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Keymonus

Eurobricks Knights
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  1. Unit name: Legion de Mardierennes, 1ere Compagnie Type: Line infantry Uniform description: Blue jacket with yellow facings and white epaulets; white trousers; standard army shako with the unit’s badge Equipment description: Standard infantry flintlock musket; bayonet or saber for melee combat Recruitment center: Breshaun Unit history and description: The last two years represented a harsh awakening for the Empire of Mardier. The colonial army, the navy, the Bumble Tuna commercial fleet… everything crumbled under the enemy cannonballs. Terraversa and Isla de Medio were lost, and entire units simply ceased to exist. With Eslandola ruling the waves, hundreds of soldiers, functionaries and civilians were left behind. Some of them accepted to remain under the rule of their enemies, while several others resettled in the near colonies of Corrington and Oleon. In Breshaun, a new company was formed with expatriated Mardierians, mainly from the garrisons of Terraversa and Isla de Medio, but also some of the few survivors of the Admiral Cadiz's expedition to Charlatan Bay, recently evacuated by Tristan Rimbaud. The members of the Legiòn de Mardierennes (Legion of Mardierians) are equipped with the same weapons of the regular army, but wear peculiar uniforms and are led by Mardierian officers. For better integration with other units, the Marderian Legionnaires received some weeks of training, with firing in shooting range, training in battle formations and, quite obviously, lessons of Oleander language and culture, especially for officers. The Mardierian Legion hasn't been employed in large military operations yet, but it should be considered an elite unit, due to the previous "training on the battlefield" of all its members. Even if the loyalty of all the soldiers is certain, this unit should be employed with attention to their background... never asking them, for example, to shoot against Mardierian Royal Army, and never deploying them less than 100 miles away from anyone wearing the green! Campaigns: Formed with veterans of Mardierian civil war, Terraversa revolution, Isla de Medio war and Charlatan Bay occupation. Individual elements fought in Charlatan Bay Civil War. Second Terraversan War, Battle of the Beaches and Siege of King’s Port. Motto: Per Re Filippo e per Oleon More about the unit:
  2. Welcome to the Gran Military Encyclopedia of Oleon! Here you can admire the might of our soldiers, from their boots to the tip of their plumes. This thread aims to collect some information about the glorious Army of Oleon: during the years you saw several units of our Nation, from colonial militias to the ubiquitous line infantry, from the famed Mousquetaires du Roi to semi-legal Volunteer Corps. Here you will find a collection of them, with a brief description and the glorious history of their deeds. Most of the units depicted exist in EGS terms, but this is not an absolute requirement: if you want to show the border cavalry of the Varcosian Border, the Royal Guard of Granoleon or other units way far from the Brick Seas, you are welcome to do it! For the citizens of Oleon who want to contribute: please follow the general outline described in the spoiler Vive le Roi! Unit index Militia Units recruited locally, both in the motherland and in the colonies. Formed by willing citizens or peasants, the main function of a militia is the defending a city or a province from both foreign aggressions and internal menaces, such as bandits or riots. These non-professional soldiers often wear odd uniforms, strongly influenced by local elements. Although they are often considered poor fighters, militiamen proved their worth in several occasions, especially during Corrish invasions and along the turbulent Western Border 1ere Compagnie Milice Coloniale de Fort Arltrees Tyree'dee Warriors 4e Regiment de Triallieur Dionysian Line infantry The backbone of Madrician armies. These soldiers march in a line towards the enemies and, when they can almost see the white of their eyes, they fire a barrage of bullets with their flintlock musket. The Thin Blue Line (or Red, Green or Yellow, according to the nation) is considered capable of enduring any attack, from cavalry charges to screaming hordes of natives. Although these units look very similar, training, discipline and experience make the difference in a battle: the victory will always belong to the soldiers who can fire faster and better, who can keep the formation regardless fear and losses, who can bayonet-charge the enemy even under a rain of bullets! Légion de Mardierennes, 1ere Compagnie La Légion Etrangère Infanterie de Ligne, 3e Compagnie de New Oleon Infanterie de Ligne, 3eme ("du Roi") Armée de l'Orient Light infantry Traditional doctrines consider light infantry only an auxiliary force to "true" infantry, with the only function of screening allied units and harassing enemy forces. However, especially in the unusual colonial scenario, these light infantry proved to be by far more useful. These soldiers are trained to move and fight in small, agile units, acting independently far from the main body of the army: therefore, they can easily fight in woods or jungles, where the rigid line infantry doctrines would be useless. Light infantry is sometimes equipped with rifles or carabines, rather than with long muskets, and is often employed in difficult missions, such as long-range recognition or raids in areas controlled by the enemies. Volunteer Expeditionary Force 4eme Infanterie du Bois 1ere compagnie chasseurs coloniaux de Astrapi Tirailleurs de Guelph Chasseurs a pied 11eme Compagnie 1ere Légion Pénale Jiangkai tirailleurs Jiangkai chasseurs The Sisters of Our Lady of Artemis Huntresses of Artemis Grenadiers Elite soldiers, trained to throw explosive grenades against the enemies. Despite the name, these soldiers usually fight with muskets and represent a sort of crack force on the battlefield: these soldiers are imposing, aggressive and skillful. No matter if grenadiers are attacking you with muskets, grenades or bayonets... the best option for you is running away! 4eme Pompiers "Les Feuyens" Heavy infantry Until the end of the Forty-Nine Years War, heavy infantry dominated the battlefield: muskets were still slow to load and inaccurate, so battles were often won by pikes, swords and halberds. Even if these units may look antiquated, with their iron morions and heavy armors, they still represent a threat on the battlefield: if they can get close enough to the enemy, they will likely prevail in melee combat. Moreover, armors proved to be very effective in the fights against the natives: their arrows and wooden sticks, in fact, can't simply pierce iron plates! Knights Treasurer Foot Soldier Pioneers/Military engineers Building forts and ramparts, but also roads and bridges, are complex tasks that require specialized soldiers: although they are not properly a fighting force, engineers are often determinant for the victory. Moreover, they often build "civilian" infrastructures in newly colonized areas, therefore contributing to the development of the Empire. The sappers, a specialized branch of the corps, have a completely different role: they must open a safe passage across enemy defenses, a dangerous job that often involves fightings with the enemies. Ingènieurs du Roi, 2eme Compagnie Breshaun Sapeurs-Pompiers Intelligence and transmissions Corps de Transmissions Police and Inquisition La Force Publique La Gendarmerie Royale Naval infantry/Marines Naval infantry and marines represent the joining link between naval and land-based warfare. These units are trained to fight on the decks of ships, but also for landing operations: these brave soldiers go ashore with little rowing boats, often under enemy fire, to conquer strategic positions (such as ports or coastal batteries) or to secure a safe bridgehead for large scale operations. Moreover, marines are also an excellent light infantry, since each platoon and even every single soldier is used to move and operate independently from the others: a forced choice, since tide and wind may scatter a small landing force along miles of the coast! Troupes de Marine Fusiliers Marins Light cavalry Derived from the nomadic raiders of the westernmost nations and from the tribal cavalry of Guelph, it represented for a long time something unusual in Madrician nations. Due to its excellent mobility, this cavalry is perfect for exploration, attacks to enemy supply lines, or chasing down routed enemies. While using these units for a frontal attack against squares of infantry is probably a suicidal move, light cavalry is useful on the battlefield too, for example, to charge moving or unprepared enemy units: even if musket and bayonet give a theoretical advantage to foot soldiers, the mere sight of spears and swords approaching at a frightening speed may easily make him run away! Chevau-légers Lanciers Méharistes, 1e New Olean Compagnie Hussars D'Oleon Chevau-leger Lanciers de New Oleon Heavy cavalry Heirs of the ancient knights, who dominated the battlefields for centuries (from the end of the Empire to the War that Time Forgot, but also later), these soldiers have a simple task on the battlefield: run directly towards the enemies and crack their formation with mere brute force. Even if the golden age of the knights is over, a charge of heavy cavalry can still decide the outcome of the battle. With heavy swords and imposing horses, heavy cavalry smashes into enemy units, opening its way with cold steel; despite this, several soldiers are equipped also with pistols, or short carabines particularly useful for close-quarter fights. Courassiers Mounted infantry Mounted infantry, as the name suggests, is something between infantry and cavalry: these soldiers ride small and fast horses, similar to the ones of light cavalry, but fight mainly on foot. Due to their mobility and versatility, mounted infantry represents a useful resource on the battlefield, but also for irregular and "less honorable" tasks, such as hunting for elusive enemies, raiding enemy territory, or even repressing riots. Dragoons Artillery Probably the strongest argument you can bring to a discussion. Artillery alone can win battles, breaking enemy attacks or weakening defensive lines. Artillery is divided into several sub-specialties, such as foot artillery, siege artillery, or horse artillery. The underlying idea, however, is always the same: take a cannon, bring it near enough to the enemies, and tear them apart with a rain of fire and iron! Artillerie à pied, 6e Compagnie Artillerie à pied, 3e Compagnie de New Oleon 1st Colonial Mountain Artillery Company 17eme Batterie de l'Armée --------------------- Historical troops Western Border Skirmishes, 608 A.E.
  3. If I remember well, you can register as many fb as you want, but they will produce a decreasing income (the first 2 or 3 10db each, then 5, then 2)... the exact values are somewhere in the rules. If they can be licensed, however, you can only license 3 of them per month (plus eventually a part of a large collaborative build, that you won’t license as individual property)
  4. Nice build! The beach, obviously, steals the scene... nice colour variations, the result is very realistic
  5. Thank you guys! For sure it's not my best ship, but it was very funny to build!
  6. I know, quite dangerous opinions! I never deepened much the story of Renè Duchamp, the administrator of Rimbaud finances, but you can imagine him as an illuminist intellectual in an absolute monarchy (Prussia, Russian Empire or, obviously, monarchic France)... loyal to the crown behind any doubt, but quite intolerant about the most extremist aspects of political or religious repression. The Rimbauds tolerate, and in part share, his ideas... but obviously never in public! Sooner or later I’ll do a series of flashback builds, even if then probably I’ll have to be careful not to step into a burning stake...
  7. All the new builds can be used as freebuilds, no matter their category... I think that only major challenge builds can't be used for this purpose, but I'm not sure about that. About old builds... theoretically yes, there's not a specific time limit between when you post them and when you get the cash.
  8. To the attention of Monsieur Tristan Rimbaud, Count of Astrapi Dear friend, I'm writing to you about a concerning evolution in the situation here on Ile de Zeus. The Brotherhood of Hades Inflamed, that you asked me to keep under control, is constantly growing in numbers and insolence. A new seminar was erected and the founder, Canon Francois, makes no longer any mystery about the real purposes of the religious order... This man is a dangerous ally and, even if he achieved a great success finding the sacred relic here on the island, I've also heard rumors of intimidations, brutality and malfeasances against the little mining communities of the inland. His methods are well-known, both against the natives and against heretics, true or supposed; now, I fear that the Canon of Hades may want to create a climate of terror and religious persecution on the whole island, or even in the whole New World. You know what I think about the pervasive presence of religion in our statal apparatus... it is a fundamental element of our culture, a constraint for the evils and a consolation for the unfortunates, a support for our soldiers and a guide for our actions. However, in my opinion, kings are made and torn down by the men, not by the Gods! Answering only to the Gods, in the past, has to often become an easy excuse for the worst crimes. Now, we are seeing again a return of the most zealous fanatics, of inquisitions and stakes, of sentences for blasphemy. I'm more than concerned about that. The convivence with the natives has always been peaceful after the conquest, but the fire still smolders beneath the ashes. How long will it take before a chief will start blowing on those embers if provocations will continue? May this be exactly the purpose of those fanatics, to wipe out "the heathens" once and for all? I'm concerned, my friend. A few weeks ago a group of Lotii merchants was lynched, with the only guilt of praying different gods. When will it be the next incident? Who will be the victims? A prostitute, a beggar, a man with a dissolute life... or maybe only the ones who hamper their rise? I think that the Brotherhood of Hades represents for us a danger by far greater than the "enemies of the Faith" they say they hunt. We should consider increasing the number of regular soldiers on the island, and discreetly check the loyalty of all our men in key positions. If the Brotherhood gained too much control over the hearts and the minds of the Astrapians, terrible times would be ahead! Your friend and loyal servant, René Duchamp Only a little IC reaction to your build, with no real consequences for now... but who knows, the relations between the secular and the religious parts of our state are not always excellent (see Calida and the Council)... for sure I would feel safer with the Brothers on another island!
  9. Nice build Ross Fisher! The dome integrates perfectly with the architecture, and the decoration of the wall is excellent! Nice statue too! Yes, it is a great reference to Kwatchi’s storyline! He gave a fundamental contribution to the shaping of our world!
  10. Welcome on board Thomas Waagenaar, it's very nice having new forces in our faction! Your writing is very good, and don't worry at all about writing too much or photography... you will shape your style with time, everyone started with a little build and a quite blurred photo yours, by the way, is completely on focus). It's also very nice reading an "on the border" story, not completely paranormal but with "strange" elements. A little suggestion... don't try to understand all the rules, especially the ones of the economic game system, immediately... at first just start building and creating your story, and only in a second time enter all the game dynamics! However, if you are into D&D, complex rules may not be a great issue!
  11. The flagship is the commanding ship and the one giving the name to the convoy (the Black Pearl fleet, the HMS Victory convoy…). Basically it means that if want one or more ships to sail together, you have to choose a ship as flagship (it can also belong to another player if you are joining his convoy). Instead, if you sail with one ship only, you have to use it as flagship (it is both for an easier managing of the forms and for clarity in storytelling… do two ships sailing along the same route belong to the same fleet? If one is attacked, will the second intervene/escape independently or will follow the orders of the flagship?). I hope it is clear, otherwise feel free to ask more!
  12. Oh, the Ho Chi Minh trail of El Oleonda! Nice little vignette and original idea, well done!
  13. Nice build! The stern is probably a little too sharp, but I like the colour scheme and the overall structure. BTW, impressive armament!
  14. Thank you guys! Even if it's quite a "recycled" build, I'm quite proud of the result!
  15. Usually ships are equipped with one or more cannons. In this case, a very big cannon is equipped with a hull and a couple of masts. The Tartarus is not an elegant ship, if "ship" is the correct term… basically it is a sturdy barge, masted as a ketch and designed to carry a large siege mortar. Floating batteries are not very seaworthy and, although they can sail in open waters, their maneuverability is very low, so they are usually towed by other ships to their destinations. Moreover, due to their backward sail configuration and to their sturdy hull, they can't reach a great speed even with wind in favour. These ships, however, are far from being a deadweight for a fleet, since their several weaknesses are well compensated by a huge firepower. Mortars are very heavy, compared to naval cannons, and have a terrible recoil… however, they can also throw an explosive shell at a distance of almost two miles! Differently from most artillery pieces, a mortar is fired at a very high angle; therefore, the shot will follow an elegant arch and will fall almost vertically on its target, easily surpassing walls or ramparts. For this reason, mortar ships are usually employed in naval sieges, to shell the fortifications from a safe distance. However, they can be very effective against enemy ships too: with a short fuse, the shell will explode above the deck, in a deadly rain of fire and splinters; with a long fuse, the shell would easily pierce the planks and explode inside the ship, for instance in a crowded gundeck. The Tartarus is manned by sailor and artillerymen of the Mardierian Legion, an Oleander unit of volunteers and expatriates. Here you can see two of them loading the mortar, that uses two large bags of gunpowder... ...to send the enemy a "candy", that is almost fifty kilograms of iron, gunpowder and bad intensions! For obvious reasons, the Tartarus carries a considerable amount of explosives, so it should remain prudently far from enemy cannons… sane people don't enter a battle with a floating powder magazine! Spare masts or heavy logs are sometimes used to build improvised barricades at about half ship: this should better balance the recoil of the mortar and protect the ammunitions, or at least this is the hope of the sailors.. being on a floating battery, in case of an enemy attack, would be as dangerous as being in front of its cannons! The signalling flags, used to communicate with the rest of the fleet… "Oleon expects every man to do his duty!" (semi-quote) The captain, or chief gunner… it depends if you consider te Tartarus a ship or a battery! Well, I hope you enjoyed this ship! The sails are intentionally primitive, but I hope I didn't go too far in that direction! This project started with a hull I built and discarded for its awkward shape and a mortar I built with no good reason… putting them together was quite fun, even if the mast look somehow wrong. Historically, floating batteries were usually old, sturdy ships or robust rafts, towed near to the enemy harbour and loaded with guns too big to fit on a conventional ship. They had a very low maneuverability, and were extremely vulnerable to enemy counterattacks. However, they were quite cheap and could literally send a hell of iron and fire on the enemy fortifications. After some successes and some failures, floating batteries were gradually substituted by purpose-built ships, fully rigged and equipped with "normal" cannons too. At the very end of sail age, armoured floating battery appeared on the battlefield once again, before being made obsolete by steam-propelled monitors and ironclads. BTW, probably you can easily how I'm employing my spare time due to the "stay at home, stay safe" policy!
  16. Wow! Thank you and, BTW, very nice page! Thank you! Going to open big holes in the hull of our enemies...
  17. Hi guys! I asked a similar question in the Corrish thread… I am going to start an AMRCA in the Northern Ocean (probably you have seen the prelude) and a possible stop (I still have to decide) could be Northern Eslandola. Is there any real world inspiration/specific vibe that you want me to keep?
  18. Hi guys, sorry for being here in the wrong "nation"... I'm going to start a AMRCA in the Northern Ocean, starting from Breshaun, circumnavigating Mardier and going East, looking for a North-West passage (I know that it would be more logical starting directly from Northern Oleon, but it would seem a little "gamey", starting too near to the destination while all the AMRCAs have always started in the New World… I'll find a reason, such as need for skilled explorers or for a robust warship). Most of the intermediate stops are still to be defined, but I'd like to flesh out some of the northern regions, such as Altonia, a whaling settlement in Northern Oleon, and (and that's why I'm here) maybe Balondia, the little Corrrish island North of Mardier and somewhere in Northern Corrington itself. Nobody has ever represented those areas, but I think I should ask your opinion about possible real world inspirations! I thought about Balondia as something like Gibraltar or Malta (Mediterranean culture, but British rule) and about Northern Corrington as a Scotland-inspired region (we have Clan Spud, Corrish Highlanders…). What do you think? Any idea about the Corrish islands?
  19. Wow, a lot of new opportunities and dangers! I think that the trade value of the new settlements is not, however, a great issue... usually people don’t go in remote snd godforsaken outposts for money!
  20. Thank you guys! Basically it is a larger and improved version of my first ship, Le Phénix. I’m particularly proud of the bow and the riggings, but the stern was a real pain! Still I don’t know how to incorporate the hull, the windows and the upper parapet, I’ve to try something different!
  21. New Haven Sea, May 620 The Warship Scamandre, a Sixth Rate Ship of the Line, has just arrived in the New Haven Sea region. Built in the Royal Shipyards of Breshaun, this ship was sent to secure the interests of Oleon in this remote area of the world. A few months ago, this ship reached El Oleonda itself, one of the hottest areas of the New World: in a semi-clandestine operation, avoiding all the main routes, a small contingent of soldiers founded a little outpost on the island, Fort Arltrees. This ship takes her name from a minor fluvial deity, represented by the figurehead: an intimidating warrior god, flanked by two even more intimidating 12-pounders. This ship carries a total of 26 "good arguments" to enforce Oleander diplomacy: even if the Scamandre is not a large battleship, her firepower is more than enough for the small naval battles typical of the New World. As usual for ships stationed in the colonies, however, patrolling the naval routes and hunting enemy vessels represent only two of the many tasks: exploring, safely transporting soldiers and colonists, delivering supplies and even providing additional space in trade convoys are by far the most common activities! Today, for example, the Scamadre is mapping the coasts of El Oleonda. Two sailors calculate longitude, comparing the height of the sun over the horizon with the time in Granoleon: curiously, according to that clock, it should still be late night! Other sailors are evaluating the depth of the water using a rope and a lead weight, a simple but effective way to know if a bay is a suitable port for large ships. The Scamandre also carries a scientific officer, members of the Oleander Royal Society of Science (far less famed than its Corrish counterpart) and a chaplain, usually a priest of Poseidon… who probably are thinking completely different things about the wonders of the nature! A flag code allows communication with distant ships or, in this case, with Fort Arltrees Lighthouse: orders, warnings, news or simple greeting can be exchanged easily using a few dozens of coloured flags. Since exploration missions may last several months, a ship like the Scamandre always carries large amount of supplies: fresh meat and vegetables for the first week, then more durable stuff, like hardtack, salted beef, pork or cod, cheese, potatoes and onions. A few recent innovations, such as barrels of apples, sauerkrauts and bottles of lemon juice, further improved mariners' diet and prevent, in most cases, the insurgence of scurvy. There is a little of disappointment, however, about the canned food of a well known Corrish trade company: the horse stew contained is almost inedible, with pieces of bone, cartilage and, concerningly, small drops of lead. However, it may represent a fundamental emergency ration, resistant to water infiltrations and even to the most stubborn worms! With the tropical weather and serious troubles in food preservation, the ship doctor has always several things to do. Well, it seems that those inviting red berries growing in the jungle are actually a little poisonous, too bad! On the lower gun-deck, a soldier is cleaning his musket. He's quite far from home, but it's not unusual seeing soldiers from Guelph Peninsula in Oleander Army. Despite their weird clothes, they are usually very good soldiers, brave and disciplined. Additional pics of the ship: A trap door, connecting upper deck and gundeck An additional view of the gundeck A bird's eye view The helm wheel and some of the sailors The bow... ...and the stern. A complete view. Very bad angle, by the way… it seems a lot shorter! You have just visited the Scamandre, a Sixth Rate Ship of the Line (that is, a small frigate, considered strong enough to fight in a battle line even if as a minor unit). I will license it as a class 6. As usual, C&C are welcome!
  22. Don't worry too much about that! Building style improves a lot in a very few builds, my first buildings were real shacks! I think you are on the good road: small but original ideas turned into bricks are the best way to start, avoid oversized projects at first!
  23. Nice little build, it seems we are almost neighbors in terms of squatter settlements! While the structure could be improved a little, I like the angle of the whole hut and some nice details, such as the working bench and the furnace
  24. Perfectly fine! However, since propaganda was already a powerful weapon at the time, you can expect attacks (motivated or not) for “unhuman behavior” anyways, even if you only use perfectly legit weapons
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