-
Posts
11,302 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Endgame
-
Arthur beings to dig, trying to give his fallen comrades as respectful of a burial as possible. He even sweeps up the shattered skeleton, partially reassembling the man before depositing him into the grave he had dug. he wipes the layers of ash off the the other skeleton, carefully place him along with his comrades. With Arnulf's help Artur buries the seven skeletons. It was what the men deserved. <Recognize? What's that?> <You ask hard questions, lady...> <I think I might've taken a bone from one of them. Is that what you're looking for?> The dogs simply cock their head in confusion, looking at eachother... they needed to ask simpler questions. Which was the most recent event in these dogs' lives, right before their drugging?
-
<Uh...> <...Seven years? No, wait, six. Maybe two.> <No, you idiot, that is me!> It seems only yes or no questions could get the heroes a straight answer from the drugged up dogs.
-
Upon further inspection, that particular skeleton was covered ina thick layer of ash - this one must've suffered a fiery end. Em speaks to the dogs and inquires about their names: <Names??> <What do you want with our names, huh?!> <What are names...?> The dogs seemed more confused then any creature they had met - drugged, and quite a potent dose. Feeding a remedy to the wrong dog could result in a nasty bite, though... they had to tread carefully.
-
The party forges through the alley's bends, th howls of pain and rage getting louder and louder. They dogs sounded almost deranged, barking as fast as they possibly could... in about a minute they reach the oirgin of the chilling noise, only to see a sight far more sinister then what they expected. Three chained dogs are practically hysterical at this point, almost frothing at the mouth. They twitch and spasm, in both ectasy and pain... But their attention was drawn away from the canines when they see who else was in the clearing with them, or rather, what else. Seven skeletons lined the walls, some of them slumped, others imapled on the barbs, and the other almost disassembled entirely. Feeling an ominous chill going through their spines, the party recalls Lilith's testimony: They had located the seven missing men - but it was too late. A wave of naseua washes over the five heroes as they look at the dismal scene before their eyes. But if this is where all the men are... then where is the dog?
-
Em tries to translate the dog's howling, but fails - coming to the realization there was nothing to translate. They seemed to be howling in rage and pain...
-
Eh, with two heroes with Amethyst imbued weapins, I have to step up my game anyway.
-
Nothing major, just adjusting my effect immunities a bit.
-
Don't worry, Palathadric, I'm going to make Arthur work for his overkill. It'll still be there for you to reap, you'll just need more strategy.
-
The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened* Power: 37 (+4**) Defense: 12 Health: 17/45 (+2*) Ether: 22/23 Gold: 113 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 37 (24 + WP:13) Health: 34/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 26/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1029 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x9, Elixir x3, Nostrum x 4, Smelling Salts x 5, Mead x 4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11.5 Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 217 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (4), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 10 Power: 19 (9+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 144 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 10 Power: 16 Health: 13/15 Gold: 98 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion The twist and turns of the alleys prevent them from being reliably looking down, in case of a hostile. From the northeast the party can hear the sound of dogs howling, while in the northwest there is simply silence.
-
That, or a leather emporium.
-
Oh, no, puzzle first, then fight number 2.
-
Double triple quadruple pentuple hextuple rainbow.
-
QM Note: Wolfgang-ish names. I was wondering if anyone would pick up my name on the list (easter egg!), though I assure you I did not put it there. The party inspects the parchment nailed to the wall. Speak of the devil and he doth appear. Karie opens the safes and finds... Seventh Heaven – Causes the hastened- and encouraged-effects, but also the fragile- and poisoned-effects. Double Rainbow – Causes the encouraged- and lucky-effects, but also the confused- and poisoned-effects. Pixie Dust – Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects. One of every drug was found in their respectively colored safes, their supplies practically depleted. Will the party take the drugs?
-
The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened* Power: 37 (+4**) Defense: 12 Health: 17/45 (+2*) Ether: 22/23 Gold: 113 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 37 (24 + WP:13) Health: 34/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 26/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1029 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x9, Elixir x3, Nostrum x 4, Smelling Salts x 5, Mead x 4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11.5 Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 217 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (4), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 10 Power: 19 (9+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 144 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 10 Power: 16 Health: 13/15 Gold: 98 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion With remedies and gold distributed, the party turns the bend around the alley. Their hearts and minds heavy, they step over the corpses they had created and go further into the alley. The air gets staler and staler, but thankfully the dreadful sewer-esque marsh they had to step through let up. They come out of the bend, and find themselves... In front of some depot - a drug depot, according to the Black Peon. It seemed to fit his description rather well - it was just storage, not any type of place for manufacturing. A ragged paper whips in the cold breeze, attached to the wall. There are two ways forward: Northeast or Northwest. What will the party do?
-
About the permanent envenom thing: Once again, made months before Sandy even said anything about perma-venom. In fact, it even costed more then Overkilll Gloves to do. I will be taking steps in later battles to make sure Arthur can't absolutely obliterate everything, though.
-
Also, do remember you caught him on one of the worst days of his life. He was probably a bit cranky.
-
Found the quote:
-
Hey, wait a sec, Stealer already said "I don't kill people."
-
QM Note: Everything is fixed. Will the party proceed down the bend?
-
As the Scupperer pierces his ribcage, the Peon draws a sharp breath... and lets out a short chuckle. "A-allow me to... to f-finish... my companion's... s-statement... H-h-happiness... lives... in a quiet w-world..." He succumbs to his wounds as he finishes the sentence. Giving one final look to the dismal world around him, the Black peon closes his eyes for good. Dead. The Party: Lord Lawrence Boomingham (Zepher) Level 24 Paladin *Immune to Fragile, Sleep and Weakened* Power: 37 (+4**) Defense: 12 Health: 17/45 (+2*) Ether: 22/23 Gold: 113 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom 46 Years Old, Human Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 37 (24 + WP:13) Health: 34/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 26/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1029 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x10, Elixir x3, Nostrum x 4, Smelling Salts x 5, Mead x 4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11.5 Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 217 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (4), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 10 Power: 19 (9+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 144 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 10 Power: 16 Health: 13/15 Gold: 98 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion
-
"Not e-even I a-am that melodramatic, I f-fear..." he rasps. "S-small drug depot. Practically j-just a table pressed up against a wall."
-
Arthur is stacking effects and elemental weaknesses in his favor. There were no objections to it when it was posted in 48 months ago, so My sticky gloves have already paid me back over triple the price. If a nerf is needed, though, nerf I shall.
-
Isn't the leader of the Croises Caesar...? Where is Brutus when you need him?!
-
With a grunt of pain the baclk goon turns to look Karie in the eye, his neck creaking while he did so. He didn't have long left. He places his hand over the bloody wound in his chest and speaks: "We... were... Wolfgang a-at one point. We worked under V-violetta for some time. She dragged us into all sorts of messes... But i-in the end, she was weak. T-that's why you're w-wearing that Catsuit r-right now and not her. T-there isn't a doubt in my m-mind that our new employer c-could defeat Violetta effortlessly. I am u-unsure of your relation with him, but you do n-not want to cross blades with him. None have survived with their senses intact y-yet."