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QM Note: Octavyn was blind, he couldn't do any damage. For your other for rolls you rolled a hit and critical hit. Noted on the elixir, though.
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Eh? She is at 13.5 right now... Octavyn goes down and that is 14, Battle 4 happens and it is 14.5, and The Stealer perishes and she becomes level 15.
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"Who else is going to raid this caravan?" -
Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"Anything you know pertaining to this little incident we've had here." -
Round Six of the Sunroom Strife! >Boomingham heals self (back): No heal Greater Heal (11x2=22+25=47 HP) >Arthur uses Elixir on self (back) >Arthur casts Fragile on Syndicate Admin Octavyn: Success! >Karie uses Potion on self (back) >Arnulf VS Syndicate Elite Assassin (back): Critical Hit (8x2=16+11=27x2=54/2=27x2=54 damage) >Arthur casts Blindness on Syndicate Admin Octavyn: Success! >Arthur (Darkness) VS Syndicate Elite Assassin (back): Damage Critical Hit (13x2=26+25=51x2=102x2=204x2=408, 408-380=28 gold earned) >Syndicate Admin Octavyn VS Boomingham: 0 damage, 25x4=100/2=50-4=46 damage to Octavyn >Syndicate Elite Warden VS Arthur: 24/2=12 damage Suffering losses to last round, the party mends their wounds and launches into another attack. They begin to slowly whittle the opposition away, Arthur decimating the Assassin in a blast of ether. The battle rages on! "Nrk." Syndicate Admin Octavyn, Level 21 Humanoid *Lucky!* *Bleeding!* HP: 1004/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate "We can still pull out of this one...!" Syndicate Elite Warden, Level 24 Humanoid *Badly Poisoned!* HP: 229/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 25/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x7, Elixir, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 18/19 Gold: 255 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (2), Mead (3), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 10/16 (7+9) Gold: 323 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. *Knocked Out!* Unknown age male human ranger Level 11.5 Power: 19 Health: 0/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"If you're next sentence doesn't have anything worth knowing in it, you're dead. Make peace with your god if you choose to be a bastard even in death." -
Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"Practicality, Mizuki. This man won't change his ways unless Ennoc himself descends from the heaves, and I don't hear any angelic choirs. Do you?" -
Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"Say something that'll save your life very quickly. You have one oppurunity. One bit of information, and you live. Remain silent, you die. Choose." -
Stories with several big bads have been proven to work well - Heroica being a prime example, really.
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Only problem with that is that we've spent 2 years exploring one set of islands. A huge portion of the world remains completely unexplored - I think its great that we're moving slow, but I want to explore all of Uland in this era before we hop to the next.
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Octavyn shrugs. "She lost her ideals over time, they say. She died a pawn in Ulric's conspiracy, as I believe your friend in the red and blue can attest to. I wonder when Kaya died... and Violetta was born." His last sentence has chilling sincerety in it.
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"Common knowledge in most underworld circles. Were the heels not a dead giveaway? I studied hard as a wee lad. I can read body language, lips, penmanship hand movements all like an open book. In other words, I read what you wrote and know "who" you are. Do take care to turn around after you write the message, next time we meet." He chuckles grimly. "If there is a next time. Either way, the cat had a sister! Lovely to meet your acquitance, miss, though perhaps this occasioan would be a bit friendlier without blood all over the floor."
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Nooo! Just commit sudoku instead!
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What if a female pig becomes a witch?
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Octavyn gives a gleeful chuckle. "A leader isn't a leader without anyone to command, now is he? Why so sad, Karie? Lonely? Don't have a "criminal" mastermind of your own to bed?"
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The Stealer of Senses does not endorse murder.
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
I expect June's body - is she alive, or conscious? -
"You underestimate the boss, even after meeting him face to face? I can only assume that you have rendezvoused with your employer before you set out on this witch hunt for The Stealer's head. We already have the watch on our tail. The second Ms. Patricia quells the aftershock of last night, the entire force is going after us next. As it currently stands, The Stealer is right below the Wolfgang leaders on the most-wanted list. Besides, the Town Watch is woefully incompetent." Octavyn jerks a thumb towards Arthur. "Exhibit A. Dealing with them won't be too hard. Believe it or not, you folks are currently the greatest threat to us."
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"Is this the part where I have a large moral breakdown? We slaughter peoiple on a daily basis. It doesn't feel good, but as it stands, you are another facelss mook in the crowd. You'd do well to make yourself stand out from the crowd very quickly." There is a gleam of determination in my eyes. -
Octavyn is a total boss.
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I say profit, you say, but think about the human rights violations, I say you're fired.
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Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
Gah, sorry. I dole out the loot, turning my attention to withering Wolfgang thug. "Give me one good reason not to end you and your girlfriend right now, boy. This old man is not above a little bloodshed." -
Heroica RPG - Quest #73: Escort Service
Endgame replied to joeshmoe554's topic in The Heroica Archive
"Wonderful jobs, folks." I down a Mead, Nostrum, and Smelling Salts before tossing 66 of my own gold into the pile (making it 120 gold.) "Might as well spread the wealth, hm? I won't even charge you folks interest this time! I'm that big hearted! ...Though that may just be swelling from all the cardiac arrests. Anyway, without further ado..." >Scroll of sleep to Grimwald >30 gold to anyone but Grimwald >Potion to Thormanil and Romulus >Venom to Mizuki -
Round Five of the Sunroom Strife! >Boomingham heals himself (front): No Heal Greater Heal (11x2=22+25=47 HP healed) >Arthur casts Frailty on Syndicate Elite Assassin: Success! >Arthur (Darkness) VS Syndicate Elite Warden (back): Damage Damage (24/2=12 damage) >Arthur casts Blindness on Syndicate Elite Assassin: Failure! >Arthur (Darkness) VS Syndicate Elite Warden (back): Special Damage Magnetic Mojo (68 gold earned, Syndicate Assassin Stunned) >Arnulf VS Syndicate Elite Warden (back): Shield: Mug (8x3=24+11=35x2=70/2=35-8=27 gold earned) >Em VS Syndicate Elite Warden (back): Special Damage (Piercing Arrow: 24/2=12 damage, SP divided by 2) >Karie uses Remedy on Em (back) >Karie VS Syndicate Admin Octavyn (back): Special Damage (Corseque Barrage: Karie loses her positive effects, all heroes take damage equal to their level + 1 (disregarding SP)) >Syndicate Assassin VS Boomingham: Stunned Boomingham heals himself, Arthur chanting scroll after scroll to cripple his opposition. He gets shot by The Warden midsentence, failing his next scroll. He makes up with it with a Magnetic Mojo, relieving the Syndicate Elites of a few of their gold coins. Arnulf mugs the Warden, the red-clad Syndicate member staggering backwards. he bliindly lets loose a shrapnel arrow, the projectile embedding itself into Em's arm. Karie remedies Em's doom and stands face to face with the new-and-improved Octavyn. She swings, and misses, Octavyn dodging her attack effortlessly. he goes on a sudden ramapage, rushing right into the thick of the party. He parrys every blow with ease, slicing through the entire party in a single sweeping motion. Em crumples to the ground, unable to take the abuse. Cordially walking back to his place, Octavyn continues to twirl his corseque with a baton. If Octavyn was this good... How good was The Stealer of Senses? "There is no beating me, heroes! Proper training in the High Kingdoms for a few years does wonders... Seems to be more then enough to dispatch you folks, at any rate." The battle rages on! "Keep it up!" Syndicate Admin Octavyn, Level 21 Humanoid *Lucky!* HP: 1055/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate "Gnnnrgh, that burns..." Syndicate Elite Assassin, Level 23 Humanoid *Badly Poisoned!* *Bleeding!* *Fragile! 3 rounds remaining* HP: 434/600 Immune to Sealing and Sleep! Specials: Chain Pain: The Assassin sweeps across the ground with his chain, Binding 3 random heroes for 3 rounds. Those 3 heroes take 10 damage each from the chain's barbs, disregarding SP. Closing In For The Kill: The Assassin notes the hero who rolled Special Damage, trying to locate their pressure points. If the Assassin isn't defeated in 2 after this special is rolled, he will instantly Knock Out the hero who rolled Special Damage. Chain Pain is used when the Assassin has more then half of his health. If he does not, Close In For The Kill will be used instead. Passive Specials: Lethal Strikes: Any hero who rolls Damage against the Syndicate Assassin is Doomed. Drops: Phoenix Essence "Nice one, boss." Syndicate Elite Warden, Level 24 Humanoid *Badly Poisoned!* HP: 239/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 20/46 (+2*) Ether: 22/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* *Doomed! 2 rounds remaining* Power: 38 (25 + WP:13) Health: 3/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 18/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1522 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x7, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 8/19 Gold: 255 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (3), Mead (3), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 10/16 (7+9) Gold: 323 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. *Knocked Out!* Unknown age male human ranger Level 11.5 Power: 19 Health: 0/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2
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QM Note: Who will Arnulf be attacking?
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Too small of a party for that one.