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Maxim I

Eurobricks Grand Dukes
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Everything posted by Maxim I

  1. Well, then I pity the mayor of everything above large settlements. for example. Nova Terelli Trade value: 817 Income: 51 db's/turn Expenses: at least 600 db's/turn for the royal fortress + some for troop upkeep + some for licencing vessels (large city, so that's probably more than 300 db's a month upkeep). Or myself: Trador: Trade Value: 403 Income: 4 Expenses: troops: 1x Battalion (54 db's) + 150 db's fort upkeep + 1 class 7 vessel (75 db's). So I have to pay already around 300 db's a turn for maintaining the city, and if I am raided (loot 300 db's), I have to pay this as well. It does not take that big of a naval force to raid Trador... I am working on upgrading the city to Large City, but that would mean more expenses and more trade value (aka more to pay after every succesfull raid)...
  2. But then money comes out of thin air again if you don't get the money from the faction's account? To point out what I mean: only Corrington and a few Eslandolan settlements have an income. The highest income in a settlement is 100 db's (Mesabi Landing). This is a medium fort, no extra troops or vessels licenced by the settlement. So a smart mayor makes their expenses the same as their income (or higher) and reduces the money in the settlements account. And every turn, the mayor makes sure the settlement will not be bankrupt by feeding the settlements coffer (transfer). I think within 3 MRCA turns, there is no money left in most settlements to raid.
  3. Not sure if I follow you on this one then. Do you mean that raiding should come from the pocket of the mayors or just the account of the settlement? Some settlements have almost no income, only expenses, so there is nothing to raid there from now.
  4. If the mayor transfer every month all his belongings to an official bankaccount, it would be a silly raid The only way this would work is if money transferring is really happening by transportation, but it would need an extra well-advanced spreadsheet to keep track which part of the money of an account can be found where. Theoretically seen, it makes no sense that I can spent the money earned in Breshaun in Trador for example, without that money reaching Trador. I proposed a game mechanic for this a while ago, but it would make the game very complicated...
  5. I am not sure a Large City would only need 8 medium residences and that's it. I don't see people sleeping in factories or educational buildings, neither in art & cultural buildings, so that would mean, that if a city has 8 medium residences, 8 medium commercial buildings and 8 medium artisans, and let's say that a medium property gives 4 people a bed, a large city would have 116 citizens. I don't think the numbers for parity should increase, but please keep one of the more realistic parts of the game: the natural growth. Trador (city status) has 71 residences right now, which is already much more realistic than if only player built residences would count (which would be 1 palace, 1 mayor's office and 1 small residence). Another point in this discussion is simply the fact that residences are not interesting in the EGS. They yield almost nothing. I just lost 600 db's each MRCA turn, so I want to keep focused on interesting properties. I know I am filthy rich right now, but I am pretty sure that once wars are possible, that amount will be gone before I even noticed. (considering the upkeep costs of some class 6+ vessels, the upkeep of troops, upkeep of forts, lowered MRCA income due more piracy, lowered income in general, ... ). Yes I am the same guy that says I don't mind if I have to pay 2700 db's more for a palace, because that's a one time thing. If I have to licence 3 residences every turn, that's no prestige and it makes it difficult to licence more interesting stuff (as there is a 3 property licence limit each turn) As an example: why residences are not popular: even Oleon prefers to licence a royal palace as an art & culture instead of a residence (which it clearly is). Let's be honest, if a settlement wants to pay for the upkeep of its 2 medium fortresses, you would prefer to build 13 large properties over 40 large residences
  6. Yes indeed. Which is a good thing (see above).
  7. I still see us being only a small part of a big world full of NPC's. It would be kinda selfish to think that only a few people in every factions have the right to determine who is going to live in the new lands. So natural growth is in my opinion a very good thing for keeping this whole game realistic. That being said, I honestly don't want to build 50 different houses for one and the same settlement... and what is the point in having a Large city, if there are only 10 residences in that city?
  8. I understand your question and the reason behind it, but I honestly hope the court Will make Royal palaces as expensive as other Royal properties, with the current income staying the same (15 db’s?) I would even pay the difference (2700 db’s) to keep my palace. This would be an awesome money sink (which makes Sense as palaces are moneysinks irl as well). The other reason is that I fear people Will only build Royal palaces to meet the number of Royal properties (sorry Drunknok)
  9. @Bregir: I have found this:
  10. Double post, my bad, but I know that edits are not being seen by most after they read the original post.: As an argument for museums: http://museums.eu/highlight/details/105317/the-worlds-oldest-museums A possible mechanic: One has to built at least a large property to host a museum. This building costs 500 db (example) as the building is built with the finest materials. It has no income, since there is nothing to see there... Now the museum is set up, the owner can start assembling pieces of art and artifarcts, fossils, ... . Each piece shown, gives a yield of 5 db's (or less?). To add those pieces, they can go on hunts (hunting costs), expeditions (journey costs), order by an artist (very huge cost) or buy from other players or NPC's in the Old World (very huge cost as well, as they will mostly already be in hands of noblity there). Hunts and expeditions are not guaranteed results. It is possible one sends an expedition to somewhere, without any luck. Ofcourse, every now and then, a small MOC is needed to show the process. Expeditions are not AMRCA's! As an example: expeditions costs 200 db's/turn and has a 20% chance to find something. If after 4 turns, a piece is found, it would mean that this piece costed 800 db's. For a return of 5 db's/MRCA Turn, I think this is a pretty good money sink During AMRCA's, there is a small chance to find a piece of art or artefarct (a kind of bonus) during your journey. The player with the most filled museum can boast about that during fancy parties
  11. I don't think that art is really such a good investment in the long run. One finds an artifarct and sells it to the highest bidder. Now the highest bidder owns it as a sign of prestige. The only way I see someone buying it from the new owner is that guy has found a treasure filled with doubloons and seeks a way to spend it (considering that incomes are decreasing.after the new update, so it will take longer to amass a bunch of doubloons).. Anyway, the cash flows in the game and a poor guy can find something valuable and become a rich guy by selling it If you want an amount of it being gone from the game, make a "digging up" or "transportation" cost. - The non-built assets in a Lego community is something very interesting. We have to accept that a lot of things are happening that are not being built. How else can you explain that Lotii residents are arriving in Port Raleigh, without anyone every made a MOC of their arrival? I am a huge fan of building etc, but we have to accept that for a world as big as the one we are playing in, not everything can be built by 20 active players. So building should be recommended and supported, hence the huge penalty for non-built assets (10x original price...). - I would love to spent 10k just to buy a nice piece of land in the South of the Mokolei Empire. edit: the reason I am focussing on prestige as money sink, is because that is how it works in other games (like Runescape). If you want a big fancy house, you have to pay a lot for that (money that leaves the game). Other prestige projects could be a Zoo (oldest known zoo is established in 1752) where one can collect anymals. and yes an embassy should have some benefits, but make them so low as possible (what is 5% for example?). The other benefits of embassies could be better relations, safe haven, harbors open for trade, ... . But just like in the real world, embassies are mostly prestige and cost money (personel, building, ... )
  12. Some money sinks: Embassies in foreign settlements (set-up cost, altough it gives a modifier to your income in that settlement). A small embassy could give 5% bonus to all income for example (also TMRCA income) paying for contracters to build properties (in other words: pay for unbuilt properties, but then like 10x the normal licence price) buy islands or even settlements set up museums with expensive artifarcts and art. During AMRCA's, artifarcts can be found. Players can sell them to other players so they can be put in a "Museum/Display Hall". Art & Culture buildings have a small chance of producing a piece of art. edit: I would be pissed of if someone confiscates the money I assembled.
  13. Firstly, great job with how you did the corner of the fort! Altough it is maybe a bit too bad you did not used the same building style for the top part of that corner. I think it would be smoother Secondly, indeed a great job with those beveled windows Thirdly, hooray, I am promoted to Grand Duke of Eurobricks
  14. That bridge looks so perfect! You did an amazing job with every detail!
  15. Especially if one takes his time for decent rigging The rigging of the Gotheborg took me much more than 20 hours... As long as one can transfer its funds to a Bank without thinking about transportation, there is no point in that. A few months ago, I suggested a very updated system of money circulation, which would benefit raiding (long story short: one would actually have to transfer funds and revenues from one place to another)
  16. I consider the Old world to be the original known world. So everything south of Mokolei would be new in my eyes...
  17. As One of those lucky bastards knowing you in person, it is every time an enormous pleasure to see this beauty in real life!
  18. That. Vegetation... Daaaaaamn... I already struggle with it with real bricks... You did an amazing job sir!
  19. No One mentioned it before here, but Nearly Headless Jack is an awesome minifig for pirate fans! That torso is amazingly beautiful.
  20. I advice you to play games like Imperial glory or Empire Total War. Those battle scenes are portraying this exactly When those troops are marching to each other until the enemy is within shooting distance, then stand still and shoot, reload, shoot, reload or step forward because the one before died, shoot, etc etc. It always make me think what a crazy age it was. I mean, you as soldier are marching on the front line, next to your buddy John, seeing the enemy marching towards you in the distance. You know there is a huge chance you won't see John again after this battle. There are no battlements to guard you, nor other objects. Your sergeant yells stop, you start aiming and then wait for a few seconds... Waiting till the Sergeant says fire or till the enemies sergeant yells fire and a bullet is coming your way. Those few seconds must be so unnatural...
  21. You really thought that during the Eslandolan-Mardier war, we fought with Mardier? Nope, our brave soldiers stormed the beach, targeted the enemy and one by one, bribed the enemy It was one big Wallstreet experience
  22. A very sweet vessel for a 9 years old!
  23. That's to bribe the enemy on the battlefield
  24. @Phred: is it possible the settlement values etc are broken?
  25. You make me a little bit sea sick with the camera angle on that first picture. Nice vessel you made and absolutely great job on that last pic! It looks so peacefull...
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