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The clerk briefly fumbles for a guestbook - only then to expertly leaf through it in seconds, a stark contrast to the ability he had demonstrated thus far. Coordination wasn't his forte, but when it came to indexing and numbers, it would appear this man was king. "We have 5 singles, 15 gold a night. All in a row - 201 to 205."
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"Erm... I'm just the clerk, sir. The bartender is beyond that door, but first there's the issue of rooms for you fine folks..."
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"Your informant - Nevron Utral, by the by - will be arriving in the morning. Like I said, he works graveyard shifts for the Wolfgang, and it'd be easier for all involved if he isn't caught. He'll be looking for you, actually. I told him to seek out a blue-hatted sorcerer wearing our uniform, and he'd be able to introduce him to the rest of his company. One guess as to who that individual is. Thought looking for someone under the same banner would be easier. Now then, time to depart, heroes. Heroica would do well to continue its good impressions on the Watch from last night." With that parting remark, the party exits the office and walk out the Town Watch building. The rest of the party reunites with Karie and Em, beginning their evening stroll through Eubric. They walk around the perimeter of sungold hill for a little bit before discovering the Albatross inn, a two story building of maple and oak. The party throws the door open and walks inside, stepping into a small anteroom... A fumbling clerk stares off into space, startling back into reality as he hears footsteps. He straightens his glasses, trying to be more professional then he really was. "Eh heh heh... So sorry for that lapse there, fellows. I'm Clark, and welcome to the Albatross Inn. How may I help you?"
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"They haven't wronged us yet. Usually if someone needs a place to stay for the night, we recommend the inn to them." She turns around as she speaks, reaching into one of her cabinets. She pulls out a drawer and removes a oak case, flipping it open and removing a glass green bottle. The party notices the words "Imported from Luosh" engraved onto the side. She shakes the bottle a bit before she turns to address the heroes. "Apparently they can liquify those Level-Up mushrooms, or something." she shrugs. "Either way, what works, works. May want to hold your breath for a second though, I heard this stuff smells and tastes ghastly." The lieutenant sprays the party, a green cloud of gas and spores settling over them. They cough as they're slammed by a strong scent, the spores tasting and smelling as foul as the watch woman said... but one the cloud of spores dissipates, the party feels stronger. Whether it was from the properties of the spores themselves, or just braving that god-awful scent... Who knows? The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 38 (+4**) Defense: 12 Health: 45/46 (+2*) Ether: 15/24 Gold: 168 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Grating Stone Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 25/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1510 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 13 Power: 18 (lvl 13 + WP: 6) Health: 19/19 Gold: 384 Defence: 1 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Leather Armor (Bodywear, SP: 1) Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Smelling Salts, Nostrum Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 345 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 11.5 Power: 19 Health: 16/16 Gold: 110 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5) "Any more questions or concerns before you head out?
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QM Note: I'll allow Em to choose his half-reward before moving this along. We're about to get into the second half of this quest - and I'm excited.
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Mafia Mafia - Confirmation and Discussion
Endgame replied to Zepher's topic in LEGO Mafia and Role-Play Games
What is my probability? Loving the presnetation thus far, Zeph. Though I keep misreading Dr. Puill as Dr. Phil. -
Endgame approves!
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Something seems to click inside Lilith's head as Karie describes the Stealer of Senses - as well as the constant mention of his purple attire. "Wait... purple?" Lilith silently acknowledges Karie's request by practically pelting her with an envelope and stationary, motioning to the ink quill on her desk before digging through her files. She sifts through about two month's worth of files before discovering the report she was looking for. She reads through it hastily, a spark of determination lighting up in her eyes as she read through it. She pulls out something very familiar to Arthur - Z-Mail parchments. The very ones he sent to the Town Watch during the Foundation Day ball, it seems, his writing on the front of them. She removes her quill from its bottle and begins scrawling on the back of the Z-Mail. "Speaking of parchment... Patricia gave these to me, Private Regulus. Sorry if you want them back." She quickly writes 4 terse letters, sending all of them to their recipients with a muttering of "I got Z-Mail." Apparently, she didn't appreciate Valentine Ziegfried's marketing phrase. They vanish in a puff of pink ether, warping into the hands of those who wer eintended to read them "I focused on studying communication," she quickly explains. "Written methods included. Can't hurt, and it might've just saved a whole lot of people in Eubric." She draws a deep breath, composing herself, before continuing. "Now. You 5 are best versed in this Stealer's operations, it would seem - and as you could probably guess, your assistance is still needed. Three of the letters I just sent are to the current dispatched patrols around Eubric. They should all be looking for a man of The Stealer's description, and whatever followers he may have "acquired" The fourth is a bit more pivotal, in this case. Due to the high risk, we have only one of our own lurking in the Wolfgang's company at the moment. I'm afraid he is a no-ranker, though... he works the occasional grave yard shift. However, a little under a month ago, he reported a rumor of a "purple-clad man ambushing a small group of Wolfgang... and them seemingly just walking off with him, on their accord." Those Wolfgang members were never seen again, apparently. Sound similar to our Stealer's modus operandi? I instructed him to rendezvous with you at the Albatross Inn - he may be able to fill you in on one of the many unknowns in this equation. The place is situated in one of the cleaner parts of Eubric near the foot of Sungold hill. Any knowledge you can get from him will help you track our culprit down. I'td probably be for the best if you just stayed the night there - good night's sleep in an actual bed instead of a cot will probably make your lives a bit easier." Lilith clears her throat before continuing. "Now, one last thing before you set off for the inn. I can give you one half of your reward - a Grating Stone or a full level of experience (applied to you instantly) - right now. Take your pick of which one, and when this Stealer business is said and done, you can claim the other half of your reward. Sound fair?" Which half of the reward will the party choose?
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The color seems to drain from Lilith's face as the report goes on. She kenads to bridge of her nose, grunting in aggravation. "Gnrgh. It would appear my misfortune is contagious - the watch is still tied up in the aftershock of Foundation day. Our options are growing shorter by the second, and I would need Patricia's clearance before I go and move any substantial amount of men. Of course, she's deeper in last night's mess then any of us... Any physical descriptors? Height, age, frame, skin color, uniform, etcetera..."
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Act II begins!
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No, only a few people are dying. The rest will be horribly and permanently mentally scared for the rest of their life.
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Roleplaying in 70 has been excellent thus far, 70ers... and I haven't even gotten devious yet! Prepare yourselves for Act II! Also, Karie has had the most avatar changes in one quest ever.
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The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 24 1/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 37 (+4**) Defense: 12 Health: 44/45 (+2*) Ether: 15/23 Gold: 168 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Grating Stone Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 24 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 37 (24 + WP:13) Health: 36/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 253/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1510 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 12 Power: 18 (lvl 12 + WP: 6) Health: 18/18 Gold: 384 Defence: 1 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Leather Armor (Bodywear, SP: 1) Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Smelling Salts, Nostrum Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 10.5 Power: 19 (9+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 345 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 10.5 Power: 16 Health: 15/15 Gold: 110 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5) Boomingham distributes the loot, and, with Barty's help, closes the wounds of the party. New equipment in hand, they took one last look around the dilipidated Armory before stepping out into the chilly night air. Their job was complete, but they knew The Stealer couldn't and wouldn't be allowed to run amuck... And even their their objective was achieved, the party could tell this mission was far from over. Hearts and minds heavy, the party trudges out the filthy Sceleris Alleys and back into the streets of Eubric, illuminated by torches lining the roads. They set course for the Town Watch HQ, hoping Lilith got Arthur's note. It was time to hunt down The Stealer. TWO QUESTS FOR THE PRICE OF ONE The party reaches the Town Watch HQ quickly, the party almost jogging the last stretch. They find Arrow sleeping outside, bowl of dog food and water at his side. Apparently it was his choice to sleep underneath the stars. Em ruffles his fur and whispers quietly to him, the dog seemingly yawning as he gets up. His tail wags as he recognizes the band of heroes, though. "Arf arf!" <I delivered the note - Lilith is waiting for you in her office.> Em transalates for the rest of the party and thanks the dog, a town watchman unlcoking the door for them. They walk through a short set of hallways, karie on edge just being inside this place. They reach Lilith's office, and step inside. She keeps the same calm demanor, but she held the crumpled up note in one hand. She speaks curtly and without fear, but they can see a certain grimness in her eyes... "Someone. Anyone. Full report. Now."
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Arthur pours his jinxy Juice on to the ornate green chest. The liquid seems to become sentient, slithering to the front of the chest and boring a hole in it where the keyhole should be. It drips inside, the top gradually lifting to reveal... Mead Smelling Salts Nostrum The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 24 1/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 37 (+4**) Defense: 12 Health: 44/45 (+2*) Ether: 18/23 Gold: 143 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 24 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 37 (24 + WP:13) Health: 36/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 253/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1510 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 12 Power: 18 (lvl 12 + WP: 6) Health: 12/18 Gold: 349 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 10.5 Power: 19 (9+9+1) Defense: 3 Health: 14/16 (7+9) Gold: 295 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 10.5 Power: 16 Health: 10/15 Gold: 110 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion
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QM Note: Fixed. The chest seems to creak at the mere mention of the word, but does not open: Being a Guild of Invision chest of sorts, it may require some sort of chemical...
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Ugh, sorry. I've always associated Sapphire and it's respective color as representing water.
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The two aren't even relatively close to the keyboard, unless you're not using a QWERTY layout. Also: I'm liking these bite-sized battles more so far (though I'll still be making similarly large bosses. ) Hopefully Arthur's overkill was more within the realm of reason this time.
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Karie goes over to the green chest and wipes a layer off dust off of it. There is both a note and an inscription on the chest. The note reads: The inscription on the chest reads: Two friends say same word But only one's luck turns dreadful. Or, you can drink this. The party almost scratches their head, the chest appearing as baffling as the note implied. Arnulf goes over to the pile of weapons, thrown to the floor after the bomber's explosion spree. Most appear weak and useless... Dagger x5: A basic dagger hastily carved from wood. WP: 2. But one weapon shook loose from its stand seems to be valuable. Aqua Bow: A well-crafted bow with a Aquamarine imbued into it. WP: 7, Water elemental. Party leader, who will receive these items?
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Usually you can only bombard something that still exists on the molecular level...
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Round Six of the Armory Showdown! >Boomingham VS Syndicate Peon (Bomb) (front): Meditate Critical Hit (10x2=20+24=44x4=176-5=171 damage) >Boomingham VS Syndicate Peon (Club) (front): Special Damage Shield: Guardian Angel >Arthur VS Syndicate Peon (Bow) (back): Damage Critical Hit (13x2=26+24=50x8=400-2=398 damage, 398-275 = 123 gold) >Arthur VS Syndicate Peon (Club) (back): Hit Hit (13+24=37x8=296 damage, 296-257 = 39 gold) ... Boomingham smacks down the Bomber with a slash of Scupperer, the man thrown to the floor with a thud. Barty comes to help the party tie up any loose ends, ready to defend the party if needed. Arthur dispatches the last two Syndicate Peons with a blitzkireg of darkness. The magic fizzles out, the purple sparks of ether dissipating in the breeze. The battle had torn the armory to pieces, nearly in a state of disrepair. With all of the Syndicate members dispatched, the battle was won! The Party is Victorious! All heroes gain their respective amounts of EXP. Party Leader, please distribute the loot: 100 gold Phoenix Essence Grating Stone Bright Polish The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 24 1/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 37 (+4**) Defense: 12 Health: 44/45 (+2*) Ether: 18/23 Gold: 123 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 24 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 37 (24 + WP:13) Health: 36/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 253/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1617 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 12 Power: 18 (lvl 12 + WP: 6) Health: 12/18 Gold: 304 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 10.5 Power: 19 (9+9+1) Defense: 3 Health: 14/16 (7+9) Gold: 275 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 10.5 Power: 16 Health: 10/15 Gold: 98 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion As the party doles out the loot, a panting figure shambles up to his feet, wheezing all the while. He re-steadies himself, gulping at all of the eys fixated on him - the Syndicate Bomber. He looks at the corpses one by one, reaching down to pick up some bombs. "Welll... well fought. The Syndicate won't be stopped so easily, though... pretty soon you'll be the prey, heroes. Pretty soon. Til' we meet again!" With that, the bomber lights what seems to be half a dozen bombs. The party has no chance to react, ducking for cover under the tables while he runs through the armory, dropping bombs in anything remotely fragile. He plugs his ears as the fuses hiss, escaping through the same hole in the wall The Stealer did. Just as the party thinks its safe to come out the bombs detonate one by one, shards of glass, pieces of metal and splinters of wood scattering from every direction. A cloud of dust settle over the armory from the collective blast, the heroes coughing until it dissipitated. From The Stealer's massacre of the Wolfgang, to their ensuing brawl and explosions, the armory was quite nearly wrekced. All that remained was a green steel chest and a pile of weapons, shook loose by the explosions... The party would have to wrap up business in the armory and then return to Patricia.
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You, good sir, are the model law-abiding citizen.
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All players must now wear silly hats at all times.
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Unless R.O.B. is coming back, totally maining Wii Fit Trainer. Wii U just got a pretty great game line-up - now, LEGO or video games?
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Round Five of the Armory Showdown! >Boomingham heals self (back): No heal Heal (13+24=37 HP healed) >Boomingham VS Samantha (front): Damage Meditate Meditate Critical Hit (10x2=20+24=44x4=176-2=174 damage) >Arthur casts Frailty on Syndicate Peon (club) (back): Success! >Arthur (Darkness) VS Syndicate Peon (Blade) (back): Special Damage Special Damage Hit Critical Hit (13x2=26+24=50x4=200-1=199 damage, 199-16=183 gold) >Arthur (Unlucky Horseshoe) VS Syndicate Peon (Bow) (back): Damage Shield: Magnetic Mojo (61 gold earned, all enemies stunned) >Arthur casts Weakness on Syndicate Peon (Bow): Success! >Em VS Syndicate Peon (Bomb) (back): Damage (Blind, Unstunned) >Karie VS Syndicate Peon (Bomb) (back): Hit (6+11=17x2=34/2=17 damage) >Arnulf drinks Remedy (back) Boomingham mends his wounds, only to once again pounce on Samantha. The Elite parries with one of her swords, her blade clashing with the Scupperer and sending Boomingham a step back. Boomingham blocks her second slash with his shield, lunging in for the kill. Before she can regain her balance Boomingham plunges Scupperer into her heart, the air leaving her lungs in a rasp. She collapses onto her knees, and whispers something before she succumbs to the fatal wound: "Would... would this happen... in a quiet world...?" She closes her eyes and collapses to the floor, dead. The party continues to mow down the Peons, killing the Blade Peon in a burst of darkness. 3 enemies remain, and they are all significantly weakened. This battle was just about over. "Samantha...!" The battle rages on! "...!" Syndicate Peon (Bow), Level 18 Humanoid *Fragile! 2 rounds remaining* *Stunned!* *Weakened! 3 rounds remaining* HP: 275/275 SP: 2 Immune to Blindness and Sealing! Specials: Triple Shot: Hits the hero who rolled special damage, as well as the hero above and below him in the battle order, for 12 damage each. Predator and Prey: Marks the hero who rolled special damage, dealing 10 damage to them at the end of every round. Specials decided by die roll. Passive Specials: Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him. Back-Row Fighter: This Peon fights from the back row, taking half damage from all non-ranged attacks. Does full damage to heroes in the back row. Drops: 10 gold "Oh no..." Syndicate Peon (Bomb), Level 21 Humanoid *Blind! 2 rounds remaining* HP: 162/200 SP: 5 Immune to Frailty and Sealing! Specials: Cryo Blast: Throws a ice bomb at the party, exploding upon impact. All heroes have a 1/3 chance of becoming Fragile for 3 rounds from the firigid blast. Pyro Blast: Throws a fire bomb at the party. All heroes take damage equal to their level from the seering blast. Specials alternate. Passive Specials: Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him. Drops: 10 gold "W-we won't go d-down that e-easy!" Syndicate Peon (Club), Level 22 Humanoid *Fragile! 3 rounds remaining* *Stunned!* HP: 257/280 Immune to Weakening, Blindness, and Sealing! Specials: Brutal Bludgeon: Deals 22 damage to the hero who rolled Special Damage, disregarding SP. All other Syndicate members boost this attack's power by 3. Concussion: Smashes his club into the skull of the hero who rolled Special Damage, making them Fragile and Confused for 3 rounds. Specials decided by die roll. Passive Specials: Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him. Drops: 10 gold The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* *Hastened!* *Lucky!* *Poisoned!* Power: 37 (+4**) Defense: 12 Health: 45/45 (+2*) Ether: 18/23 Gold: 123 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Lucky!* *Hastened!* Power: 37 (24 + WP:13) Health: 36/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 25/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1445 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11.5 *Encouraged!* Power: 17 (lvl 11 + WP: 6) Health: 11/17 Gold: 304 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue *Encouraged!* Level 10 Power: 19 (9+9+1) Defense: 3 Health: 14/16 (7+9) Gold: 275 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 10 Power: 16 Health: 10/15 Gold: 98 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion