Jump to content

Endgame

Eurobricks Archdukes
  • Posts

    11,302
  • Joined

  • Last visited

Everything posted by Endgame

  1. Grimwald's broom plunges into Monolith's heart. He gives one last bittersweet look at his executioners - and by the same merit - saviors. "...G..o...o...d...b...y...e..." Monolith's single eye flickers, and shuts off. His limbs collapse to the ground, his every mechanical muscle creaking as they unfurled and hit the ground as well. The party steps back at looks at the Giant's gnarled, mecahnical corpse, knowing that Monolith... was dead. The Minoid stares intently at the tragedy, the relatively little robot reaching a cruel epiphany at that moment. "STATEMENT: This... This was not the human emotion I wnated to experience first. ...Let us leave this hellish place." And leave they did. pondering their latest bettle as they navigated through the wicked corridors of Nevermore, the party soon escapes the Regret's lost relam completely, finding themselves back in the deepest portion of the mine. "STATEMENT: I will bury this place. Stand back." The Minoid solemnly shuffles about, strategically planting the last of his explosives. Before long, all of them are set. After about a minute, they detonate in perfect unison, tons of rock becoming dislodged and tumbling down. It piles up into a miniature mountain, covering up the entrance to the Dauntlet Crypt - and, by extension, Nevermore. "STATEMENT: Hopefully history will one day forget of that horrible place." "You got that right." "...Agreed." Ther party continues backtracking - they treck up the scaffolding, heading across the upper ridge. They descend through the perilous cave, careful to avoid the rickety tiles. They go up in the elevator, and press through. In less than an hour or so, the party begins to see trickling rays of sunlight. They continue on their path... ...And emerge out from the Goland mine, back into the sunlight. Two faces await them - both of them familiar t some of the party. "...You're back... You're back, safely..." Sighs Cobb. "I can only assume your mission was a success, then? You kicked that gigantic bastard out of my mine for good? And found some other people in there, it seems." The Minoid ignores Cobb momentarily, turning his attention to the purple-garbed man. "QUERY: Creator? Mr. Masson Cour? Why are you here?" The main in purple - Masson Cour, presumably - gives a slight smile. "I was told you may or may have not been totaled - I came here in case you needed any serious repairs or the like. I'll have to perform some diagnostics in a bit, Minoid, if you don't mind." "STATEMENT: I do not. Proceed as neccasary." "Good. But that can wait a bit..." Masson turns his attention to the heroes. "Heroes of Heroica, good to see you. You especially, Arthur. How have you been?"
  2. "...You'd have to have intervened centuries ago... You're far too late, druid... Far, far too late..."
  3. Actually, she's just cosplaying.
  4. Monolith rasps out a reply. "...You have passion. That's... Good. The final battle... It draws near, heroes. And I suspect that The Regret will personally extend the invitation to the finale." Monolith grunts and draws out his claw. Shakily, his fingers wrap around his ribcage, gripping onto the cold metal. Grimacing, he holds back a bitter scream and tears his tattered ribcage open, exposing the throbbing heart. It rythmically spurts out dark blood with each and every strained pulse. "Please, do me one last favor. One last direct strike is all it'd take... Please... Deal the killing blow."
  5. "You underestimate yourself. You've gotten a whole lot stronger over the course of this quest... You've learned more from this ordeal than I have, somehow. A few more battles, and you'll be a more cpable hero than I am."
  6. "Nnnrghh!" I grunt as Fornuculus throws us back. "Karie, don't forget: You can divvy up the 50 gold that he dropped. ...Also, woah. You're nearly as strong as me all of a sudden, Karie. How'd that happen...?" Sorrow and Hugin repeat their actions.
  7. Hard to believe I won't be hosting another battle until my grand finale.
  8. Trust me, Danny, a little while back we were talking about how much you're missed - if you choose, you'll be accepted back with open arms.
  9. Monolith struggles to speak, a wounded hand over his shredded ribcage. "I was given a conscious mind and a free will just so The Regret could torture it out of me. Says it makes me more effective in battle. But, nonetheless... The bottom line is, you're the first humans I've ever really interacted with. You're the first humans I've ever spoken to. The miners, they ran, they fled... But I was just some terror to them, not an actual creature. For years, I've tried to avoid my indoctrination - I wanted to believe that The Regret's propoganda was incorrect. Maybe you humans are, as he puts it... "Scum." Maybe you are a disease. But you three... You show me otherwise. You've proven to me that The regret was wrong about your kind, at least partially. Maybe The Regret is wrong, and maybe you do have a shot at defeating him. You defeated me, that is for damn sure... Hehehe..." Monolith coughs and sputters, clining on. Arthur backs up as electricity courses through his body, his heart beating faster and faster. "Listen to me, Heroes of Heroica. I said you needed perfect unity to win agaisnt The Regret. And it still holds true. I said if you couldn't work together as a perfect unit, you might as well be fighting The regret alone... Well, Heroes, here is the thing. The regret is alone. He has entire legions, an almost impenetrable castle, a fleet of Monolith Mk II's nearing completion. He weilds so much power. But he is alone. His every creation is just a reflection of his own soul. Each oculoid is just a... mirror I suppose. Another facet of The Regret. The servants that aren't, he manipulated and molded to be another slave to his will. His every troop, his every soldier, everyone you will oppose during your final battle... They're all just cruel duplicates of him, in essence. Just pale reflections... Remember that, heroes. Remember that, should you challenge him, The Regret is truly alone..."
  10. Round Nine of the Final Battle! >Arthur retrieves throwing weapons >Minoid VS Stalactite B (back): Hit Hit (20+6+10=36x2=72 damage) >Grimwald Blinds Left Hand (back): Failure! >Grimwald VS Stalactite B (back): Special Damage Critical Hit (8x2=16+15=31+10=41x2=82 damage) >Erdathcath VS Stalactite B (back): Damage Critical Hit (15x2=30+21=51+10=61x2=122 damage) >Erdathcath VS Stalactite B (back): Special Damage Hit (15+21=36+10=46x2=92 damage) ... The party continues their nearly suicidal barrage, knowing that a misstep and the consequences would be fatal. They continue to launch attack on attack on Monolith's impaled heart, driving the stakes deeper and deeper into the tattered organ. Finally, Erdathcath fires off a cannonball that hits a stalactite squarely. The force of the impact forces the gnarled spike deep into Monolith's heart. The giant freezes up for a brief moment... The last of Erdathcath's posion drips in, mixing into Monolith's inky blood. In a burst of static, Monolith expels the stalactite in his chest... and promptly keels over. His gargantuan blade sbecome wedged into the ground, the ceiling shaking one last time as the Giant falls. The floor shakes as well, the party keeping their balance as they watch their forsaken foe topple. "STATEMENT: Victory: Achieved. At long, long last..." "That was... Wow..." "You know what they say - the bigger they are, the harder you fall." "Remarkable... S-simply... Remarkable..." As Monolith twitches and moans in pain, a pool of blood pouring out from his wounded heart, the party knew that... The Battle is Victorious! All Heroes recieve Double EXP. Party Leader, Please Distribute the Loot: Machine's Heart: The hollowed out heart of Monolith, after being defeated. Bodywear, halves all damage from Earth, Electrical, and Mechanical type enemies. 150 gold Topaz Tiger Balm Neutralizer Emergency Essence The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.75 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, Level 22.66 Druid Power: 37 Health: 36/36 Ether: 6/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 16 Power: 24 (15 + 8 + permanent boost of 1) SP: 0 Health: 24/24 Ether: 11/20 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "CONCLUSION: We've obtained our ultimate victory." Minoid, Level 21 Drilling Automaton HP: 33/33 Power: 34 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2 --------------------------------------------- Lynne looks warily at the dying body of Monolith. "So you're sure there is no way to save this poor soul? You saved me, and he seems to have a more free will than I ever did..." "Well, I know my immersion only works on organics, and it appears that the heores just burst the only part of Monolith that was remotely organic. There's nothing I can do." "QUERY: Surely he is able to receive treatment? He is a machine with emotions. He must be able to reobtain his free will and health somehow." "You'd be.... Surprised, machine. I remain a slave, no matter my wounds, no matter what I do... I have emotions, true, but I am just a slave to my programming... Would you like to know something, heroes?"
  11. Shouldn't you have waited for everyone to put their input in, then, instead of moving things along before everything was confirmed?
  12. If you think two phase final bosses are ridiculous, meet Queen Sectonia... Between all of her forms and iterations, Sectonia has: -3 different physical forms (2 of which that have recolors, bumping the number up to a technical 5) -Is fought a minimum of 3 times consecutively whenever faced -Has four different boss themes -Between all of her iterations, has 16 phases. Yeah, it's a little nuts.
  13. QM Note: And a disturbingly high number of special damages - I swear, when you guys are Lucky, the die becomes both vicious and loving at the same time.
  14. "...CONCLUSION: No. Too well made. Not a single gap in them, not even for ventilation, which is a bit shocking. My advice would be to attempt Confusing them." Round Eight of the Final Battle! >Arthur VS Stalactite B (back): Damage Hit Hit Critical Hit (20x2=40+31=71x2=142 damage) >Minoid VS Mortar Cannon (back): Hit Hit (6+20=26x2=52 damage) >Grimwald VS Stalactite B (back): Special Damage Critical Hit (8x2=16+15=31+10x4=164 damage) >Erdathcath VS Stalactite B (back): Special Damage Special Damage Damage Critical Hit (15x2=30+21=51+10x4=244 damage) >Erdathcath VS Stalactite B (back): Damage Aim Hit Critical Hit (15x2=30+21=51+10x4=244 damage) >Arthur VS Left Hand (back): Special Damage Critical Hit (11x2=22+31=53 damage) >Monolith VS Arthur: Does nothing. >Right Hand VS Minoid: Does nothing. >Right Hand electrocuted! The party continues to barrage Monolith's heart, leaving him gasping for breath. His heart sputters out electrified black goo, his every limb beginning to spasm with electricity. "Well done, very well done..." Monolith, Level 70 Ancient *Bleeding!* *Jinxed!* HP: 199/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disregarding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? *Fragile, Poisoned 30, and Confused from Stalagmite B!* HP: 459/1650 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Surge: Monolith's heart beats wildly, its electricty mechanism on the fritz. Each round, one of Monolith's body parts is Electrocuted at random. Electrocuted body parts defy SP on free hits and rolls of damage, and inflict the *Electrified 3!* to whomever targets it. EMP: If the current round's electrocuted body part is not succesfully hit, Monolith's heart discharges the extra electiricty in the form of an EMP. All heroes take damage equal to their level rounded down, disregarding row and SP. Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Stalagmite B, Level 0 Ancient Damage Recieved: 1089 Turns Remaining: 1 Heroes do not give or receive damage on rolls of Damage or Special Damage. Mortar Cannon, Level 48 Ancient *Under Repair! 3 rounds remaining* HP: 0/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient *Blind! 1 rounds remaining* *Bleeding!* HP: 128/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Speed Break: Monolith increases his already impressive agility, Hastening both of his hands for a round. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient *Confused! 1 rounds remaining* *Blind! 1 rounds remaining* *Poison 10!* *Electrocuted!* HP: 94/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Tremor: With the force of an earthquake, Monolith slams both of his blades into the ground. The hero who rolled Special Damage, and all of the heroes above him/her, recieve 50 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) *Jinxed!* Damage Recieved: 199 damage (2 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* Level 22 Druid Power: 37 Health: 36/36 Ether: 6/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 23/23 Ether: 10/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "STATEMENT: Let us finish this!" Minoid, Level 20.33 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2
  15. If we get thrown out of this battle, do we lose our positive effects?
  16. Sandy, I believe we decided on giving Hugin Erik's twin axe. "Aright then, we have an easy time on our end. Karie, would you mind casting the Scroll Of Frailty on our Forculus?" Hugin and I attack twice from the front row (myself using my sharkjaw scythe while Hugin uses his twin axe), each of us stopping in case we roll Damage.
  17. Set it at 10 gold, watch anarchy erupt. "When everythig is adamantite... Nothing is!"
  18. Didn't we instakill the reaper in 93 with a Phoenix Essence? Was he undead, or was that a one off puzzle thing?
  19. "Sounds look a good plan. Now lets run, before the Void Eater makes any more progress..."
  20. QM Note: I forgot that bit - refixed. "STATEMENT: I suspect it is not the hands that are the issue, but the massive, motorized saw blade spears that they hold..."
  21. That's actually a really good approach to it, and I'm considering using it like that myself now - although sometimes I may make it the inverse, making armored enemies capable of being fragile. Although I believe Sudden Death immunity should be pretty much strictly for gameplay purposes.
  22. QM Note: Everything should be fixed, then.
  23. QM Note: Affirmative on the jinxing, although I did take into account the multiplier when the Minoid hit the roof. How long is the jinxing supposed to be?
  24. Round Seven of the Final Battle! >Arthur VS Right Hand (back): Damage Hit (31+8=39 damage) >Minoid VS Needle Cavern Roof (back): Shield: Dance of Drills (13+20=33 damage to all enemies + their SP) >Grimwald Frails Stalactite B (back): Success! >Grimwald VS Stalactite B (back): Hit (8+15=23x4=92 damage) >Arthur VS Stalactite B (back): Damage Damage (Nothing happens) >Erdathcath VS Mortar Cannon (back): Hit Critical Hit (15x2=30+21=52x2=104 damage) >Erdathcath VS Stalactite B (back): Special Damage Critical Hit (15x2=30+21=51x4=204 damage) >Monolith VS Arthur: Stunned. >Right Hand VS Minoid: Does nothing. >Left Hand electrocuted! The party continues their attack on Monolith. They manage to avoid his wrath, moving in careful synchornization to dodge his downpour of spear strikes. He slices and marks up the battlefield, the cavern floor now covered in deep cuts. The party manages to do some good damage on his heart, with his morar cannon beginning to waver. "I'm not down yet. Remain cautious." Monolith, Level 70 Ancient *Bleeding!* *Jinxed!* HP: 204/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disregarding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? *Fragile, Poisoned, and Confused from Stalagmite B!* HP: 1282/1650 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Surge: Monolith's heart beats wildly, its electricty mechanism on the fritz. Each round, one of Monolith's body parts is Electrocuted at random. Electrocuted body parts defy SP on free hits and rolls of damage, and inflict the *Electrified 3!* to whomever targets it. EMP: If the current round's electrocuted body part is not succesfully hit, Monolith's heart discharges the extra electiricty in the form of an EMP. All heroes take damage equal to their level rounded down, disregarding row and SP. Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Stalagmite B, Level 0 Ancient Damage Recieved: 296 Turns Remaining: 2 Heroes do not give or recieve damage on rolls of Damage or Special Damage. Mortar Cannon, Level 48 Ancient *Jinxed!* *Poison 10!* HP: 9/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient *Blind! 2 rounds remaining* *Electrocuted!* HP: 184/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Speed Break: Monolith increases his already impressive agility, Hastening both of his hands for a round. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient *Confused! 2 rounds remaining* *Blind! 2 rounds remaining* *Poison 10!* HP: 104/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Tremor: With the force of an earthquake, Monolith slams both of his blades into the ground. The hero who rolled Special Damage, and all of the heroes above him/her, recieve 50 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) *Confused! ...Somehow? 1 rounds remaining* *Jinxed!* Damage Recieved: 199 damage (2 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* Level 22 Druid Power: 37 Health: 36/36 Ether: 6/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 23/23 Ether: 10/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "STATEMENT: Let us finish this!" Minoid, Level 20.33 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2
  25. Well, let me put it this way - you'd probably have to buy those, with the Overkill gloves. Meaning you would be nerfed out of existence and I would be ran out of town.
×
×
  • Create New...