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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"I didn't heal myself. What you've seen isn't restoration - it's a last ditch effort. Essentially, even if I were to best you here and now, you've already ruptured my heart - if I were to beat you, I'd collapse and die a little while later. I'm a dead man walking. It seems like the torture device The Regret installed inside my heart - the electroshock one - is malfunctioning... It is keeps my heart beating and throbbing due to electrical surges, despite it currently being cleaved in half. This whole "electrocuted limbs" thing, too? Unintentional, not to mention agonizing. Please, heroes, end this..." QM Note: I'll run the next round in about an hour! -
I continue to panic. "So... You're telling me if we don't dispose of the menace behind this fast enough, this school will get eaten by interdimensional dinosaurs?! And the school is clay and brick! Inorganic! Don't tell me it'll be going after us soon..."
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Why is nobody in Q100 asking for Adamantium? It'd be something like, 5,000 gold, but still.
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"And second all... Bohring, how in the world did you know what this is?!" Suggested Party Split Door 1: Sorrow Karie Hugin Door 2: Heckz Syrio Sorsha Door 3: Drucilla Noel Amorith Door 4: Hynessamine Thalion Carrot Erik
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: It does - as long as the electrocuted part is unhit, an EMP will be unleashed. However, down all the appendages, and he cannot do a thing - not even EMP, because it requires having an activated body part. -
"Karie, could you lend Carrot Doppelganger, and Erik, could you lend Hugin your Twin Axe?" And then the brown monstrosity crashes through the building, disassmebling it brick by brick. "The hell?! Why is that... where did that... What? I'm too old for this... We... We're gonna have to have to split up fast, thanks to that... thing. Is our routes to the doors now cut off?"
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Hey, that wouldn't be too bad! I've always wanted to ride crazy dinosaurs into the fourth dimension.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: I realize that you are getting bored (and I will speak more in dpeth on my thoughts about... everything in the QM Lounge when this is done), so I will try my best to run as many rounds as possible daily. No more than 10 days left of this quest. Round Six of the Final Battle! >Minoid retrieves the Unlucky Horseshoe >Arthur VS Monolith (back): Speical Damage Critical Hit (3x2=6+31=37 damage) >Grimwald blinds the Left Hand (back): Success! >Grimwald blinds the Right Hand (back): Success! >Arthur VS Mortar Cannon (back): Hit Critical Hit (8x2=16+31=47 damage) >Erdathcath VS Right Hand (back): Spoecial Damage Aim (21 damage) >Erdathcath heals Arthur (back): No heal Shield: Roots of Life! (21+15=36 HP healed to the entire party!) >Left Hand VS Minoid: Does nothing >Right Hand VS Arthur: Does nothing >Right Hand electrocuted! The party has a rather good round. Arthur staves off Monolith's devestating attacks, while Grimwald begins to incapicitate the hands. Erdathcath heals everyone with a roots of life - now, the party was back on their feet, and had an oppurtunity to dish out some serious damage. "Interesting. Keep it up! It's a damn shame this is the only way I can prepare you for the trials ahead..." "You're doing well." Monolith, Level 70 Ancient *Electrocuted!* *Bleeding!* *Stunned!* *Jinxed!* HP: 300/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disregarding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? HP: 1650/1650 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Surge: Monolith's heart beats wildly, its electricty mechanism on the fritz. Each round, one of Monolith's body parts is Electrocuted at random. Electrocuted body parts defy SP on free hits and rolls of damage, and inflict the *Electrified 3!* to whomever targets it. EMP: If the current round's electrocuted body part is not succesfully hit, Monolith's heart discharges the extra electiricty in the form of an EMP. All heroes take damage equal to their level rounded down, disregarding row and SP. Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Stalagmite A, Level 0 Ancient Damage Recieved: 0 Turns Remaining: 1 Heroes do not give or recieve damage on rolls of Damage or Special Damage. Mortar Cannon, Level 48 Ancient *Jinxed!* HP: 189/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient *Blind! 3 rounds remaining* HP: 250/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Speed Break: Monolith increases his already impressive agility, Hastening both of his hands for a round. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient *Confused! 3 rounds remaining* *Blind! 3 rounds remaining* *Poison 10!* HP: 219/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Tremor: With the force of an earthquake, Monolith slams both of his blades into the ground. The hero who rolled Special Damage, and all of the heroes above him/her, recieve 50 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) *Confused! ...Somehow? 2 rounds remaining* Damage Recieved: 133 damage (1 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* Level 22 Druid Power: 37 Health: 36/36 Ether: 6/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 23/23 Ether: 11/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "STATEMENT: Let us finish this!" Minoid, Level 20.33 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2 -
I don't suppose the Void Eater fires Homing Shots, does he? (Sonic Generations reference)
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That's actually kind of unsettling - I only played a bit of the app, and it was clear that Tremor actually had a career and an outside life besides being a villain. If he is just some monster/artificial human, well...
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The exact wording from the faq list is that the free hit "Goes to the first hero, than the second." Arthur is one hero, therefore preventing him from eating two consecutive free hits. If there is a hero between the two actions, however, that would make Arthur the first and third hero, allowing him to take a free hit.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: I'm assuming you mean a situation in which there is three free hits, and it looks something like... >Arthur >Minoid >Arthur In which case, yes, you would have two free hits combined into 1, because there is another hero in the middle. I will read through the FAQ topic again for the sake of correctness, but I am fairly sure that is how it works. And I have to disagree. You do not have to hit a stalactite every turn. There is four offensive targets, three of which grimwald can take a hit from and still survive. (This is assuming they are not Electrocuted.) You have six actions - seven, counting Grimwald's scroll action - and every dangeorus enemy but the head can be Blinded, thus eliminating free hits for a decent amount of time. You have a lucky druid, a Phoenix Essence that can be used by the Minoid at any time, and the potential to deal huge amounts of damage to the heart in one fell swoop. You have plenty of options - I have four battle orders in mind right now that would all help you greatly. If you're feeling too spread thin by one strategy, try another. -
Either way, Erdathcath managed to block getting spiked.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: I've always interpreted the rules as going hero by hero through the battle order, not action through action. Sure enough, Erdathcath's special guard kicked in! -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Round Five of the Final Battle! >Arthur retrieves throwing weapons (back) >Arthur VS Monolith (back): Hit Critical Hit (11x2=22+31=53 damage) >Minoid VS Mortar Cannon (back): Critical Hit (6x2=12+20=32x2=64 damage) >Grimwald casts blindness on Left Hand (back): Failure! >Grimwald VS Needle Cavern Roof (back): Critical Hit (8x2=16+15=31x2=62 damage) >Erdathcath VS Needle Cavern Roof (back): Special Damage Hit (15+21=36x2=72 damage) >Erdathcath VS Needle Cavern Roof (back): Special Damage Special Damage (Spike Drop - special guarded) >Left Hand VS Arthur: Does nothing >Right Hand VS Minoid: 44/2=22-2=20 damage, Minoid Fragile! >Monolith's Head electrocuted! The battle conitnues. Arthur manages to repel Monolith's electric onsalught, the cavern roof falling around them rapidly. Both Monolith and Erdathcath find themselves imapled, the druid obviously recieving the smaller spike of the two. However, the Druid swiftly rolls out of the way of the plummeting rock, avoiding harm. "Hmmm..." Monolith, Level 70 Ancient *Electrocuted!* *Bleeding!* HP: 342/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disregarding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? HP: 1650/1650 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Surge: Monolith's heart beats wildly, its electricty mechanism on the fritz. Each round, one of Monolith's body parts is Electrocuted at random. Electrocuted body parts defy SP on free hits and rolls of damage, and inflict the *Electrified 3!* to whomever targets it. EMP: If the current round's electrocuted body part is not succesfully hit, Monolith's heart discharges the extra electiricty in the form of an EMP. All heroes take damage equal to their level rounded down, disregarding row and SP. Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Stalagmite A, Level 0 Ancient Damage Recieved: 0 Turns Remaining: 2 Heroes do not give or recieve damage on rolls of Damage or Special Damage. Mortar Cannon, Level 48 Ancient HP: 236/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient HP: 250/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Speed Break: Monolith increases his already impressive agility, Hastening both of his hands for a round. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient HP: 250/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Tremor: With the force of an earthquake, Monolith slams both of his blades into the ground. The hero who rolled Special Damage, and all of the heroes above him/her, recieve 50 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) *Confused! ...Somehow? 3 rounds remaining* Damage Recieved: 133 damage (1 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* *Hastened!* *Reinforced!* *Electrified 3!* Power: 42 (31 + WP:11) Health: 42/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* Level 22 Druid Power: 37 Health: 36/36 Ether: 7/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 23/23 Ether: 13/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "STATEMENT: Let us finish this!" Minoid, Level 20.33 Drilling Automaton *Fragile! 3 rounds remaining* HP: 12/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2 -
"To the students lounge. We can determine who goes where when we see how tough Hugin is."
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: I'll wait until someone else confrims an action before I roll the round. -
Heroica RPG - Expert Job Class Discussion
Endgame replied to LEGOman273's topic in The Heroica Archive
Any weapon that self retrieves would be an interesting mechanic. If the Bookmark from 99 became an actual usable weapon, I'd like to think that would be its ability - it just inches back to its owner after being tossed. -
Last I checked, the Regulator wasn't banned from MLG tournament play.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"When I confronted you on the bridge back in the mines, I was deprived completely of any free will - moreso than now. There is a reason for that. I delibrately caused collapses instead of outright murder whenever my programming would allow. I tried to preserve as many human lives as I could... Without my resistance, you would've found corpses, not prisoners. I saved their lives, and in return, from when you saw me on the bridge from when you arrived here, I was a mindless slave. It seems The Regret has loosened his grip, all so I could realize the atrocity I am committing. Another act of sadism. I had also scattered The Regret's journal as well, so you could perhaps familiarize yourself with your foe. Preserving human life, scattering the journals, destroying the bridge, and now, combat... I have done what I can to save as many lives as I can. And now, my only goal is to determine whether or not you are capable of doing battle with The Regret." -
I don't follow? Kirby is one of my favorite video game protagonists, but... I have no clue what you're saying...
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"Please... End this nightmare. For all involved. I have guided your fate thus far, heroes. I do not want your blood on my hands. If I must be buried under a mountain of spikes and needles, so be it." "QUERY: Guided our fate? QUERY: How do you feel compassion for organic life forms? How do you do it?" "It's... Not some algorithm. It's not just a switch. You're unable to process the vague. The unknown. You're nothing but logical, and that is your ultimate roadblock. Should you survive, perhaps you will figure out how. Sometimes, pragmatism and self perseverance must be surrendered in order to "feel"..." -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"QUERY: Why are you forecasting Erdathcath and Grimwald's defeat, but not my fall? CONCLUSION: I can survive another deactivation." "Arthur, hon, hate to say it, but something tells me pessimism is the last thing you're gonna want to be using against an enemy that powerful..." -
I imagine Monolith just became significantly more lethal. Hooray for dual weilding giant mechas!