedy: (Germ: all negative effects removed) >Actaeon uses Potion on Germ: (Germ: +10 HP) >Warlen (Wind, Gold-coated Bat Staff) vs. Dark Druid (club) (branch and vine) (back): SHIELD (Magic Burst of Wind: All enemies: 3+3=6+5=11 Wind-elemental damage; Warlen: -1 Ether) >Mallelio heals Dark Druid (staff) (back): Heal Less (Dark Druid (staff): 18 damage; Mallelio: -1 Ether) Having been given no suggestions and lacking any other recourse, Denerii soars above the battlefield, increasing her ability to deal damage. Siercon blasts the club-carrying Druid out of existence, while Diana's exploding bolts cause what would be massive damage to any other enemy but has no effect on the undead creature before her. Germ uncorks a Remedy and pours the soothing liquid over himself to douse the flames caused by the late Croaker. Actaeon has a chat with Germ, while Warlen charges up and releases a wave of elemental energy. Mallelio heals more unlife out of the staff-carrying druid. Three enemies remain, but two are still Stunned. The battle continues! The Enemies: Dark Druid (staff) *Immune to Wood and Sudden Death* *deals Wood-elemental damage* *Stunned* Type: Dark/Undead/Humanoid Level: 12 HP: 81/128 Ether: 3/3 Special I: Raise the Undead - Revives the last enemy killed as an undead with half HP at the cost of 1 Ether; all enemies revived this way are automatically defeated when Dark Druid A is. Usable only if the Dark Druid has Ether remaining. Special II: Undead Sacrifice - Sacrifices a random non-druid undead to restore health to himself equal to its level; used only when Dark Druid A has undead minions and is below half health. Special III: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: Staff of the Dark Druid (WP:5, Wood-elemental; staff), 5 gold Dark Druid (branch and vine) *Immune to Wood, Sleep, and Sudden Death* Type: Dark/Undead/Humanoid Level: 8 HP: 79/108 Ether: 2/2 Special I: Roots of Unlife - Restores 8 health to all allies and removes any negative effects from them; also converts one random non-undead enemy into an undead minion at the cost of 1 Ether. Usable only if the Dark Druid has Ether remaining. Special II: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: 15 gold The Party: Actaeon Artus (Actaeon) *Party Leader* 21 year old male human Level 3 Ranger Power: 9 Health: 8/8 Gold: 0 (owes 5 gold to Warlen) Equipment: Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow) Inventory: Bow (WP:3), Smoke Bomb, Dragon Scale, Remedy, Bedroll, Scroll of Frailty Siercon (Siercon and Coral) Male, Age and species unknown Level 9 Mage Power: 17 (9 levels + 8 WP) (20 in Front Row) Power Bonus: +3 in Front Row Defense: 3 in Back Row Health: 12/13 (5 base + 8 lvl) Ether: 10/13 (5 base + 8 lvl) Gold: 20 Equipment: Lullaby Wand (WP:8, deals sleep-effect; wand), Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) Inventory: *Sanctified Rito Spear (WP:4, doubled against Flying enemies; spear) *Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Guardian Feathers (SP:2, SP is multiplied by the Winged Warrior's Flying multiplier; backwear, suitable for Winged Warriors only) *Diamond (Light), Scroll of Sleep, Bedroll, Topaz (Lightning) (borrowed from Mallelio), Scroll of Sealing (borrowed from Mallelio) *Potion, Remedy, Dragon Scale, The Demon Germ (Samurai Turtle) *Immune to Darkness* ??? years old ; Half Demon; Male Level 3 Rogue Power: 6 Defense: 1 Health: 9/9 Ether: 0 Gold 12 (owes 2 Gold to Diana) Equipment: Wrench (WP:3, decreases the target’s level by 1; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory: Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies), Venom, Potion x2, Dragon Scale, Level-Up Mushroom Warlen Melimane and Quarion the floating skull (The Chosen Minifigure) 17 Year old Male Half-Elf Level 3 Mage Power: 6 (11 for spells) Power Bonus: +5 for spells Health: 7/7 Ether: 6/7 Gold: 20 Equipment: Gold-Coated bat staff (Wp:3), Spellbound Gloves (Power +5 to spells) Inventory: Potion, Amethyst (Darkness), Sapphire (Wind), bedroll, Robe of the Magi (SP:1), Sanctified Rito Longsword (WP:4, doubled against Flying enemies; longsword) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Immune to Fire* *Secondary Party Leader* *Sentinel* 24 year old female human Level 6 Knight Power: 9 Defense: 4 Health: 15/15 Gold: 1 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Scutum Shield (SP:3; shield), Flameproof Armor (SP:1, immune to Fire; bodywear, suitable for anyone) Inventory: Sword of the Kin (WP:3), Potion x2, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll, Mediocre Pongcanis Brew (Encouraged + Enraged), Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Diana N. Justus (NPC, Uncontrollable/takes suggestions) *Hastened* *Lucky* *Encouraged* 18 years old female human Level 3 Assassin Power: 8 Power Bonus: +0 Defense: 0 Health: 9/14 Gold: 214 Equipment: Precision Bow (WP:5, AIMs become HITs; bow), Belt of the Ace Assassin (Successful Assasination rolls on enemies immune to sudden death deal an extra Aim instead. Bodywear, Suitable for Assassins only.) Inventory: Sanctified Rito Gypsy Dart (WP:4, doubled against Flying enemies; throwing weapon), Ace Assassin's Crossbow (WP:3, crossbow), Potion x4, Mead x2, Smelling Salts x2, Nostrum x2, Remedy, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) Mallelio (NPC, Uncontrollable/takes suggestions) Level 18 Sage Power: 19 Health: 31/33 Ether: 22/25 Gold: 0 Equipped: Wooden Staff (WP: 1, staff), Secondhand Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Remedy, Potion x2, Bedroll (borrowed from Germ) Denerii (NPC, takes suggestions/controlled by QM) 30-year-old Rito female *Flying* Level 18 Winged Warrior Power: 26 (23 ranged) Power Bonus: 0 Flying Multiplier: 3x HP: 19/24 SP: 1 Equipment: Handmade Bow (WP:5), Leather Armor (SP:1, bodywear, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, infiltrators, regulators and winged warriors.) Inventory: Stone Longsword (WP:8), Smoke Bomb, Phoenix Essence, 2x Rito Feather Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. QM Note: As a reminder, undead enemies can only be damaged by elemental attacks or healing (any element works, so long as they are not otherwise immune to it). Effects from weapons (i.e. poison, level reduction, etc.) will still be transferred even if the attack does not deal any damage.
  3. QM Note: I believe that's a series of autoroll actions. I'll roll the Round now.
  4. The heck is up with this. Five SHIELDs in a Round?! (Granted, there was a bunch of other rolls in between for things like "which element is picked" and Diana's Lucky and Assassination rolls, but still! I call hax! ) (RE: Latest round of 104)
  5. "I'll heal you, Warlen, since everyone else seems too busy." QM Note: Normally I would have had you guys stop attacking once the forest creatures were dead, but I initially miscalculated the damage from Take to the Skies and ran the whole Round before realizing that Denerii and Siercon had actually killed all of your targets. Also: What is with you guys rolling all these SHIELDs?! >Denerii flies (back): SHIELD (Take to the Skies: All enemies: 18 Wind-elemental damage + Stunned; Rats, Snakes, Owl: 18*2=36 damage (Snakes + Owl KO'd), Vampire Bat: 18*2*2=72 damage (KO), Croaker B KO'd; Denerii: Protected from damage next Round.) >Siercon (Light, Lullaby Wand) vs. Dark Druid (staff): SHIELD (Magic Burst of Lightning: All enemies: 8+9=17 Lightning-elemental damage (Rats KO'd); Siercon: -1 Ether) Kiray (Sanctified Rito Longsword) vs Rat A Dark Druid (club) (front): SHIELD (Sentinel: All Heroes: Protected from physical damage next Round.) >Diana (Precision Bow) vs. Croaker B Dark Druid (club) (back): Damage SHIELD (Grim Reaper: 4,3,2 No Assassinations; Diana: 12+10+8=+30 gold) >Diana uses Potion on Warlen (back): (Warlen: +10 HP) >Germ (Sanctified Rito Gypsy Dart) vs. Vampire Bat Dark Druid (staff) (back): SHIELD (Dark Druid (staff): 5*3=15+3=18*0=0 damage; Germ: +12 Gold, Sanctified Rito Gypsy Dart must be retrieved) >Actaeon (Sanctified Rito Bow) vs. Grey Owl (back) Dark Druid (club): Critical Hit (nothing happens) >Warlen (Wind, Gold-coated Bat Staff) vs. Dark Druid (branch and vine) (back): Special Damage (Dark Druid (branch and vine): recovers from Stunned) >Mallelio heals Dark Druid (club) (back): Heal (Dark Druid (club): 1+18=19 damage; Mallelio: -1 Ether) Germ: -3 HP (Burned) Muttering darkly about Heroes and "enpeesys", Denerii takes to the skies with a mighty flap of her wings, flinging creatures against trees left and right. Not to be outdone, Siercon unleashes a mighty burst of magic that kills the last of the animals, though startled as he is by the Rito's sudden flight he mistakenly grabs his borrowed Topaz instead of his Diamond. Seeing all the other enemies defeated, Kiray steps into a Sentinel stance to defend the party next Round while Diana and Germ both steal Gold from their enemies but fail to cause any damage. Actaeon, likewise, unleashes another perfect shot, but the arrow cleaves right through the undead Druid without causing it any discomfort. Disoriented by the windstorm, Warlen takes a moment to locate Quarion; fortunately for him, his target is still disoriented from being flung against a tree. Mallelio's healing spell sears the club-carrying druid. Germ's burns continue to sizzle, and will knock him out next Round if they are not treated. Three enemies remain, but two are Stunned, and the whole party is protected from physical damage next Round. The battle continues! The Enemies: Dark Druid (staff) *Immune to Wood and Sudden Death* *deals Wood-elemental damage* *Stunned* Type: Dark/Undead/Humanoid Level: 12 HP: 110/128 Ether: 3/3 Special I: Raise the Undead - Revives the last enemy killed as an undead with half HP at the cost of 1 Ether; all enemies revived this way are automatically defeated when Dark Druid A is. Usable only if the Dark Druid has Ether remaining. Special II: Undead Sacrifice - Sacrifices a random non-druid undead to restore health to himself equal to its level; used only when Dark Druid A has undead minions and is below half health. Special III: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: Staff of the Dark Druid (WP:5, Wood-elemental; staff), 5 gold Dark Druid (club) *Immune to Wood, Darkness, and Sudden Death* *Healed by Wood and Darkness* *Stunned* Type: Dark/Undead/Humanoid Level: 10 HP: 77/114 Ether: 1/1 Special I: Dark Miracle - The Dark Druid steals 5 HP from all non-druid allies to restore 10 health to all druids. Costs 1 Ether. Usable only if the Dark Druid has Ether remaining. Special II: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: 20 gold, Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only) Dark Druid (branch and vine) *Immune to Wood, Sleep, and Sudden Death* Type: Dark/Undead/Humanoid Level: 8 HP: 90/108 Ether: 2/2 Special I: Roots of Unlife - Restores 8 health to all allies and removes any negative effects from them; also converts one random non-undead enemy into an undead minion at the cost of 1 Ether. Usable only if the Dark Druid has Ether remaining. Special II: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: 15 gold The Party: Actaeon Artus (Actaeon) *Party Leader* 21 year old male human Level 3 Ranger Power: 9 Health: 8/8 Gold: 0 (owes 5 gold to Warlen) Equipment: Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow) Inventory: Bow (WP:3), Smoke Bomb, Potion, Dragon Scale, Remedy, Bedroll, Scroll of Frailty Siercon (Siercon and Coral) Male, Age and species unknown Level 9 Mage Power: 17 (9 levels + 8 WP) (20 in Front Row) Power Bonus: +3 in Front Row Defense: 3 in Back Row Health: 12/13 (5 base + 8 lvl) Ether: 12/13 (5 base + 8 lvl) Gold: 20 Equipment: Lullaby Wand (WP:8, deals sleep-effect; wand), Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) Inventory: *Sanctified Rito Spear (WP:4, doubled against Flying enemies; spear) *Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Guardian Feathers (SP:2, SP is multiplied by the Winged Warrior's Flying multiplier; backwear, suitable for Winged Warriors only) *Diamond (Light), Scroll of Sleep, Bedroll, Topaz (Lightning) (borrowed from Mallelio), Scroll of Sealing (borrowed from Mallelio) *Potion, Remedy, Dragon Scale, The Demon Germ (Samurai Turtle) *Immune to Darkness* *Burning-by-3* ??? years old ; Half Demon; Male Level 3 Rogue Power: 6 Defense: 1 Health: 3/9 Ether: 0 Gold 12 (owes 2 Gold to Diana) Equipment: Wrench (WP:3, decreases the target’s level by 1; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory: Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies), Venom, Potion x2, Remedy, Dragon Scale, Level-Up Mushroom Warlen Melimane and Quarion the floating skull (The Chosen Minifigure) 17 Year old Male Half-Elf Level 3 Mage Power: 6 (11 for spells) Power Bonus: +5 for spells Health: 7/7 Ether: 7/7 Gold: 20 Equipment: Gold-Coated bat staff (Wp:3), Spellbound Gloves (Power +5 to spells) Inventory: Potion, Amethyst (Darkness), Sapphire (Wind), bedroll, Robe of the Magi (SP:1), Sanctified Rito Longsword (WP:4, doubled against Flying enemies; longsword) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Immune to Fire* *Secondary Party Leader* *Sentinel* 24 year old female human Level 6 Knight Power: 9 Defense: 4 Health: 15/15 Gold: 1 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Scutum Shield (SP:3; shield), Flameproof Armor (SP:1, immune to Fire; bodywear, suitable for anyone) Inventory: Sword of the Kin (WP:3), Potion x2, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll, Mediocre Pongcanis Brew (Encouraged + Enraged), Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Diana N. Justus (NPC, Uncontrollable/takes suggestions) *Hastened* *Lucky* *Encouraged* 18 years old female human Level 3 Assassin Power: 8 Power Bonus: +0 Defense: 0 Health: 9/14 Gold: 214 Equipment: Precision Bow (WP:5, AIMs become HITs; bow), Belt of the Ace Assassin (Successful Assasination rolls on enemies immune to sudden death deal an extra Aim instead. Bodywear, Suitable for Assassins only.) Inventory: Sanctified Rito Gypsy Dart (WP:4, doubled against Flying enemies; throwing weapon), Ace Assassin's Crossbow (WP:3, crossbow), Potion x4, Mead x2, Smelling Salts x2, Nostrum x2, Remedy, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) Mallelio (NPC, Uncontrollable/takes suggestions) Level 18 Sage Power: 19 Health: 31/33 Ether: 23/25 Gold: 0 Equipped: Wooden Staff (WP: 1, staff), Secondhand Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Remedy, Potion x2, Bedroll (borrowed from Germ) Denerii (NPC, takes suggestions/controlled by QM) 30-year-old Rito female *Protected (1 Round)* Level 18 Winged Warrior Power: 26 (23 ranged) Power Bonus: 0 HP: 19/24 SP: 1 Equipment: Handmade Bow (WP:5), Leather Armor (SP:1, bodywear, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, infiltrators, regulators and winged warriors.) Inventory: Stone Longsword (WP:8), Smoke Bomb, Phoenix Essence, 2x Rito Feather Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. QM Note: As a reminder, undead enemies can only be damaged by elemental attacks or healing (any element works, so long as they are not otherwise immune to it). Effects from weapons (i.e. poison, level reduction, etc.) will still be transferred even if the attack does not deal any damage.
  6. No, believe me, that's still coming.
  7. They nerf his ability to do Things. That Rogue enemy is a really smart way to handle a level gap from a meta perspective--the experienced Heroes have more cash, so they can't touch the Rogue for fear of his Special. The passives seem a little weird, but that's just because they're very obviously game-y (i.e. done for the sake of numbers and mechanics) and not necessarily woven into the nature of the enemy--though that's definitely not a bad thing.
  8. Misread this for a second and thought I could only vote 3 times in total because I'd only submitted one turtle.
  9. You mean Zepher, right? My character is on 103. I was actually worried that's what was happening--that we were having another upgrade, and everything from the last two weeks would vanish again.
  10. Yeah, what was up with that outage? Didn't see anything on the front page that would draw enough traffic to cause it.
  11. That was the one originally scheduled for The Good Dinosaur.
  12. >Denerii does nothing (back): (nothing happens) >Siercon casts Sleep on Dark Druid (staff): Failure (Siercon: -1 Ether) Kiray (Sanctified Rito Longsword) vs Rat A (front): Damage (Kiray: 4-4=0 damage) >Mallelio heals Dark Druid (club) (back): Special Guard (Dark Miracle: All non-druid enemies: -5 HP, Canary KO'd; druid enemies: nothing happens (already at full health)) >Diana (Precision Bow) vs. Croaker B (back): Special Damage Lethal Hit (No Assassination; Croaker B: 5+3=8*2=16 damage (KO!)) >Diana (Sanctified Rito Gypsy Dart) vs. Vampire Bat (back): Damage Lethal Hit (No Assassination; Vampire Bat: 4*2=8+3=11*2=22 damage; Diana: Sanctified Rito Gypsy Dart must be retrieved) >Germ does nothing (back): (nothing happens) >Actaeon (Sanctified Rito Bow) vs. Grey Owl (back): Critical Hit (Grey Owl: 6*2*2=24+3=27 damage) >Warlen does nothing (back): (nothing happens) Free Hits: Dark Druid (staff) vs. Denerii: (12/2=6-1=5 Wood-elemental damage) Dark Druid (branch and vine) vs Siercon: (8/2=4-3=1 damage) Rat B vs. Kiray: (4-4=0 damage) Snake A vs. Mallelio: (No Deception, 3/2=2 damage) Snake B vs. Diana: (3/2=2 damage) Croaker A vs. Germ: (Sting Ribbit: Germ: Burning-by-3) Fairy??? vs. Actaeon: (Fae Run: Warlen: 10/2=5 damage; Fairy: flees) Germ: -3 (Burning) The first round goes disastrously. Distracted by dissention from within, half of the party fail their attacks, though there is a bright moment as Mallelio's attempted healing startles one of the Dark Druids into inadvertently killing one of its own allies. Diana's concoction of chemicals turns the Round around by letting her roll way too many dice, and she manages to kill one of the fiery toads and seriously injure the Vampire Bat. In perfect conjunction, Actaeon launches an insanely powerful arrow that halves the Grey Owl's health. Left free to attack, the enemies rally and swarm over the Heroes. Germ gets burned by the Croaker's burning venom, and the Fairy knocks Warlen hard to the ground as she flees in fright. The Heroes see her (and her loot) disappear into the forest fog, followed by the briefest flash of light. Ten enemies remain. The battle continues! The Enemies: Dark Druid (staff) *Immune to Wood and Sudden Death* *deals Wood-elemental damage* Type: Dark/Undead/Humanoid Level: 12 HP: 128/128 Ether: 3/3 Special I: Raise the Undead - Revives the last enemy killed as an undead with half HP at the cost of 1 Ether; all enemies revived this way are automatically defeated when Dark Druid A is. Usable only if the Dark Druid has Ether remaining. Special II: Undead Sacrifice - Sacrifices a random non-druid undead to restore health to himself equal to its level; used only when Dark Druid A has undead minions and is below half health. Special III: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: Staff of the Dark Druid (WP:5, Wood-elemental; staff), 5 gold Dark Druid (club) *Immune to Wood, Darkness, and Sudden Death* *Healed by Wood and Darkness* Type: Dark/Undead/Humanoid Level: 10 HP: 114/114 Ether: 1/1 Special I: Dark Miracle - The Dark Druid steals 5 HP from all non-druid allies to restore 10 health to all druids. Costs 1 Ether. Usable only if the Dark Druid has Ether remaining. Special II: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: 20 gold, Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only) Dark Druid (branch and vine) *Immune to Wood, Sleep, and Sudden Death* Type: Dark/Undead/Humanoid Level: 8 HP: 108/108 Ether: 2/2 Special I: Roots of Unlife - Restores 8 health to all allies and removes any negative effects from them; also converts one random non-undead enemy into an undead minion at the cost of 1 Ether. Usable only if the Dark Druid has Ether remaining. Special II: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: 15 gold Rat A Type: Vermin Level: 4 Health: 45/50 Special: Lethal Bite - Causes 4 damage and the Stunned effect on the attacker for the next turn Drops: Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.) Rat B Type: Vermin Level: 4 Health: 45/50 Special: Lethal Bite - Causes 4 damage and the Stunned effect on the attacker for the next turn Drops: Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.) Snake A Type: Vermin Level: 3 Health: 36/41 Special: Poisonous Bite - Causes the attacker to be poisoned-by-1 until remedied or the battle is over Drops: Venom Snake B Type: Vermin Level: 3 Health: 36/41 Special: Poisonous Bite - Causes the attacker to be poisoned-by-1 until remedied or the battle is over Drops: Venom Vampire Bat Type: Flying/Vermin Level: 5 Health: 18/45 Special: Vampire Bite (Hexes the attacker, forcing them to attack an ally the next round) Drops: 2x Remedy Grey Owl Type: Flying/Dark Level: 6 Health: 22/54 Special: Nocturne – Causes the Asleep-effect to all opponents. Drops: Sleep Bomb (Deals 5 damage and the Asleep-effect to all opponents when used.) Croaker A Type: Fiery/Vermin Level: 0 HP: 5/10 Special: Sting Ribbit - The Croaker spits burning venom on one random hero, making them Burn for 3 rounds. Burned heroes take 3 damage every single round they are Burned. Drops: Deadly Venom NOTE: Uses Sting Ribbit on rolls of Damage and Free Hits. The Party: Actaeon Artus (Actaeon) *Party Leader* 21 year old male human Level 3 Ranger Power: 9 Health: 8/8 Gold: 0 (owes 5 gold to Warlen) Equipment: Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow) Inventory: Bow (WP:3), Smoke Bomb, Potion, Dragon Scale, Remedy, Bedroll, Scroll of Frailty Siercon (Siercon and Coral) Male, Age and species unknown Level 9 Mage Power: 17 (9 levels + 8 WP) (20 in Front Row) Power Bonus: +3 in Front Row Defense: 3 in Back Row Health: 12/13 (5 base + 8 lvl) Ether: 12/13 (5 base + 8 lvl) Gold: 20 Equipment: Lullaby Wand (WP:8, deals sleep-effect; wand), Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) Inventory: *Sanctified Rito Spear (WP:4, doubled against Flying enemies; spear) *Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Guardian Feathers (SP:2, SP is multiplied by the Winged Warrior's Flying multiplier; backwear, suitable for Winged Warriors only) *Diamond (Light), Scroll of Sleep, Bedroll, Topaz (Lightning) (borrowed from Mallelio), Scroll of Sealing (borrowed from Mallelio) *Potion, Remedy, Dragon Scale, The Demon Germ (Samurai Turtle) *Immune to Darkness* *Burning-by-3* ??? years old ; Half Demon; Male Level 3 Rogue Power: 6 Defense: 1 Health: 6/9 Ether: 0 Gold 0 (owes 2 Gold to Diana) Equipment: Wrench (WP:3, decreases the target’s level by 1; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory: Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies), Venom, Potion x2, Remedy, Dragon Scale, Level-Up Mushroom Warlen Melimane and Quarion the floating skull (The Chosen Minifigure) 17 Year old Male Half-Elf Level 3 Mage Power: 6 (11 for spells) Power Bonus: +5 for spells Health: 5/7 Ether: 7/7 Gold: 20 Equipment: Gold-Coated bat staff (Wp:3), Spellbound Gloves (Power +5 to spells) Inventory: Potion, Amethyst (Darkness), Sapphire (Wind), bedroll, Robe of the Magi (SP:1), Sanctified Rito Longsword (WP:4, doubled against Flying enemies; longsword) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Immune to Fire* *Secondary Party Leader* 24 year old female human Level 6 Knight Power: 9 Defense: 4 Health: 15/15 Gold: 1 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Scutum Shield (SP:3; shield), Flameproof Armor (SP:1, immune to Fire; bodywear, suitable for anyone) Inventory: Sword of the Kin (WP:3), Potion x2, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll, Mediocre Pongcanis Brew (Encouraged + Enraged), Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Diana N. Justus (NPC, Uncontrollable/takes suggestions) *Hastened* *Lucky* *Encouraged* 18 years old female human Level 3 Assassin Power: 8 Power Bonus: +0 Defense: 0 Health: 9/14 Gold: 184 Equipment: Precision Bow (WP:5, AIMs become HITs; bow), Belt of the Ace Assassin (Successful Assasination rolls on enemies immune to sudden death deal an extra Aim instead. Bodywear, Suitable for Assassins only.) Inventory: Sanctified Rito Gypsy Dart (WP:4, doubled against Flying enemies; throwing weapon), Ace Assassin's Crossbow (WP:3, crossbow), Potion x5, Mead x2, Smelling Salts x2, Nostrum x2, Remedy, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) Mallelio (NPC, Uncontrollable/takes suggestions) Level 18 Sage Power: 19 Health: 31/33 Ether: 24/25 Gold: 0 Equipped: Wooden Staff (WP: 1, staff), Secondhand Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Remedy, Potion x2, Bedroll (borrowed from Germ) Denerii (NPC, takes suggestions/controlled by QM) 30-year-old Rito female Level 18 Winged Warrior Power: 26 (23 ranged) Power Bonus: 0 HP: 24/24 SP: 1 Equipment: Handmade Bow (WP:5), Leather Armor (SP:1, bodywear, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, infiltrators, regulators and winged warriors.) Inventory: Stone Longsword (WP:8), Smoke Bomb, Phoenix Essence, 2x Rito Feather Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. QM Note: As a reminder, undead enemies can only be damaged by elemental attacks or healing (any element works, so long as they are not otherwise immune to it).
  13. QM Note: That is correct. For the sake of moving things forward, I'll assume that to be your action, and Diana will change her attack to a different enemy. I'll start rolling the Round now. Also, I have retconned the name of the Fairy's special (the Special itself is unchanged). Er, um, I mean, this is what it always said, how dare you insinuate it was ever any different. The fairy stares at Actaeon like a deer caught in the lantern beam of a runaway carriage. "..."
  14. Just as an announcement to everyone because I've been asked: Feel free to write articles about your own character on the Wiki! The same goes for your own Quests, NPCs, locations, etc.--just because you created it, that doesn't disqualify you from writing about it. Quite the opposite, actually--no one will know the topic better than you.
  15. Re: the current 104 situation: It looks like Thormanil has some competition.
  16. "Are you for real?! Did you seriously not see the Druids attacking the fairy? Heroes and killing people for their damn boots..." Denerii gives Germ a betrayed look. "I will not act to harm an innocent creature of the skies!" Denerii does nothing in the Back Row.
  17. QM Note: The Wrench would not reduce the Croakers' Level any lower. Denerii does not have an elemental weapon, so she cannot damage the Dark Druids unless she rolls a SHIELD. The only way to get the Fairy???'s loot is to kill her dead.
  18. "Heroica clipped his wings", Endgame? I think you forgot to mention the toddler who burned his wings off and sent him into a suicidal rage.
  19. QM Note: Siercon is correct; as long as no one targets the fairy (and she isn't killed by a SHIELD or a bomb), she will flee at the end of the Round. Do also note that Actaeon can potentially kill her if he targets one of the Croakers with his Rito bow, though if he uses his regular bow instead of his Rito bow the fairy would still live with 4 HP.
  20. Well, we all know what to give Boomingham for Grogmas, then.
  21. She should start looking for a good weapon to apply it to. The Rito weapons are good secondary weapons, but not necessarily something you'd want to base your whole build around (especially with such a relatively low WP). Try to get on a Sandy Quest, those are almost guaranteed to drop some sort of item that can form the core of a good build. A Zepher Quest or CallMePie Quest could be good for that, too, but they tend to have only two or three per Quest (so you'd have to duke it out with party members to claim said weapon), or you could hang onto it until Grogmas and angle to get something more customized to your specific playstyle.
  22. 47 - GallardoLU (3 votes) 49 - cimddwc (3 votes) 272 - Legopard (3 votes)
  23. Well, yes, did you not notice that literally all of my enemies are ripped off from something else?
  24. QM Note: One of the fairy's immunities vanished when I copied the stats over, it should be fixed now. You all have new weapons now--be sure to specify which one you're using. Diana aims at the Grey Owl with her Sanctified Rito Gypsy Dart and the Vampire Bat with her Precision Bow, both from the Back Row. "Any of us can tank the canary's hit, it's hella weak. I'm more worried about making sure the fairy gets away--if Siercon or Warlen get Magic Bursts or if Denerii flaps her wings too hard gets a SHIELD, that fairy is dead. We have a powerful healer and a few of us can take lots of damage--maybe we should have those three do nothing from the Back Row for a Round, and just deal with the Free Hits? Or do you want to take that risk?" "I trust your judgment, Heroes. I will do whatever I can to protect you."
  25. "Dastan has her share of forests, but none like this. This place feels...unnatural." "That's Babaleth in general for you. We're technically in the Babaleth Darklands, you know." "Our legends tell of the spirits of wind and magic that inhabit these woods, ancient beings that laugh at time itself. Some of the other tribes believe our kind were birthed in these lands tens of thousands of seasons past." While the party does not see any 'spirits of wind' despite the ominous croaking and hooting and other forest noises (all of which seem strangely distorted and spooky), they do eventually spot a grouping of four humanoid creatures on the path ahead--one of whom appears to be the target of the others. The three green-garbed assailants advance menacingly on the lone creature. Diana shouts out. "Hey! Leave her alone!" The undead creatures start, and the prey begins to flutter away as fast as it can. Their meal interrupted, the three undead hiss with displeasure and turn their attention to the party, summoning a menagerie of twisted creatures to their aid. The fleeing fairy is swept up in the fighting, at least for the moment--the party will have to exercise caution if they don't want to harm it. PREPARE FOR BATTLE! The Enemies: Dark Druid (staff) *Immune to Wood and Sudden Death* *deals Wood-elemental damage* Type: Dark/Undead/Humanoid Level: 12 HP: 128/128 Ether: 3/3 Special I: Raise the Undead - Revives the last enemy killed as an undead with half HP at the cost of 1 Ether; all enemies revived this way are automatically defeated when Dark Druid A is. Usable only if the Dark Druid has Ether remaining. Special II: Undead Sacrifice - Sacrifices a random non-druid undead to restore health to himself equal to its level; used only when Dark Druid A has undead minions and is below half health. Special III: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: Staff of the Dark Druid (WP:5, Wood-elemental; staff), 5 gold Dark Druid (club) *Immune to Wood, Darkness, and Sudden Death* *Healed by Wood and Darkness* Type: Dark/Undead/Humanoid Level: 10 HP: 114/114 Ether: 1/1 Special I: Dark Miracle - The Dark Druid steals 5 HP from all non-druid allies to restore 10 health to all druids. Costs 1 Ether. Usable only if the Dark Druid has Ether remaining. Special II: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: 20 gold, Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only) Dark Druid (branch and vine) *Immune to Wood, Sleep, and Sudden Death* Type: Dark/Undead/Humanoid Level: 8 HP: 108/108 Ether: 2/2 Special I: Roots of Unlife - Restores 8 health to all allies and removes any negative effects from them; also converts one random non-undead enemy into an undead minion at the cost of 1 Ether. Usable only if the Dark Druid has Ether remaining. Special II: Dark Meditation - The Dark Druid steals 1 Ether from the target; if the target has no Ether, the Dark Druid steals 5 health to gain 1 Ether. Used if out of Ether. Drops: 15 gold Rat A Type: Vermin Level: 4 Health: 50/50 Special: Lethal Bite - Causes 4 damage and the Stunned effect on the attacker for the next turn Drops: Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.) Rat B Type: Vermin Level: 4 Health: 50/50 Special: Lethal Bite - Causes 4 damage and the Stunned effect on the attacker for the next turn Drops: Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.) Snake A Type: Vermin Level: 3 Health: 41/41 Special: Poisonous Bite - Causes the attacker to be poisoned-by-1 until remedied or the battle is over Drops: Venom Snake B Type: Vermin Level: 3 Health: 41/41 Special: Poisonous Bite - Causes the attacker to be poisoned-by-1 until remedied or the battle is over Drops: Venom Vampire Bat Type: Flying/Vermin Level: 5 Health: 45/45 Special: Vampire Bite (Hexes the attacker, forcing them to attack an ally the next round) Drops: 2x Remedy Canary *Immune to all effects and sudden death* Type: Flying Level: 1 Health: 1/1 Special: Drop Dead – The canary kills itself to bring back all fallen allies. Drops: 2x Trial Brew Grey Owl Type: Flying/Dark Level: 6 Health: 54/54 Special: Nocturne – Causes the Asleep-effect to all opponents. Drops: Sleep Bomb (Deals 5 damage and the Asleep-effect to all opponents when used.) Croaker A Type: Fiery/Vermin Level: 0 HP: 10/10 Special: Sting Ribbit - The Croaker spits burning venom on one random hero, making them Burn for 3 rounds. Burned heroes take 3 damage every single round they are Burned. Drops: Deadly Venom NOTE: Uses Sting Ribbit on rolls of Damage and Free Hits. Croaker B Type: Fiery/Vermin Level: 0 HP: 10/10 Special: Sting Ribbit - The Croaker spits burning venom on one random hero, making them Burn for 3 rounds. Burned heroes take 3 damage every single round they are Burned. Drops: Deadly Venom NOTE: Uses Sting Ribbit on rolls of Damage and Free Hits. Fairy??? *Immune to Ice and negative effects* Type: Ethereal/Flying/Humanoid Level: 10 HP: 10/10 Special: Fae Run - The fairy flies away, dealing 10 damage to a random target (Hero or enemy) and fleeing the battle. Drops: Warm Boots (SP:1, immune to Ice; footwear, suitable for anyone), 3x Pixie Dust, 2x Seal Bomb (Deals 5 damage and the Sealed-effect to all opponents when used.) NOTE: Uses Fae Run on rolls of Damage and Free Hits. The Party: Actaeon Artus (Actaeon) *Party Leader* 21 year old male human Level 3 Ranger Power: 9 Health: 8/8 Gold: 0 (owes 5 gold to Warlen) Equipment: Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow) Inventory: Bow (WP:3), Smoke Bomb, Potion, Dragon Scale, Remedy, Bedroll, Scroll of Frailty Siercon (Siercon and Coral) Male, Age and species unknown Level 9 Mage Power: 17 (9 levels + 8 WP) (20 in Front Row) Power Bonus: +3 in Front Row Defense: 3 in Back Row Health: 13/13 (5 base + 8 lvl) Ether: 13/13 (5 base + 8 lvl) Gold: 20 Equipment: Lullaby Wand (WP:8, deals sleep-effect; wand), Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) Inventory: *Sanctified Rito Spear (WP:4, doubled against Flying enemies; spear) *Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Guardian Feathers (SP:2, SP is multiplied by the Winged Warrior's Flying multiplier; backwear, suitable for Winged Warriors only) *Diamond (Light), Scroll of Sleep, Bedroll, Topaz (Lightning) (borrowed from Mallelio), Scroll of Sealing (borrowed from Mallelio) *Potion, Remedy, Dragon Scale, The Demon Germ (Samurai Turtle) *Immune to Darkness* ??? years old ; Half Demon; Male Level 3 Rogue Power: 6 Defense: 1 Health: 9/9 Ether: 0 Gold 0 (owes 2 Gold to Diana) Equipment: Wrench (WP:3, decreases the target’s level by 1; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory: Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies), Venom, Potion x2, Remedy, Dragon Scale, Level-Up Mushroom Warlen Melimane and Quarion the floating skull (The Chosen Minifigure) 17 Year old Male Half-Elf Level 3 Mage Power: 6 (11 for spells) Power Bonus: +5 for spells Health: 7/7 Ether: 7/7 Gold: 20 Equipment: Gold-Coated bat staff (Wp:3), Spellbound Gloves (Power +5 to spells) Inventory: Potion, Amethyst (Darkness), Sapphire (Wind), bedroll, Robe of the Magi (SP:1), Sanctified Rito Longsword (WP:4, doubled against Flying enemies; longsword) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Immune to Fire* *Secondary Party Leader* 24 year old female human Level 6 Knight Power: 9 Defense: 4 Health: 15/15 Gold: 1 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Scutum Shield (SP:3; shield), Flameproof Armor (SP:1, immune to Fire; bodywear, suitable for anyone) Inventory: Sword of the Kin (WP:3), Potion x2, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll, Mediocre Pongcanis Brew (Encouraged + Enraged), Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Diana N. Justus (NPC, Uncontrollable/takes suggestions) *Hastened* *Lucky* *Encouraged* 18 years old female human Level 3 Assassin Power: 8 Power Bonus: +0 Defense: 0 Health: 11/14 Gold: 184 Equipment: Precision Bow (WP:5, AIMs become HITs; bow), Belt of the Ace Assassin (Successful Assasination rolls on enemies immune to sudden death deal an extra Aim instead. Bodywear, Suitable for Assassins only.) Inventory: Sanctified Rito Gypsy Dart (WP:4, doubled against Flying enemies; throwing weapon), Ace Assassin's Crossbow (WP:3, crossbow), Potion x5, Mead x2, Smelling Salts x2, Nostrum x2, Remedy, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) Mallelio (NPC, Uncontrollable/takes suggestions) Level 18 Sage Power: 19 Health: 33/33 Ether: 25/25 Gold: 0 Equipped: Wooden Staff (WP: 1, staff), Secondhand Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Remedy, Potion x2, Bedroll (borrowed from Germ) Denerii (NPC, takes suggestions/controlled by QM) *currently listens to Germ* 30-year-old Rito female Level 18 Winged Warrior Power: 26 (23 ranged) Power Bonus: 0 HP: 24/24 SP: 1 Equipment: Handmade Bow (WP:5), Leather Armor (SP:1, bodywear, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, infiltrators, regulators and winged warriors.) Inventory: Stone Longsword (WP:8), Smoke Bomb, Phoenix Essence, 2x Rito Feather Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. QM Note: As a reminder, undead enemies can only be damaged by elemental attacks or healing (any element works, so long as they are not otherwise immune to it).
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