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Everything posted by Endgame
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"Rhodus is dead? Oh, I'll spend 2 weeks twiddling my thumbs in Luosh while I wait for some heroes to drag their butts back here." it had to flow as one quest, man.
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Scuba... >Go back in time to the Orcish War. >Murder Tarokai at Fortaan. >Become the original veterans of Heroica. >Amass an army of heroes. >Use your power over Heroica to establish yourself as King Guts of Eubric. >Profit.
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"The Stealer? Obsess? Over a woman? Hah. He loves work, and nothing more. Even then, the relationship between him and his endeavors is bittersweet at best. To be quite honest, he could use a significant other. he hardly considers himself a person anymore... In his version of the world, he matters least. He buried his own humanity long ago... But his cause is noble, his methods are devoid of death, and he pulled my own megablocks out of the frying pan. Working for him is paradise compared to other circles I've been involved in - owe the man my life."
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Quest 48 was 3 quests in one, in my mind.
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"New day, new dangers, as I always say, Karie! Taking risks never hurt anyone... Much. Let us see how well that catsuit will guard you when its slung around your waist."
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...And that is the Stealer's crack squad of soliders, 70ers! I tried to make them compliment eachother nicely.
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QM Note: But you didn't take any consumables or anything... "I thought young men your age were above pouting? Could've sworn I saw a foot stamp, too. Anywya, you're lucky he was abducted by The Syndicate. If he wasn't, there would be a town watchman informant sized hole in the window right now." Octavyn spins on his heel and walks over to Neveron, and scrutinizes their sedated catch. He taps his index finger on his forehead a few times, Nevron not even noticing the gesture in his sedative induced stupor. "We fight for this man's memories, heroes. Let us see who will prevail." Octavyn whirls around, cape billowing behind him. He leaps to the front of his posse, Corseque held expertly in a fighting stance. Some of the heroes had went from fighting Wolfgang second and commands to Syndicate second in commands... And this man seemed just as formidable as the general the heroes faced last night, if not more. This wasn't going to be easy... "Engarde!" Prepare for Battle! "Are you ready, heroes?" Syndicate Admin Octavyn, Level 21 Humanoid *Elemental Neutral!* HP: 1150/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Fortune's Brew: Octavyn gulps down the Nostrum in his inventory, making himself Lucky for the rest of the battle. (This special is removed after one use.) Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate, Nostrum "Heh." Syndicate Elite Assassin, Level 23 Humanoid *Elemental Neutral!* HP: 600/600 Immune to Sealing and Sleep! Specials: Chain Pain: The Assassin sweeps across the ground with his chain, Binding 3 random heroes for 3 rounds. Those 3 heroes take 10 damage each from the chain's barbs, disreagrding SP. Closing In For The Kill: The Assassin notes the hero who rolled Special Damage, trying to locate their pressure points. If the Assassin isn't defeated in 2 after this special is rolled, he will instantly Knock Out the hero who rolled Special Damage. Chain Pain is used when the Assassin has more then half of his health. If he does not, Close In For The Kill will be used instead. Passive Specials: Lethal Strikes: Any hero who rolls Damage against the Syndicate Assassin is Doomed. Drops: Phoenix Essence "Show me a good time, heroes." Syndicate Elite Warden, Level 24 Humanoid *Elemental Neutral!* HP: 450/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl "Magic will prevail!" Syndicate Elite Sorcerer, Level 41 Humanoid *Elemental Neutral!* HP: 530/530 SP: 2 Immune to Sealing, Blindness, Confusion, and Sleep! Specials: Winter Wasteland: The Sorcerer freezes the floor underneath the hero who rolled Special Damage in a blast of ether. For the rest of the battle, that hero has a 1/3 chance to slip and miss while attacking. Magnetic Mojo: The Sorcerer conjures a magnetic mojo, stealing gold from each hero equal to their level. (Cannot be retrieved.) All heroes have a 1/3 chance of having their artifacts dequipped. Specials decided by die roll. Passive Specials: Ether Dome: Casts a protective dome over the enemy party, enveloping them in a sphere of magic as long as the Sorcerer lives. Under the dome, all enemies are Elemental Neutral, and have no elemental strenghts/weaknesses. Drops: Jinxy Juice, Tonic x2, 50 gold The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 24/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 35/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1435 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) *Lucky!* *Encouraged!* 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 19/19 Gold: 224 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (3), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Smelling Salts, Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 265 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 11.5 Power: 19 Health: 16/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2
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The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 24/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 35/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1435 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) *Lucky!* *Encouraged!* 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 19/19 Gold: 224 Defence: 1 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Leather Armor (Bodywear, SP: 1) Inventory: Potion (3), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Smelling Salts, Nostrum, Mulled Wine (2) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 265 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 11.5 Power: 19 Health: 16/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 "Worry not. We merely sedated him ."
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"Against whom, might I ask?"
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But they don't disintegrate people... And I've never watched a Star Wars movie in its entirety...
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Octavyn nods. "You waste no time. An admirable trait. Our purpose? Simple. Seal off all other exits to lure you in here. Simple dstrategy, really. Seal off all exits but one and the prey is destined to meander into the lion's den. If that doesn't work and you try to blow a hole in the wall - really, you shouldn't have to resort to property damage - we use your informant here to lure you back into here. Beat you guys quick, give you all a sniff of Exterlate to blur the past few days, and send you home. And just continue on with our plans. I've worked with The Stealer since his apprentice died. 3 months, about." His cheery and polite behavior seems to drop down a notch as he utters his last sentence. even through his face mesh they can see a grim determination in Octavyn's eyes. "I didn't become the second-in-command of The Syndicate for nothing, heroes." Octavyn sighs. "Must we rush right to the bloodshed? I do enjoy some witty repertoire." "Keeps the mind sharp." "That it does friend, that it does." "Hey, no need to hide. We're all friends here. Its not like The Stealer meandered into you guys rooms to hurt you or anything - quite the opposite. he meant nothing but well to a fair number of you, you included, miss." "Keep your priorities straight, sir. Efficiency first, then perhaps a drink at the tavern." "Point taken. I do believe combat is nigh, yes?" "Heh. My area of expertise approaches!" "Do try to keep the bloodshed to a minimum, Red..."
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His true body is currently presiding over the innermost circle of hell. If the soul mutilation progress didn't halt his metamorphic cycle, Uland would probably be screwed. Imagine the Perfect Regret's power magnified by a body the size of the Mythrogg's.
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Go to the devil, Palathadric? I made him. Yeah, Black Knight etiquette really should be to distribute stolen stuff.
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You think the Monk had enough strength to rip a sword firmly stuck in an obsidian hard shell/skull anyway? Not even king Arthur managed that one.
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And to open the Thousand Year Door which contains wonderful treasures (but maybe a cataclysm or two) you need to collect the seven Crystal Doohickeys, right?
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"Oh, give me a break. You risk your life for some pocket change?" Again - same action, same order. -
Not everything I make as The regret as the main antagonist, guys.
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The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 24/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 35/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1435 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) *Lucky!* 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 19/19 Gold: 224 Defence: 1 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Leather Armor (Bodywear, SP: 1) Inventory: Potion (3), Mead (4), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Smelling Salts, Nostrum, Mulled Wine (2) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 265 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 3 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 11.5 Power: 19 Health: 16/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 Karie walks past the row of inn rooms, turning the bend when she reaches Room 205. She walks a short stretch, going around the corner. What she sees nearly makes her drop Sexy and run back. Four Syndicate member stand in perfect formation, bristling with weaponry. The fading stars in the sky silhouette the quartet, the four expertly adopting a fighting stance as Karie turns the bend. The rest of the party rushes around the corner to see the scene before them. The Sorcerer primes his staff, the weapon pulsing green. The hunter loads an arrow into his crossbow, and the Assassin begins to lazily swing his chain in his hands. It was quite the group. A watchman sits behind them on velvet cushions, his body resting on the window's cold glass. His eyes were open, but Karie saw no spark of intelligence in there. he was sedated, sleeping soundly despite having his eyes open in a look of astonishment. The gold-clad one steps forward, taking a bow in the presence of Karie. He twirls his corseque absentmindedly while addressing the party. You realize anyone ewho wasn't an expert with that weapon wouldn't have their limbs attached... "Syndicate Admin Octavyn, at your service. What can we do for you fine people today?"
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If you wanted to do a boss Endgame style, you don't duplicate enemies. Weird compulsion: I like all of my battles to have varied enemy parties, with all of the battles in 70 only duplicating 1 enemy between battles.
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The downstairs was a silent as a ghost... the only other route they have (without causing mass property damage without a warrant) is at the end of the inn room hallway. After about their 5 rooms, the hallway took a bend that led into a sun room.
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QM Note: I'll let Zepher decide how bad the sound barrier needs to be broken before Boomingham wakes up.
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
The cart sits idle, protecting no one. "I'll join you and taking out the snake's head, Thormanil." I attack Henry, back. Battle Order: >Sorrow >Thormanil >Mizuki >Romulus >Grimwald >Mac >Cart -
Aaaand that's Rooms 201-205 completed! Hope everyone enjoyed those little sidequests.
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
I can only shrug. "Progg anatomy is different from human anatomy, I guess."