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Everything posted by Timorzelorzworz
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It is sad to see what is going on with the theme and it is even more sad that Lego feels the need to do ridiculous marketing bla bla promising wrong things to their customer. Adult people are responsible for their childs and adult people should right for critism a toy that is in the end not that what it was promising by the manufacturer.
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It's interesting that all other licensed small models from this wave shows the real model at the back of the box, instead this one. Box says John Deere 9700 with absolutely zero information about the real thing. Wait, is this due the fact that it does not look like the real thing.. Of course it is and TLG knows that. Its truely a shame that each generic model becomes a license for nothing
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Its misleading marketing. Product says electric in the title for construction toy but it comes without that. Imagine how many disappointed childs building for the first time are sitting under the christmas tree and crying that there is no electric in it. Yes, children are the role model for TLG. Maybe customer should contact the customer service and asking for the missing electrics that the box is promising, so that people at TLG marketing should finally use their brain...
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Following Technic as a fan for decades now and also as a builder, I personally think it is the worst lineup ever seen and that Technic is no more growing. Coming from completely overpriced Liebherr with tons of design flaws towards to phantasy space, it seems the maximum humiliation for this theme is now reached. TLG obviously is running out of ideas and going back to phantasy models like in the end of the 90s, when they break the lineup with phantasy things in 1998/1999. Lego technic stands for realism since nearly 50 years and keeping this in mind it is hard to believe how a 50 year celebration will be made in the next three years seeing whats now going on with the lineup. Sometimes there is a feeling that it cant be more worse. Its not a disappointment, but looking to allt that I have a great concern about the theme in the future.
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Interesting point. This would require to unleash the rope that the bucket can fall to the ground on its own weight.
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Talking about time, there is no other people involved except me to do all. No other people above me who tells me what to do except the freaky voice in the head. Working at business level in crunch time with 16 hours the day and all this freedom, it is possible to make and publish in this short time, and when you put all your effort and ressources in it, the project time feels actually longer and you are happy when all is done
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stud.io uses high-res primitives from the LDraw path when there are high-res primitives available for a specific part. Realtime rendering (not raytracing) of Lego bricks is today not that hardware-hungry like many people suppose. Problem with the renderer is not the GPU performance, but how the program and CPU handles the data for the GPU to render. Lets assume you have 1000 parts in the scene and lets assume that 1 part consists of 100 polygons. For sure some parts uses many more polygons, but other parts also uses less. For example a 1x1 Tile (3070b) has way less polygons. Following this example the GPU has to render only 100.000 polygons in the scene, keeping shading or outlines not in mind. For todays hardware, this is not a workload that people are required to have a hardcore gaming-PC and this amount of meshes is done by a onboard GPU on the fly incidentally. Sorry for going off-topic. Btw saw this forum post for the first time. Its a friendly and informative discussion here.