Davidz90
Eurobricks Knights-
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Everything posted by Davidz90
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Yes, you are right, this alone is simple to do manually. What is the issue is that the motor is driving the LA with variable speed, given by a pretty complicated formula, and no desynchronization between motor and LA is allowed. A slip at any point in motion would desynchronize the system. I think it is an open question whether using deliberately excessive inputs and allowing for some flex in the system can be done in a way that self-corrects instead of accumulating errors.
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Generic Contest Discussion
Davidz90 replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Finally a contest I'd have a chance of winning -
World Record (maybe?)
Davidz90 replied to kraai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I think there's no need to be so negative. Number of wheels is indeed a bit arbitrary (and easy to beat with small wheels) but a 78 metre long vehicle is a legit achievement IMO. -
Solenoid engine
Davidz90 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
A few more attemts to squeeze a bit more power out of them, mostly failed. I moved to a slightly more complicated design with separate timing mechanism. While it does increase efficiency and RPMs, whole thing is just inherently very inefficient. -
Here's the math: actuator by David_Z1, on Flickr
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- linear actuator
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I'd advise against using chatgpt, especially for pretty nonstandard tasks like this. One thing is certain - the linear actuator positions are not a single sin() function unless scotch yoke is used. With standard crankshaft, actuators are moving both vertically and horizontally, and that horizontal motion adds another sin() or cos() factor.
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Oh right. So I think that this kills this idea - no matter how precise the program may be, errors will accumulate anyway... unless one adds slip clutches in actuator inputs? Then, the program can always input, say, 105% of necessary rotation and the actuator will move as far as it can?
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- linear actuator
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Pretty interesting idea, however impractical it may be. Getting speeds perfect is definitely a huge challenge. Using soft attachment points for actuators (springs, rubber connectors etc.) might allow for some margin of error?
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- linear actuator
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Solenoid engine
Davidz90 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Another little update. This one has better timing, but due to the added mass of moving components, overall efficiency is worse. -
building rotating platform
Davidz90 replied to zoloftking's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
yes -
Very unique and impressive! Lego Ideas page has a video.
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Solenoid engine
Davidz90 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks! Yeah, it seems to be only suitable as display model and maybe for vintage aircraft, spinning a propeller. I think I'll try to build a steam locomotive, it can be much smaller than the car while keeping correct proportions to the "cylinders", maybe that will work out. -
Solenoid engine
Davidz90 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
One additional, fun thing: how it would sound shifted down by 1 octave and bass boosted -
Solenoid engine
Davidz90 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Here's a full 1920's style chassis. A failure on multiple aspects: engine is woefully underpowered, leaf spring suspension is too soft and I put a steering wheel on one siide despite having a single seat But it does have a working clutch, chain drive to rear axle and engine that is started with a hand crank. -
42146 - Liebherr LR13000
Davidz90 replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Exactly. In the crane I built recently, I'm using pretty much the same thing; a stack of mild steel plates in a brick-built basket to hold them. They come from 30 mm x 6 mm x 1000 mm bar (got it for 5$ or so in hardware store) and are cut into 30 mm x 6 mm x 100 mm plates (about 4x13 studs, 2 plates high). Very cheap and cutting is a 5 minute job with angle grinder -
Solenoid engine
Davidz90 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I finished wiring up the motor. I'm still gonna test the stronger coils when they arrive, but even in the current form the performance is quite satisfactory. -
Solenoid engine
Davidz90 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks! Today I bought a new set of solenoids with 2x longer stroke (1 cm) and more force (0.6 kg). They won't need the long levers and should work fine at a lower voltage, which solves the heating problem. I'll also test if a potentiometer can be used as a throttle.