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Everything posted by XG BC
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update: got the pickups today, they fit very well, havent tested it electrically, only done a test fit so far. its like they are made for that locomotive, they clear the gap on the switch electrically, dont get caught on the gap either.
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You can soon completely steal the design, once i get to uploading it to the pcloud folder i shared with you guys, heck ill even give you a direct link if you want. @Toastie Otherwise you need to search through the files but you are german, so shoiuldnt be an issue either. I wont be building this one irl, if you find anything in the io file that doesnt work irl, let me know and i will fix it. And now its featured! insane for something that took me all of 2 days to design and is half copied from my köf 2...thank you!
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i tried that, but it looked weird, the cups are just too big. i have now changed the model a bit, i lowered the cab by 1 plate, i figured out how to do the front wheels, which made mounting the lights kinda difficult, but i figured it out: i also added the rear lights now.
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another model thats kinda impossible to build in 6-wide: this is the first locomotive of the Kö/Köf series of shunting engines. its even shorter than the köf 2, but the cab is a little bit taller. the undercarrige is stolen from my Köf 2 model, but shortened by 2 studs. i am not happy with the front wheels covering yet. and it still needs some detailing in the rear
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thank you! the contrast of the studded roof and the rest of the model is an interesting contrast, it looks good irl too.
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So, i have built a Donnerbüchse passenger car a couple of years back. This time i decided to build all the variants, starting with the normal traditional open platform end car, in various liveries the green one is probably the most common one, while the dark red and red variants are for push/pull trains mostly. these were later converted to be cab cars (the red/white one is built irl then they also did ones with enclosed ends: and the entire reason for this posts existance, the baggage car these housed brakes, a baggage compartment and some space for crews, its kind of like a caboose but with several other purpouses. since bricklink asked for a caboose, but i wanted to make a German model this is the closest we have. also different liveries of these, the red one was for regional and longer distance service, the green one only for regional, and the tan/red one was also paired up with longer wagons for express use. all these wagons are preserved in some form. i have ridden on the open and enclosed platform versions (both in green), its quite an experience, these rattle a lot, hence the name.
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yes, thats what model ralways also do, with the capacitor, one of my dads h0 scale models (also a köf) can go like 5cm on its own without power. edit: its appearantly more, see here: https://youtu.be/B9WRJTVZ5fI?feature=shared
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i personally dont like battery powered trains, so if i can avoid it in any way, i use 9v. i think what is essential for dcc is to have a big enough capacitor that smoothens out the power.
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https://www.amazon.de/Lenz-10231-02-Lokdecoder-Standard-Stecker/dp/B01AC4F37I?source=ps-sl-shoppingads-lpcontext&ref_=fplfs&psc=1&smid=A1OJFXZJRNZN81 the Decoder itself is 20 bucks here. i havent checked the receivers price on bricklink. the thing that sends power to the rails is more expensive, like 60 bucks on ebay, but you can make one for much less with an arduino.
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i had to zoom way in too, the bulges where the tracks connect gave it away
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that is also an option, yes. people have indeed gone that route. depending on what you already have (my dad does h0 scale model train stuff, and he has a spare piko dcc control box laying around that i am fairly certain i could borrow). the decoders are the same price as the pf ir receiver (a normal one, without sound) essentially.
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Thank you! i will update you guys when i get the pickups.
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i currently only have one irl train, soon have a second one, when the power pickups from my köf arrive. there are multiple options, either have tracks able to be switched off or i might go dcc (like in model trains) soon.
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https://github.com/mduller/pybricks-micropython-circuitcubes you can programm both the powered up stuff and the cirquitcubes stuff with pybricks, but not sure about sensors (i have gone the other direction as you myself, switching to 9v).
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have you considered tryinf cirquitcubes? the motor and battery from that is super tiny, also controllable via bluetooth.
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the track is not brick built, its just inset, the details with the third and fourth rail are custom though.
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Reddish Orange trains? And a Blue Lightning...
XG BC replied to Brickstone_City's topic in LEGO Train Tech
amazing, especially with such a limited parts palette! -
currently in the process of uploading some stuff that fits their description, mostly simple models, due to the parts count restriction
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are designs of real locomotives allowed or no (without the logo of the railway company, so no ip)? and 300 pieces isn't a lot, for context my small köf 2 non motorized already has 182...
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i am currently looking for power pickups. do you guys think a 4.2cm long märklin one is long enough to clear the gap of the switches without issues? that size would be perfect for the locomotive as it is now.
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today i made the pulley for the belt covered, so the locomotive is complete again. i used a door piece. initially i tried a bracket, but that didnt work because it was too short.
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i have tried slot car brushes (which is kinda the same thing) but it wont work because of the dead section in the switch, i need a "ski style" pickup, like märklins.
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thank you both, the copper tape isnt just for looks, its actually functional, makes for a great alternative to the 9v track (i will probably buy some märklin power pickups soon, so the köf can run with track power).
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Well, now the köf has a motor! https://flic.kr/p/2reWsYT