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Everything posted by swils
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I'd just like to toss a solid thank you/congratulations out to Endgame for coming up with a unique, thematic loot pool (Monster Hunter gear, anyone?) that is enviable yet not excessive or over the top. He's certainly not the first to pull it off, but I just think it warrants a shout out as a good example for "hard boss fight" loot.
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His heart leaped into his throat as he read the latest quest listings. Could it be? "Baba.." he cursed, under his breath. Arx gave Thormanil a quizzical look as he signed his name for Quest #135, his eyes aflame with vengeance.
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A 20g treasure rolled 10 times is 20480 vs 200. Just a different scale, which might even better prove my point, haha. I just used 1 because it was easy to do the math. Perhaps each treasure could only be CHRYS'ed up to, maybe 5 times, and that number would be recorded on the item? Amount subject to change.
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10 rolls of CHRYS on a 1g item under the proposed system: Item is now worth 1000g 10 rolls of CHRYS on a 1g item as I suggest: 10g generated I think it's pretty clear
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I should have stayed as a gold generating class for a longer period of time before switching to Dragoon, since there's no drawback to entering the class at a higher level now, heh. Chrysopoeia... Why not just give gold equal to the value of treasures in the Alch's inventory each time it's rolled? It would only take ten rolls to turn a single 1g treasure into a 1000g treasure. It would take a 20g item only 6 rolls to surpass that. I get that there's the idea of 'Well when you sell that 1000g treasure, you have to start over from 1g again", but that's not how it'll work out. Treasure items will gravitate into Alchemists' inventories, probably through the offer of "I'll pay you more for that treasure than the store will", and then we'll soon have plenty of treasure items worth several thousand gold, and growing. I don't mean to be negative, but there's not much for me to say regarding the other classes; I generally like the changes you're making.
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I feel like you could pretty much do a 1:1 "conversion", the rules and mechanics and everything are already pretty much P&P as it is
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We all got a WP:3 weapon, iirc, at the start of my first quest, and that was the neatest thing ever.
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LW feels that his character is undergeared for the level it is at, and we see some overtuned loot drops in his first hosted quest (for lower level characters). Possible correlation?
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I don't like that someone could just hop into Dragoon with an Adult or Elder dragon; I think there was merit to the idea of having the dragon start as a baby at level 30 regardless of when you get it (or something similar). But of course, I'm slightly biased
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Heroica RPG - Expert Job Class Discussion
swils replied to LEGOman273's topic in The Heroica Archive
Isn't the answer obvious, folks? It's so simple and easy and not complicated at all! Not the least bit complicated! Heroes can only carry X number of items on their person. X scales with level. Beyond that you must hire a mule (or mules) to lug your things around for you, though they'll still count as being in your inventory. Each additional mule costs more. Mules have upkeep that scales with the number of mules you have tailing you. Having too many mules can complicate things like traveling on a boat. Maybe you'll have to rent another boat to sail alongside, say, the Magpie! Ideally, each mule could carry enough items, when fully loaded, to support itself and a profit margin for the Alchemist. In order for someone like Guts to maintain such a giant profit margin, they would have to literally reside as king over a nation of mules /sarcasm Perhaps this is more suited to general. Oh well, heh -
FTFY :P
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It really seems to me like this "Munchkin Backstory" is just an all-encompassing wash of knowledge and familiarity. /shrug
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Heroica RPG - Expert Job Class Discussion
swils replied to LEGOman273's topic in The Heroica Archive
Demonologist: Shield: Demonic Ritual (prior declaration of self or party member) Through a dark pact, the Demonologist calls forth a demon from the (void/nether/deepest depths of hell). As part of the ritual, the noted party member will be sacrificed. The demon emerges at their level, with 10x their current HP value. Could include various Dark Tomes as drops in the game to summon different demons that might have different SP, Power, HP values, etc. -
Guh, a Baba quest. Just when I thought I needed a break from actually trying to roleplay.
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First off, I seem to have fallen into a nasty rut, HRPG-wise. I still can't seem to get back into the RP side of things, and that's compounded by the fact that I'm completely overwhelmed by my course load this semester. Last semester wasn't as bad, but then I ended up working through winter break, and now, between senior design project and my other classes, I think I've got less free time now than I did when I was working 50+ hour weeks this past summer. I know that in the not-so-distant-past, I made it clear that my stance was "It's not fair to your fellow players and your QM if you can't remain active", and yet, here I am betraying that. I really do feel bad about it, and I think that the most I'll be doing for a while is joining a Fields run, if even that. That said, I didn't not-enjoy the quest. The battles with the skirmishers really did seem artificially/needlessly dragged out, and there wasn't much opportunity to engage in even some back-and-forth quips at our foes in the battles (if I could have even mustered enough of that), but I don't think any of the fights were unfair. Loot seemed fine, too. I'm a huge advocate for vendor-trash/consumables. I was actually looking forward to that tile-battle, even if it did seem really convoluted. I think it might have been better implemented if that had been the style for all the battles, though, or at least more than that initial close-quarters engagement. Introduce the mechanic slowly and then build in complexity/numbers so that we (I, at least) don't feel so overwhelmed by walking out of a hallway and into a firing range. The reveal, the idea that we had been playing duplicates of ourselves, was actually something I toyed with a year or two ago, but never really pursued beyond a concept. All things considered, I think you executed it far better than I ever could have, heh. I'm still confused by the events of the beginning, though. Were we (our actual characters) captured and taken to the lab to be cloned? If I remember right, we took control of our golems just as they woke up in the clearing (the same clearing our actual characters had gotten jumped in) and gathered all of our equipment before setting off for town. Where were our actual characters? And didn't our actual characters return at the finale with Mallora, who had been kidnapped, apparently? That's the only bit of the plot that's still got me confused.
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What, these old things?
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
swils replied to Flipz's topic in The Heroica Archive
Sorry, less Internet than expected. Ill go with group decision.- 506 replies
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Can I kill my golem and take his duplicates of all my gear? And then maybe take golem-Arx with me? Double Dragon! (Though he'd likely never trust the guy who killed his partner, even if it was just his partner's doppel-source/ganger)
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
swils replied to Flipz's topic in The Heroica Archive
Thormanil lets out a guttural growl, "So ya mean t'tell me that you knocked me out and made, what, a copy of me?" Golem Thormanil stood silent as a stone, while Arx and Golem Arx approached each other, circling, sniffing, even admiring the other.- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
swils replied to Flipz's topic in The Heroica Archive
Thormanil grumbles in the mere moments he has left, turning away from the wall and shielding Arx, giving him time to look away as well. Grumble grumble but I'm curious! Heh- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
swils replied to Flipz's topic in The Heroica Archive
Not one to be terrified so easily, Thormanil stares down whatever was coming. Arx hesitated before standing firm at Thormanil's side and also looking.- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
swils replied to Flipz's topic in The Heroica Archive
Thormanil and Arx wait and see if the plan works.- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
swils replied to Flipz's topic in The Heroica Archive
I could see it... Haven't we already seen some doubles, though? And if the filter is an active thing, shouldn't they see each other as golems? If it was a spell cast and only those who were here at the time were affected, then we should see them as humans and they should see us as golems, but that wouldn't explain why we see them as golems.- 506 replies
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
swils replied to Flipz's topic in The Heroica Archive
Thormanil and Arx focus on Sloane.- 506 replies
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