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Captain_Quinn

Eurobricks Citizen
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Everything posted by Captain_Quinn

  1. Was just thinking, since I'm focussing more on the Agamemnon (Omega Class) MOC, I'll post on that thread instead relating to developing it further. Suffice to say prototyping the new rotating section is going well :D
  2. David, you're gonna send me into bankruptcy if you keep putting out designs like these :P
  3. Cheers man. I agree, the clearances are going to be the challenge. I'm planning on prototyping this tonight after I get home from work to see if I got it right. I selected the older style turntables for two reasons... I have them in my parts collection, and they offer more room in the centre and between the connectors. I still need to design a mount/transition from this centre "axle" to each of the fore and aft sections, one that doesn't disrupt the proportions or stability As far as driving the rotating section goes, I was thinking a low gearing direct drive of the outer ring (the grey one) on the rotating frame. I may have to reverse the orientation of the mid section, but it's symmetry is a blessing in that way. Ideally, mounting an electric motor as near to the rotating section as possible and trying to incorporate an axle guide into the black part of the turntable to stabilise the end with a low tooth count gear. I'm not fond of it, but space restrictions pretty much dictate that it will be an 8 tooth gear, which will place a lot of torque on both gear and axle. As I think about it now, I may have to design a gearing system to step down enough to turn at an appropriate speed.
  4. Damn. Not the first time that's happened. Irritating as all hell. Let me see if I can adjust permissions and get those to display. Should be working now.
  5. I should include these in the Agamemnon post... but anyway, here's what I have in mind so far. I had a few ideas on how to improve and spent the past couple of hours refining the design. No idea how this will go until I build a test version (thankfully I have the parts and should be able to come up with something). This is the complete core rotating section, with connection between fore and aft sections Here's the components: The rotating outer frame, where the deck sections attached providing artificial gravity. The central core connector of this section, where each end attaches to fore and aft sections of the ship. And in redesigning the outer frame, I've been able to resolve the collisions... as suspected, it was an alignment issue.
  6. Not sure just yet... makes sense that if I build either the Nova or Omega Class, that I stay in scale with those, but it will depend on parts suitability and available display space. My wife is already less than happy about the 4 UCS scale pieces on display in the living room, surrounded by a heap of MOC (TIEs, an A-Wing, a B-Wing). As it stands, I'm already having to spend some time on the upcoming holiday season setting up some Ikea display cases. Having said all that, my first priority in the design is to keep the proportions as accurate as possible, as well as any details that can be achieved with available pieces (details like point defence cannons, antennae, etc). If there are specific structures that need to happen (like the foreward bay for fighter and shuttle launch/landing), then a detail like that will likely set the scale. Side note: Crusade never got the chance to shine that it deserved. It was actually my gateway into B5, as I've always been a fan of Gary Cole and Peter Woodward (and his father, Edward). The technomages were always of interest to me and to hear that the series would have examined them further just makes the shows cancellation sting that much more. So far I've been able to come up with a modified structure for the fore and aft sections to connect through the rotating mid-ship. Stud.io is being a bit of a pig with rotating when collisions are turned on (and I can't identify what the conflict is) so it may just be an alignment of the individual parts of the technic turntables being off. What I've designed won't support lifting the build without the stand... like you said, to do that you'd need to scale up the frame, ring section, and consequently, the entire build. If I'm feeling adventurous, I may give that a crack one day. :/ Ahhh... that explains the gaps in the LDD file. I'll make a note to add those in on the Stud.io file I'm working on. When it comes time to publish, any qualms about me publishing on Bricklink Gallery (with suitable credits to you and Ryan Olsen, of course)? Yeah, the internals can be almost any colour, save for a few spaces where they're visible. I'm designing with those pieces that aren't visible made some wacked out high contrast colour, like bright orange or lime green. ah, cool. I have plenty of the 2x2 with side pin pieces from another design I've been working on. I wasn't sure if there was a structural reason (like increased stability offered by the friction pins) or not. When it comes time to build a prototype, I'll post my findings on the comparison of the two in context of the forces involved with this model. Yeah, your Pegasus images were shared to a group he's convened for BSG related Lego designs. He's a top bloke, very savvy designer and produces very professional designs and instructions. I'm in awe (and admittedly, a tad jealous) of his ability in that capacity. I'm hoping that with enough people that area also design-oriented in his group that a group effort to design something in that genre can be undertaken. I suspect his next effort will be a Raptor in similar scale, or maybe a Heavy Raider.
  7. Being a fan of Crusade as well as B5, part of me wanted to design & build the Excalibur, but like you mentioned, curves can be a challenge. I'm thinking of tackling the Warlock class destroyer after my current project (a minifig scale Robotech Veritech fighter). I imported your Omega Class Destroyer design file into Bricklink Stud.io and started organising into steps and repeated sections (like the hull plating and deck sections of the rotating portion). One change I'm trying to make to connect the fore and aft sections so that you avoid having three independently rotating sections with only the stand to stabilise. My first attempt has increased the width of that section from 6 studs to 8. The next stage is to see if I can incorporate an electric motor to keep the rotating section turning. Hopefully I can identify what pieces in the internal structure aren't visible when finished so that I can minimise what I need to buy to build it. I did have one question... in the engine section, the structure that the engines mount to has two 1x2 technic bricks plus a 3L friction pin (in black/blue below, on the right). Was there any particular reason for this choice over a 2x2 modified brick with pin (as on the left, in grey)? You should take a look at @Davdup design for a Cylon Raider from the reimagined series. It's got heaps of curves, but the scale difference could be an issue.
  8. Resurrecting an old thread because I'm also a B5 fan and have been contemplating attempting a design in that theme for a while... then I saw yours and whilst not having had a look at the design files yet, the images presented so far are very impressive.
  9. A quick "procrastibuild" (building when I should be studying) update. I did a quick "don't care about colour" prototype build yesterday, and have come up with a few improvements for internal mechanisms (especially around the upper hull in front of the cockpit), as well as testing and improving the rear dome of the cockpit and tail section. I've added a few wedge plates to improve the lines between the wing and hull and moved the rear wing mounts forward to better replicate the multiple curves of the rear section. This was the source image: And what I've finally come up with...
  10. Should be visible now. If not, please let me know.
  11. Ok, so I've been tweaking the design a little... made a few improvements, corrected some mistakes and prototyping certain areas in bricks to see if they function well enough. One area that I thought to try improve was the design of engines. In the source material, the engines horizontal midline sits in line with the lower surface of the wings. The 10215 design splits them into the forward cone shaped section (attached directly to the wing) and the engine pod (attached to the hull below the cockpit). At this time I can't think of a better way to design, fit and position them to reproduce the canonical look, so the forward part has a twist compared to the rear. In order to change this, I'll need to redesign the entire wing and how it mounts (which will be a christmas season project, I suspect). For the moment, I thought to improve the rear section of the engines, specifically the engine nozzle. The simplest way to do this was to replace one of the 60208 Wheels with a 4x4 Round Plate with central hole, and attach a 4742 Hollow Cone with no studs (on the right below). This looks ok in my opinion, but I wanted a little more detail. This is where another compromise is likely going to be made. Of the two designs, the one on the left is visually more appealing. However, in trying to brick-build this I found that the stability isn't real good and the conical appearance isn't possible (the 1x1 modified plate with horizontal clip ends up hitting its neighbour, and annoyingly, the modified tiles are easily bumped and removed). This prompted the middle design, using a 1x2 modified plate with clip. No angling of each is really possible, precluding the possibility of achieving that conical shape. Whilst more stable, and achieving the external look (for the most part), the rear view isn't particularly appealing in my opinion. Anyone got any advice on how i could go about achieving this conical shape with the 4x4 restriction, but achieving some stability ?
  12. Hi Ellis, thanks for the feedback, mate... the challenge in this one was trying to get the shape right, and yeah, there's a lot of plating going on. Looking at the side view, I originally thought it might be the position of the landing gear in relation to the length of the ship, but all the images I can find have the landing gear just so. What I'm thinking it may be is that in these shots, the top of the hull is practically horizontal, whereas practically all the canonical sources have the upper hull from cockpit to leading tip as a downward slope with edge of the wings appearing horizontal when viewed from the side. The other thing it may be is the plating on the side of the cockpit... I'm not sure how I'd go about a SNOT technique for that area.
  13. Thanks man. I went through about 5 or 6 ideas for the landing gear before deciding on this design. Ideally they would have slid down/out so that they extend from the wing tip rather than just fold down. I plan to keep tweaking and if need be, I'll probably work a design for functionality, figure out the scale, then design a MOC from scratch at that scale. A bit back-to-front, but it will give me some latitude with scale for the engines, cockpit and internal structure I've got an R2 polybag on order with a bunch of parts for this build, so hopefully should have one shortly. Cheers. I'm aiming to, as I'd like to make it part of a display for our local AFOL groups next event. The Obi-Wan original (10215) was the first UCS set I Bricklinked parts to complete. I'd definitely recommend it, especially now that @Anio has designed a UCS scale Eta-2 Interceptor that uses the droid dome. I have to admit that the second I saw his creation, I wanted to either tackle that design challenge myself, or build one of his.
  14. I'm more than happy to share the design. I did all the design in Stud.io, and published in the Bricklink Gallery. You can grab a copy of the file from there. If you can't find it, PM me and I'll send you a link. I'd be curious to hear any thoughts on how to improve the design. It was a real challenge reverse engineering Daikoncats version from photos. To be honest, I'm not sure mine is as good as his, but his was the original inspiration.
  15. For a few months I've been playing around with redesigning the 10215 UCS Obi-Wan Starfighter (Delta-7 Aethersprite) with a few objectives in mind: Change the colour scheme to match Anakin's Delta-7, as per the Clone Wars animated series... but only in bricks. Improve the canopy to rear cockpit lines so that the curve is smoother and continuous. Have landing gear that can carry the weight of the set Have the option of a droid socket in front of the cockpit. Ideally this would be sized to fit the 30611 R2-D2 polybag build. As is always the case with a Lego design/build, compromises are made between style, colours, parts availability/count, function, build stability, etc. I've redesigned pretty much every aspect of the original design, with only a few core elements left untouched. The wings, engine shrouds, central hull and cockpit have all been changed extensively. I've yet to build this in bricks, so I don't know if what I've chosen so far will work. I do know that some of the pieces I've selected aren't available in the colours I want. Here's a few test renders. I'd be interested to hear anyones thoughts and feedback on how to improve this.
  16. I've seen a few attempts on the internet to produce a Lego Robotech/Macross transformable mecha... with varying degrees of success. After looking at a bunch of pics of other designs (especially one from Daikoncat) I decided to tackle the challenge of coming up with my own. The result was this: Whilst I'm reasonably happy with the balance between proportions and mechanics, there are a number of details I had to compromise on for either form or function. With that in mind, I've set myself the goal of a minifig scale version, that is transformable and in keeping with proportions of the original material. I've started with the pilot/cockpit module... playing around with a few ideas. The idea here is that the pilots seat will be able to maintain orientation in fighter/guardian and battloid modes. I'm already thinking of replacing the technic pins on each side with 3/4 pin (32002) and a thin 3L lift arm (6632), so that this module will fit inside space 5 studs wide. My thinking at this point is to make the cockpit and forward fuselage module with a central spine/frame constructed out of lift arms, pins and axles, depending on where articulation points will be. Unlike my earlier, smaller version, where the mechanism that mounts the legs is external to the forward fuselage, I'd like this to be internal in the larger version. I found a series of images online that shows the transformation sequence to Battloid mode involves essentially hinging the legs forward, having them attach to the nose of the fuselage, then detaching the original mount underneath and behind the cockpit. Minifig scale is about 1:42 scale based on height, 1:25 based on width. The previous version was 33 studs (26cm) long, making it about 1:55 scale. I'm thinking this one will need to be at least 1:25 scale which will make the finished build about 50cm in length, just over 62 studs. No doubt somewhere in all this I'll have to make the compromise in terms of form, function and features... but for now, I'll start with the cockpit and work my way out.
  17. Ideally, both the d.blue and the l.b.grey would be a few shades paler to fit with the original source colours. Unfortunately, other blues weren't quite right and, in my opinion, made for an odd looking finish. Next week I'll have some time to tinker with colours for Hera's A-Wing and a few others from Phoenix Squadron.
  18. Yeah, I plan to. I've built Renegade Clones original in bricks, along with his B-Wing. I just need to get the pieces first. I'm currently studying, so my budget is pretty limited.
  19. First up, I want to give a shout out to Jerac, Krispy and Renegade Clone for their fantastic MOC designs... especially Renegade Clone, whose A-Wing design this is based on. My goal with adapting Renegade Clones design was to provide a base platform that all the colour variants could readily be produced using only bricks, whilst achieving the proportions and angles of the SW Rebels source material. In reviewing these renders, one change I'll likely make is to replace the 4 1x1 round tiles (98138) on the aft thruster assembly with transparent bright-orange to match the main engines. When looking at source material, there were some variations not only in the colours for the main ship, but in the style of the wing mounted weapons, so I decided to get a little creative with those. Feedback and constructive criticisms welcomed.
  20. That's awesome work. The 10215 is such a nice build and a clean design, and your MOC of the Hyperspace Ring does it justice. I've made a few MODs to this set to add landing gear, an opening cockpit, and an angled stand. I'm also working on a MOD that converts the colour scheme to the yellow/dark-grey of Anakins (based on the Lego official sets and The Clone Wars animated series) using only bricks. There's very little of the original 10215 design remaining, so it's almost a MOC in that regard. A hyperspace ring for this was next on my list... but seeing yours, it's far better aesthetically than anything I've thought up so far. Any chance of sharing the plans/instructions, or pics showing the build process?
  21. Nice mod... very cool how you've hidden the rubber bands. Admittedly, this is one particular aspect of these X-Wings and the 9493 kit that I was never really happy about. I'm wondering if the same mod could be applied to the 9493 X-Wing...
  22. Recently joined after seeing some great MOC's and MOD's... and have to say seeing this has made my day. Last year I managed to acquire about 20kg of random LEGO that I've been slowly sorting through to see what I've got. Many of the parts for the 10134 Y-Wing were in that acquisition... the domes for the front of the engine, a few of the printed tiles and parts, and a cracked/broken cockpit. I've been able to build the majority of this set replacing some of the parts. For example, the Futuristic Wheels at the rear of the engines have been replaced with 2903 Motorcycle wheel in white (link) and a few of the copper and dark orange parts with the same replacements that you've used. I really like the mods that you've done with the colours and replacement for expensive parts and that engine mode instead of the wheels looks great.
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