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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. Really, if we have any night actions, could you at least figure out a way to let people know you are working together or something, because this is fairly terrible. I kinda want to follow up on something. While Ralphy's behaviour should still be classified as unhelpful, we know there are people that knew he was town, figured he'd be an easy lynch, and therefore pushed on him: the scum. While there are more people that thought he was the best lynch candidate, myself included. I think we might get some insight from looking at the people that pushed on him the most. I think Carly was scum, and the idea to janitor her and subsequently get Ralphy lynched was thought up probably on day two, Carly's silence could be explained that way. Who am I mainly talking about? Becka Bulldog, who talked about lynching Ralphy on her first post of the day. Here: Link(I can't quote, whatever that means.) But more so, Casey the Cat, who was under scrutiny on day 1, but avoided being lynched, possibly by being pushed with help of her scum mates, so that Petey got lynched? it was Casey who made the main case against Ralphy on day two. Combined with her odd behaviour on day one, which can also be seen in a different light now, I think Casey could very well be scum. Vote: Casey Cat (Scouty)
  2. "Great, let's try this!" Both sailors throw their fishing hooks in the ocean. It was not before long, that they had something. With all their power, they struggled to get what they caught on board, until something landed on the deck with a large splash. But it was not quite what they had expected... PREPARE FOR BATTLE! Enemies: Angry Naga Type: Humanoid/Aquatic Level: 32 Health: 949/949 Special: Song of the Ocean: Calls another Angry Sea Creature to the fight. (Angry Crab, Angry Shark, Angry Clam, Angry Fish, Angry Octopus or Angry Seaweed, Die roll determined) Drops: 100 gold, The Fishstick, Aquamarine Angry Crab Type: Aquatic Level: 25 Health: 310/310 Special: Sticky Pincers: Attaches itself to it's attacker for three turns, any damage done to the Angry Crab will hurt the Hero as well, any free hit will be against the attached Hero. If another Hero rolls special damage while still attached, it will attach to the new Hero. Drops: Smelling Salts Party: Lord Lawrence Boomingham (Zepher) -Party Leader- Level 18.5 Paladin *Counterstriking* *Hastened* Power: 31 Defense: 7 Health: 40/40 Ether: 11/12 Gold: 110 (Owes 100 to Gurnam) Equipment:King of the Desert (Longsword) (WP: 9, FireDarknessEarth) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level) Inventory: , Frozen Saber (WP: 9, stunned effect, Light), Shadeux Shield (SP: 5), Marksman's Monocle (Misses are rerolled), Dress Uniform (User is encouraged for the 1st round of battle), Bedroll, 5 Bones, 5 Meads, 1 Nostrum, 1 Potion, 1 Phoenix essence, Pick-axe, 1 Grand Tonic, Emerald Lamp of Summoning Skrall (Waterbrick Down) Level 21 Hunter *Favors Humanoid Enemies* *Immunity to Slowed and Bound* Power: 41 Health: 34/34 Gold: 154 (Owes 125 to Gurnam) Equipment: Leojagd (Greatsword, WP:20, User is Slowed), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies), Winged Sandles (Immunity to Slowed and Bound effects) Inventory: Hunter's Crossbow (WP:11, +4 vs. Beasts), Heavy Crossbow (WP:8, Knockback), Smoke Bomb x1, Zoot's Plaything, Nutritious Banana Nyx (Pandora) Level 22 Battle Mage *Immune to Asleep and Sealed effects* Power: 35 Defense: 3 Health: 31/31 Ether: 29/32 Gold: 120 (Owes 125 to Gurnam) Equipment: Book of a Thousand Creatures (WP: 13; each hit has a 1/3 chance to summon a creature Edgar to aid the hero), Sandman's Parasol (immune to Asleep) Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect) Inventory: Dawnstar II (WP: 9), Shiny Helmet (+1 Max Health), Monkey Bar (all minions, pets, summons etc are Hastened), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Scroll of Weakening, Potion, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Ether Core, Bedroll, Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Bomb XX Atramor Gibbin (CallMePie) Level 21.66 Witch *Deals Badly Poisoned* *Counterstriking* Health: 38/38 Ether: 10/19 Gold: 150 (Owes 187 to Gurnam) Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Poisoned Hits becomes Badly Poisoned Hits), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level) Inventory: Sword of Ancestral Hatred (WP: 5, gains 1 WP every kill made with it), Heavy Flail (WP: 5 Fragile Effect), Staff of the Elven Warlock (WP: 5, wood elemental), Topaz, Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption) Ellaria Arbour (Sandy) Level 16 Druid *Immune to Sealed-effect* Power: 26 (22) Health: 31/31 Ether: 18/21 Gold: 46 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from Sealed effect) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Potion, 2 Grand Potions, Tonic, Grand Tonic, 2 Elixirs, Remedy, Phoenix Essence, Nostrum, Venom, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass , Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Rufindel Galadhras (Rufus) Level 13.5 Cleric Power: 23 Defense: 2 Health: 23/23 Ether: 14/19 Gold: 165 (Owes 125 to Gurnam) Equipment: Fauxthril Staff(WP:10) , Warlord's Helmet (SP:2 Grants 'Natural Respite'), Cloak of Chimera (+2 Health, +2 Ether) Inventory: Malfunctioning Staff (WP:12, on succesful attack, has a 50% chance to do half of WP damage to self instead(Ignoring SP and Row)),Potion x2, Remedy x2, Bone x2, Pickaxe, Tonic x2, Bedroll, Venom, Deadly Venom, Grand Potion, Wooden Shield(SP:2) Party Leader, post the order of action. Everybody, choose your actions and targets.
  3. I've been party leader twice now, and I say evenly, or close to evenly, all the way.
  4. Guts winked at Hybros, and said: "See those rooftops, we could totally access them from those barrels over there. Besides, we are faster than them."
  5. "I don't know about any of that, sir. Slavery is nasty business. As a honest sailor, I kept to the brothel and the inn, saw the sights, when I was there." From the railing, the two ex-paladins called out to the party: "If you still want to help our fishing, you could!" "You see, we bought these special fishing rods, that were supposed to be able to catch mermaids..." "Mermaids..." "...But they don't work. We have figured out what the problem might be, though." "Apparantly they are not charged. You heroes should probably be able to do it though! 25 Ether will do it. Any of you can do it, and it does need to be one person."
  6. "Bad idea my friend, I'd hate to have the Great Eubric Riot on my name. Well, this name anyway."
  7. Wait a minute.
  8. "I hardly care about or dabble in such matters, but I do remember the names of two influential figures. Macros and Maxis, the two sons of the viscount, and both candidates to be the new Viscount."
  9. Guts moved his hand so his coat fell open, and that two daggers and a throwing knife were clearly visible. The man, now with an expression of pure annoyance, said quietly: "Out of our way."
  10. Bets: Nyx bets 5 gold on Fire. Boomingham bets 10 gold on Fire. Mac rolls the three coloured dice, and the results are: WIND, WATER, WIND. "Hope that is not an omen, but you lose, Heroes." "Heh, jokes like that in the waters where we'll be in a few days will not be appreciated, I'd say, Ogre. I have been to Strivvi before, yeah. It's a city much like Eubric, lots of thugs, injustice and all that. But it also the home of the best blacksmiths in the world. Arguably anyway, the dwarves make the same claim. The city itself is a marvel to behold. It has high walls made of sandstone you can never hope to climb, there is towers you wonder how they can stand! They say the city has never been captured or even the wall's breached. The city is build on the ruins of another city how I hear it though, don't know the details. The thing with Strivvi that gave it it's bad name is twofold. First thing is that slavery and the trade of slaves is entirely legal and open. Whereas in Eubric it's done quietly behind closed doors, in Strivvi it's no problem to walk up to a slavemarket and bid and buy what you want, and no one will give it a second thought. The other thing is that Strivvi holds Eubric, and more importantly Heroica responsible for the murder of their Viscount, around 15 years ago. A group of heroes were in town for unknown reasons, when the leader was supposedly assassinated. The Viscount was loved, and they are still without a new one. I don't know the details or what really happened, but you might want to keep quiet that you are from Heroica, when we arrive."
  11. So the elephant killed himself?! And Portia got first turned into a treestump, then killed... does this mean Gibson was the blocker? I think so. I'm just going to eat a banana and read back.
  12. "Sure Lady, I have this here pamphlet that shows the rules of the game." You can bet on six elements: Fire Water Wind Earth Light Darkness ~ Each player places the desired amount of gold on the element or elements they wish to bet on. ~ Three coloured dice are then thrown. ~ The player wins or loses their bet depending on which colours the three dice shows. ~ If the colour the player bets on turns out once in the dice, the player will get their gold back. ~ If the colour shows up twice, the player will win double the amount of bet, and if all three dice show the same colour that the player bet on, triple the amount. ~ If none of the dice show the colour that the player bet on, they lose their gold.
  13. You've put way too much thought into that.
  14. Shuriken throwing crusaders. Those were the days.
  15. Skrall gently pokes the sleeping man, but what is a gentle poke for an ogre, is a bit more for most others. The man jumps up. "Ah! Ignacio's the name. Ignacio Skaldson. At your service, ser Ogre."
  16. "I disagree, demonspawn. I'm not worried about keeping the coin, but giving coin to people like this breeds weakness and laziness."
  17. "They were faking it. I'm pretty sure." Guts sighs as the 'former hero' approaches, he says bluntly: "Never heard of any of those. If you were really a hero, I doubt you'd lower yourself to begging for change in the dirt. Bah, pathetic." With that, Guts moves along.
  18. Yeah, we can criticise how the others deal with it.
  19. You can see it if you look at the first post in the Hall topic.
  20. Now you can sign up for a Quest, or interact with the heroes in the hall. There is currently one Quest you can sign up for. Well, Technically two, if you count the unlimited.
  21. Guts shook his head as the girl ran off and the knight gave this old man money: Guts would be surprised if the girl was not robbed, and if the man would not spend all the coin he got here on booze. The raider grumbled: "Can we just go to our employer without stopping for every beggar, we won't be there tonight if we keep this up."
  22. Updated Party: Lord Lawrence Boomingham (Zepher) -Party Leader- Level 18.5 Paladin *Counterstriking* *Hastened* Power: 31 Defense: 7 Health: 40/40 Ether: 11/12 Gold: 120 (Owes 100 to Gurnam) Equipment:King of the Desert (Longsword) (WP: 9, FireDarknessEarth) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level) Inventory: , Frozen Saber (WP: 9, stunned effect, Light), Shadeux Shield (SP: 5), Marksman's Monocle (Misses are rerolled), Dress Uniform (User is encouraged for the 1st round of battle), Bedroll, 5 Bones, 5 Meads, 1 Nostrum, 1 Potion, 1 Phoenix essence, Pick-axe, 1 Grand Tonic, Emerald Lamp of Summoning "I had an angel... But they took her away... I don't believe she could be killed by a sword, I don't think she technically lived, as we do, anyway. I think." "We were trained since we were boys to be a Paladin. I don't know how it works if you just... decide to be one. Are you sure you are a real Paladin?" "They took away my ability to smite too..." "Turns out they don't like it if you let thousands of gold worth of equipment get stolen. Or so they said." "Thinking back, I think they just wanted us gone... We were too good, they feared our abilites." "Absolutely."
  23. "Damn, do you think he's recognized us?" "Probably" The two do their best to casually turn to Atramor. "So... How's it going?" "Don't think that's going to work, let's just tell him." "Fine. We got kicked out of the Paladin Order. So we became sailors. There."
  24. The two fishing men turn to each other, and can be heard saying: "Say, Isn't that...?" "I'm pretty sure he is." "Well, I'll be damned." "Indeed." "No, no, I only recently got assigned to the Armoury, and I'm glad that that happened. Captain Lorenzo runs a different kind of ship than most other Bonaparte vessels. Helps that the Armoury is a trading vessel, it does. I think the Captain is a damn fine sailor, seen him at the wheel in a storm, it's a sight for sore eyes it is. He is a bit odd, don't think he is from Eubric, but he is a fine man, I'd say."
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