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Si-MOCs

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  1. All are welcome here... even those Elves that haven't changed their clothes ;) I think some POP is still available from S&H - free shipping too! Is there another good red torso that recently came out that we can match with crownies? Keep up the good work everyone... There are a few more travellers making the long trip to Petraea. Once we are settled we will need to start construction! Till then let us ready our men and women for the upcoming challenges ahead!
  2. Nobel brothers and sisters of Avalonia, I hear there have been threats levied against thee. For a fair price, we would be more than happy to provide enchanted Sheilds from our Mystics which has proven effective in warding off some of the less desirably visitors.
  3. /stands up /claps /ovation WOW! I can't believe you got SOOOOO many people so brilliantly inclosed in a single 32x32 block (that isn't Arkham) Your clayface - freak'n fantastic.
  4. It's huge and horny, can't miss it! I Scream Clone strikes again... I joked about Thrash having a lot of Brick Warriors. ISC politely PM'd me letting me know he was the owner. Which I might have sarcastically* responded that I must have missed the huge Brick Warriors banner in his signature. *I may have also added a snarky picture of a sarcasm detector to my response.
  5. Si-MOCs

    Canadian Eh?

    Why do I for see these invitation as bragging rights / grounds for divorce? though I can think of a few EBers that is likely ahead of me... now if you throw in BL and other sources...
  6. It's still very early going - and we're starting up with minifigs, we haven't even hit building stage yet. - which there is only a finite amount of combinations... especially if you do no have a large collection stretching past multiple themes. We also made it an effort to make sure that anyone and everyone can build whatever they want - they not forced into anything. If you like orcs, you can have orcs in any of the 4 realms. Now for those that want to - they can kick it up a notch and build mocs that are truly 'unique' to the realm - For example Scoripiox could have Orcs from deep in caves and his mocs would reflect that - you could be building your orcs up in the high lofty and snow covered mountains. I could build my orcs in the dry desert, and someone else could be building Orc druids playing in the water. It's only as open or restrictive as you want it to be.
  7. Depends on the source ;) There's several different joker origin stories - In Under the Red Hood (animated movie) was orange... so I choose that. It had NOTHING to do with the fact I have way more neon orange brick. Thanks! Most of the build was built around the idea of lighting up the vats! Shush! Don't tell people how it's done OHHH he did have a cool study.... though I already kinda did a Ra Al Ghul build ... Actually I think it's 32x30 ;) I didn't notice it till I was almost done tiling the floor I can't wait to see yours.... quick go shoot it! I'll be back in like 9 hours... (and likely sneaking in between then ;)) And good luck to you, Sir ;)
  8. New travellers wishing break bread at my table! Quick bring me, Mead, Wine, and Glacier water for our new friends! Maximo Greeland! It is an honour to meet thee. I must confess that I have watched you more than on one occasion in the arena. Your prowess is known to me. And um... how shall I ask this of thee?... my daughter has kindly urge me to ask if you could autograph this parchment for her... Amelia Phantomhive *bows* If it is riches, action and danger you seek, this is the realm for you. Protecting the innocents is not a trivial - or safe task. And I am always searching for more brothers and sisters at arms to protect the good peoples of the Siccus badlands. We humbly accept whatever services you may provide. Captain Hardiel! My good man! *hands you mead* It has been too long since we have drank together! You and your men shall always welcome at my table! Your continued support and protection (and your generous rates) is greatly appreciated - and shall be handsomely rewarded. Good Sultan, Our first task is to rejovinate our army! there are rumblings about and I wish to ensure the south is well prepared for ... anything. Then we must look to start the construction of our great realm... but we can discuss that later - I hear more travellers shall be joining us soon! Captain Hardiel's men serve as a great starting point ... I do like the colour scheme he is using and seems fairly easily obtainable parts. And I definitely like the idea of using black (whatever) out in the desert - not sure if we want to apply it to just the oil workers? or all our armies in the field? I could definitely see this, or a derivative of it being our starting point for our Army! @ KristofBD / Ser Thyrio - Don't forget our capital is built around an oasis. so the middle of the capital has lush greenary. some tan walls, some brick some wood. So it would be totally appropriately to build stuff in the middle. And there's always the two coasts and the northern part - which has much less desert like scenes (aka tan bricks is not required here.)
  9. Challenge Accepted! The brave soldiers of Kaliphlin Guild fear no one. Nor do their fear clashes of colour.
  10. Wow! you guys are fast! haha i love the Red Nosed AT AT ;D
  11. /standing ovation! Absolutely fantastic. The build is great, but I'm utterly impressed at how you built it off that model. Amazing. Great way to make an entrance in EB! :thumbup:
  12. Welcome my brothers and sisters. All are welcome in the Kaliphin Lands, there is plenty of room in Petraea and her two smaller sister cities. We need good men and women in or ranks, I do not care where you come from or what you have done, once you enter our lands - you are anew. Obey the laws and work hard and you will be rewarded amply. Garnett Maccusswell, the Desert Lion - We welcome your years of experience and look forward contributions in the advancement of our cause. Mikey - Welcome - I was once a simple builder too, and now I have built the wealthiest guild - in the poorest of lands. I have high hopes for you. Semiramis, the Sand Queen, your story is truly sad, and has moved my heart. We welcome you and your peoples and pledge to help and restore your shattered nation. We shall discuss what men and resources we can provide in your noble cause. But first, rest my Lady. There will be time for vengeance. Ser Thyrio - Tales of your ... adventures ... have travelled far and wide, I welcome thee to our table. Ghi'natn - Sultan of Spice, I most humbly well thee, it is good for you to join us. The ill news has reached my ears regarding the dangerous trade lines. We shall protect you and your men. The Spice must flow. Welcome welcome. Let us discuss the matters at hand.... -- Great start everyone - I'm *LOVING* how great we're already looking - and this is just day one and we're only on minifigs! I can't wait to see what we come up with next. Quick note - while we are primary desert we carefully placed certain other areas so that you don't HAVE to build desert - there's of course the central green land, the forests and the mountain. So don't get discourage if you don't have tan, if you have LEGO I want you. But for those who are up for the challenge - I'd like to do some of the best desert castles ever built? WHO'S WITH ME?
  13. Another way to think about it might be each guild is kinda like the United Nations. It's made up of different countries (all the different LEGO Factions). But even though each one has their own flag on their uniforms - they are all under the same banner (UN Baby Blue). So you could have your Crownies in the Darklands flying their blue flags - but since they're in the Darklands - they would also have the Nocturnus flags. This way everyone can build whichever faction they want - they just live in each of the different realms which has some unique terrain which you can build in. But don't forget there's also a middle green zone for those that want to build more 'traditional' Castle mocs. And of course if you want a bit of a challenge you can help build and shape out non LEGO Theme areas in each zone. Bit clearer? or more confusing?
  14. HOLY CRAP you have a lot of Brickwarriors! *hides back in the sands...*
  15. Just another note to everyone - everything at this point is still a work in progress - the descriptions that were put up are not set in stone - just our original takes on the area - As the guild members start coming into the fold the guild will determine how each realm looks and feels by discussing it in their respective threads and ultimately in the mocs they build for the guild. So please step forward with ideas! This world is as much yours as it is ours. @ sandy (what an appropriate name!) Yes we definately need more magic - I had a few thoughts but would love to hear yours
  16. hehe 'opus' Great build - totally makes me feel like a suped up armoured Burton-mobile.
  17. Reserved for future developments.
  18. You ser, are a smart one. Yes! I totally going for different "pipes" pipping in various ummm 'stuff' and carrying it off to ... whatever these chemicals are for I actually spent a lot of time trying to figure out which colour to use... I choose neon orange cause I have more of the 1x1 round plates... but if you ask nicely I might redo it in Neon green for ya
  19. Origins of Historica The bard’s song tells a tale of a world long forgotten, Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica. To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin to this day rule the Central lands of Historica. So goes the legend. For ten decades the races of old have migrated and spread through the world, following the trade routes, establishing cultures and prospering towns. Today, it is a world of wonder and natural beauty; a realm where a man and a woman may find peace. But peace is short lived… Treacherous assassins have tried to murder the King! The capital is in shock and there will be repercussions; the Four Regions assemble their forces as the balance of power shifts, and blame is passed around. For the first time in a century, the guilds of Historica build up old defenses and prepare for the inevitable confrontation; everything hangs in the balance, and Historica is on the verge of chaos once more… Guildsmen; this is the world you inhabit, this is the place where you will make your fortune, build a mighty empire and battle for the glory and honor of the banner… Kaliphlin Guild - rulers of the Siccus Badlands in the southern region of Historica The Landscape: Siccus Badlands. The Siccus Badlands is predominately a desert wasteland in the southern realm of Historica. Feed by lakes and rivers of the Avalonia, the Akrbi river runs through its lands and is the primary source of fresh water to the parched south. For the affluent, the preferred water source is the glacial waters shipped from the Mitgardia's snow caps. To the east are the trailing end of the Rakath Mountain Range. The mountain fortress of Qarkyr stands in the mountains acting as a sentinel over the inhabitants of the Darklands. The mountains are small compared to the lofty heights of the Rakath mountains. Under the shadow of the Rakath mountain lies the smaller Mystic mountain where various bands of Mountain Mummies will sojourn near the local villages during the oppressive scorching months. In the far west lies the meager forests and farmlands of the South. These pitiful farms do not provide much food, but the vastness of the farmland provides enough space to grow food for the sparsely populated Siccus Badlands. The port city of Barqa stands as the major trading hub in the western part of the Siccus. Here supplies from the north are shipped in and in return the Black Oil is shipped out. The supplies travel along the Oil Road - always heavily guarded to protect from bandits. Oasis's litter the Siccus desert with the largest one being Petraea, the ancient Capital fortress which is the home of the Kaliphlin. Though lacking in most other resources, it is one of the few producers of Black Oil in the entire Historica- generating wealth beyond belief for its inhabitants. Those within its inner city live in virtual paradise relative to those behind the outer clay-brick fortifications. The bulk of Petraea's citizens are made up of ex-criminals, freed slaves, fortune seekers and people looking to restart their lives in anonymity. While most outside the south presume that the Petraea is a lawless savage city- it is in fact the most lawful cities in all of Historica. The prosperous Black Oil provides plentiful jobs and money for all those who give an honest days work. Those that choose dishonesty, the vast standing Army of the Kaliphlin Guild hands out harsh punishments to ensure there are no repeat offenders. To the East, in the harshest area is home to the the Mountain Mummy tribes who are known to sporting bandage coverings from head to foot, they utilize their garb to ensure that none of their precious moisture is lost to the blistering, arid surroundings. No one is quite sure which race the mummies belong to, as none have ever been seen without their bandages, however, it is rumored that the mummies came to being when warlocks from the eastern darklands corrupted the burial chambers of the nobility during Quakyr's days as an early settlement. While the mummies pay no allegiance but to their chieftains, whom they revere as deities, they have sometimes been known to band together against invading forces from the Eastern Darklands. But the law and order of Petraea does not extend far outside the Capital and the two major cities. The remaining Oasis are savage places where those that are bent on lawless- thrive. They survive on raiding merchants traveling between between the three major cities in a constant and escalating battle with Kaliphlin army. Inspirational pictures: The Inhabitants The Siccus Wasteland is a scattered band of peoples - All races are represented - though the human population is less than the other three realms. In the cities it is not uncommon to see the nobles be of all races and creeds. Keeping with the survival instincts of the harsh climate, there is no set armour or weapons for the the Kaliphlin Army or its people - when they march into the field of battle they will use whatever the individual chooses to best suit them. Though while guarding inside the City, full dress armour is adored - to ensure that the world knows of the wealth that is hidden within this desolate realm. Outside the three major cities, the harsh south has lead many to abandon Siccus and wander north to more hospitable realms, this leaves only the most ruthless and hardened bands to wander the wastelands. While they are not typically aligned, they have known to form allegiances to oppose greater foes. Geographical description So for any members of other guilds who are interested, here are the major cities of Kaliphlin. We can create more if you need them. Better descriptions to follow. Petraea (capital) - desert, oasis Barqa - big port Qarkyr - surrounded by mountains Queens Cross - where the Petraea-Cedrica road crosses the Arkbri River; big river port and trading center Stone Town - port Eastgate - port Berigora - port Na Ghitan - port, in the Spice Islands Ras-el-Akhen - port, on a river near the sea, surrounded for the most part by swamps Messahmuk - port on a bay on South Central coast, low mountains around it, wine trading center, not a rich city, but not the worst cesspit either, a bit past its prime and fading, Mediterranean climate so some plants and trees The current leader of the Kaliphlin Guild is Dextrus Flagg. Originally a slave - this dwarf revolutionized the production of Black Oil making him the most powerful Merchant, and thus the earning and buying the respect necessary to become the leader of all of the Siccus Badlands. ------------------------------------------------------------------- Community Builds: First Task: Guildsmen and Guildswomen are expected to have a character prepared that will represent them in MOCS, and will appear as their avatar on Eurobricks. I strongly suggest you include the colors of the Guild, and get some flags ready, our enemies will tremble before the might of the South! Second Task: Design the look and feel for the Elite Kaliphlin Army which will be stationed in our major cities. Ideally it should be made with relatively available parts so that everyone can build their own. The Petraea City Guard shall be comprised of Lion Knight torsos, Dark Blue arms and Dark Pearl headwear. The Guild army shall be rag tag army with a tendency to use more exotic mid eastern weapons - but each Guild Member's unit shall be unique with their own appearance, skills and tactics. Guild Armies should typically have some Dark Blue and fly the Guild Flags (could be brick built flags as well). Round 1 - Towers The King has asked us to build out skirt defences! Watch Tower, Out Posts etc. Round 2 - Embassy The King has asked us to strengthen our ties with our neighbours. Go forth and established our unique Kaliphlin Embassies in foreign lands! Round 3 - ??? Building Rules: There's certainly no need to ask me before building in an area. I'm not big on claiming an area / town either, but it is natural for people to want a home for their characters. Here's the way I think this has been developing in Kaliphlin. I wouldn't say these are rules, just my perception of the way things have developed so far, and some proposals for the future: It's OK for your character to have a home town or base If you build an MOC or vignette in an unnamed area, you can name the area If you build an MOC somewhere, you can name some of the unnamed geographical features nearby. You can also add nearby geographical features, as long as they fit with the local landscape. If you have a home town, you probably get to create the primary back-story / history for that town. Other people can add to your town's history, but should keep within the outlines of the primary story. Anyone can build an MOC anywhere, without asking permission of anyone. Many people, if building in someone else's hometown, will want to inform the other person first, and ask for feedback, but that's not strictly necessary. If building in someone else's hometown, try to keep within the general outline of the 'look' of their existing MOCs and fit into their existing back-story. We don't carve out plots of land like some other guilds. You're welcome to settle in an area, build MOCs, and even exercise a certain degree of political influence and control on the area, but we're not carving up the Siccus into little fiefdoms with borders and so forth. In part, this is because we've got a lot of land and not so many people, so there should be room for all. It's also because this is about building with LEGO, not empire-building. None of us could possibly manage to build more than a small town out of LEGO, much less an entire province. Petraea, Barqa, and Qarkyr, as the largest cities in the Siccus, are more 'open' cities, meaning that no one person should control their story, look, etc. If you want to make one of these cities your hometown, that's great (we need some builds and history especially in Barqa and Qarkyr), and you can even set the back-story for a neighborhood. The Master Cartographer is a bit reluctant to add and name features to the maps unless you've built an MOC or vignette in that area. Unless your idea/name is so great that it just has to be on there. Building Reports See rogueang's Historica MOC Index A Backpackers Guide to the Greater Siccus Badlands, by Mikel Kalores Get up to speed with the coming and doings of the Kaliphlin guild with Mikel and Kcaj. Brothers and Sisters of the Kaliphlin Guild: Dextrus Flagg - Current Guild Leader (Si-Mocs) Garnett Maccusswell - Desert Lion (BlueAndWhite) Mikey Semiramis - the Sand Queen (Sandy) Ser Thyrio (KristofB) Ghi'natn, - Sultan of Spice (CallMePieOrDie) Maximo Greeland (K-nut) Amelia Phantomhive (Erynlasgalen) Captain Hardiel (Waterbrick Down) Velethuil - Captain of the Kaliphlin Elf-Knights (Axel) Logan Alexander Redlake ("Lars") - The Stone Ogre (Ogre) Master Cartographer Tafik Regex Marmota ("TR" or "Gex") - Hero of Mughraz (NiceMarmot) Lord Shale (Scubacarrot) Rasputin Jone - CEO Petraea General Trading Company (robuko) Titus (JediAnakin) Abū Alī al-Ḥusayn ibn Abd Allāh ibn Sīnā (Christoph) Yakob - The Red (J4ke)Baydara - the Scarred (TinyPiesRUs) Antoi (Antoi) Tower Lord Wahil Musca (Basiliscus) Lord Shale (Scubacarrot) Jahi Khaldun Ibn Maib (Jorgevorg) Unamed (Sok117) Tower Master Erudhalion Sansael (Gabe) Arwald Sharp (Masked Builder) Kustig - the rogue (Kustig) Dugal MacLean (SkaForHire) Kcaj Nosnikta (CptMugwash) Halvard (Fonzy) Tashbaan the Nomad (Brickmaestro) Damaximus Rashad Nawfal ???? (Peppermint_M) Saladus al Juhtiv (Kayne) Sclet Lothar (pagan) Pinocchiolus (Lego Pinocchio) Captain Xander Wraith (Odin's son Fred) Mikel Kalores Arom Alled (DarthNick) brother Thomas (Medic!!!) Sir Anturio (reptiman) Nariek Francis (purpleparadox) Sdair Zuuree (gedren_y) Khamar Ibn Hakkad (Axis600) Yoshimitsu-San (thecolossus) Ageven Deraim (Kai NRG) Abdas (zergu) Sebeus I Old Jeremy of Nea Chora (Theo) Joseph Chuikov (theLegoNinja) Free build ideas: [Courtesy of Gex, Hardiel & Wahil]
  20. @ Rook - Hey! Stop kicking my butt in contests.

  21. Rules are pretty simple. People are distributed in each guild - either randomly or they can request a particular guild. Each guild/zone has some special elements - and ALL guilds border on the 'green zone' which is more of the traditional castle space. Over the next year everyone builds what they want and gets points. If you have the brick and want to be challenged you can build further away from green zone and something more unique. Hopefully all this comes together, everyone has some fun, get to know some other EBers and get some encouragement and help get points! Oh and there may be some awesomeness at the end for the guild with the most points
  22. Be thankful I didn't make a Santa Moc and tell you the history of that
  23. Thanks everyone for their kind comments! Joker is the best villain. Period. This was mainly based/inspired by the recent Batman: Red Hood animated movie (everyone should go buy it!) which was intern inspired by the Graphic Novel: The Killing Joke (everyone should go read it!). Here are some reference shots from movie: From Comics: Thanks a lot! I'm really glad he did AXIS and I did ACE chem plants so there was NOOO confusion He's reaching out! Thanks! I wanted to reinforce the dangerous chemical aspect. Nerd note: Axis and Ace chemicals is the same place - Movies used Axis, comics used Ace and sometimes they switch! Somewhere? Of course! I re-read it right before I built this ;) Though I took a lot of visual cues from Red HOod I think I spend too much time (too much fun) photographing at times... :) then you realize Batman's head is slightly askew
  24. The Red Hood gang- a low level street criminals recruits a failed comedian into their ranks. Their first big job is to rob the Ace Chemical plant. With Gothams underworld in a frenzy with rumours of 'The Batman" - a monstrous beast out to decimate crime, the gang decides to make their new Comedian the scapegoat in case they run into trouble - and putting him in the ridiculous costume. The break in goes smoothly at first, but the the "Bat' appears and quickly subdues the gang. "the Red Hood" panics and attempts to remove his helmet to plead his case to The Batman. Stepping on his cape, he slips... And falls over into the vat of Toxic Chemicals. "Aaugh. I'm Stinging, Itching... My FACE! My Hands! Something in the Water? Oh Jesus. it BURNS... Get this stupid hood off so I can ... ... see ... Ha. Ha ha ha. Ahoo AHOO HOO HOO HOO HOO HAHAHAHAHAHHAHAHA" Enter The Joker. [Paraphrased Joker Origin Story from the Comics (The Killing Joke] More pics: k
  25. Ha! Silly Knights, taking the wooden chest... if they only knew what lies beneath! Nice build! I like those cheese wedges you used there!
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